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Mine: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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The '''Mine''' (Japanese: {{hover|フレイボム|Fureibomu}} ''Frey Bomb'') is an item introduced in and, in legitimate gameplay, exclusive to {{FE7}}.  Its role is to act as a trap for enemies, being set on spaces on the map; once set, if any unit passes over the trapped space, the Mine will explode and deal damage to them, also ending their movement for this turn.   
The '''Mine''' (Japanese: {{hover|フレイボム|Fureibomu}} ''Freyr Bomb'') is an item introduced in and, in legitimate gameplay, exclusive to {{FE7}}.  Its role is to act as a trap for enemies, being set on spaces on the map; once set, if any unit passes over the trapped space, the Mine will explode and deal damage to them.   


==Data==
==Data==
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|uses1=1
|uses1=1
|worth1=500
|worth1=500
|notes1=Sets a mine on a single space next to the user. If a unit of any affiliation steps onto the set space, they stop moving and take 10 damage.
|notes1=Sets a mine on a single space next to the user. If a unit of any affiliation steps onto the set space, they take 10 damage.
|-
|-
|game2={{title|The Sacred Stones}}
|game2={{title|The Sacred Stones}}
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|uses2=1
|uses2=1
|worth2=500
|worth2=500
|notes2=Sets a mine on a single space next to the user. If a unit of any affiliation steps onto the set space, they stop moving and take 10 damage.<br>[[Unused content in Fire Emblem: The Sacred Stones|Unused]] and named "Dummy".
|notes2=Sets a mine on a single space next to the user. If a unit of any affiliation steps onto the set space, they take 10 damage.<br>[[Unused content in Fire Emblem: The Sacred Stones|Unused]] and named "Dummy".
|-
|-
|gameo={{title|Radiant Dawn}}
|gameo={{title|Radiant Dawn}}
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|noteso=[[Unused content in Fire Emblem: Radiant Dawn|Unused]] and named "Frey Bomb". Has no functionality programmed; it was likely intended to work the same way as in ''Fire Emblem''.
|noteso=[[Unused content in Fire Emblem: Radiant Dawn|Unused]] and named "Frey Bomb". Has no functionality programmed; it was likely intended to work the same way as in ''Fire Emblem''.
}}
}}
===Trapping mechanics===
[[File:Ss fe07 mine recovery.png|thumb|right|[[Jerme]], an enemy [[Assassin]], recovers a Mine set by the player's army.]]
A set Mine item behaves identically to the [[Hazards#Mine traps|mine trap hazard]] from {{title|The Binding Blade}}. If a non-Thief infantry or cavalry unit of any affiliation passes over a set Mine while attempting to reach some other tile, the Mine will trigger and halt their movement. Flying units will only trigger Mines if they specifically wait on the trapped tile, and will not set it off if they just pass over it.
Mines can be disabled by [[Thief|Thieves]] of any affiliation if they wait on top of the trapped tile. If an [[Assassin]] waits on top of a trapped tile, not only do they disable the Mine, but they also retrieve it and add it to their [[inventory]] for later reuse, as long as they have free space in their inventory.
==Locations==
==Locations==
===''Fire Emblem''===
===''Fire Emblem''===
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}}
}}
==Trivia==
==Trivia==
* The Mine is the subject of a glitch in ''Fire Emblem''.  If a unit on the enemy side triggers the Mine, the player can soft-reset or turn off the system while the animation goes on.  Upon returning to the game, the player should then be able to control the remaining enemy units for the rest of the turn (or soft-resetting/powering-down). ''The Sacred Stones'' also includes a variation of this glitch involving certain [[hazards|terrain hazard]] behaviors.
* A villager in [[In Search of Truth|Chapter 13]] of ''Fire Emblem'', who credits herself with inventing the Mine, reveals that it works through using "very explosive [[Magic (element)|magic]]".<ref>{{Cite|Ah, what good timing. Would you try this for me? It’s an invention of a great witch! Me! It’s a mine. It contains some very explosive magic. Hide it on the ground, and when an enemy steps on it…KA-BOOOOM!!! Hee hee hee…I’m still testing them, so that one’s free. Come back and tell me how it works.|A villager|Blazing Sword}}</ref>
* A villager in [[In Search of Truth|Chapter 13]] of ''Fire Emblem'', who credits herself with inventing the Mine, reveals that it works through using "very explosive [[Magic (element)|magic]]".<ref>{{Cite|Ah, what good timing. Would you try this for me? It’s an invention of a great witch! Me! It’s a mine. It contains some very explosive magic. Hide it on the ground, and when an enemy steps on it…KA-BOOOOM!!! Hee hee hee…I’m still testing them, so that one’s free. Come back and tell me how it works.|A villager|Blazing Sword}}</ref>
