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Balmung: Difference between revisions
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{{Item Infobox | {{Item Infobox | ||
| | |image=[[File:FESK Balmung.png|x250px]] | ||
|caption=Artwork of Balmung from {{title|Genealogy of the Holy War}}. | |||
|help_text= | |||
| | |||
| | |||
|type=[[Sword]] | |type=[[Sword]] | ||
|bearer= | |bearer=*[[Od]]{{h|*|Prior to the games' events}} | ||
*[[Od]]{{ | *[[Mariccle]]{{h|*|Prior to the games' events}} | ||
*[[Mariccle]]{{ | |||
*[[Shannan]] | *[[Shannan]] | ||
*[[Simia]] | *[[Simia]] | ||
|first={{FE4}}}} | |first={{FE4}} | ||
}} | |||
'''Balmung''' (Japanese: {{hl|バルムンク|Barumunku}} ''Balmunc''), referred to as the "divine sword" (Japanese: {{hl|神剣|Shinken}}), | '''Balmung''' (Japanese: {{hl|バルムンク|Barumunku}} ''Balmunc''), referred to as the "divine sword" (Japanese: {{hl|神剣|Shinken}}), is a [[regalia]] sword which was introduced in {{FE4}}. It is the holy weapon once wielded by [[Od]] of the [[Twelve Crusaders]], bestowed upon him at the [[Miracle of Dahna]] after his blood pact with a dragon. The blade is the property of Od's descendants, the royal family of [[Isaach]], and can only be wielded by those in possession of major Od [[Holy Blood]]. | ||
==History== | ==History== | ||
In Isaach's war with [[Grannvale]], upon hearing of his father [[Mananan]]'s cruel death at the hands of the Grannvale forces, Crown Prince [[Mariccle]] set out with the Balmung to confront his father's killers, but was himself killed in battle. The Balmung was taken and eventually ended up placed within the [[ | In Isaach's war with [[Grannvale]], upon hearing of his father [[Mananan]]'s cruel death at the hands of the Grannvale forces, Crown Prince [[Mariccle]] set out with the Balmung to confront his father's killers, but was himself killed in battle. The Balmung was taken and eventually ended up placed within the [[Aed Shrine]], guarded by its [[Loptrian]] occupants, and remained there for two decades. | ||
Eventually, Mariccle's son [[Shannan]] came to hear rumours of the blade's entombment at the Shrine and set out to attempt to procure it. He was beaten to it, however, by the | Eventually, Mariccle's son [[Shannan]] came to hear rumours of the blade's entombment at the Shrine and set out to attempt to procure it. He was beaten to it, however, by the thief [[Patty]], who had decided to rob the Shrine of her own accord. As the two fled from the pursuing Loptrian forces, Patty eagerly handed the Balmung over to Shannan upon learning of his identity, and Shannan wielded it for the rest of the liberation war under [[Seliph]]. | ||
Millennia later, the blade came into the possession of the [[Grimleal]], and was given to its reincarnation of [[Simia]], the [[Deadlord]]. By this point, Balmung was no longer sealed to the Od bloodline and could be used by any sword-wielder of reasonable skill. | |||
==Stats== | ==Stats== | ||
Line 32: | Line 25: | ||
|game1={{title|Genealogy of the Holy War}} | |game1={{title|Genealogy of the Holy War}} | ||
|sprite1=[[File:Is snes02 balmung.png]] | |sprite1=[[File:Is snes02 balmung.png]] | ||
|rank1={{SwordSNES}} [[Holy Blood|★]]{{ | |rank1={{SwordSNES}} [[Holy Blood|★]]{{h|*|Only bearers of major Od blood can wield it}} | ||
|mt1=30 | |mt1=30 | ||
|wt1=3 | |wt1=3 | ||
|hit1=90 | |hit1=90 | ||
|rng1=1 | |rng1=1 | ||
|uses1=50 | |uses1=50 | ||
|worth1=50,000 | |worth1=50,000 | ||
|notes1=+10 [[Skill (stat)|skill]], +20 [[speed]] when equipped. | |notes1=+10 [[Skill (stat)|skill]], +20 [[speed]] when equipped. | ||
