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Growing Thunder: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|cooldown={{hover|4|Originally 5}} | |cooldown={{hover|4|Originally 5}} | ||
|cost=300 | |cost=300 | ||
| | |notes=Formula: User's [[Attack (stat)|Attack]] - Target's [[Defense]]/[[Resistance]] | ||
Range: 7 tiles vertically and 3 tiles horizontally, centered on the target. | |||
}} | }} | ||
Revision as of 18:11, 7 May 2019
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Growing Thunder is a special skill which debuted in Fire Emblem Heroes. Growing Thunder allows the player to deal damage to all foes within its range based on the game's typical damage formulas. Growing Thunder can be considered one of two stronger variations of the Rising Thunder skill, dealing the same damage but in a wider range.
Data
Game | Icon | Effect | Cooldown | SP cost | Unusable by | Inheritable | Notes |
---|---|---|---|---|---|---|---|
Heroes | At the start of combat, foes within a specific range of the target take damage based on the formula | 4 | 300 SP | -- | ✓ | Formula: User's Attack - Target's Defense/Resistance
Range: 7 tiles vertically and 3 tiles horizontally, centered on the target. |
Availability
Heroes
Units | Camus: Sable Knight • Ursula: Blue Crow |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Growing Thunder |
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Gallery
See also
- Rising Thunder
- Blazing Thunder
- Growing Flame, this skill's fire-themed counterpart
- Growing Light, this skill's light-themed counterpart
- Growing Wind, this skill's wind-themed counterpart