* In addition to its presence as an unused item in both ''The Sacred Stones'' and ''Radiant Dawn'', there are also [[Unused content in Fire Emblem: Path of Radiance#Other leftovers|leftover textual references]] to the Mine in the script of the Japanese version of {{title|Path of Radiance}}. As a result, the Mine has been present as unused data in some form more times than any other item in the {{FES}}, and has been unused data three times more frequently than it has been actually used by completed games.
* In addition to its presence as an unused item in both ''The Sacred Stones'' and ''Radiant Dawn'', there are also [[Unused content in Fire Emblem: Path of Radiance#Other leftovers|leftover textual references]] to the Mine in the script of the Japanese version of {{title|Path of Radiance}}. As a result, the Mine has been present as unused data in some form more times than any other item in the {{FES}}, and has been unused data three times more frequently than it has been actually used by completed games.
===Mine glitch===
In {{FE7}}, the Mine is the subject of a famously exploitable glitch which allows the player to use Mines to temporarily take control of the enemy army.  During the enemy phase, if a unit on the enemy side triggers a set Mine, the player can soft-reset or turn off the system while the exploding animation is playing.  Upon returning to the game, the enemy's movement plays again and they are still affected by the Mine, but once this ends the player is left in control of the enemy phase for the rest of the turn (or soft-resetting/powering-down).
When the glitch is in effect, the player has total control of the enemy army and can perform any action that they could with their own army. This allows them to make enemies perform actions that enemies otherwise would never perform, such as [[Rescue (command)|rescuing]] and [[Trade|trading]] with each other, or accessing [[Merlinus]]'s [[supply convoy|convoy]]. If there is an enemy present who drops an item upon defeat, the player can use the glitch to make this enemy trade with others to replace the item they drop with a different enemy's item. One of the most common applications of this is in [[Unfulfilled Heart|Chapter 24E/26H]], where players often use the glitch to make the [[boss]] [[Vaida]] either put her [[Spear|unique Spear]] into the convoy, or trade it to an enemy [[Shaman]] who drops a [[Luna (tome)|Luna tome]] to make them drop that Spear instead.
''The Sacred Stones'' also includes a variation of this glitch involving certain [[hazards|terrain hazard]] behaviors.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Ss fe07 mine.png|An enemy [[Mercenary]] stepping on a Mine in {{FE7}}.
File:Ss fe07 mine.png|An enemy [[Mercenary]] stepping on a Mine in {{FE7}}.
File:Ss fe07 mine recovery.png|[[Jerme]] recovers a Mine in {{FE7}}.
</gallery>
</gallery>
==Etymology and other languages==
==Etymology and other languages==
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|eng-mean=A mine is a concealed explosive device intended to explode when touched, stepped on or approached by enemy forces. [[wikipedia:Land mine|Land mines]] are the variant on which this item is based, typically set by being buried in the ground.  Land mines still infest numerous former war zones, such as Cambodia, to this day, threatening innocent civilians.
|eng-mean=A mine is a concealed explosive device intended to explode when touched, stepped on or approached by enemy forces. [[wikipedia:Land mine|Land mines]] are the variant on which this item is based, typically set by being buried in the ground.  Land mines still infest numerous former war zones, such as Cambodia, to this day, threatening innocent civilians.
|jap-name={{hover|フレイボム|Fureibomu}}
|jap-name={{hover|フレイボム|Fureibomu}}
|jap-mean=Frey Bomb
|jap-mean=Romanized as '''FREYRBOMB''' in its internal file name in ''Radiant Dawn''. The intended meaning of the フレイ ''furei'' part is uncertain. It is possible that it was supposed to be "fla" as in "flame", after the explosions caused by the item, or possibly "fray" in reference to how the item traps and injures people while they are in the fray of battle. [[wikpedia:Freyr|Freyr (alternatively Frey)]] is a Norse god, but his roles and powers seem to have no connection to the item's effects.
|fren-name=Mine
|fren-name=Mine
|fren-mean=Mine
|fren-mean=Mine

Revision as of 05:48, 8 April 2016

Mine

Is gba mine.png
Icon of a Mine from Fire Emblem: The Blazing Blade.


A trap that damages units that step on it.

