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Summer Scramble

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Summer Scramble


Location

Outrealms (Hotrealm)

Boss(es)

Mercenary Assassin

ATTENTION, SHEPHERDS. THIS IS A SPECIAL ANNOUNCEMENT. *Click* *hiss* IS THIS EVEN WORKING?
— The merchant

Summer Scramble (Japanese: 絆の夏 Summer of Bonds) is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, Summer Scramble is the twentieth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Summer Scramble is part of the second series of DLC releases, a distinction that does not exist in the PAL regions.

This chapter was first made available on November 1, 2012 in Japan, May 2, 2013 in North America, and May 16-17 in the PAL regions.

In this chapter, the Shepherds find themselves at a beach resort, where they must beat back a bunch of brigands intent on invading the beach...while at the same time enjoying what the beach has to offer.

Plot

Main article: Summer Scramble/Script
See also: Summer Scramble/Conversations
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This article has been flagged since This is supposed to be a summary, not a play-by-play; that's what the script page is for.

Chrom asks where the Shepherds are upon arriving at a new Outrealm, where a resident merchant reveals that the Shepherds finally made it and welcomes them to the Hotrealm, the Outrealms' hottest resort, and it's about time the Shepherds arrived--she was starting to worry; Chrom is about to ask what "Hotrealm" means, then changes course and tells the merchant they seem to have caught her changing outfits, asking the merchant finish changing first and then they can chat. Anna explains what a bikini is, and teases Chrom about his blushing.

The merchant then asks herself where her manners and offers to show the Shepherds to their cabana, to which Chrom expresses confustion and wonders if the merchant was expecting the Shepherds. The merchant states that she of course has been expecting the Shepherds, and becomes aghast when she realizes that the group had not received any of her free samples or invitations. The merchant and her sisters had planned out a vacation for the Shepherds, due to their heroics across the Outrealms.

One of the gimmicks for this tale, sorcerer units appearing in battle in swimsuits, is alluded to by the merchant when she mentions the sorcerer of the chapter have already changed into their swimsuits; teasing Chrom that he has yet to change into his special custom swimsuit, complete with the brand of Naga. Chrom is somewhat baffled that the brand is right on the buttocks of the swimsuit, but is interrupted by Frederick arriving to inform the group that the beach has been overrun by bandits. The merchant doesn't take Frederick seriously, contrasting Chrom's worry about the safety of the beach-goers, though even the bandits themselves seem to only be interested in hogging the beach.

Chrom decides the best course of action is to defeat and remove the beach-hogging bandits by force. Chrom and Frederick leave to prepare, while the merchant concocts schemes to make money off the event, including charging bystanders for watching. Preparations take place at this point.

Once preparations are finished, Chrom, thinking to himself, reflects on the beauty of the resort and appreciates the merchant's attempt at hospitality with free invitations. After this the merchant makes an announcement over a "Megaphone Tome" made by Anna, after Chrom expresses his confusion the merchant explains its many uses, including but not limited to finding lost children. She also mentions speaking into certain seashells if any of the Shepherds wish to speak to Anna from a distance. Finally, Anna actually explains her announcement, explaining that there was a popularity poll to determine the four most liked members of the Shepherds, two men and two women. This poll actually did occur in real life on the official Japanese Awakening website. The merchant states the men winners are Chrom and Gaius, with the women winners being Tharja and Cordelia. If any of those four are deployed by the player the merchant will gesture to the beach hut and instruct them to visit it for their prizes, custom swimsuits. The merchant finishes her announcement with a mention that the child characters will get their prizes another time. Chrom thinks about seeing what his prize is and the scene ends, beginning the battle.

The primary meat of this chapter stems in conversations between specific pairs of characters from the first generation; apart from pairs involving Robin and a special Chrom/Cordelia pairing, these pairs are all of the same gender. These conversations consist of two parts; the first part can be initiated any time, while the second part can be initiated from the third turn and onwards. Another feature of this chapter involves Chrom, Gaius, Cordelia, and Tharja each being able to wait at a specific spot near the beach hut, where a special scene involving that character will play out.

