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Dancer's Score: Difference between revisions

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{{Skill Infobox
{{Item Infobox
|name=Dancer's Score
|image=[[File:Is feh dancer's score closed.png]]
|image=[[File:Is feh dancer's score closed.png]]
|caption=The Dancer's Score as it appears in {{title|Heroes}}.
|caption=The Dancer's Score as it appears in {{title|Heroes}}.
|type=[[Blue tome]]
|help_text=If unit initiates attack, adjacent allies recover 7 HP after combat.
|first={{title|Heroes}}
|type=Weapon ([[Blue tome]])
|games=
*{{title|Heroes}}
}}
}}


'''Dancer's Score''' (Japanese: {{hl|舞踏祭の楽譜|Butōsai no gakufu}} ''Dancing Ritual Score'') is a weapon [[Skills|skill]] in the [[blue tome]] category which debuted in {{FEH}}. The Dancer's Score is a skill that significantly heals adjacent allies whenever its user initiates combat against an enemy.
'''Dancer's Score''' (Japanese: {{hl|舞踏祭の楽譜|Butōsai no gakufu}} ''Dancing Ritual Score'') is a weapon [[Skills|skill]] in the [[blue tome]] category which debuted in {{FEH}}. Dancer's Score heals adjacent allies when its user initiates combat.


==Stats==
==Stats==
{{clear}}
{{WeaponDataHdr FEH}}
{{WeaponStats
{{WeaponDataCell FEH
|game1={{title|Heroes}}
|skill=Dancer's Score
|sprite1=[[File:Is feh skill offense.png|20px]]
|type=BlueTome
|rank1={{BlueTomeFEH}} 3{{star}}
|mt=8
|mt1=8
|rng=2
|wt1=--
|sp=200
|hit1=--
|pre=[[Elthunder]] or [[Ellight]]
|crt1=--
|notes=If user initiates combat, restores 7 [[HP]] to adjacent allies after combat.
|rng1=2
|uses1=--
|worth1=200 SP
|wex1=--
|notes1=Heals adjacent allies by 7 [[HP]] if user initiates combat.
|-
|game2={{title|Heroes}}<br>(+, unrefined)
|sprite2=[[File:Is feh skill offense.png|20px]]
|rank2={{BlueTomeFEH}} 5{{star}}
|mt2=12
|wt2=--
|hit2=--
|crt2=--
|rng2=2
|uses2=Infinite
|worth2=300 SP
|wex2=--
|notes2=Heals adjacent allies by 7 [[HP]] if user initiates combat.
|-
|game3={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]:  +[[Attack (stat)|Atk]])
|sprite3=[[File:Is feh wpn atk refined.png|20px]]
|rank3={{BlueTomeFEH}} 5{{star}}
|mt3=13
|wt3=--
|hit3=--
|crt3=--
|rng3=2
|uses3=Infinite
|worth3=350 SP<br>500 [[File:Is feh arena medal.png|15px|Arena Medals|link=Arena Medal]]<br>50 [[File:Is feh refining stone.png|15px|refining Stones|link=Refining Stone]]
|wex3=--
|notes3=Heals adjacent allies by 7 [[HP]] if user initiates combat.<br>Grants +2 [[Hit point|HP]].
|-
|game4={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]:  +[[Speed|Spd]])
|sprite4=[[File:Is feh wpn spd refined.png|20px]]
|rank4={{BlueTomeFEH}} 5{{star}}
|mt4=12
|wt4=--
|hit4=--
|crt4=--
|rng4=2
|uses4=Infinite
|worth4=350 SP<br>500 [[File:Is feh arena medal.png|15px|Arena Medals|link=Arena Medal]]<br>50 [[File:Is feh refining stone.png|15px|refining Stones|link=Refining Stone]]
|wex4=--
|notes4=Heals adjacent allies by 7 [[HP]] if user initiates combat.<br>Grants +2 [[Hit point|HP]] and +2 [[Speed]].
|-
|game5={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]:  +[[Defense|Def]])
|sprite5=[[File:Is feh wpn def refined.png|20px]]
|rank5={{BlueTomeFEH}} 5{{star}}
|mt5=12
|wt5=--
|hit5=--
|crt5=--
|rng5=2
|uses5=Infinite
|worth5=350 SP<br>500 [[File:Is feh arena medal.png|15px|Arena Medals|link=Arena Medal]]<br>50 [[File:Is feh refining stone.png|15px|refining Stones|link=Refining Stone]]
|wex5=--
|notes5=Heals adjacent allies by 7 [[HP]] if user initiates combat.<br>Grants +2 [[Hit point|HP]] and +3 [[Defense]].
|-
|gamee={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]:  +[[Resistance|Res]])
|spritee=[[File:Is feh wpn res refined.png|20px]]
|ranke={{BlueTomeFEH}} 5{{star}}
|mte=12
|wte=--
|hite=--
|crte=--
|rnge=2
|usese=Infinite
|worthe=350 SP<br>500 [[File:Is feh arena medal.png|15px|Arena Medals|link=Arena Medal]]<br>50 [[File:Is feh refining stone.png|15px|refining Stones|link=Refining Stone]]
|wexe=--
|notese=Heals adjacent allies by 7 [[HP]] if user initiates combat..<br>Grants +2 [[Hit point|HP]] and +3 [[Resistance]].
}}
}}
{{WeaponDataCell FEH
|skill=Dancer's Score+
|refine=Unrefined
|type=BlueTome
|mt=12
|rng=2
|sp=300
|pre=[[Dancer's Score]]
|notes=If user initiates combat, restores 7&nbsp;[[HP]] to adjacent allies after combat.
}}
{{WeaponDataCell FEH
|skill=Dancer's Score+
|refine=Atk
|type=BlueTome
|mt=13
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If user initiates combat, restores 7&nbsp;[[HP]] to adjacent allies after combat.<br>Grants +2&nbsp;HP.
}}
{{WeaponDataCell FEH
|skill=Dancer's Score+
|refine=Spd
|type=BlueTome
|mt=12
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If user initiates combat, restores 7&nbsp;[[HP]] to adjacent allies after combat.<br>Grants +2&nbsp;HP and +2&nbsp;[[speed]].
}}
{{WeaponDataCell FEH
|skill=Dancer's Score+
|refine=Def
|type=BlueTome
|mt=12
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If user initiates combat, restores 7&nbsp;[[HP]] to adjacent allies after combat.<br>Grants +2&nbsp;HP and +3&nbsp;[[defense]].
}}
{{WeaponDataCell FEH
|skill=Dancer's Score+
|refine=Res
|type=BlueTome
|mt=12
|rng=2
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If user initiates combat, restores 7&nbsp;[[HP]] to adjacent allies after combat.<br>Grants +2&nbsp;HP and +3&nbsp;[[resistance]].
}}
{{WeaponDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
====Dancer's Score====
{{FEH skill availability
{{ItemLoc1
|tiers=+
|method=Units
|data=[[Shigure|Shigure:  Dark Sky Singer]]
}}
}}
====Dancer's Score+====
 
