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Beyond the Legend

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Beyond the Legend

Cm trs1 5.png

Location

Temple of Mars

Boss(es)

Dagon

Beyond the Legend (Japanese: 伝説の彼方に Beyond the Legend) is the fifth chapter in TearRingSaga: Yutona Heroes War Chronicles.

Plot

Main article: TearRingSaga:Beyond the Legend/Script

Runan and his forces arrive too late to stop Guenchaos from mortally wounding Ezenbah. Guenchaos departs and leaves the cleanup in the hands of his subordinate Dagon. During the ensuing battle, Runan recruits Zeek, a former knight of Barge and slave of the Gerxel Empire, and Maruju, Ezenbah's heir and grandson. Ultimately, Runan emerges victorious, Dagon escapes, and Ezenbah dies in Enteh's arms. Maruju's mother Sylphis bequeaths Ezenbah's personal tome Wundergust to Maruju. Maruju accuses Enteh of being an unapologetic freeloader and decides to accompany Runan to get revenge on Guenchaos. Meanwhile, Codha learns of Roger's failure and imprisons Mel to ensure that he remains loyal.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat Boss Player Other Enemy
Defeat: Runan or Enteh dies 8 7 10
Cm trs1 5.png
  • Note: The Map takes place on a world map location consisting of Castle terrain.

Character data

Characters
New Units
Zeek
Portrait zeek 02 trs01.png
Dark Knight
HP
31
Level
8
Enemy, talk with Runan
Maruju
Portrait maruju trs01.png
Mage
HP
20
Level
1
NPC, talk with Enteh
Returning Characters

Small portrait runan trs01.pngSmall portrait kreiss trs01.pngSmall portrait arkis trs01.pngSmall portrait garo trs01.pngSmall portrait sasha trs01.pngSmall portrait kate trs01.pngSmall portrait lee trs01.pngSmall portrait ezekiel trs01.pngSmall portrait narron trs01.pngSmall portrait ruka trs01.pngSmall portrait esther trs01.pngSmall portrait raffin trs01.pngSmall portrait barts trs01.pngSmall portrait enteh trs01.pngSmall portrait julia trs01.pngSmall portrait plum trs01.pngSmall portrait mahter trs01.pngSmall portrait vega trs01.pngSmall portrait raquel trs01.png

Item data

Items
Name Obtainment Method
Is ps1 wundergust.png Wundergust Automatically at the end of the chapter if Maruju survives.

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ps1 diabolist enemy.gif
Guenchaos Diabolist 30 1 Zahhak
Life and Death Warp
Retreats from battle before the start of turn 1.
Ma ps1 dark soldier enemy.gif
Dark Army Dark Soldier 2 1 Devil Spear --
Ma ps1 dark soldier enemy.gif
Dark Army Dark Soldier 3 2 Devil Spear --
Ma ps1 dark soldier zeek enemy.gif
Dark Army Dark Soldier 8 1 Devil Spear Poleax
See All Life and Death Continuation Elite Frontier Fighter
Will move to Runan and initiate his recruitment instead of attacking.
Ma ps1 dark soldier enemy.gif
Dark Army Dark Soldier 4 2 Devil Spear --
Ma ps1 dark mage enemy.gif
Dark Priest Dark Mage 4 1 Janura --
Ma ps1 dark mage enemy.gif
Dark Priest Dark Mage 3 1 Janura --
Ma ps1 dark bishop dagon enemy.gif
Dagon Dark Bishop 12 1 Black Hole Elixir
Warp
Retreats from battle after his Elixir is expended.
Reinforcements
Name Class Lv # Inventory and Skills Notes


NPC data

NPC Units
Name Class Lv # Inventory and Skills Notes
Ma ps1 bishop ezenbah other.gif
Ezenbah Bishop 24 1 Wundergust Killed in scripted combat with Guenchaos before turn 1.
Ma ps1 saint sylphis other.gif
Sylphis Saint 17 1 Distant Healing Staff --
Ma ps1 mage maruju other.gif
Maruju Mage 1 1 Wind Amulet Will not initiate combat.
Moves towards and will talk to Enteh.
Ma ps1 mage male other.gif
Mars Priest Mage 6 1 Wind --
Ma ps1 mage male other.gif
Mars Priest Mage 5 2 Wind --
Ma ps1 mage female other.gif
Mars Priest Mage 4 1 Fire --
Reinforcements
Name Class Lv # Inventory and Skills Notes


Boss data

Main article: Dagon
Portrait dagon trs01.png
Dark Bishop
Level 12
Movement 4
Stats
Max HP 31 Agility 8
Power 0 Luck 1
Magic 13 Defense 7
Skill 8 W. Level 14
Inventory Skills
Black Hole
Elixir
Warp
Weapon Levels
PS1RankSword.png X mark.png PS1RankLance.png X mark.png PS1RankAxe.png X mark.png PS1RankBow.png X mark.png PS1RankStaff.png Yes check.png
PS1RankFire.png Yes check.png PS1RankThunder.png Yes check.png PS1RankWind.png Yes check.png PS1RankLight.png X mark.png PS1RankDark.png Yes check.png


Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This map takes place entirely indoors, so all of your mounted units are forcefully dismounted for this chapter.

