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Ashnard

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Ashnard

FEPR Ashnard.png
Artwork of Ashnard from Path of Radiance.


The Mad King of Daein. He desired to remake the world by releasing the chaos of Lehran's medallion, so that strength would dictate authority. He lost the war and his life to Crimea.

Gender

Male

Race

Beorc

Age

40[1]

Family
Nationality

Daein[1]

Title(s)
  • King of Daein
  • Mad King
Starting class
Voiced by

Appearance(s)

My sole desire is to rule through strength. The weak perish, and the strong live on... This is the law of nature. It is the law the goddess herself created when she forged this world.
— Ashnard, to Bryce

Ashnard (Japanese: アシュナード Ashnard) was the thirteenth King of Daein, and is the main antagonist and final boss of Fire Emblem: Path of Radiance. Feared and reviled across Tellius as the "Mad King", and was the architect of the Mad King's War of 645. He took the throne of Daein after a plague destroyed the rest of his family, and was obsessed with strength and desired to re-shape the world into one where the strength of an individual determined their fate. In order to achieve this, he plotted to draw all of Tellius into a world-spanning war to awaken the dark god inside Lehran's Medallion, beginning with the conquest of neighboring Crimea.

While he quickly seized total control of Crimea and engaged Gallia in a protracted war, Ashnard was opposed by Crimea's surviving princess, Elincia, and the young mercenary leader Ike, who eventually united Gallia, the Begnion Empire, and Phoenicis behind the cause of ending the Mad King's War. Ashnard's machinations brought both Lehran's Medallion and a heron who he believed able to use it into his possession, and the intensifying opposition played into his plans for the medallion. Ashnard took a keen interest in Ike, the son of a former Daein general of legendary strength, and in the prospect of personally fighting Ike and testing his might against a worthy opponent.

Biography

Early life

Ashnard murders his father.

Although he was born as a son of the previous king of Daein, the young prince Ashnard was of "such a distant bloodline" that he was low in the country's line of succession and was never considered as a serious candidate for the throne. Instead, Ashnard served as a royal dracoknight and built a reputation as a fearsome warrior whose strength was the equal of entire Begnion pegasus brigades. He participated in numerous border skirmishes between Daein and Begnion, and his efforts played a major role in Daein claiming small portions of Begnion land as its own.[2]

Rise to power

After the Serenes Massacre, Ashnard became involved in the plots of Lehran to end life on Tellius. Ashnard's ambitious nature and desire to change the world convinced Lehran that he would be a viable tool for his cause, and when he let Ashnard learn of the existence of Lehran's Medallion and the dark god inside it, Ashnard became determined to set the god free at any cost.[3] Lehran left both the medallion and the surviving heron princess Lillia in Ashnard's custody after finding them in the Serenes Massacre.[4] Ashnard had Lillia imprisoned in the temple at Palmeni and repeatedly went there to personally demand that she release the dark god, ignoring her protests and her inability to do so.[5][6] Shortly before her death from illness, Lillia ensured that Elena and Gawain escaped Daein with the medallion to get it out of Ashnard's reach. On Lehran's orders, a warrior known only to Ashnard as the Black Knight entered Ashnard's employ and quickly won Ashnard's trust with his immense strength, and he provided Ashnard with Ashera-blessed armor which repelled all weapons which were not similarly blessed.[7]

Since the plan to use galdrar failed, the alternative was to free the dark god through a continent-spanning war. To do this, Ashnard needed to become the king of Daein, so he convinced his father to sign a blood pact with a mysterious wise man (possibly Lehran himself) under the pretense of it being a contract to secure the services of this wise man. Ashnard then had the wise man invoke the curse of the blood pact, crippling Daein with a plague in the year 626. Among its many other victims, the plague struck Ashnard's mother and twenty princes and princesses,[8] killing all of them and leaving only Ashnard and his father. Ashnard then killed the king, took the throne, and destroyed the blood pact, ensuring that he would not be affected by the curse himself.[9] Only Almedha and Lehran ever knew the truth of Ashnard's actions, and the rest of the world believed it to be a simple plague with no magical cause.[10] Ashnard himself later claimed responsibility for the act to Bryce as a test of his loyalty.[11]

