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Lucrative Bow
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Lucrative Bow (Japanese: 有利状態の弓 Advantageous bow) is a weapon skill in the bow category which debuted in Fire Emblem Heroes. When its user's HP is not low, Lucrative Bow grants Null Follow-Up and Null Panic to its user, and boosts their attack and speed based on the number of bonuses and penalties on the user and foe.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Lucrative Bow) |
8 | 2 | 200 | -- | Steel Bow | -- | ✓ | Deals bonus damage to flying units. If user's HP ≥ 25% at start of turn, grants Null Follow-Up (If unit's speed > foe's speed during combat, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks for 1 turn) and Null Panic (If unit is inflicted with Panic, neutralizes "converts bonuses into penalties" effect) to user for 1 turn. If user's HP ≥ 25% at start of combat, grants +([number of bonus effects active on user and penalty effects active on foe (excluding stat bonuses) × 2] + 5) each to attack and speed. | ||
Heroes (Lucrative Bow+; refine: Unrefined) |
12 | 2 | 300 | -- | Lucrative Bow | -- | ✓ | Deals bonus damage to flying units. If user's HP ≥ 25% at start of turn, grants Null Follow-Up (If unit's speed > foe's speed during combat, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks for 1 turn) and Null Panic (If unit is inflicted with Panic, neutralizes "converts bonuses into penalties" effect) to user for 1 turn. If user's HP ≥ 25% at start of combat, grants +([number of bonus effects active on user and penalty effects active on foe (excluding stat bonuses) × 2] + 5) each to attack and speed. | ||
Heroes (Lucrative Bow+; refine: +Atk) |
13 | 2 | 350 | 500 50 |
-- | -- | ✗ | Deals bonus damage to flying units. If user's HP ≥ 25% at start of turn, grants Null Follow-Up (If unit's speed > foe's speed during combat, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks for 1 turn) and Null Panic (If unit is inflicted with Panic, neutralizes "converts bonuses into penalties" effect) to user for 1 turn. If user's HP ≥ 25% at start of combat, grants +([number of bonus effects active on user and penalty effects active on foe (excluding stat bonuses) × 2] + 5) each to attack and speed. Grants +2 HP. | ||
Heroes (Lucrative Bow+; refine: +Spd) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | Deals bonus damage to flying units. If user's HP ≥ 25% at start of turn, grants Null Follow-Up (If unit's speed > foe's speed during combat, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks for 1 turn) and Null Panic (If unit is inflicted with Panic, neutralizes "converts bonuses into penalties" effect) to user for 1 turn. If user's HP ≥ 25% at start of combat, grants +([number of bonus effects active on user and penalty effects active on foe (excluding stat bonuses) × 2] + 5) each to attack and speed. Grants +2 HP and +2 speed. | ||
Heroes (Lucrative Bow+; refine: +Def) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | Deals bonus damage to flying units. If user's HP ≥ 25% at start of turn, grants Null Follow-Up (If unit's speed > foe's speed during combat, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks for 1 turn) and Null Panic (If unit is inflicted with Panic, neutralizes "converts bonuses into penalties" effect) to user for 1 turn. If user's HP ≥ 25% at start of combat, grants +([number of bonus effects active on user and penalty effects active on foe (excluding stat bonuses) × 2] + 5) each to attack and speed. Grants +2 HP and +3 defense. | ||
Heroes (Lucrative Bow+; refine: +Res) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | Deals bonus damage to flying units. If user's HP ≥ 25% at start of turn, grants Null Follow-Up (If unit's speed > foe's speed during combat, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks for 1 turn) and Null Panic (If unit is inflicted with Panic, neutralizes "converts bonuses into penalties" effect) to user for 1 turn. If user's HP ≥ 25% at start of combat, grants +([number of bonus effects active on user and penalty effects active on foe (excluding stat bonuses) × 2] + 5) each to attack and speed. Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data | |
---|---|---|
Lucrative Bow | Lucrative Bow+ | |
Unit (★★★★) | Candace: Sly Snatcher | — |
Unit (★★★★★) | — | Candace: Sly Snatcher |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Effective against flying foes. At start of turn,
if unit's HP ≥ 25%, grants【Null Follow-Up】 and【Null Panic】to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit and【Penalty】effects active on foe, excluding stat bonuses and stat penalties, × 2, + 5). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
飛行特効
ターン開始時、自身のHPが25%以上なら、 自分に【見切り・追撃効果】、 【見切り・パニック】を付与 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ+5、 さらに、攻撃、速さが、 自分が受けている強化を除いた【有利な状態】の数と 敵が受けている弱化を除いた【不利な状態異常】の数の 合計値の2倍だけ増加 【見切り・追撃効果】 戦闘中、速さが敵より1以上高い時、 敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 (1ターン) 【見切り・パニック】 「パニック」(強化を+ではなく-とする状態異常)を 付与されている時、 その「強化を+ではなく-とする」効果を無効化 (1ターン) (「パニック」と「見切り・パニック」の 両方が付与された場合、 「パニック」の効果は無効化するものの、 「不利な状態異常」は付与されていると扱う) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Lucrative Bow |
-- |
Japanese |
有利状態の弓 |
Advantageous bow |
Spanish |
Arco lucrativo |
Lucrative bow |
French |
Arc lucratif |
Lucrative bow |
German |
Vorteilsbogen |
Advantage bow |
Italian |
Arco redditizio |
Profitable bow |
Portuguese |
Arco lucrativo |
Lucrative bow |
Traditional Chinese |
有利狀態之弓 |
Advantageous bow |
Gallery
The Lucrative Bow as it appears in Heroes.