|- | |- | ||
| | |game2={{title|Awakening}} | ||
| | |sprite2=[[File:Is 3ds01 balmung.png]] | ||
| | |rank2={{Sword13}} A | ||
| | |mt2=13 | ||
| | |hit2=90 | ||
|crt2=10 | |||
| | |rng2=1 | ||
| | |uses2=25 | ||
| | |worth2=0 | ||
| | |wex2=2 | ||
| | |notes2=+5 [[speed]] when equipped.<br>Cannot be [[forge]]d. | ||
| | |||
}} | }} | ||
===In other ''Fire Emblem'' series titles=== | ===In other ''Fire Emblem'' series titles=== | ||
{{ | {{WeaponDataHdr FEH}} | ||
| | {{WeaponDataCell FEH | ||
| | |refine=Unrefined | ||
| | |type=Sword | ||
| | |mt=16 | ||
| | |rng=1 | ||
| | |sp=400 | ||
| | |pre=[[Silver Sword]] | ||
| | |inherit=n | ||
| | |notes=Grants +3 [[speed]].<br>If foe initiates combat or foe's [[HP]] = 100% at start of combat, neutralizes penalties on user and grants +5 each to [[attack (stat)|attack]], speed, [[defense]], and [[resistance]] to user during combat. | ||
| | }} | ||
| | {{WeaponDataCell FEH | ||
| | |refine=Effect | ||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If foe initiates combat or foe's [[HP]] ≥ 75% at start of combat, neutralizes penalties on user, grants +5 each to [[attack (stat)|attack]], speed, [[defense]], and [[resistance]] to user, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.<br>Grants +3 HP.<br>If user's HP ≥ 25% at start of combat, grants +⁠([user's speed × 15%] + 4) each to attack, speed, defense, and resistance to user during combat, and if user's speed > foe's speed, user takes −⁠([user's speed − foe's speed] × 4; maximum: 40) damage (except from Røkkr specials). | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Atk | |||
|type=Sword | |||
|mt=18 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If foe initiates combat or foe's [[HP]] ≥ 75% at start of combat, neutralizes penalties on user, grants +5 each to [[attack (stat)|attack]], speed, [[defense]], and [[resistance]] to user, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.<br>Grants +5 HP. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Spd | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If foe initiates combat or foe's [[HP]] ≥ 75% at start of combat, neutralizes penalties on user, grants +5 each to [[attack (stat)|attack]], speed, [[defense]], and [[resistance]] to user, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.<br>Grants +5 HP and +3 speed. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Def | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If foe initiates combat or foe's [[HP]] ≥ 75% at start of combat, neutralizes penalties on user, grants +5 each to [[attack (stat)|attack]], speed, [[defense]], and [[resistance]] to user, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.<br>Grants +5 HP and +4 [[defense]]. | |||
}} | |||
{{WeaponDataCell FEH | |||
|refine=Res | |||
|type=Sword | |||
|mt=16 | |||
|rng=1 | |||
|sp=400 | |||
|refcost=500 {{ArenaMedal}}<br>200 {{DivineDew}} | |||
|inherit=n | |||
|notes=Grants +3 [[speed]].<br>If foe initiates combat or foe's [[HP]] ≥ 75% at start of combat, neutralizes penalties on user, grants +5 each to [[attack (stat)|attack]], speed, [[defense]], and [[resistance]] to user, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat.<br>Grants +5 HP and +4 [[resistance]]. | |||
}} | }} | ||
{{WeaponDataFtr FEH}} | |||
{{Nav|Click "Expand" to view ''Tokyo Mirage Sessions ♯FE'' information| | {{Nav|Click "Expand" to view ''Tokyo Mirage Sessions ♯FE'' information| | ||