Before executing the blood pact plan, he met Almedha, a black dragon princess from Goldoa who had abandoned her country out of disdain for its neutral, non-violent policies. Though the two never conducted a formal marriage ceremony, they considered themselves to be married for all intents and purposes. The relationship was never truly built on love, but on power: Ashnard desired Almedha for her sheer power as a black dragon, but after getting her pregnant, she lost her powers and became completely useless to Ashnard. Following the birth of their child, Ashnard became obsessed with the boy out of hope that he possessed great power, but he soon proved to have no special abilities to speak of. Ashnard used his son to bait Almedha's brother, Rajaion, to Daein, who he turned into a Feral One and forced into service as his "wyvern" steed. Ashnard then abandoned the child, and he and Almedha parted ways and never met again.[12] Rajaion's capture led his fiancée, Ena, to leave Daein in search of him, and when she found him in Ashnard's possession, she joined Daein as a strategist out of a desire to at least be with Rajaion and to find a way to save him. She in turn recruited her grandfather, Nasir.[13]

The Mad King's War

Ashnard and Rajaion survey the streets of Nevassa.

Throughout the years of his reign, Daein's relations with neighboring Crimea were never friendly but had also never escalated beyond minor skirmishes at the border. When Ashnard launched his full-scale invasion of Crimea in the year 645, it came without any warning at all and took the Crimean military by surprise.[14] Ashnard led the invasion himself and the Daein army claimed a swift victory over Crimea, taking the capital city of Melior in a matter of days. He personally killed the Crimean king, Ramon, and his wife,[15] but even after the Daein army finally brought down Prince Renning, he desired the complete extermination of the Crimean royal family and ordered the capture of the escaped Princess Elincia as a priority on par with reclaiming Lehran's Medallion.[16] The fall of Crimea began the Mad King's War. Ashnard took up residence in Melior and did not return to Daein for the remainder of the war.

The aim of the Mad King's War was to incite the world-wide conflict that would free the dark god. The invasion of Crimea was not his endgame, but the first step in the plan which was followed by attempting an invasion of Gallia, a task which he left to the Black Knight.[17] It was believed by Ena that according to Ashnard's plan, invading Gallia would provoke fellow laguz nations Phoenicis, Kilvas, and Goldoa into declaring war on Daein as well, which in turn would force Begnion to join in on Daein's side rather than side with laguz nations.[18] The success of this plan depended on Ashnard getting Goldoa involved in the war as well, so Ashnard did everything in his power to provoke Goldoa's king, Dheginsea, into joining the war effort on any side, knowing that once the dragons joined in, they would be unable to stop fighting. However, despite taking two of Dheginsea's children, Dheginsea held out against all of Ashnard's provocation and refused to join the war for the sake of preserving the world.[19]

As the war progressed, Ashnard had little interest in Begnion joining the war on Crimea's side or in the Crimean army conquering Daein in his absence, even claiming that he knew all along that the capital would fall, but he took particular interest in the news that Gawain's son, Ike, was the leader of the Crimean forces, and how he had succeeded in recruiting other nations to his cause and raising the Crimean resistance to a point where it could rival Daein. The medallion was returned to him by Petrine, via Ena, soon after the fall of Nevassa, and on hearing that two more herons had survived, he demanded that the Black Knight capture one and retake the medallion so he could try unsealing the dark god through galdrar again. He ordered Ena to be killed by Petrine for her failure to prevent her from coming near and unsettling Rajaion, but after Petrine's own death, ordered the Black Knight to do as he wished with her so long as she came nowhere near Rajaion.