{{ItemLoc1
==Flavor text==
|method=Units
{{DescriptionHdr}}
|data=[[Shigure|Shigure:  Dark Sky Singer]]
{{DescriptionCell
|game={{title|Heroes}}
|english=If unit initiates combat, restores 7 HP to adjacent<br>allies after combat.
|japanese=自分から攻撃した時、戦闘後、<br>自分の周囲1マスの味方を7回復
}}
}}
 
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
 
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Dancer's Score
|eng-name=Dancer's Score
|eng-mean=
|jpn-name={{h|舞踏祭の楽譜|Butōsai no gakufu}}
|jap-name={{hover|舞踏祭の楽譜|Butōsai no gakufu}}
|jpn-mean=Dancing Ritual Score
|jap-mean=Dancing Ritual Score
|span-name=Partitura de baile
|span-name=
|span-mean=Dance score
|span-mean=
|fren-name=Partition festive
|fren-name=
|fren-mean=Festive score
|fren-mean=
|ger-name=Tanzschrift
|ger-name=
|ger-mean=Dance Script
|ger-mean=
|ital-name=Spartito d'arte
|ital-name=
|ital-mean=Art score
|ital-mean=
|por-name=Solfa de dança
|por-br-name=
|por-mean=Dance sol-fa; "[[wiktionary:sol-fa|sol-fa]]" is a sight-singing tactic which uses syllables to represent the pitches of a scale.
|por-br-mean=
|ch-trad-name={{h|舞會樂章|wǔhuì lèzhāng}}
|ch-trad-mean=Dance symphony movement
}}
}}


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<gallery>
<gallery>
Is feh dancer's score open.png|Artwork of Dancer's Score from {{title|Heroes}}.
Is feh dancer's score open.png|Artwork of Dancer's Score from {{title|Heroes}}.
Is feh dancer's score closed.png|Artwork of Dancer's Score from {{title|Heroes}}.
Is feh dancer's score closed.png|Artwork of Dancer's Score from ''Heroes''.
</gallery>
</gallery>


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{{NavBluetomeH}}
{{NavBluetomeH}}
[[Category:Area-of-effect weapons, items, and skills]]

Latest revision as of 00:37, 17 December 2023

Dancer's Score

Is feh dancer's score closed.png
The Dancer's Score as it appears in Heroes.