Balmung appears as one of [[Itsuki Aoi]]'s Carnages in {{TMSFE}}. | Balmung appears as one of [[Itsuki Aoi]]'s Carnages in {{TMSFE}}. It is only available if Itsuki's carnage, [[Chrom]], has been made a Conqueror. | ||
{{CarnageTMS | {{CarnageTMS|Balmung}} | ||
| | |||
}} | |||
}} | }} | ||
==Locations== | ==Locations== | ||
===''Genealogy of the Holy War''=== | ===''Genealogy of the Holy War''=== | ||
{{ | {{ItemLoc | ||
| | |methodlast=Event | ||
| | |datalast=Second Generation: [[Beyond the Desert|Chapter 7]], [[Shannan]] talks with [[Patty]]/[[Daisy]]. | ||
}} | }} | ||
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{{ItemLoc | {{ItemLoc | ||
|method1=Dropped by | |method1=Dropped by | ||
|data1=[[An Ill Presage|Chapter 22]], enemy [[Simia]] | |data1=[[An Ill Presage|Chapter 22]], enemy [[Simia]] | ||
|methodlast=Treasure | |methodlast=Treasure | ||
|datalast=''[[Infinite Regalia]]'', chosen at random from a pool of other items. | |datalast=''[[Infinite Regalia]]'', chosen at random from a pool of other items. | ||
Line 105: | Line 132: | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability}} | ||
}} | |||
==Other appearances== | ==Other appearances== | ||
Line 115: | Line 139: | ||
==Flavor text== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
{{ | {{DescriptionCell | ||
| | |game={{title|Genealogy of the Holy War}} | ||
| | |english=An exalted<br>weapon.{{h|*|Fan translation}} | ||
| | |japanese=せんりょくアップ | ||
}} | |||
| | {{DescriptionCell | ||
| | |game={{title|Awakening}} | ||
| | |english=Spd +5. A timeless weapon. | ||
|japanese=速さ+5 古の剣聖の神剣 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Unrefined)</small> | |||
|english=Grants Spd+3. If foe initiates combat or if foe's<br>HP = 100% at start of combat, neutralizes<br>penalties on unit and grants Atk/Spd/Def/Res+5<br>to unit during combat. | |||
|japanese=速さ+3<br>敵から攻撃された時、または<br>敵のHPが100%で戦闘開始時、戦闘中、<br>自身の弱化を無効化し、攻撃、速さ、守備、魔防+5 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined)</small> | |||
|english=Grants Spd+3. If foe initiates combat or if foe's<br>HP ≥ 75% at start of combat, neutralizes unit's<br>penalties, grants Atk/Spd/Def/Res+5 to unit,<br>and neutralizes effects that grant "Special<br>cooldown charge +X" to foe or inflict "Special<br>cooldown charge -X" on unit during combat. | |||
|japanese=速さ+3<br>敵から攻撃された時、または<br>敵のHPが75%以上で戦闘開始時、戦闘中、<br>自身の弱化を無効化し、攻撃、速さ、守備、魔防+5、<br>敵の奥義発動カウント変動量+を無効、かつ<br>自身の奥義発動カウント変動量-を無効 | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Refined: +effect)</small> | |||
|english=At start of combat, if unit's HP ≥ 25%, grants<br>Atk/Spd/Def/Res+X to unit during combat<br>(X = 15% of unit's Spd at start of combat, + 4),<br>and also, if unit's Spd > foe's Spd, reduces<br>damage from attacks during combat and from<br>area-of-effect Specials (excluding Røkkr<br>area-of-effect Specials) by percentage =<br>difference between Spd stats × 4 (max 40%). | |||
|japanese=戦闘開始時、自身のHPが25%以上なら、<br>戦闘中、攻撃、速さ、守備、魔防+4、<br>さらに、攻撃、速さ、守備、魔防が、<br>戦闘開始時の速さの15%だけ増加、かつ<br>速さが敵より高い時、受けた範囲奥義のダメージと、<br>戦闘中に攻撃を受けた時のダメージを<br>速さの差×4%軽減(最大40%)<br>(巨影の範囲奥義を除く) | |||
}} | }} | ||
{{DescriptionFtr}} | |||
==Trivia== | ==Trivia== | ||
* In ''Genealogy'', while the Crusader weapons cannot normally | * In ''Genealogy'', while the Crusader weapons cannot normally leave their owner's possession, [[Glitch#Dead units' items in the armory|a glitch involving Valkyrie]] can transfer Balmung out of Shannan's inventory and into the pawn shop, where any other unit can purchase and repair it. If [[Chulainn]] married [[Ayra]], [[Larcei]] and [[Scáthach]] will have major Od blood, allowing them to use Balmung. | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Balmung | |eng-name=Balmung | ||
