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Spear of Shadow: Difference between revisions

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{{Skill Infobox
{{Item Infobox
|name=Spear of Shadow
|image=[[File:Is feh spear of shadow.png]]
|image=[[File:Is feh spear of shadow.png]]
|caption=The Spear of Shadow as it appears in {{title|Heroes}}.
|caption=The Spear of Shadow as it appears in {{title|Heroes}}.
|help_text=
|type=[[Lance]]
|type=Offensive ([[Lance (weapon)|Lance]])
|bearer=[[Kris]]
|games=
|first={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Spear of Shadow''' (Japanese: {{hl|影の英雄の槍|Kage no eiyū no yari}} ''Hero of Shadow's Spear'') is an offensive [[Skills|skill]] in the [[Lance (weapon)|lance]] category which debuted in {{FEH}}. It is a [[personal weapon]] of female [[Kris]]. Spear of Shadow is a skill that, in addition to accelerating the cooldown count for its user's special attacks, neutralizes penalties on the user and drops its target's stats during combat should its target initiate combat or its user be full at the start of combat.
'''Spear of Shadow''' (Japanese: {{hl|影の英雄の槍|Kage no eiyū no yari}} ''Hero of Shadow's Lance'') is a weapon [[Skills|skill]] in the [[lance]] category which debuted in {{FEH}}; it is a [[personal weapon]] of female [[Kris]]. When a foe initiates combat or has full [[HP]], Spear of Shadow neutralizes penalties on the user and reduces the foe's stats.


==Stats==
==Stats==
{{WeaponStats
{{WeaponDataHdr FEH}}
|gameo={{title|Heroes}}
{{WeaponDataCell FEH
|spriteo=[[File:Is feh skill offense.png|20px]]
|refine=Unrefined
|ranko={{LanceFEH}} 5{{star}}
|type=Lance
|mto=16
|mt=16
|wto=--
|rng=1
|hito=--
|sp=400
|crto=--
|pre=[[Silver Lance]]
|rngo=1
|inherit=n
|useso=Infinite
|notes=Grants −1&nbsp;special cooldown count.<br>If foe initiates combat or foe's [[HP]] = 100% at start of combat, neutralizes penalties on user and inflicts −5 each to [[attack (stat)|attack]], [[speed]], and [[defense]] on foe during combat.
|wortho=400 SP
|wexo=--
|noteso=Accelerates Special trigger (cooldown count-1).<br>If target initiates combat or if user's [[Hit point|HP]] is full at start of combat, neutralizes penalties on user and drops target's [[Attack (stat)|Attack]], [[Speed]], and [[Defense]] by -5 each during combat.
}}
}}
{{WeaponDataCell FEH
|refine=Effect
|type=Lance
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If foe initiates combat or foe's [[HP]] ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to [[attack (stat)|attack]], [[speed]], and [[defense]] on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.<br>Grants +3&nbsp;HP.<br>If user's [[HP]] ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and [[resistance]] to user, foe's first attack deals −40%&nbsp;damage, and user deals +&NoBreak;(user's speed × 20%) damage during combat, and when user deals damage to foe (including 0&nbsp;damage), restores 7&nbsp;HP to user.
}}
{{WeaponDataCell FEH
|refine=Atk
|type=Lance
|mt=18
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If foe initiates combat or foe's [[HP]] ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to [[attack (stat)|attack]], [[speed]], and [[defense]] on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.<br>Grants +5&nbsp;HP.
}}
{{WeaponDataCell FEH
|refine=Spd
|type=Lance
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If foe initiates combat or foe's [[HP]] ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to [[attack (stat)|attack]], [[speed]], and [[defense]] on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.<br>Grants +5&nbsp;HP and +3&nbsp;speed.
}}
{{WeaponDataCell FEH
|refine=Def
|type=Lance
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If foe initiates combat or foe's [[HP]] ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to [[attack (stat)|attack]], [[speed]], and [[defense]] on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.<br>Grants +5&nbsp;HP and +4&nbsp;defense.
}}
{{WeaponDataCell FEH
|refine=Res
|type=Lance
|mt=16
|rng=1
|sp=400
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}}
|inherit=n
|notes=Grants −1&nbsp;special cooldown count.<br>If foe initiates combat or foe's [[HP]] ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to [[attack (stat)|attack]], [[speed]], and [[defense]] on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.<br>Grants +5&nbsp;HP and +4&nbsp;[[resistance]].
}}
{{WeaponDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
{{ItemLoc1
{{FEH skill availability}}
|method=Units
 
