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Inevitable End: Difference between revisions
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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is 3ds02 inevitable end.png]] | |||
|image=[[File:Is | |||
|caption=Icon of the Inevitable End skill in {{title|Fates}}. | |caption=Icon of the Inevitable End skill in {{title|Fates}}. | ||
|help_text=Status effects on enemies will accumulate. | |help_text=Status effects on enemies will accumulate. | ||
|type=Personal | |type=Personal | ||
| | |first={{title|Fates}} | ||
}} | }} | ||
'''Inevitable End''' (Japanese: {{ | '''Inevitable End''' (Japanese: {{hl|負の連鎖|Fu no rensa}} ''Negative Chain'') is a combat [[Skills|skill]] which debuted in {{FE14}}. It is a powerful skill available only to enemies which greatly improves the effectiveness of stat [[debuff]]s inflicted by their weapons. When a unit with Inevitable End deals multiple hits with the same debuff-inflicting weapon to the same target, the debuffs will stack and accumulate with every hit, breaking the rule that normally locks each stat into being debuffed only once at a time and, potentially, applying much higher stat reductions to the player's army than the player could do to enemies.<ref>{{cite web|url=http://serenesforest.net/forums/index.php?showtopic=62838#entry4318857|title=What is this negative chain that I've been hearing about in Lunatic?|site=Serenes Forest Forums|published=April 5, 2016|retrieved=April 6, 2016}}</ref> Future debuffs applied by units other than this skill's user will also stack.<ref>{{cite web|url=https://www.reddit.com/r/fireemblem/comments/4oqlag/i_havent_seen_this_mentioned_anywhere_but/|title=I haven't seen this mentioned anywhere, but Inevitable End does more than the description lets on...|site=Reddit|published=July 18, 2016|retrieved=July 18, 2018}}</ref> | ||
==Data== | ==Data== | ||
{{SkillData | {{SkillData | ||
| | |game1={{title|Fates}} | ||
| | |sprite1=[[File:Is 3ds02 inevitable end.png]] | ||
| | |effect1=If the user inflicts a stat [[debuff]] on the target, causes all future stat debuffs on the target to stack. Stacking effect wears off when all debuffs wear off. | ||
}} | |||
==Availability== | ==Availability== | ||
===''Fates''=== | ===''Fates''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=Unobtainable | ||
| | |datalast=Exclusively used by enemies in ''Conquest'' [[Ryoma (chapter)|Chapter 25]] and the [[Night Breaks Through|Endgame]]. | ||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Fates}} | |||
|english=Status effects on enemies will accumulate. | |||
|japanese=敵への能力減少効果を累積させる | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Inevitable End | |eng-name=Inevitable End | ||
| | |jpn-name={{h|負の連鎖|Fu no rensa}} | ||
|jpn-mean=Negative Chain | |||
| | |||
|span-name=Final ineluctable | |span-name=Final ineluctable | ||
|span-mean=Ineluctable End | |||
|fren-name=Fin inéluctable | |fren-name=Fin inéluctable | ||
|fren-mean=Ineluctable End | |||
|ger-name=Schicksalsschlag | |ger-name=Schicksalsschlag | ||
|ger-mean=Great Misfortune | |||
|ital-name=Fine inevitabile | |ital-name=Fine inevitabile | ||
|ital-mean=Inevitable End | |||
|kor-name={{h|부정의 연쇄|bujeong-ui yeonswae}} | |||
|kor-mean=Negating chain | |||
}} | }} | ||
{{ | <!-- | ||
==Gallery== | |||
--> | |||
{{Refbar}} | |||
{{ | {{NavSkillFE14}} | ||
[[Category:Enemy-exclusive skills]] |
Latest revision as of 15:06, 28 March 2024
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Inevitable End (Japanese: 負の連鎖 Negative Chain) is a combat skill which debuted in Fire Emblem Fates. It is a powerful skill available only to enemies which greatly improves the effectiveness of stat debuffs inflicted by their weapons. When a unit with Inevitable End deals multiple hits with the same debuff-inflicting weapon to the same target, the debuffs will stack and accumulate with every hit, breaking the rule that normally locks each stat into being debuffed only once at a time and, potentially, applying much higher stat reductions to the player's army than the player could do to enemies.[1] Future debuffs applied by units other than this skill's user will also stack.[2]
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Fates | If the user inflicts a stat debuff on the target, causes all future stat debuffs on the target to stack. Stacking effect wears off when all debuffs wear off. | -- | -- | -- |
Availability
Fates
Unobtainable | Exclusively used by enemies in Conquest Chapter 25 and the Endgame. |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Fates | Status effects on enemies will accumulate.
|
敵への能力減少効果を累積させる
|
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Inevitable End |
-- |
Japanese |
負の連鎖 |
Negative Chain |
Spanish |
Final ineluctable |
Ineluctable End |
French |
Fin inéluctable |
Ineluctable End |
German |
Schicksalsschlag |
Great Misfortune |
Italian |
Fine inevitabile |
Inevitable End |
Korean |
부정의 연쇄 |
Negating chain |
References
- ↑ What is this negative chain that I've been hearing about in Lunatic?, Serenes Forest Forums, Published: April 5, 2016, Retrieved: April 6, 2016
- ↑ I haven't seen this mentioned anywhere, but Inevitable End does more than the description lets on..., Reddit, Published: July 18, 2016, Retrieved: July 18, 2018