Once the battle ends, Chrom confirms the routing of the brigands with the others and the merchant thanks him. The merchant gives the shepherds the go-ahead to enjoy themselves for the renaming day, though there is little time as the sun is already setting.

After Chrom and the others go off to have their fun the merchant begins speculating her possible money schemes. She plans to sell photos of the scantily clothed Shepherds she took with a "Snapshot tome", and also considers using said pictures for a calendar. Surprising the merchant, Frederick arrives, and only asks where to find tinder to start a fire pit on the beach. After Frederick leaves the merchant weighs the risks against setting the resort on fire versus having pictures of Frederic in an act of pyromania, and decides to take the pictures. It's at this point she realizes that her Snapshot tome and the pictures she took are gone, she realizes, to her dismay, that she dropped her things and that the tome and pictures are floating away in the sea.

The scene ends with Frederick returning and stating his his full thanks to the merchant, while said merchant watches her money-making scheme float away, though she accepts the loss and acknowledges the day could have gone far worse. As the merchant says, she'll happily take the silver lining if she cannot have the gold.

Website summary

Anna, the traveling merchant, has invited Chrom and his team to take a break on a secret beach as a token of gratitude for their help. However, just as they are about to relax on the beach, a group of bandits appears�c[1]

North American eShop summary

This beach retreat gives units of the parents' generation a chance to talk to one another.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–10 {{{partner}}} {{{other}}} 27+6
Cm fe13 summer scramble.png
Difficulty rating: ★★
Map dimensions:
20 columns by 20 rows
Block sizes:
Japan: ??
North America: 42
PAL region: 47
Map phase music: "We should turn in for the night.", originating in the base game
Battle phase music: "Main Theme (Summer)", original to this chapter
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
Pricing:
Japan: ¥200
United States: $3.00
Europe: €2.49
United Kingdom: £2.29
Australia: $3.25
New Zealand: $4.25
Also available in: Scramble Pack

United States: $6.50
Europe: €5.99
United Kingdom: £5.39
Australia: $7.80
New Zealand: $10.20

Character data

Characters
New units

None

Required characters
Chrom l ​
Available characters
Robin f ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

All Sorcerers on both sides of the conflict wear swimsuits in this chapter. Males wear swimming trunks, while females wear bikinis.

Item data

Items
Name Obtainment Method
Is 3ds01 seed of trust.png Seed of Trust Dropped by the boss Assassin
Is 3ds01 seed of trust.png Seed of Trust Dropped by enemy Thief
Is 3ds01 seed of trust.png Seed of Trust Dropped by enemy Thief

Event tiles

  • Column 5, row 4: One square east, one square south of the easternmost player deployment position
  • Column 1, row 8: Three squares south of the southwesternmost player deployment position
  • Column 3, row 11: On the initial position of a Berserker
  • Column 2, row 16: On a sea tile, five squares south of a Barbarian (requires a flying unit to reach)
  • Column 9, row 15: One square west, one square south of a Barbarian
  • Column 15, row 16: Adjacent to the southwestern corner of a 2×3 set of edifice tiles
  • Column 18, row 14: Two squares west, one square south of the boss Assassin
  • Column 18, row 11: On the initial position of a Warrior
  • Column 15, row 8: Three squares east of the initial position of a Silver Bow Warrior
  • Column 17, row 4: Two squares east, one square south of a Trickster
  • Column 20, row 1: Northeasternmost square of the map
  • Column 11, row 4: Two squares south, one square east of a Trickster
  • Column 10, row 10: Two squares south, one square west of a Barbarian
  • Column 8, row 11: On the initial position of a Warrior
  • Column 13, row 11: On the initial position of a Berserker