Type

Blue tome

First game

Heroes

Dancer's Score (Japanese: 舞踏祭の楽譜 Dancing Ritual Score) is a weapon skill in the blue tome category which debuted in Fire Emblem Heroes. Dancer's Score heals adjacent allies when its user initiates combat.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Dancer's Score)
Is feh skill weapon.png Blue tomes 8 2 200 -- Elthunder or Ellight -- If user initiates combat, restores 7 HP to adjacent allies after combat.
Heroes
(Dancer's Score+; refine: Unrefined)
Is feh skill weapon.png Blue tomes 12 2 300 -- Dancer's Score -- If user initiates combat, restores 7 HP to adjacent allies after combat.
Heroes
(Dancer's Score+; refine: +Atk)
Is feh wpn atk refined.png Blue tomes 13 2 350 500 Arena Medal
50 Refining Stone
-- -- If user initiates combat, restores 7 HP to adjacent allies after combat.
Grants +2 HP.
Heroes
(Dancer's Score+; refine: +Spd)
Is feh wpn spd refined.png Blue tomes 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user initiates combat, restores 7 HP to adjacent allies after combat.
Grants +2 HP and +2 speed.
Heroes
(Dancer's Score+; refine: +Def)
Is feh wpn def refined.png Blue tomes 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user initiates combat, restores 7 HP to adjacent allies after combat.
Grants +2 HP and +3 defense.
Heroes
(Dancer's Score+; refine: +Res)
Is feh wpn res refined.png Blue tomes 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user initiates combat, restores 7 HP to adjacent allies after combat.
Grants +2 HP and +3 resistance.

Availability

Heroes

Method Data
Dancer's Score Dancer's Score+
Unit (★★★★★) Shigure: Dark Sky Singer Shigure: Dark Sky Singer

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
If unit initiates combat, restores 7 HP to adjacent
allies after combat.
自分から攻撃した時、戦闘後、
自分の周囲1マスの味方を7回復

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Dancer's Score

--

Japanese

舞踏祭の楽譜

Dancing Ritual Score

Spanish

Partitura de baile

Dance score

French

Partition festive

Festive score

German

Tanzschrift

Dance Script

Italian

Spartito d'arte

Art score

Portuguese

Solfa de dança

Dance sol-fa; "sol-fa" is a sight-singing tactic which uses syllables to represent the pitches of a scale.

Traditional Chinese

舞會樂章

Dance symphony movement

Gallery

See also

Blue tome skills in Heroes
Basic blue tome skills EllightElthunderLightShineThoronThunder
Blue tome skills with secondary effects Arcane EuphoriaArcane ThunderBlárbladeBlárbloomsBlárdeerBlárfoxBlárlionBlárowlBlárrabbitBlárravenBlárserpentBlárwolfBlessed BouquetBlue EggBlue GiftDancer's ScoreDrifting GraceFlora GuideFresh BouquetJuicy WaveLove BouquetMagical LanternPact BloomsSealife TomeSeashell BowlSilver GobletSpider PlushSpooky CenserTannenbitVessel of CheerUmbra Burst
Regalia and personal blue tome skills Argent AuraAuraAureolaAzure BreidablikBlue-Crow TomeBook of OrchidsBright-Shell EggThe Cycle's TurnDark AuraDawnsweet BoxDaydream EggDeathDemonic TomeDire ThunderDivine WhimsyDraconic PactsEagle's EggFather's TacticsFell FlambeauFimbulvetrFlower of JoyGoddess TemariGuide's HourglassHuginn's EggIcebound TomeIcy FimbulvetrImbued KomaIvaldiKnightly MannerLofty LeafletMissiletainnMjölnirNiðavellir LotsObscuritéOdin's GrimoirePrayer WheelProfessorial GuideSagittaeSpirit Forest WritTactical BoltThaniThunder's MjölnirTome of FavorsTome of GradoTome of StormsTome of ThoronTotal War TomeTrue-Love RosesValaskjálfVeiled ValaskjálfVirtuous NagaWargod's TomeWeirding TomeWind GenesisWorldsea Wave