By the spring of 646, Ike and Elincia's army had reclaimed much of Crimea and begun to storm Melior to retake it from Ashnard. Despite Bryce's insistence Ashnard refused to abandon the castle or to save himself or his bloodline, instead being determined to test himself against Ike. He appeared before Ike and Elincia and, ignoring Elincia, challenged Ike to defeat his elite soldiers and then face him, expecting to see a good fight out of Gawain's son. Ike fought his way through Ashnard's forces, engaged him in battle and defeated him, but Ashnard then deliberately touched Lehran's Medallion to empower himself, its energies drastically increasing his strength while he still somehow maintained his sanity. Even so, Ike and the laguz commanders defeated him again, this time killing him and ending the Mad King's War.

Legacy

Although Ashnard had failed in his plots in life, his influence changed the course of history in Tellius for years after his death. The defeated Daein entered the control of Begnion, which established a occupational garrison there whose abuses of its citizens provoked an uprising in 648 from the Daein Liberation Army, a militia led by a man believed to be Ashnard's son, Pelleas. Pelleas was even assisted by Almedha, who also believed him to be hers and Ashnard's child. The victory of the Liberation Army and the coronation of Pelleas, in turn, provoked a civil war in Crimea when certain elements of the Crimean nobility were dissatisfied with Queen Elincia's response to the rise of what they saw as another Ashnard.

During the Mad King's War, a mission at Palmeni Shrine led Ike and Reyson to the false conclusion that Ashnard had been the one behind the Serenes Massacare, and that he had both assassinated Apostle Misaha and framed the heron clan as a plot to claim Lehran's Medallion and the galdr of release.[20] The two passed this story onto others after the war, including Sephiran, and it became the commonly assumed story until Rafiel's return to Tellius allowed him to share his knowledge of the senate's role. Once he did, all laguz nations save for Goldoa, along with the Greil Mercenaries, formed the Laguz Alliance and declared war on Begnion, demanding justice for their role in instigating the massacre. This war achieved two of Ashnard's failed plans, both by turning into a war spanning the military might of all of Tellius, and by caused the release of the dark god in the final battle between Daein and the Laguz Alliance at Castle Nox. The consequences of this, however, could not have been more different from Ashnard's final ambition.

During and after all of these events, it continued to be believed that Pelleas was Ashnard's son. The truth of the matter is not revealed until Pelleas, while traveling with Almedha, Tibarn, Elincia to the Tower of Guidance, encounters Izuka, a former minion of Ashnard's who had orchestrated Pelleas's rise to power. If Pelleas fights Izuka, then Izuka reveals to Pelleas that he is not Ashnard's son, but just an orphan who Izuka felt could pass as Ashnard's son; otherwise, Pelleas figures it out on his own, based on the fact that he does not have any laguz ancestry and Almedha does. Either way, he admits this to Almedha, while also telling her the identity of the man who he had realized was her actual son: Soren, Ike's strategist from the Mad King's War.

Fire Emblem: Path of Radiance

Role

Ashnard is the final boss of Path of Radiance and is fought in the Endgame. He is fought once on Easy and Normal Modes, but on Difficult Mode he has a second, stronger phase. In both forms he possesses blessed armor which prevents him from taking damage from any attack not inflicted by one of these six weapons: Ike's Ragnell, Giffca's Claw, Tibarn and Naesala's Beaks, and Nasir and Ena's Breaths. Because of this, these six units are the only ones capable of fighting him at all.

Ashnard is also available as a bonus playable character in the Trial Map mode, unlocked by clearing the game fifteen times. Ashnard uses his Normal mode stats and equipment in the Trial Maps; this includes the blessing, making him literally invincible in this mode.

