This page contains all possible base stats and growth rates for Delmud. Growth rates include holy blood bonuses. Also, the inherited amount of gold can fluctuate between 2,000 and 12,000.
Given his starting class, Delmud can:
- inherit swords.
- inherit two holy weapons: Forseti and the Valkyrie Staff. However, he cannot use any of them, as neither of his classes can use tomes or wield staves.
- not inherit axes, lances, bows, staves, and tomes.
- inherit the following skills: Accost, Adept, Bargain, Critical, Miracle, Nihil, Paragon, Pursuit and Vantage. He will always come with Charm.
- not inherit the following skills: Luna and Sol.
Noish
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 2.
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Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Alec
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 2.
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|
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Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Arden
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 2.
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|
Inventory
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Skills
|
Iron Sword Inherited items Inherited gold
|
Charm Vantage
|
Weapon Levels
|
A
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Azel
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 2.
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|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Lex
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 2.
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|
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Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Finn
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 2.
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|
|
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Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Midayle
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 2.
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|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Dew
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 2.
|
|
Inventory
|
Skills
|
Iron Sword Inherited items Inherited gold
|
Bargain Charm
|
Weapon Levels
|
A
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Jamke
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 2.
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1
|
A
|
Holyn
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 2.
|
|
Inventory
|
Skills
|
Iron Sword Inherited items Inherited gold
|
Charm
|
Weapon Levels
|
A
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Beowolf
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 2.
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|
Lewyn
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 2.
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1
|
A
|
Claud
Starting stats and growth rates
|
Recruitment: Chapter 6, automatically from turn 2.
|
|
Inventory
|
Skills
|
Iron Sword Inherited items Inherited gold
|
Charm
|
Weapon Levels
|
A
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
Promotion stat gains
Class
|
HP |
Str |
Mag
|
Skill
|
Spd
|
Lck
|
Def |
Res
|
Mov |
Skills
|
Weapon level
|
Ranger
|
+0 |
+1 |
+0
|
+9
|
+6
|
+0
|
+2 |
+3
|
+1 |
Adept
|
A
|