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Forager Naginata
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Forager Naginata (Japanese: 農地の主の薙刀 Farmland Master's naginata) is a weapon skill in the lance category which debuted in Fire Emblem Heroes; it is a personal weapon of Mozu. When the user's HP is not low, Forager Naginata boosts the defense, resistance, and special cooldown charge of the user and their nearby allies; and boosts the user's stats, reduces the damage the foe deals, and heals the user when damaging an enemy based on the number of allies near the user.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes |
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16 | 1 | 400 | -- | Silver Lance | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +6 each to defense and resistance and "+1 special cooldown charge per attack during combat" to user and allies within 3 spaces of user for 1 turn. If user's HP ≥ 25% at start of combat, grants +5 each to attack, speed, defense, and resistance to user, +([number of allies within 3 spaces of user × 3] + 1; maximum: 10; uses maximum if user is within 2 spaces of space with a Divine Vein effect or difficult terrain, excluding impassable terrain) each to attack, speed, defense, and resistance to user, and foe's first attack deals −([number of allies within 3 spaces of user × 3] + 1; maximum: 10; uses maximum if user is within 2 spaces of space with a Divine Vein effect or difficult terrain, excluding impassable terrain) damage during combat, and when user deals damage to foe during combat (including 0 damage), restores ([number of allies within 3 spaces of user × 3] + 1; maximum: 10; uses maximum if user is within 2 spaces of space with a Divine Vein effect or difficult terrain, excluding impassable terrain) HP to user. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Mozu: Tragic Start |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 3 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants an additional Atk/Spd/Def/Res+X to unit (X = number of allies within 3 spaces of unit × 3, + 1; max 10; if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, value is treated as 10), and reduces damage from foe's first attacks by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when unit deals damage to foe during combat, restores X HP to unit (triggers even if 0 damage is dealt). |
奥義が発動しやすい(発動カウント-1)
ターン開始時、自身のHPが25%以上なら、 自分と周囲3マス以内の味方の 守備、魔防+6、 「戦闘中、奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)」を付与 (1ターン) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+5、 さらに、攻撃、速さ、守備、魔防が○だけ増加、 最初に受けた攻撃と2回攻撃のダメージ-○ (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃)、かつ 戦闘中、自分の攻撃でダメージを与えた時、 自分のHP○回復 (与えたダメージが0でも効果は発動)、 ○は、周囲3マス以内にいる味方の数×3+1 (最大10、自身の周囲2マス以内に 以下のいずれかのマスがある時は10として扱う ・天脈が付与されたマス ・いずれかの移動タイプが侵入可能で、 平地のように移動できない地形のマス) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Forager Naginata |
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Japanese |
農地の主の薙刀 |
Farmland Master's naginata |
Spanish |
Asta de montaraz |
Forester's pole |
French |
Naginata fureteur |
Rummager naginata |
German |
Demutsnaginata |
Humility naginata |
Italian |
Naginata rurale |
Rural naginata |
Portuguese |
Naginata agrícola |
Agricultural naginata |
Traditional Chinese |
農田主人之薙刀 |
Farmland master's naginata |
Gallery
The Forager Naginata as it appears in Heroes.