|eng-mean= | |eng-mean=From [[wikipedia:Gram (mythology)|Balmung]], a sword of Norse mythology wielded by [[wikipedia:Sigurd|Sigurðr]]. Curiously, the ''Fire Emblem'' Balmung is not associated with [[Sigurd]], the hero of ''Genealogy'' named for the same mythological figure. | ||
|eng-fan-name=• Balmung<br>• Balmunk | |||
|eng-fan-name=Balmung<br>Balmunk | |||
|eng-fan-mean=Common names used prior to the English release of ''Awakening''. | |eng-fan-mean=Common names used prior to the English release of ''Awakening''. | ||
|jpn-name={{h|バルムンク|Barumunku}} | |||
|jpn-mean=Officially romanized as '''Balmunc'''. | |||
|fren-name=Balmung | |fren-name=Balmung | ||
|ger-name=Balmung | |ger-name=Balmung | ||
|span-name=Balmung | |span-name=Balmung | ||
|ital-name=Balmung | |ital-name=Balmung | ||
| | |por-name=Balmung | ||
| | |ch-trad-name={{h|巴爾孟克|Bā'ěrmèngkè}} | ||
| | |ch-trad-mean=Balmunc | ||
}} | }} | ||
Line 158: | Line 192: | ||
FEA Balmung.png|Concept artwork of Balmung from {{title|Awakening}}. | FEA Balmung.png|Concept artwork of Balmung from {{title|Awakening}}. | ||
Is feh balmung.png|Balmung as it appears in {{title|Heroes}}. | Is feh balmung.png|Balmung as it appears in {{title|Heroes}}. | ||
Ss fe04 shannan wielding balmung.png|[[Shannan]] wielding Balmung in | Ss fe04 shannan wielding balmung.png|[[Shannan]] wielding Balmung in ''Genealogy of the Holy War''. | ||
</gallery> | </gallery> | ||
Line 164: | Line 198: | ||
{{NavSword}} | {{NavSword}} | ||
{{Nav4}} | {{Nav4}} | ||
{{NavWeaponFE4}} | |||
{{Nav13}} | {{Nav13}} | ||
{{NavWeaponFE13}} | |||
{{NavSwordH}} | |||
[[Category:Personal weapons and items]] | [[Category:Personal weapons and items]] | ||
[[Category:Swords of Fire Emblem: Genealogy of the Holy War]] | [[Category:Swords of Fire Emblem: Genealogy of the Holy War]] | ||
[[Category:Swords of Fire Emblem Awakening]] | [[Category:Swords of Fire Emblem Awakening]] | ||
[[Category:Carnages of Tokyo Mirage Sessions ♯FE]] | [[Category:Carnages of Tokyo Mirage Sessions ♯FE]] |
Latest revision as of 13:03, 28 March 2024
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Balmung (Japanese: バルムンク Balmunc), referred to as the "divine sword" (Japanese: 神剣), is a regalia sword which was introduced in Fire Emblem: Genealogy of the Holy War. It is the holy weapon once wielded by Od of the Twelve Crusaders, bestowed upon him at the Miracle of Dahna after his blood pact with a dragon. The blade is the property of Od's descendants, the royal family of Isaach, and can only be wielded by those in possession of major Od Holy Blood.
History
In Isaach's war with Grannvale, upon hearing of his father Mananan's cruel death at the hands of the Grannvale forces, Crown Prince Mariccle set out with the Balmung to confront his father's killers, but was himself killed in battle. The Balmung was taken and eventually ended up placed within the Aed Shrine, guarded by its Loptrian occupants, and remained there for two decades.
Eventually, Mariccle's son Shannan came to hear rumours of the blade's entombment at the Shrine and set out to attempt to procure it. He was beaten to it, however, by the thief Patty, who had decided to rob the Shrine of her own accord. As the two fled from the pursuing Loptrian forces, Patty eagerly handed the Balmung over to Shannan upon learning of his identity, and Shannan wielded it for the rest of the liberation war under Seliph.
