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Saga:Wind (magic)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

The Wind magic is a weapon type appearing in both TearRing Saga: Yutona Heroes War Chronicles and TearRing Saga Series: Berwick Saga. In Vestaria Saga, it is merged with fire and thunder magic into the spirit magic weapon type.

Wind magic in the TearRing Saga series

Regular weapons

Weapon Available in: Notes
TRS1 TRS2 VS1
Wind (spell) --
Blizzard +30 % Injury in Berwick.
Tornado --
Air Blade 2 consecutive hits.
Windstorm 3 consecutive hits.
A means that the weapon is available in that game, while a indicates the contrary.

Personal weapons and regalia

Weapon Available in: Notes
TRS1 TRS2 VS1
Wundergust Ezenbah and Maruju only in Yutona.
Ignores user's Mind and Wyverns only in Berwick.
Sylpheed --
Pallas Liana 4 consecutive hits. Recovers 8 MP when advancing to the next chapter.
Aegina only.
Sandstorm 3 consecutive hits, ignores user's Mind and Wyverns only.
Ice Breath 33% chance of inflicting sleep, ignores user's Mind and Snow Dragons only.
A means that the weapon is available in that game, while a indicates the contrary.
Weapon types
Physical weapons AxeBow (ArrowBallistaCrossbowGreatbow)Spear (ForkLanceThrowing Spear)Sword (DaggerGreat swordMaceMaidensword)
Magical weapons Spirit (FireThunderWind)DarkLight (HolyDivine)Staff
Other weapons Breath
Wind magic appearing in TearRing Saga and Vestaria Saga
Basic spells Air BladeBlizzardTornadoWindWindstorm
Personal and spells Ice BreathPallas LianaSandstormSylpheedWundergust