|data=[[Kris|Kris:  Unsung Hero]]
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Unrefined)</small>
|english=Accelerates Special trigger (cooldown count-1).<br>If foe initiates combat or if foe's HP = 100% at<br>start of combat, neutralizes penalties on unit<br>and inflicts Atk/Spd/Def-5 on foe during<br>combat.
|japanese=奥義が発動しやすい(発動カウント-1)<br>敵から攻撃された時、または<br>敵のHPが100%で戦闘開始時、戦闘中、<br>自身の弱化を無効化し、敵の攻撃、速さ、守備-5
}}
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined)</small>
|english=Accelerates Special trigger (cooldown count-1).<br>If foe initiates combat or if foe's HP ≥ 75% at<br>start of combat, neutralizes unit's penalties,<br>inflicts Atk/Spd/Def-5 on foe, and neutralizes<br>effects that grant "Special cooldown charge +X"<br>to foe or inflict "Special cooldown charge -X" on<br>unit during combat.
|japanese=奥義が発動しやすい(発動カウント-1)<br>敵から攻撃された時、または、<br>敵のHPが75%以上で戦闘開始時、戦闘中、<br>自身の弱化を無効化し、敵の攻撃、速さ、守備-5、<br>敵の奥義発動カウント変動量+を無効、かつ<br>自身の奥義発動カウント変動量-を無効
}}
}}
 
{{DescriptionCell
|game={{title|Heroes}}<br><small>(Refined: +effect)</small>
|english=At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Spd/Def/Res+4 to unit, reduces damage<br>from foe's first attack by 40% ("first attack"<br>normally means only the first strike; for effects<br>that grant "unit attacks twice," it means the<br>first and second strikes), and deals damage =<br>20% of unit's Spd during combat (excluding<br>area-of-effect Specials), and also, when unit<br>deals damage to foe, restores 7 HP to unit<br>(triggers even if 0 damage is dealt).
|japanese=戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ、守備、魔防+4、<br>最初に受けた攻撃と2回攻撃のダメージを40%軽減<br>(最初に受けた攻撃と2回攻撃:<br> 通常の攻撃は、1回目の攻撃のみ<br> 「2回攻撃」は、1~2回目の攻撃)、<br>ダメージ+速さの20%(範囲奥義を除く)、かつ<br>自分の攻撃でダメージを与えた時、7回復<br>(与えたダメージが0でも効果は発動)
}}
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
 
-->
 
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Spear of Shadow
|eng-name=Spear of Shadow
|eng-mean=
|jpn-name={{h|影の英雄の槍|Kage no eiyū no yari}}
|jap-name={{hl|影の英雄の槍|Kage no eiyū no yari}}
|jpn-mean=Hero of Shadow's Lance
|jap-mean=Hero of Shadow's Spear
|span-name=Lanza sombría
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions. If the Spanish name is not the same between the NoA and NoE regions, use span-sp-name/span-sp-mean for the NoE region and span-la-name/span-la-mean for the NoA region.-->
|span-mean=Dark lance
|span-mean=
|fren-name=Lance d'ombre
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name. If the Spanish name is the same between the NoA and NoE regions, use span-name and span-mean instead.-->
|fren-mean=Lance of shadow
|span-sp-mean=
|ger-name=Schattenspeer
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name. If the Spanish name is the same between the NoA and NoE regions, use span-name and span-mean instead.-->
|ger-mean=Shadow Spear
|span-la-mean=
|ital-name=Lancia ombrosa
|fren-name=
|ital-mean=Dark lance
|fren-mean=
|por-name=Lança obscura
|ger-name=
|por-mean=Dark lance
|ger-mean=
|ch-trad-name={{h|影之英雄槍|yǐng zhī yīngxióng qiāng}}
|ital-name=
|ch-trad-mean=Hero of shadow sword
|ital-mean=
|por-br-name=
|por-br-mean=
|ch-trad-name=<!--{{hover|???|Mandarin: ???; Cantonese: ???}}-->
|ch-trad-mean=
}}
}}


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==See also==
==See also==
 
*[[Blade of Shadow]]


{{NavLanceH}}
{{NavLanceH}}

Latest revision as of 23:45, 8 May 2024

Spear of Shadow

Is feh spear of shadow.png
The Spear of Shadow as it appears in Heroes.

Type

Lance

Wielder(s)

Kris

First game

Heroes

Spear of Shadow (Japanese: 影の英雄の槍 Hero of Shadow's Lance) is a weapon skill in the lance category which debuted in Fire Emblem Heroes; it is a personal weapon of female Kris. When a foe initiates combat or has full HP, Spear of Shadow neutralizes penalties on the user and reduces the foe's stats.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Is feh skill weapon.png Lances 16 1 400 -- Silver Lance -- Grants −1 special cooldown count.
If foe initiates combat or foe's HP = 100% at start of combat, neutralizes penalties on user and inflicts −5 each to attack, speed, and defense on foe during combat.
Heroes
(refine: +Effect)
Is feh wpn spear of shadow refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to attack, speed, and defense on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.
Grants +3 HP.
If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user, foe's first attack deals −40% damage, and user deals +⁠(user's speed × 20%) damage during combat, and when user deals damage to foe (including 0 damage), restores 7 HP to user.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Lances 18 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to attack, speed, and defense on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.
Grants +5 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to attack, speed, and defense on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to attack, speed, and defense on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Lances 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on user, inflicts −5 each to attack, speed, and defense on foe, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Kris: Unsung Hero

