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colspan="2" style="border: 2px solid #b0b0b0; Template:Round; background: #232855" | [[{{{class}}}| {{{class}}} ]]
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style="border: 2px solid #b0b0b0; Template:Roundl; background: #232855" align="center" | Level
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style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" | --
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style="border: 2px solid #b0b0b0; Template:Roundl; background: #232855" | Movement
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style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" | --
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Promotion stat gains
width=100px style="Template:Roundtl border:1px solid #b0b0b0; background-color: #232855" align="center" |Class
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HP
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Str
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Mag
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Skl
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Sp
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Lck
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Def
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width=35px style="Template:Roundtr border:1px solid #b0b0b0; background-color: #232855" |Res
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style="Template:Roundbl border:1px solid #b0b0b0; background-color: #232855" align="center" | [[{{{classadv}}}| {{{classadv}}} ]]
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--
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--
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--
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--
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--
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--
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style="Template:Roundbr border:1px solid #b0b0b0; background-color: #232855" align="center" | --
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Usage
This template is for use on pages for playable characters from Fire Emblem Warriors.
Most fields are self-explanatory. HP1, str1, mag1 etc. are the fields for the character's promotion gains. (Stat)99 are for the character's stats at level 99, the maximum in the base game (and thus the maximum one can get if unable to download the game's updates), while (Stat)max are for the character's current maximum stats as of the latest update (at present, level 150 in version 1.5). The sw, la, ax, bo, to and st fields indicate weapon levels, so enter only in fields that correspond to the character's weapon options. Note that, unlike other games' CharStats templates, "st" here does not represent staves, but instead represents stones.
For staves, put |stf=y if the unit uses staves, but do not put anything if the unit can't.
{{CharStats FEWA
|character=The name of the character; this is used to automatically generate a portrait. In the case of Robin and Corrin, a randomizer programmed in their origin games' sections will kick in to rotate two portraits.
|class=In cases where the class's name is disambiguated (i.e. "Priestess (Fates)") or otherwise differs from shown, put the title of the article here, then invoke a "classname" field to enter the name of the class to be displayed visibly.
|classadv=Invoke this to display the character's advanced class option. Workings are similar to "class" above; invoke "classadvname" here as you would "classname" for "class".
|classalt=If a character has an alternate class tree, use "class" for the primary and this field for the secondary. "classaltname" serves as this field's equivalent to "classname".
|classaltadv=Advanced class option for use in conjunction with "classalt"; "classaltadvname" works as the "classname" equivalent for this field.
|lv=
|HP=
|str=
|magic=
|skill=
|spd=
|luck=
|def=
|res=
|move=
|weapon=
|item=
|sw=
|la=
|ax=
|bo=
|to=
|st=
|stf=
|HP1=
|str1=
|magic1=
|skill1=
|spd1=
|luck1=
|def1=
|res1=
|HP99=
|str99=
|magic99=
|skill99=
|spd99=
|luck99=
|def99=
|res99=
|HP110=
|str110=
|magic110=
|skill110=
|spd110=
|luck110=
|def110=
|res110=
|HP130=
|str130=
|magic130=
|skill130=
|spd130=
|luck130=
|def130=
|res130=
|HPmax=
|strmax=
|magicmax=
|skillmax=
|spdmax=
|luckmax=
|defmax=
|resmax=
|recruit= Chapter x, method of recruitment
}}