Type

Item

First game

Fire Emblem: The Blazing Blade

The Mine (Japanese: フレイボム Freyr Bomb) is an item introduced in and, in legitimate gameplay, exclusive to Fire Emblem: The Blazing Blade. Its role is to act as a trap for enemies, being set on spaces on the map; once set, if any unit passes over the trapped space, the Mine will explode and deal damage to them.

Data

Game Icon Uses Worth Effects and notes
Fire Emblem: The Blazing Blade Is gba mine.png 1 500 Sets a mine on a single space next to the user. If a unit of any affiliation steps onto the set space, they take 10 damage.
The Sacred Stones Is gba mine.png 1 500 Sets a mine on a single space next to the user. If a unit of any affiliation steps onto the set space, they take 10 damage.
Unused and named "Dummy".

Trapping mechanics

Jerme, an enemy Assassin, recovers a Mine set by the player's army.

A set Mine item behaves identically to the mine trap hazard from The Binding Blade. If a non-Thief infantry or cavalry unit of any affiliation passes over a set Mine while attempting to reach some other tile, the Mine will trigger and halt their movement. Flying units will only trigger Mines if they specifically wait on the trapped tile, and will not set it off if they just pass over it.

Mines can be disabled by Thieves of any affiliation if they wait on top of the trapped tile. If an Assassin waits on top of a trapped tile, not only do they disable the Mine, but they also retrieve it and add it to their inventory for later reuse, as long as they have free space in their inventory.

Locations

Fire Emblem

Inventory Heath
Steal Eliwood's tale: Chapter 26x, enemy PirateChapter 27, enemy Hero
Hector's tale: Chapter 28x, enemy PirateChapter 29, enemy Hero
Treasure Both Eliwood's and Hector's tales: Chapter 13, village
Event Eliwood's tale: Chapter 16, only one NPC Soldier survives the chapter
Hector's tale: Chapter 17, only one NPC Soldier survives the chapter

The Sacred Stones

Unused Functional if hacked into the game.

Radiant Dawn

Unused If hacked into the game, it cannot be used at all due to having no functionality programmed.

Trivia

  • A villager in Chapter 13 of Fire Emblem, who credits herself with inventing the Mine, reveals that it works through using "very explosive magic".[1]
  • In addition to its presence as an unused item in both The Sacred Stones and Radiant Dawn, there are also leftover textual references to the Mine in the script of the Japanese version of Path of Radiance. As a result, the Mine has been present as unused data in some form more times than any other item in the Fire Emblem series, and has been unused data three times more frequently than it has been actually used by completed games.

Mine glitch

In Fire Emblem: The Blazing Blade, the Mine is the subject of a famously exploitable glitch which allows the player to use Mines to temporarily take control of the enemy army. During the enemy phase, if a unit on the enemy side triggers a set Mine, the player can soft-reset or turn off the system while the exploding animation is playing. Upon returning to the game, the enemy's movement plays again and they are still affected by the Mine, but once this ends the player is left in control of the enemy phase for the rest of the turn (or soft-resetting/powering-down).

When the glitch is in effect, the player has total control of the enemy army and can perform any action that they could with their own army. This allows them to make enemies perform actions that enemies otherwise would never perform, such as rescuing and trading with each other, or accessing Merlinus's convoy. If there is an enemy present who drops an item upon defeat, the player can use the glitch to make this enemy trade with others to replace the item they drop with a different enemy's item. One of the most common applications of this is in Chapter 24E/26H, where players often use the glitch to make the boss Vaida either put her unique Spear into the convoy, or trade it to an enemy Shaman who drops a Luna tome to make them drop that Spear instead.

The Sacred Stones also includes a variation of this glitch involving certain terrain hazard behaviors.

Gallery

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Mine

A mine is a concealed explosive device intended to explode when touched, stepped on or approached by enemy forces. Land mines are the variant on which this item is based, typically set by being buried in the ground. Land mines still infest numerous former war zones, such as Cambodia, to this day, threatening innocent civilians.

Spanish

Mina

Mine

French

Mine

Mine

German

Mine

Mine

Italian

Mina

Mine

References

  1. "Ah, what good timing. Would you try this for me? It’s an invention of a great witch! Me! It’s a mine. It contains some very explosive magic. Hide it on the ground, and when an enemy steps on it…KA-BOOOOM!!! Hee hee hee…I’m still testing them, so that one’s free. Come back and tell me how it works." — A villager, Fire Emblem: Blazing Sword

See also

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