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Seiðr Shell: Difference between revisions
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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh skill special.png]] | |image=[[File:Is feh skill special.png]] | ||
|caption=Icon | |caption=Icon used by Seiðr Shell in {{title|Heroes}}. | ||
|type=Special | |type=Special | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Seiðr Shell''' (Japanese: {{hl|魔弾|Madan}} ''Magic Bullet'') is a special [[Skills|skill]] which debuted in {{FEH}}. Seiðr Shell | '''Seiðr Shell''' (Japanese: {{hl|魔弾|Madan}} ''Magic Bullet'') is a special [[Skills|skill]] which debuted in {{FEH}}. Seiðr Shell greatly reduces its cooldown count on turn 1 (enough to trigger immediately), and boosts its user's damage output by and targets the lower value of the foe's [[defense]] or [[resistance]] when triggered. | ||
==Data== | ==Data== | ||
{{ | {{SpecialDataHdr FEH}} | ||
{{SpecialDataCell FEH | |||
| | |skill=Seiðr Shell | ||
| | |effect=At start of turn 1, grants −3 special cooldown count to user.<br>User deals +15 damage and calculates damage using lower of foe's [[defense]] or [[resistance]]. | ||
| | |cool=3 | ||
| | |sp=500 | ||
|pre=[[Ignis]] | |||
|use={{StaffFEH}} | |||
|inherit=n | |||
}} | }} | ||
{{SpecialDataCell FEH | |||
|skill=Seiðr Shell+ | |||
|effect=At start of turns 1 and 4, grants −3 special cooldown count to user.<br>User deals +20 damage and calculates damage using lower of foe's [[defense]] or [[resistance]]. | |||
|cool=3 | |||
|sp=500 | |||
|pre=[[Seiðr Shell]] | |||
|use={{StaffFEH}} | |||
|inherit=n | |||
}} | |||
{{SpecialDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=+ | ||
| | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Seiðr Shell)</small> | |||
|english=At the start of turn 1, grants Special cooldown<br>count-3 to unit. Boosts damage by 15 and<br>calculates damage using the lower of foe's<br>Def or Res. | |||
|japanese=1ターン目開始時、奥義発動カウント-3<br><br>15を奥義ダメージに加算、かつ、<br>敵の守備か魔防の低い方でダメージ計算 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Seiðr Shell+)</small> | |||
|english=At the start of turn 1 and start of turn 4,<br>grants Special cooldown count-3 to unit.<br>Boosts damage by 20 and calculates damage<br>using the lower of foe's Def or Res. | |||
|japanese=1ターン目開始時、および、4ターン目開始時、<br>奥義発動カウント-3<br><br>20を奥義ダメージに加算、かつ、<br>敵の守備か魔防の低い方でダメージ計算 | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
Line 32: | Line 56: | ||
{{Names | {{Names | ||
|eng-name=Seiðr Shell | |eng-name=Seiðr Shell | ||
|eng-mean=[[wikipedia:Seiðr|Seiðr]] is a type of magic in Norse mythology, sometimes anglicized as | |eng-mean=[[wikipedia:Seiðr|Seiðr]] is a type of magic in Norse mythology, sometimes anglicized as ''seid''. | ||
| | |jpn-name={{h|魔弾|Madan}} | ||
| | |jpn-mean=Magic bullet | ||
|span-name=Proyectil Seiðr | |span-name=Proyectil Seiðr | ||
|span-mean=Seiðr projectile | |span-mean=Seiðr projectile | ||
Line 41: | Line 65: | ||
|ital-name=Capsula Seiðr | |ital-name=Capsula Seiðr | ||
|ital-mean=Seiðr capsule | |ital-mean=Seiðr capsule | ||
|por | |por-name=Projétil Seiðr | ||
|por | |por-mean=Seiðr projectile | ||
|ch-trad-name={{h|魔彈|Mótán}} | |ch-trad-name={{h|魔彈|Mótán}} | ||
|ch-trad-mean=Magic bullet | |ch-trad-mean=Magic bullet | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
==See also== | ==See also== | ||
--> | |||
{{NavSpecialH}} | {{NavSpecialH}} |
Latest revision as of 23:21, 7 February 2024
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Seiðr Shell (Japanese: 魔弾 Magic Bullet) is a special skill which debuted in Fire Emblem Heroes. Seiðr Shell greatly reduces its cooldown count on turn 1 (enough to trigger immediately), and boosts its user's damage output by and targets the lower value of the foe's defense or resistance when triggered.
Data
Game | Icon | Effect | Cooldown | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Seiðr Shell) |
At start of turn 1, grants −3 special cooldown count to user. User deals +15 damage and calculates damage using lower of foe's defense or resistance. |
3 | 500 | Ignis | ✗ | -- | ||
Heroes (Seiðr Shell+) |
At start of turns 1 and 4, grants −3 special cooldown count to user. User deals +20 damage and calculates damage using lower of foe's defense or resistance. |
3 | 500 | Seiðr Shell | ✗ | -- |
Availability
Heroes
Method | Data | |
---|---|---|
Seiðr Shell | Seiðr Shell+ | |
Unit (★★★★★) | Reginn: Bearing Dawn • Reginn: Bearing Hope | Reginn: Bearing Hope |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Seiðr Shell) |
At the start of turn 1, grants Special cooldown
count-3 to unit. Boosts damage by 15 and calculates damage using the lower of foe's Def or Res. |
1ターン目開始時、奥義発動カウント-3
15を奥義ダメージに加算、かつ、 敵の守備か魔防の低い方でダメージ計算 |
Heroes (Seiðr Shell+) |
At the start of turn 1 and start of turn 4,
grants Special cooldown count-3 to unit. Boosts damage by 20 and calculates damage using the lower of foe's Def or Res. |
1ターン目開始時、および、4ターン目開始時、
奥義発動カウント-3 20を奥義ダメージに加算、かつ、 敵の守備か魔防の低い方でダメージ計算 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Seiðr Shell |
Seiðr is a type of magic in Norse mythology, sometimes anglicized as seid. |
Japanese |
魔弾 |
Magic bullet |
Spanish |
Proyectil Seiðr |
Seiðr projectile |
French |
Seiðr |
-- |
German |
Seiðr |
-- |
Italian |
Capsula Seiðr |
Seiðr capsule |
Portuguese |
Projétil Seiðr |
Seiðr projectile |
Traditional Chinese |
魔彈 |
Magic bullet |