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Kvasir (weapon)
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Kvasir (Japanese: クワシル Kvasir) is a weapon red tome-type skill which debuted in Fire Emblem Heroes; it is a personal weapon of Kvasir. Kvasir is not available to the player; an enhanced form, Incipit Kvasir (Japanese: 始端クワシル Origin Kvasir), is used by Kvasir as playable unit.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Kvasir) |
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14 | 2 | 400 | -- | Bolganone or Fenrir | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +5 each to user's attack, speed, defense, and resistance, grants +1 special cooldown charge to user per attack, and neutralizes effect that guarantee the foe's follow-up attacks or prevent the user's follow-up attacks, and if it is user's first combat they or foe initiated that turn, foe's first attack deals −70% damage. If user's HP ≥ 25% at start of combat, if user attacked, inflicts Panic (Converts bonuses on unit into penalties through their next action) on foe and enemies within 2 spaces of foe after combat. |
Heroes (Incipit Kvasir) |
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14 | 2 | 400 | -- | Bolganone or Fenrir | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +5 each to user's attack, speed, defense, and resistance, inflicts −(user's speed × 15%) each to speed and resistance on foe neutralizes effect that guarantee the foe's follow-up attacks or prevent the user's follow-up attacks, grants +1 special cooldown charge to user per attack, and if it is user's first combat they or foe initiated on turn, foe's first attack deals −70% damage. If user's HP ≥ 25% at start of combat, if user attacked, inflicts Panic (Converts bonuses on unit into penalties through their next action) on foe and enemies within 2 spaces of foe after combat. |
Availability
Kvasir
Unobtainable | Wielded exclusively by Kvasir: Seer of the Past as an enemy |
Incipit Kvasir
Method | Data |
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Unit (★★★★★) | Kvasir: Seer of the Past |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Kvasir) |
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attacks by 70% during combat (for standard weapons, "first attacks" means only the first strike; for weapons that grant "unit attacks twice," it means the first and second strikes). If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on target into penalties through its next action. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+5、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効、 最初に受けた攻撃と2回攻撃のダメージを70%軽減 (最初に受けた攻撃と2回攻撃: 通常の武器は、1回目の攻撃のみ 「2回攻撃」の武器は、1~2回目の攻撃) (軽減効果は、 各ターンについて、このスキル所持者が 自分から攻撃した最初の戦闘と 敵から攻撃された最初の戦闘の時のみ発動) 戦闘開始時、自身のHPが25%以上なら、 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マス以内の敵に 【パニック】を付与 【パニック】 強化を+ではなく-とする状態異常 (敵の次回行動終了まで) |
Heroes (Incipit Kvasir) |
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Spd/Res = 15% of unit's Spd at start of combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on target into penalties through its next action. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身のHPが25%以上なら、 戦闘中、自身の攻撃、速さ、守備、魔防+5、 敵の速さ、魔防が、 戦闘開始時の自分の速さの15%だけ減少、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効、 最初に受けた攻撃と2回攻撃のダメージを70%軽減 (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃) (軽減効果は、 各ターンについて、このスキル所持者が 自分から攻撃した最初の戦闘と 敵から攻撃された最初の戦闘の時のみ発動) 戦闘開始時、自身のHPが25%以上なら、 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マス以内の敵に 【パニック】を付与 【パニック】 強化を+ではなく-とする状態異常 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Kvasir |
Kvasir is a being in Norse mythology who spread knowledge through the world. Kvasir was killed and his blood drained and mixed into honey, creating a mead that granted wisdom and introduced poetry to mankind. |
Japanese |
クワシル |
Kvasir |
Spanish |
Kvasir |
-- |
French |
Kvasir |
-- |
German |
Kvasir |
-- |
Italian |
Kvasir |
-- |
Portuguese |
Kvasir |
-- |
Traditional Chinese |
庫瓦希爾 |
Kvasir |
Incipit Kvasir
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Incipit Kvasir |
incipit is Latin for "beginning" or "commencing". |
Japanese |
始端クワシル |
Origin Kvasir |
Spanish |
Kvasir inicial |
Initial Kvasir |
French |
Kvasir initiale |
Initial Kvasir |
German |
Initium Kvasir |
Beginning Kvasir; initium is Latin for "beginning" or "entrance". |
Italian |
Kvasir iniziale |
Initial Kvasir |
Portuguese |
Kvasir proemial |
Introduction Kvasir |
Traditional Chinese |
起始庫瓦希爾 |
Origin Kvasir |
Gallery
Kvasir as it appears in Heroes.