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Mirage Rod

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Mirage Rod (Japanese: 幻影ロッド Illusion rod) is a weapon skill in the red tome category which debuted in Fire Emblem Heroes; it is a personal weapon of Kiria. Mirage Rod is based on Kiria's usage of rods in Tokyo Mirage Sessions ♯FE, although it is not based on any one rod in particular; it boosts its user's attack, and it also drops the Attack and Defense of enemies within close proximity to the user during combat.

Mirage Rod

Is feh mirage rod.png
The Mirage Rod as it appears in Heroes.

Type

Red tome

Wielder(s)

Kiria

First game

Heroes

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
    14 2 400 -- Bolganone or Fenrir -- Grants +3 attack.
Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat.
Heroes
(refine: +Effect)
    14 2 400 500  
200  
-- -- Grants +3 attack.
Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat.
If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage.
At start of turn, inflicts −6 each to attack and resistance and Sabotage (Inflicts −⁠(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, speed, defense, and resistance on unit) on foes within 3 rows or columns centered on user through their next actions.
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −5 each to attack and resistance on foe and user deals +⁠(user's attack × 15%) damage during combat, and restores 7 HP to user after combat.
Heroes
(refine: +Atk)
    15 2 400 500  
200  
-- -- Grants +3 attack.
Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat.
If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage.
Grants +2 HP.
Heroes
(refine: +Spd)
    14 2 400 500  
200  
-- -- Grants +3 attack.
Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat.
If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage.
Grants +2 HP and +2 speed.
Heroes
(refine: +Def)
    14 2 400 500  
200  
-- -- Grants +3 attack.
Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat.
If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage.
Grants +2 HP and +3 defense.
Heroes
(refine: +Res)
    14 2 400 500  
200  
-- -- Grants +3 attack.
Inflicts −6 each to attack and resistance on foes within 2 spaces of user during combat.
If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack and foe's follow-up attacks deal −75% damage.
Grants +2 HP and +3 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Kiria: Cool Façade

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Grants Atk+3. Inflicts Atk/Res-6 on foes within
2 spaces during combat.
攻撃+3
周囲2マスの敵は、
戦闘中、攻撃、魔防-6
Heroes
(Refined)
Grants Atk+3. Inflicts Atk/Res-6 on foes within
2 spaces during combat. At start of combat,
if unit's HP ≥ 25%, unit makes a guaranteed
follow-up attack and reduces damage from
foe's follow-up attack by 75% ("follow-up
attack" normally means the second strike;
for effects that grant "unit attacks twice,"
it means the third and fourth strikes).
攻撃+3
周囲2マスの敵は、
戦闘中、攻撃、魔防-6

戦闘開始時、自身のHPが25%以上なら、
戦闘中、絶対追撃、
敵から受けた追撃のダメージを75%軽減
(追撃:
 通常の攻撃は、2回目の攻撃
 「2回攻撃」は、3~4回目の攻撃)
Heroes
(Refined: +effect)
At start of turn, inflicts Atk/Res-6
and【Sabotage】on foes within 3 columns
or 3 rows centered on unit through their
next actions. If foe initiates combat or if
foe's HP ≥ 75% at start of combat, inflicts
Atk/Res-5 on foe during combat, deals
damage = 15% of unit's Atk (excluding
area-of-effect Specials), and restores
7 HP to unit after combat.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res
during combat = highest penalty on each
stat between unit and allies within 2 spaces
of unit through its next action. Calculates
each stat penalty independently.
ターン開始時、自身を中心とした縦3列と横3列の
敵の攻撃、魔防-6、【混乱】を付与
(敵の次回行動終了時まで)

敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、敵の攻撃、魔防-5、
自分が与えるダメージ+攻撃の15%
(範囲奥義を除く)、
戦闘後、自分は、7回復

【混乱】
戦闘中、攻撃、速さ、守備、魔防が減少する状態異常
減少値は、
自分と周囲2マス以内にいる味方のうち
弱化が最も高い値(能力値ごとに計算)
(敵の次回行動終了まで)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Mirage Rod

--

Japanese

幻影ロッド

Illusion rod

Spanish

Vara Mirage

Mirage rod

French

Bâton mirage

Mirage baton

German

Mirage-Stab

Mirage Staff

Italian

Asta Mirage

Mirage rod

Portuguese

Vara Mirage

Mirage rod

Traditional Chinese

幻影鐵杖

Mirage iron staff

Gallery

Red tome skills in Heroes
Basic red tome skills BolganoneElfireFenrirFireFluxRuin
Red tome skills with secondary effects Arcane EclipseBridal OrchidCandelabraConch BouquetDevoted BasketLoyal WreathLuminous GracePeachy ParfaitPumpkin StemRauðrbladeRauðrdeerRauðrfoxRauðrlanternRauðrlionRauðrowlRauðrrabbitRauðrravenRauðrserpentRauðrvultureRauðrwolfRing of AffianceTomato TomeUmbra BurstUnity Blooms
Regalia and personal red tome skills Agnea's ArrowAncient CodexAversa's NightBanshee ΘBook of DreamsBrynhildrCelestial GlobeChild's CompassCorvus TomeCymbelineDark ScriptureDark Spikes ΤDawn SuzuDragon BouquetEnclosing DarkEternal TomeFell CandelabraFell War TomeFiery BolganoneFlower of PlentyFlowery ScrollForblazeFruit of IðunnGilt GobletGinnungagapGleipnirGrima's TruthGrimleal TextGrimoireGullinkambi EggHades ΩHermit's TomeIago's TomeImhulluIncipit KvasirKvasirLoptousMirage RodMögþrasirMúspell FireposyNabata BeaconNaglfarPackleader TomePetrifyPupil's TomeRadiant ScrollsRagnarokReese's TomeRetainer's ReportScarlet BreidablikSell-Spell TomeSevenfold GiftsSky-Hopper EggSoothing ScentSparking TomeSun's PercussorsTharja's HexÞjálfiTome of DespairValflame