Stats

See also: Repatriation

First form Second form (Difficult/Maniac only) Playable (Trial Maps)

Medium portrait ashnard 01 fe09.png
King Daein
Level 20
Attribute Is gcn fireaffin.png
Build 14
Stats
Max HP 60 Speed 27
Strength 35 Luck 0
Magic 16 Defense 35
Skill 27 Resistance 26
Movement 10 Weight 49
Inventory Skills
Gurgurant Renewal
Daunt
Weapon Levels
Swords S Lances -- Axes A Bows --
Fire magic -- Thunder magic -- Wind magic -- Staves --

Fire Emblem: Radiant Dawn

Role

Given his death in Path of Radiance, Ashnard does not appear at all in Radiant Dawn, but he and his actions are frequently discussed and play a significant role in setting the stage for this game's events. He has an entry in the game's Glossary section.

Fire Emblem Awakening

Role

Ashnard is playable as a SpotPass bonus unit, released in the Path of Radiance character set. Ashnard is also present in Awakening's DLC as an enemy in Smash Brethren 1 and 3 and Rogues & Redeemers 1 and 3; additionally, Ashnard appears as an ally in Smash Brethren 2 and Rogues & Redeemers 2.

Starting stats and growth rates

Small portrait spotpass ashnard fe13.png
Ma 3ds01 wyvern lord playable.gif Wyvern Lord
Level 20
Movement 8
Recruitment: SpotPass, recruit him for 20,500 G, or defeat him in a skirmish

Stats Growth Rates Cap Modifiers

Max HP 78 Speed 30
Strength 44+2 Luck 10
Magic 25 Defense 39
Skill 35 Resistance 29
Inventory Skills
Brave Axe* Strength +2
Tantivy
Quick Burn
Swordbreaker
Renewal
Weapon Levels
Swords -- Lances B Axes A
Bows -- Tomes -- Staves --

Reclassing options

Small portrait spotpass ashnard fe13.png
Ashnard
Base classes:*
Wyvern Rider Wyvern Lord
Griffon Rider
Reclass options:
This unit can reclass to any male class available through reclassing.
See reclass for more details on the reclassing system.

Growth rates when reclassed

Tactician/Grandmaster Cavalier Paladin Knight Great Knight General Barbarian/Berserker Fighter/Warrior Mercenary/Hero Bow Knight Archer Sniper

Class HP Str Mag Skill Spd Lck Def Res
Tactician/Grandmaster 80% 65% 50% 45% 50% 55% 40% 30%

Myrmidon Swordmaster Assassin Thief Trickster Wyvern Rider Griffon Rider Priest War Monk Mage/Sage Dark Mage Dark Knight Sorcerer Dread Fighter

Class HP Str Mag Skill Spd Lck Def Res
Myrmidon 80% 70% 35% 55% 60% 55% 35% 25%

Promotion stat gains

Archer Barbarian Cavalier Dark Mage Wyvern Rider Fighter Knight Mage Mercenary Myrmidon Priest Tactician Thief

Class HP Str Mag Skill Spd Lck Def Res Mov Weapon level
Sniper +4 +2 +1 +4 +3 +0 +5 +3 +1 --
Bow Knight +8 +3 +0 +2 +4 +0 +1 +2 +3 Swords E, Bows E

Skill set

Like all male bonus units in Awakening, Ashnard has access to all base class and advanced class skills available to standard male units.

Fire Emblem Heroes

Role

Ashnard was first added to the game in a special Lehran's Medallion-corrupted variation, based on his final boss appearance in Path of Radiance, as part of the Steeped in Twilight update, and was made available to players in the forty-third Grand Hero Battle, which initially ran from May 9, 2020 through May 16, 2020. The aforementioned corrupted variation of Ashnard is the only one currently available in Heroes, based on his Path of Radiance incarnation.

Ashnard: Mad King

Starting stats

★★★ ★★★★ ★★★★★

Portrait ashnard mad king feh.png
Rarity ★★★
Weapon type Is feh sword.png
Movement type Flying

Initial Stats Level 40 Stats

Maximum HP 15/16/17
Attack 7/8/9 Speed 4/5/6
Defense 7/8/9 Resistance 7/8/9

Note: This unit requires the usage of Trait Fruit to access any flaws and assets.