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 assassin enemy.gif Mercenary Assassin 5 1 41 23 0 18 22 0 15 11 6 Brave Sword Seed of TrustThis item is dropped upon this unit's defeat.
Anathema Vengeance
Begins moving unprovoked on turn 12.
Ma 3ds01 thief enemy.gif Mercenary Thief 18 2 26~27 6~7 0 12~13 14~15 5~6 5~6 0~1 5+1 Killing Edge Seed of TrustThis item is dropped upon this unit's defeat.
Movement +1 Hex
Underdog
Will always have top row's skills; can have 0-1 more skill(s) at random
• The western one immediately begins moving unprovoked.
• The eastern one begins moving unprovoked on turn 5.
Ma 3ds01 trickster enemy.gif Mercenary Trickster 1 2 32~33 11~12 10~11 18~19 19~20 9~10 7~8 9~10 6 Silver Sword
Pass
Movement +1 Lucky Seven
Will always have Pass; can have 0-1 more skill(s) at random
• The western one immediately begins moving unprovoked.
• The eastern one begins moving unprovoked on turn 5.
Ma 3ds01 dark mage enemy.gif Mercenary Dark Mage 18 2 31~32 1+2 7~8 5~6 6~7 5~6 8~9 8~9 5+1 Ruin
Strength +2 Movement +1 Renewal
Hex Anathema
Will always have top row's skills; can have 0-1 more skill(s) at random
• The western one begins moving unprovoked on turn 2.
• The eastern one begins moving unprovoked on turn 9.
Ma 3ds01 sorcerer enemy.gif Mercenary Sorcerer 1 2 40~41 2 13~14 9~10 9~10 8~9 12~13 13~14 6 Waste
Hex Anathema
• The western one begins moving unprovoked on turn 2.
• The eastern one begins moving unprovoked on turn 9.
Ma 3ds01 wyvern rider enemy.gif Mercenary Wyvern Rider 18 3 32~33 13~14+2 0 10~11 9~10 8~9 13~14 0~1 7+1 Short Axe
Strength +2 Movement +1 Renewal
Tantivy
Will always have top row's skills; can have 0-1 more skill(s) at random
• The western one begins moving unprovoked on turn 2.
• The center one begins moving unprovoked on turn 7.
• The eastern one begins moving unprovoked on turn 9.
Ma 3ds01 wyvern lord enemy.gif Mercenary Wyvern Lord 1 1 41~42 20~21+2 0 14~15 13~14 11~12 17~18 5~6 8 Silver Axe
Strength +2
Tantivy
Will always have Strength +2; can have 0-1 more skill(s) at random
Begins moving unprovoked on turn 2.
Ma 3ds01 barbarian enemy.gif Mercenary Barbarian 18 6 37~38 14~15 0 6~7 13~14 5~6 6~7 0~1 5+1 Short Axe
Movement +1
Gamble
Will always have Movement +1; can have 0-1 more skill(s) at random
• The southern one begins moving unprovoked on turn 3.
• The northern one begins moving unprovoked on turn 5.
• The center four begin moving unprovoked on turn 10.
Ma 3ds01 berserker enemy.gif Mercenary Berserker 1 3 49 24~25 0 10~11 18~19 8~9 9~10 3~4 6 Silver Axe
Gamble Wrath
Can have 0-1 skill(s) at random
• The southern one begins moving unprovoked on turn 3.
• The northern two begin moving unprovoked on turn 10.
Ma 3ds01 warrior enemy.gif Mercenary Warrior 1 1 46~47 21~22 0 15~16 12~13 12~13 12~13 6~7 6 Silver Axe Silver Bow
Gamble HP +5 Zeal Rally Strength
Can have 0-1 skill(s) at random
Begins moving unprovoked on turn 5.
Ma 3ds01 warrior enemy.gif Mercenary Warrior 1 2 46~47 21~22 0 15~16 12~13 12~13 12~13 6~7 6 Silver Axe
Gamble HP +5 Zeal Rally Strength
Can have 0-1 skill(s) at random
Begins moving unprovoked on turn 10.
Ma 3ds01 griffon rider enemy.gif Mercenary Griffon Rider 1 2 39 16~17+2 0 17~18 16~17 11~12 13~14 5~6 8 Silver Axe
Strength +2
Tantivy
Will always have Strength +2; can have 0-1 more skill(s) at random
• The western one begins moving unprovoked on turn 7.
• The eastern one begins moving unprovoked on turn 9.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 wyvern rider enemy.gif Mercenary Wyvern Rider 18 2 32~33 13~14+2 0 10~11 9~10 8~9 13~14 0~1 7+1 Silver Axe
Strength +2 Movement +1 Renewal
Tantivy
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 griffon rider enemy.gif Mercenary Griffon Rider 1 2 39 16~17+2 0 17~18 16~17 11~12 13~14 5~6 8 Silver Axe
Strength +2
Tantivy
Will always have Strength +2; can have 0-1 more skill(s) at random
--
Ma 3ds01 wyvern rider enemy.gif Mercenary Wyvern Rider 18 1 32~33 13~14+2 0 10~11 9~10 8~9 13~14 0~1 7+1 Tomahawk
Strength +2 Movement +1 Renewal
Tantivy
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 griffon rider enemy.gif Mercenary Griffon Rider 1 1 39 16~17+2 0 17~18 16~17 11~12 13~14 5~6 8 Tomahawk
Strength +2
Tantivy
Will always have Strength +2; can have 0-1 more skill(s) at random
--

