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Witchy Wand: Difference between revisions
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|image=[[File:Is feh witchy wand.png]] | |image=[[File:Is feh witchy wand.png]] | ||
|caption=Witchy Wand as it appears in {{title|Heroes}}. | |caption=Witchy Wand as it appears in {{title|Heroes}}. | ||
|type=[[Staff]] | |||
|type= | |||
|first={{title|Heroes}} | |first={{title|Heroes}} | ||
}} | }} | ||
'''Witchy Wand''' (Japanese: {{hl|キャンディの杖|Kyandi no tsue}} ''Candy cane'') is a weapon [[Skills|skill]] in the [[staff]] category which debuted in {{FEH}}. Witchy Wand is a skill that resets affected enemies' special skill cooldown counts and slows down those counts through their following actions. | '''Witchy Wand''' (Japanese: {{hl|キャンディの杖|Kyandi no tsue}} ''Candy cane'') is a weapon [[Skills|skill]] in the [[staff]] category which debuted in {{FEH}}. Witchy Wand is a skill that resets affected enemies' special skill cooldown counts and slows down those counts through their following actions. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{WeaponDataCell FEH | |||
|skill=Witchy Wand | |||
|type=Staff | |||
| | |mt=8 | ||
| | |rng=2 | ||
| | |sp=200 | ||
| | |pre=[[Assault]] | ||
| | |notes=After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe through their next action. | ||
| | |||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|skill=Witchy Wand+ | |||
|refine=Unrefined | |||
|type=Staff | |||
|mt=12 | |||
|rng=2 | |||
|sp=300 | |||
|pre=[[Witchy Wand]] | |||
|notes=After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe and enemies within 2 spaces of foe through their next actions. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Witchy Wand+ | |||
|refine=Wrathful | |||
|type=Staff | |||
|mt=12 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe and enemies within 2 spaces of foe through their next actions.<br>Damage is not halved after defense calculations. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Witchy Wand+ | |||
|refine=Dazzling | |||
|type=Staff | |||
|mt=12 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe and enemies within 2 spaces of foe through their next actions.<br>Foe cannot [[counterattack]]. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{FEH skill availability | |||
{{ | |tiers=+ | ||
| | |||
}} | }} | ||
==== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Witchy Wand)</small> | ||
|english=After combat, if unit attacked, resets Special<br>cooldown of foe, and inflicts the following<br>status on foe through its next action: "Inflicts<br>Special cooldown charge -1 per attack during<br>combat. (Only highest value applied. Does not<br>stack.)" (Neutralizes Special cooldown count<br>reductions after combat, but skills that<br>Accelerate and Slow Special are still effective.) | |||
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵の奥義発動カウントを最大値に戻す<br>(最大値に戻る時、同時に<br> 「戦闘後、奥義発動カウント-」が発動しても無効<br> 「奥義が発動しやすい」「奥義が出にくい」は有効)<br>かつ、<br>敵に奥義発動カウント変動量-1の状態異常を付与<br>(同系統効果複数時、最大値適用)<br>(敵の次回行動終了まで) | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Witchy Wand+)</small> | |||
|english=After combat, if unit attacked, resets Special<br>cooldown of target and foes within 2 spaces of<br>target, and inflicts the following status on<br>target and foes within 2 spaces of target<br>through their next actions: "Inflicts Special<br>cooldown charge -1 per attack during combat.<br>(Only highest value applied. Does not stack.)"<br>(Neutralizes Special cooldown count reductions<br>after combat, but skills that Accelerate and<br>Slow Special are still effective.) | |||
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵の<br>奥義発動カウントを最大値に戻す<br>(最大値に戻る時、同時に<br> 「戦闘後、奥義発動カウント-」が発動しても無効<br> 「奥義が発動しやすい」「奥義が出にくい」は有効)<br>かつ、<br>奥義発動カウント変動量-1の状態異常を付与<br>(同系統効果複数時、最大値適用)<br>(敵の次回行動終了まで) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
Line 76: | Line 88: | ||
|ital-name=Bacchetta | |ital-name=Bacchetta | ||
|ital-mean=Baton | |ital-mean=Baton | ||
|por | |por-name=Vara de bruxa | ||
|por | |por-mean=Witch's wand | ||
|ch-trad-name={{h|糖果杖|tángguǒ zhàng}} | |ch-trad-name={{h|糖果杖|tángguǒ zhàng}} | ||
|ch-trad-mean=Candy rod | |ch-trad-mean=Candy rod | ||
Line 88: | Line 100: | ||
==See also== | ==See also== | ||
*[[ | *[[Guard]] | ||
*[[Hack-o'-Lantern]] | *[[Hack-o'-Lantern]] | ||
*[[Bottled Juice]] | *[[Bottled Juice]] | ||
Line 94: | Line 106: | ||
{{NavStaffH}} | {{NavStaffH}} | ||
Latest revision as of 01:09, 20 December 2023
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Witchy Wand (Japanese: キャンディの杖 Candy cane) is a weapon skill in the staff category which debuted in Fire Emblem Heroes. Witchy Wand is a skill that resets affected enemies' special skill cooldown counts and slows down those counts through their following actions.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Witchy Wand) |
8 | 2 | 200 | -- | Assault | -- | ✓ | After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe through their next action. | ||
Heroes (Witchy Wand+; refine: Unrefined) |
12 | 2 | 300 | -- | Witchy Wand | -- | ✓ | After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe and enemies within 2 spaces of foe through their next actions. | ||
Heroes (Witchy Wand+; refine: +Wrathful) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe and enemies within 2 spaces of foe through their next actions. Damage is not halved after defense calculations. | ||
Heroes (Witchy Wand+; refine: +Dazzling) |
12 | 2 | 350 | 500 50 |
-- | -- | ✗ | After combat, if user attacked, resets special cooldown and inflicts Guard (Inflicts −1 special cooldown charge on unit per attack during combat) on foe and enemies within 2 spaces of foe through their next actions. Foe cannot counterattack. |
Availability
Heroes
Method | Data | |
---|---|---|
Witchy Wand | Witchy Wand+ | |
Unit (★★★★★) | Mia: Moonlit Witch | Mia: Moonlit Witch |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Witchy Wand) |
After combat, if unit attacked, resets Special
cooldown of foe, and inflicts the following status on foe through its next action: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) |
戦闘中に攻撃していれば、戦闘後に
敵の奥義発動カウントを最大値に戻す (最大値に戻る時、同時に 「戦闘後、奥義発動カウント-」が発動しても無効 「奥義が発動しやすい」「奥義が出にくい」は有効) かつ、 敵に奥義発動カウント変動量-1の状態異常を付与 (同系統効果複数時、最大値適用) (敵の次回行動終了まで) |
Heroes (Witchy Wand+) |
After combat, if unit attacked, resets Special
cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) |
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の 奥義発動カウントを最大値に戻す (最大値に戻る時、同時に 「戦闘後、奥義発動カウント-」が発動しても無効 「奥義が発動しやすい」「奥義が出にくい」は有効) かつ、 奥義発動カウント変動量-1の状態異常を付与 (同系統効果複数時、最大値適用) (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Witchy Wand |
-- |
Japanese |
キャンディの杖 |
Candy rod |
Spanish |
Varita de bruja |
Witch's wand |
French |
Bâton bonbon |
Sweet staff |
German |
Hexenstab |
Witches Staff |
Italian |
Bacchetta |
Baton |
Portuguese |
Vara de bruxa |
Witch's wand |
Traditional Chinese |
糖果杖 |
Candy rod |
Gallery
The Witchy Wand as it appears in Heroes.
See also
Staff skills in Heroes | ||||
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