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Accelerates Special trigger (cooldown count-1).
If foe initiates combat or if foe's HP = 100% at
start of combat, neutralizes penalties on unit
and inflicts Atk/Spd/Def-5 on foe during
combat.
奥義が発動しやすい(発動カウント-1)
敵から攻撃された時、または
敵のHPが100%で戦闘開始時、戦闘中、
自身の弱化を無効化し、敵の攻撃、速さ、守備-5
Heroes
(Refined)
Accelerates Special trigger (cooldown count-1).
If foe initiates combat or if foe's HP ≥ 75% at
start of combat, neutralizes unit's penalties,
inflicts Atk/Spd/Def-5 on foe, and neutralizes
effects that grant "Special cooldown charge +X"
to foe or inflict "Special cooldown charge -X" on
unit during combat.
奥義が発動しやすい(発動カウント-1)
敵から攻撃された時、または、
敵のHPが75%以上で戦闘開始時、戦闘中、
自身の弱化を無効化し、敵の攻撃、速さ、守備-5、
敵の奥義発動カウント変動量+を無効、かつ
自身の奥義発動カウント変動量-を無効
Heroes
(Refined: +effect)
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit, reduces damage
from foe's first attack by 40% ("first attack"
normally means only the first strike; for effects
that grant "unit attacks twice," it means the
first and second strikes), and deals damage =
20% of unit's Spd during combat (excluding
area-of-effect Specials), and also, when unit
deals damage to foe, restores 7 HP to unit
(triggers even if 0 damage is dealt).
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+4、
最初に受けた攻撃と2回攻撃のダメージを40%軽減
(最初に受けた攻撃と2回攻撃:
 通常の攻撃は、1回目の攻撃のみ
 「2回攻撃」は、1~2回目の攻撃)、
ダメージ+速さの20%(範囲奥義を除く)、かつ
自分の攻撃でダメージを与えた時、7回復
(与えたダメージが0でも効果は発動)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Spear of Shadow

--

Japanese

影の英雄の槍

Hero of Shadow's Lance

Spanish

Lanza sombría

Dark lance

French

Lance d'ombre

Lance of shadow

German

Schattenspeer

Shadow Spear

Italian

Lancia ombrosa

Dark lance

Portuguese

Lança obscura

Dark lance

Traditional Chinese

影之英雄槍

Hero of shadow sword

Gallery

See also

Lance skills in Heroes
Basic lance skills Iron LanceSilver LanceSteel Lance
Lance skills with secondary effects Allied LanceArcane LúinArcane QiangBarrier LanceBerkut's LanceBrave LanceCandy CaneCarrot LanceCarrot-Tip SpearCasa BlancaCourtly CandleDefier's LanceDeft HarpoonFiresweep LanceFirst BiteFlashing CarrotFlowing LanceGilt ForkGuard LanceHare's LanceHarmonic LanceHeavy SpearInstant LanceIt's Curtains...Killer LanceKumo NaginataLofty BlossomsLuncheon LanceNabata LanceNinja NaginataNinja YariPiercing TributeProtection PikeRein LanceReprisal LanceRidersbaneSapphire LanceShell LanceShellpoint LanceSlaying LanceSlaying SpearSpirited SpearSpringy LanceSteadfast LanceStout LanceTannenboom!TridentUmbra BurstUp-Front LanceUnbound LanceVanguardVulture LanceWagasa
Regalia and personal lance skills Airborne SpearApotheosis SpearAreadbharAzure LanceBereft LanceBinding ReginleifBlack Yule LanceBreaker LanceBridal SunflowerBright NaginataBull SpearChon'sin SprigCommand LanceCordelia's LanceCoyote's LanceCursed LanceDark Royal SpearDauntless LanceDaybreak LanceDivine Sea SpearDreaming SpearDryblade LanceEffie's LanceEarthly Gáe BolgFensalirFirelight LanceFlame LanceFlingster SpearFlorina's LanceFlower LanceForager NaginataFrelian LanceGáe BolgGeirskögulGeirdrifulGolden NaginataGradivusGuarding LanceHeartbeat LanceHeired GungnirHewn LanceHinoka's SpearHoly GradivusHotshot LanceHreiðmarrHrímfaxiHyperion LanceIcy MaltetIlian Merc LanceInseverable SpearInspirited SpearJolly Jade LanceKnightly LanceKriemhildLance BreidablikLance of FreliaLance of HeroicsLeiptrLordly LanceLoyal GreatlanceLoyalty SpearLúinMaltetMasked LanceMirage FeatherMoon GradivusNinis's Ice LanceNoble LanceOboro's SpearObsidian LancePanther LancePenitent LancePeri's LancePrized LanceProdigy PolearmPure-Wing SpearQueenslanceReginleifRevenger LanceRhomphaiaRighteous LanceSable LanceScarlet SpearScythe of SarielSea-Sear LanceShanna's LanceSiegmundSilesse FrostSol LanceSpear of AssalSpear of ShadowStarpoint LanceSteady LanceStoutheart LanceSurfer's SpadeSworn LanceThorn LanceThracia KinglanceTri-Edge LanceUnited BouquetValbar's LanceVengeful LanceVerðandiVeteran LanceVidofnirWeighted LanceWhitedown SpearWhitewing LanceWhitewing SpearWing-Lifted SpearWorldly Lance