Millennia later, the blade came into the possession of the Grimleal, and was given to its reincarnation of Simia, the Deadlord. By this point, Balmung was no longer sealed to the Od bloodline and could be used by any sword-wielder of reasonable skill.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Genealogy of the Holy War | ★* | 30 | 3 | 90 | -- | 1 | 50 | 50,000 | -- | +10 skill, +20 speed when equipped. | |
Awakening | A | 13 | -- | 90 | 10 | 1 | 25 | 0 | 2 | +5 speed when equipped. Cannot be forged. |
In other Fire Emblem series titles
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Silver Sword | -- | ✗ | Grants +3 speed. If foe initiates combat or foe's HP = 100% at start of combat, neutralizes penalties on user and grants +5 each to attack, speed, defense, and resistance to user during combat. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on user, grants +5 each to attack, speed, defense, and resistance to user, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat. Grants +3 HP. If user's HP ≥ 25% at start of combat, grants +([user's speed × 15%] + 4) each to attack, speed, defense, and resistance to user during combat, and if user's speed > foe's speed, user takes −([user's speed − foe's speed] × 4; maximum: 40) damage (except from Røkkr specials). | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on user, grants +5 each to attack, speed, defense, and resistance to user, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on user, grants +5 each to attack, speed, defense, and resistance to user, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on user, grants +5 each to attack, speed, defense, and resistance to user, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on user, grants +5 each to attack, speed, defense, and resistance to user, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge during combat. Grants +5 HP and +4 resistance. |
Click "Expand" to view Tokyo Mirage Sessions ♯FE information | |
---|---|
|
Locations
Genealogy of the Holy War
Event | Second Generation: Chapter 7, Shannan talks with Patty/Daisy. |
Awakening
Dropped by | Chapter 22, enemy Simia |
Treasure | Infinite Regalia, chosen at random from a pool of other items. |
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Shannan: Wielder of Astra |
Other appearances
Fire Emblem Cipher
Balmung is present as a skill on one card in Fire Emblem Cipher: B08-076SR Astral Sword Sovereign, Shannan. It is a manual-activation skill which allows the player to, for the cost of flipping two bond cards face-down, discard their entire hand and replace it with an equal number of cards drawn from the Retreat Area which depict Shannan, potentially giving the player a significant stockpile of cards to spend on having Shannan evade attacks or inflict critical hits.
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Genealogy of the Holy War | An exalted
weapon.* |
せんりょくアップ
|
Awakening | Spd +5. A timeless weapon.
|
速さ+5 古の剣聖の神剣
|
Heroes (Unrefined) |
Grants Spd+3. If foe initiates combat or if foe's
HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat. |
速さ+3
敵から攻撃された時、または 敵のHPが100%で戦闘開始時、戦闘中、 自身の弱化を無効化し、攻撃、速さ、守備、魔防+5 |
Heroes (Refined) |
Grants Spd+3. If foe initiates combat or if foe's
HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
速さ+3
敵から攻撃された時、または 敵のHPが75%以上で戦闘開始時、戦闘中、 自身の弱化を無効化し、攻撃、速さ、守備、魔防+5、 敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 |
Heroes (Refined: +effect) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+X to unit during combat (X = 15% of unit's Spd at start of combat, + 4), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between Spd stats × 4 (max 40%). |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+4、 さらに、攻撃、速さ、守備、魔防が、 戦闘開始時の速さの15%だけ増加、かつ 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) |
Trivia
- In Genealogy, while the Crusader weapons cannot normally leave their owner's possession, a glitch involving Valkyrie can transfer Balmung out of Shannan's inventory and into the pawn shop, where any other unit can purchase and repair it. If Chulainn married Ayra, Larcei and Scáthach will have major Od blood, allowing them to use Balmung.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Balmung |
From Balmung, a sword of Norse mythology wielded by Sigurðr. Curiously, the Fire Emblem Balmung is not associated with Sigurd, the hero of Genealogy named for the same mythological figure. |
English (unofficial) |
• Balmung |
Common names used prior to the English release of Awakening. |
Japanese |
バルムンク |
Officially romanized as Balmunc. |
Spanish |
Balmung |
-- |
French |
Balmung |
-- |
German |
Balmung |
-- |
Italian |
Balmung |
-- |
Portuguese |
Balmung |
-- |
Traditional Chinese |
巴爾孟克 |
Balmunc |
Gallery
Artwork of Balmung from Genealogy of the Holy War.
Concept artwork of Balmung from Awakening.
Balmung as it appears in Heroes.
Shannan wielding Balmung in Genealogy of the Holy War.
References
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Fire Emblem: Genealogy of the Holy War | ||||||||||||||||||||||||||||||||||||||
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Fire Emblem Awakening | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weapons in Fire Emblem Awakening | ||||||||||||||
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Sword skills in Heroes | ||||||
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