Reinforcements

Boss data

Normal Hard Lunatic

Generic small portrait assassin fe13.png
Ma 3ds01 assassin enemy.gif Assassin
Level 5
Movement 6
Stats
Max HP 41 Speed 22
Strength 23 Luck 0
Magic 0 Defense 15
Skill 18 Resistance 11
Inventory Skills
Brave Sword
Seed of TrustThis item is dropped upon this unit's defeat.
Anathema
Vengeance
Weapon Levels
Swords A Lances -- Axes --
Bows E Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

The original graphic.
The censored graphic in the North American release.
  • The North American release of this chapter censors Tharja's swimsuit scene by having a curtain obscure Tharja's lower extremities. Fan reaction ironically stated that this action actually made the image appear to be more risqué than the uncensored Japanese and PAL region version of the scene, as apart from a small slip of red which is covered by the text box after a moment, the curtain implies Tharja to be nude in that area.
    • Although not known to western fans until later, the existence of the censored version of Tharja's swimsuit scene was first revealed to Japanese gamers in the June 2013-dated issue of Nintendo Dream magazine, first released on April 20, 2013, 12 days before the North American release of the chapter.[citation needed]
  • Chrom, Gaius, Cordelia, and Tharja getting special swimsuit scenes and conversations with Robin to begin with are based on those characters winning a Japanese popularity poll held on the Fire Emblem Awakening Background website among first-generation characters.
    • Of these characters, only Chrom does not have a doppelganger among the Hoshidan second generation in Fates (the others' doppelgangers being Asugi, Caeldori, and Rhajat respectively). Chrom's representation in that game is instead an NPC role in a DLC chapter.
  • This chapter's Outrealm is one of two Outrealms to bear a specific name, in this case the Hotrealm. The other is the Bathrealm, the Outrealm of Hot-Spring Scramble.
  • This chapter is one of three DLC chapters to include non-Risen generic enemy units (the others being Infinite Regalia and Apotheosis).
  • This chapter is one of the only places where Cordelia's insecurity over her small breasts was not written out in the localization.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Summer Scramble

--

Japanese

絆の夏

Summer of Bonds

Spanish

Reyerta Estival

German

Sommerausflug

Summer trip

Italian

Viaggio estivo

Summer travel

Gallery

GCs


This section has been marked as a stub. Please help improve the page by adding information.


Screenshots

References

← Harvest Scramble • Summer Scramble • Hot-Spring Scramble →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map