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Stout Lance: Difference between revisions
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|notes=If user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[defense]] to user during combat, and if foe can make [[follow-up attack]], foe's first attack deals −50% damage.<br>Grants +5 HP. | |notes=If user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[defense]] to user during combat, and if foe can make [[follow-up attack]], foe's first attack deals −50% damage.<br>Grants +5 HP. | ||
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|notes=If user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[defense]] to user during combat, and if foe can make [[follow-up attack]], foe's first attack deals −50% damage.<br>Grants +5 HP and +3 [[speed]]. | |notes=If user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[defense]] to user during combat, and if foe can make [[follow-up attack]], foe's first attack deals −50% damage.<br>Grants +5 HP and +3 [[speed]]. | ||
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|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | ||
|inherit=n | |||
|notes=If user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[defense]] to user during combat, and if foe can make [[follow-up attack]], foe's first attack deals −50% damage.<br>Grants +5 HP and +4 defense. | |notes=If user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[defense]] to user during combat, and if foe can make [[follow-up attack]], foe's first attack deals −50% damage.<br>Grants +5 HP and +4 defense. | ||
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|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | ||
|inherit=n | |||
|notes=If user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[defense]] to user during combat, and if foe can make [[follow-up attack]], foe's first attack deals −50% damage.<br>Grants +5 HP and +4 [[resistance]]. | |notes=If user's [[HP]] ≥ 50% at start of combat, grants +5 each to [[attack (stat)|attack]] and [[defense]] to user during combat, and if foe can make [[follow-up attack]], foe's first attack deals −50% damage.<br>Grants +5 HP and +4 [[resistance]]. | ||
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Latest revision as of 13:34, 8 November 2023
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Stout Lance (Japanese: 堅固の槍 Solid lance) is a weapon skill in the lance category which debuted in Fire Emblem Heroes. If its user's HP is high, Stout Lance boosts its user's attack and defense during combat and, if their foe can make a follow-up attack, reduces the damage of the foe's first attack.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Stout Lance) |
10 | 1 | 200 | -- | Steel Lance | -- | ✓ | If user's HP ≥ 50% at start of combat, grants +5 each to attack and defense to user during combat, and if foe can make follow-up attack, foe's first attack deals −50% damage. | ||
Heroes (Stout Lance+; refine: Unrefined) |
14 | 1 | 300 | -- | Stout Lance | -- | ✓ | If user's HP ≥ 50% at start of combat, grants +5 each to attack and defense to user during combat, and if foe can make follow-up attack, foe's first attack deals −50% damage. | ||
Heroes (Stout Lance+; refine: +Atk) |
16 | 1 | 350 | 500 50 |
-- | -- | ✗ | If user's HP ≥ 50% at start of combat, grants +5 each to attack and defense to user during combat, and if foe can make follow-up attack, foe's first attack deals −50% damage. Grants +5 HP. | ||
Heroes (Stout Lance+; refine: +Spd) |
14 | 1 | 350 | 500 50 |
-- | -- | ✗ | If user's HP ≥ 50% at start of combat, grants +5 each to attack and defense to user during combat, and if foe can make follow-up attack, foe's first attack deals −50% damage. Grants +5 HP and +3 speed. | ||
Heroes (Stout Lance+; refine: +Def) |
14 | 1 | 350 | 500 50 |
-- | -- | ✗ | If user's HP ≥ 50% at start of combat, grants +5 each to attack and defense to user during combat, and if foe can make follow-up attack, foe's first attack deals −50% damage. Grants +5 HP and +4 defense. | ||
Heroes (Stout Lance+; refine: +Res) |
14 | 1 | 350 | 500 50 |
-- | -- | ✗ | If user's HP ≥ 50% at start of combat, grants +5 each to attack and defense to user during combat, and if foe can make follow-up attack, foe's first attack deals −50% damage. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data | |
---|---|---|
Stout Lance | Stout Lance+ | |
Unit (★★★) | Roshea: Coyote's Faithful | — |
Unit (★★★★★) | — | Roshea: Coyote's Faithful |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | At start of combat, if unit's HP ≥ 50%, grants
Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%. |
戦闘開始時、自身のHPが50%以上なら
戦闘中、攻撃、守備+5、かつ、敵が追撃可能なら、 最初に受けた攻撃のダメージを50%軽減 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Stout Lance |
-- |
Japanese |
堅固の槍 |
Solid lance |
Spanish |
Gran lanza |
Great lance |
French |
Lance robuste |
Robust lance |
German |
Getreue Lanze |
Accurate Lance |
Italian |
Lancia robusta |
Robust lance |
Portuguese |
Lança forte |
Strong lance |
Traditional Chinese |
堅固之槍 |
Firm lance |
Gallery
The Stout Lance as it appears in Heroes.