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Panic: Difference between revisions
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{{ | {{Item Infobox | ||
|image=[[File:Is feh panic.png]] | |image=[[File:Is feh panic.png]] | ||
|caption=Panic as it appears in {{title|Heroes}}. | |caption=Panic as it appears in {{title|Heroes}}. | ||
|type=[[Staff]] | |||
|type= | |||
|first={{title|Heroes}} | |first={{title|Heroes}} | ||
}} | }} | ||
'''Panic''' (Japanese: {{hl|パニック|Panikku}} ''Panic'') is a weapon [[Skills|skill]] in the [[staff]] category which debuted in {{FEH}}. Panic | '''Panic''' (Japanese: {{hl|パニック|Panikku}} ''Panic'') is a weapon [[Skills|skill]] in the [[staff]] category which debuted in {{FEH}}. Panic turns the foe's bonuses into penalties for the following turn. | ||
==Stats== | ==Stats== | ||
{{ | {{WeaponDataHdr FEH}} | ||
{{ | {{WeaponDataCell FEH | ||
| | |skill=Panic | ||
| | |type=Staff | ||
|mt=7 | |||
| | |rng=2 | ||
| | |sp=150 | ||
| | |pre=[[Assault]] | ||
| | |notes=After combat, if user attacked, converts bonuses into penalties on foe through their next action. | ||
| | |||
}} | }} | ||
{{WeaponDataCell FEH | |||
|skill=Panic+ | |||
|refine=Unrefined | |||
|type=Staff | |||
|mt=11 | |||
|rng=2 | |||
|sp=300 | |||
|pre=[[Panic]] | |||
|notes=After combat, if user attacked, converts bonuses into penalties on foe and enemies within 2 spaces of foe through their next actions. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Panic+ | |||
|refine=Wrathful | |||
|type=Staff | |||
|mt=11 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=After combat, if user attacked, converts bonuses into penalties on foe and enemies within 2 spaces of foe through their next actions.<br>Damage is not halved after defense calculations. | |||
}} | |||
{{WeaponDataCell FEH | |||
|skill=Panic+ | |||
|refine=Dazzling | |||
|type=Staff | |||
|mt=11 | |||
|rng=2 | |||
|sp=350 | |||
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}} | |||
|inherit=n | |||
|notes=After combat, if user attacked, converts bonuses into penalties on foe and enemies within 2 spaces of foe through their next actions.<br>Foe cannot [[counterattack]]. | |||
}} | |||
{{WeaponDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{FEH skill availability | |||
{{ | |tiers=+ | ||
| | |||
}} | }} | ||
====Panic | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Panic) | ||
|english=After combat, if unit attacked, converts bonuses<br>on foe into penalties through its next action. | |||
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵の強化を+ではなく-とする<br>(敵の次回行動終了まで) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Panic+) | |||
|english=After combat, if unit attacked, converts<br>bonuses on target and foes within 2 spaces<br>of target into penalties through their next<br>actions. | |||
|japanese=戦闘中に攻撃していれば、戦闘後に<br>敵と、その周囲2マスの敵の強化を<br>+ではなく-とする(敵の次回行動終了まで) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
Line 74: | Line 88: | ||
|ital-name=Panico | |ital-name=Panico | ||
|ital-mean=Panic | |ital-mean=Panic | ||
|por | |por-name=Pânico | ||
|por | |por-mean=Panic | ||
|ch-trad-name={{h|慌亂|huāngluàn}} | |ch-trad-name={{h|慌亂|huāngluàn}} | ||
|ch-trad-mean=Frenetic | |ch-trad-mean=Frenetic | ||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
* [[Legion's Axe]] | * [[Legion's Axe]] |
Latest revision as of 01:55, 28 November 2023
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Panic (Japanese: パニック Panic) is a weapon skill in the staff category which debuted in Fire Emblem Heroes. Panic turns the foe's bonuses into penalties for the following turn.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (Panic) |
7 | 2 | 150 | -- | Assault | -- | ✓ | After combat, if user attacked, converts bonuses into penalties on foe through their next action. | ||
Heroes (Panic+; refine: Unrefined) |
11 | 2 | 300 | -- | Panic | -- | ✓ | After combat, if user attacked, converts bonuses into penalties on foe and enemies within 2 spaces of foe through their next actions. | ||
Heroes (Panic+; refine: +Wrathful) |
11 | 2 | 350 | 500 50 |
-- | -- | ✗ | After combat, if user attacked, converts bonuses into penalties on foe and enemies within 2 spaces of foe through their next actions. Damage is not halved after defense calculations. | ||
Heroes (Panic+; refine: +Dazzling) |
11 | 2 | 350 | 500 50 |
-- | -- | ✗ | After combat, if user attacked, converts bonuses into penalties on foe and enemies within 2 spaces of foe through their next actions. Foe cannot counterattack. |
Availability
Heroes
Method | Data | |
---|---|---|
Panic | Panic+ | |
Unit (★★★) | Eremiya: Bishop of Woe • Forrest: Fashion Forward • Maria: Minerva's Sister • Priscilla: Delicate Princess | — |
Unit (★★★★★) | — | Eremiya: Bishop of Woe • Forrest: Fashion Forward • Maria: Minerva's Sister • Priscilla: Delicate Princess |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Panic) |
After combat, if unit attacked, converts bonuses
on foe into penalties through its next action. |
戦闘中に攻撃していれば、戦闘後に
敵の強化を+ではなく-とする (敵の次回行動終了まで) |
Heroes (Panic+) |
After combat, if unit attacked, converts
bonuses on target and foes within 2 spaces of target into penalties through their next actions. |
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の強化を +ではなく-とする(敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Panic |
-- |
Japanese |
パニック |
Panic |
Spanish |
Pánico |
Panic |
French |
Panique |
Panic |
German |
Panik |
Panic |
Italian |
Panico |
Panic |
Portuguese |
Pânico |
Panic |
Traditional Chinese |
慌亂 |
Frenetic |
See also
Staff skills in Heroes | ||||
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|