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Unused content in Fire Emblem Engage

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< User:Seikatsu
Revision as of 21:07, 27 March 2024 by Seikatsu (talk | contribs) (Added some unused content from Fire Emblem Engage)
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Numerous pieces of unused content have been found within the game data of Fire Emblem Engage. (Work in Progress)

NPC Characters

Ève, Seforia, and Morion have unused map data consisting of battle animations and base stats, though they both lack models on the battle map. Ève is more complete in that she has combat, critical hit, and victory dialogue while Seforia lacks any battle dialogue at all. Furthermore, Ève is defined as a High Priest with proficiencies in staves while Seforia is a Wyvern Knight with proficiencies in lances. Morion also has full combat, critical hit, and victory dialogue that is different from his Corrupted self seen in Chapter 10. Oddly, Morion's map portrait has him in the same position as his Corrupted self. Though Ève, Seforia, and Morion all have base stats, they lack growth rates and stat caps.

Main article: Ève: The kind queen of Firene. A gentle soul who wishes for a world without strife or conflict.
High Priest
Level 1
Movement 5
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes B Staves (Innate) S Arts C Special --
Main article: Morion: The brave king of Brodia. A powerful and proud warrior, he prizes honor on the battlefield.
Hero
Level 1
Movement 5
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords A Lances -- Axes (Innate) B Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Main article: Seforia: The free-spirited queen of Solm. Leads her country by example with heroic acts.
Wyvern Knight
Level 1
Movement 6
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords B Lances (Innate) A Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special --

Elemental Attacks

There exists six different elemental attributes in the game's data that are assigned to various weapons. These consist of Fire, Thunder, Wind, Ice, Light, and Dark. While only the Fire, Thunder, and Wind elements have practical gameplay use, like with Anima Focus, the Light and Dark elements are given to select weapons without any gameplay effect and no weapon is ever given the Ice weapon attribute. Strangely enough, light themed weapons have the Dark element associated with them and dark themed weapons have the Light element associated with them.