Whether Maruju lives long enough to get to your forces so you can recruit him is very luck-based. If the enemy decides to gang up on him, he's going down the River Styx and there's nothing you can do about it other than reset the map. His movements can be manipulated somewhat due to the fact that he always makes a beeline for Enteh, so be sure to use this to your advantage. The Distant Healing Staff from the last map, which both Enteh and Lee can use at base level, will also be useful in keeping him alive.

Letting Enteh sit in the right hallway she walks into after battle preparations while sending your other units down the left hallway seems to be consistently successful in allowing Maruju to get away safely if you avoid baiting the bulk of the enemies towards your units too early. Maruju will attempt to make his way around player units, so surrounding Enteh may change his movement pattern from what is expected, inadvertently directing him to the left hallway to make his way around and putting him in the path of more enemies. Zeek's beeline for Runan may also cause this issue with Maruju if he blocks off the hallway. Basically, the best way to ensure Maruju's survival is to wait in the south hallway (move Runan to the left some first or Zeek will block Maruju's path to Enteh) and he and Zeek will make their own way towards you, though this means your units won't see much action this map.

There's no need to worry about the other mages present as there's no particular reward or punishment for their ultimate fates. They're pretty much guaranteed to be wiped out anyway.

For the most part the NPC mages should be able to kill most of the Dark Soldiers and Dark Mages, leaving Dagon for you to finish off. As mentioned, this is somewhat random, however. Due to his weapon, Dagon is helpless when attacked and he can only use his Black Hole spell every other turn. Do not be alarmed when Dagon auto-revives due to his Elixir, he'll subsequently retreat from the map and end the battle.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)
Beyond the Legend
The Fallen Master
Used in various TearRingSaga: Yutona Heroes War Chronicles fan translations.
Japanese 伝説の彼方に Beyond the Legend

Gallery

References


Tragic Soldiers Beyond the Legend Across the River


TearRingSaga: Yutona Heroes War Chronicles
Playable characters AlfredAliciaAttromArkisBartsBillfordBudEnteh (Muse) • EstherEzekielFrauGaroHagarHolmesJuliaKateKatri (Neuron) • KreissKrishnaLeeLeteenaLionelLionheartLoffaruLyriaMaerhenMahterMarujuMelMeriahMintzNarsusNarronNortonPlumRaffinRaquelRebeccaReneeRennieRinaRishelRogerRukaRunanSamsonSashaSennetSharonShigenShirouSierraSunThomasTiaVegaVernaXenoYodaYuniZachariaZeek
Non-playable characters EugenEzenbahGuenchaosMarlonMiradonaMorseSylphisTemzinYutona
Bosses BeromDagonDolkDommesEritzGerxelJuliusNeyfa (Rakis) • NevkaRogerRussTeeta (Kranion) • YazamZeek
Personal and weapons Aura RainBlack RainBreak Evil StaffBrenthunderCanaan LanceDefense StaffDolharkenDullahanHoly Sword CanaanHoly Sword LedaHoly Sword ReeveHoly Sword SaliaLeda LanceMagic StaffMainstarMemory StaffPower StaffPreludeRepair StaffRukuudSalia LanceShrammSilence StaffStarlightSylpheedWarp StaffWundergustZahhak
Maps 1: Arrival at Wellt • 2: Subduing the Bandits • 3: The Encounter • 4: Tragic Soldiers • 5: Beyond the Legend • 6: Across the River • 7: Liberation of Wellt • 8: Holy Dragon Neuron • 9: Two Paths • 10: Freedom and JusticeSkirmish 1 • 11: Mage of Leda • 12: A Youth of Blood • 13: Sea Serpent of Sene • 14: Holmes the Hero • 15: The Oasis of BloodSkirmish 2 • 16: Dark Beasts • 17: Hero of the Plains • 18: The Dark Forest • 19: A Chance EncounterSkirmish 3 • 20: Frontier Battle • 21: The Demon Dragon Kranion • 22: General Zacharia • 23: The Maiden's TearsSkirmish 4 • 24: The Great River of Reeve • 25: Desert Storm • 26N: Ghost Operation • 26S: Dark Prince • 27: The Sea Lion • 28: Battle for Granada • 29: Sea Lion's Flag • 30: The Legendary SwordsmanSkirmish 5Skirmish 6 • 31: Traitor... • 32: Temple of Salia • 33: Holy Sword of Salia • 34: Total War • 35: Julius... • 36: City of Love and Sorrow • 37: Holy Sword of Reeve • 38: Fading Life • 39: In the Darkness... • 40: The Evil God and the Goddess
Locations Lieberia (CanaanLedaReeveSaliaZoa) Jugd
Groups, objects and concepts DakruonEmiyuRing of CanaanRing of LedaRing of ReeveRing of Salia
Related topics Name chartPre-release information (Demo buildUnused content)