Skills
Weapon Steel Sword
Assist --
Special --

Skill set

Skill set
Skill Unlock Auto-unlock SP cost
Is feh skill weapon.png Iron Sword ★★★ ★★★ 50
Is feh skill weapon.png Steel Sword ★★★ ★★★ 100
Is feh skill weapon.png Silver Sword ★★★ ★★★★ 200
Is feh skill weapon.png Gurgurant ★★★★★ ★★★★★ 400
Is feh skill special.png Dragon Gaze ★★★ ★★★★ 100
Is feh skill special.png Dragon Fang ★★★★ 200
Is feh distant def 1.pngA Distant Def 1 ★★★ 60
Is feh distant def 2.pngA Distant Def 2 ★★★★ 120
Is feh distant def 3.pngA Distant Def 3 ★★★★★ 240
Is feh even atk wave 1.pngC Even Atk Wave 1 ★★★ 60
Is feh even atk wave 2.pngC Even Atk Wave 2 ★★★ 120
Is feh even atk wave 3.pngC Even Atk Wave 3 ★★★★ 240

Personality

Ashnard was an ambitious and hot-blooded man who lived his life according to a philosophy of strength being the true order of nature. He grew frustrated with the idea of noble gentry and the fact that the position one would hold in life is determined by their parents' position, and believed that the solution was a world in which anyone could claim the right to rule so long as they were strong enough to take it from others; as far as he was concerned, the only way for the weak to survive in this order would be to submit to the strong. His ultimate goal in the Mad King's War was to use the dark god's power to reshape Tellius to establish this as the new order of civilization, and he was determined to risk everything to achieve this, even the possibility that Yune would wipe out all life on Tellius.[21] To Ashnard, anyone weaker than him was only a tool to be used to his own ends, especially all laguz.[22]

Ashnard's philosophy continued into how he recruited and treated his servants. When employing a new military servant, he did not care about their origins or their rank in life as long as they could prove their strength and their worthiness. This tactic of his was well-known outside of Daein, which made it fairly easy to get outsiders such as the Black Knight close to him.[23] However, his continued trust in a servant similarly relied on their ability to continue to prove themselves, so if even his closest confidantes gave nothing but continued failures, he would discard them from his service entirely and possibly feed them to Rajaion.[24] He cared so little about the fates of anybody who failed him that he had a tendency to forget about them until reminded.[25][26] He only placed any value on those who proved to be strong and discarded anyone and anything that failed to meet his standards, up to and including the entirety of Daein: he had no particular attachment to his homeland and was not moved at all by the fall of Nevassa, beyond disappointment and frustration at the failures of Ena and his soldiers.[27]

On a personal level, Ashnard loved participating in combat himself and took great pride in testing himself as a warrior. He placed relatively little value on his own life in the sense that he was completely accepting of the idea of his own death, believing that if he were to fall in battle, then his opponent would deserve the victory and the according right to reign.[28] Similarly, he cared little for the idea that he ought to preserve his own life solely because he happened to be royalty.[29] Nothing pleased him more than the prospect of engaging a worthy foe, which led him to take a particular interest in Ike who, as Gawain's son, he believed would be exactly that; he even went so far as to test Ike with a gauntlet of elite soldiers purely for the thrill of seeing how Ike would with them.[30] He was similarly excited by the prospects of fighting Tibarn[31] and Nasir,[32] and expressed interest in someday personally fighting the Black Knight.[33] He also had a significant cruel streak, taking great enjoyment in provoking Bryce by revealing in explicit detail how he had been responsible for the deaths of Bryce's beloved former lieges.[11] He did not care about whether he would be regarded as evil after doing all of his deeds, and said there would be no way to know until he was finished, one way or the other.[34]

Quotes

Path of Radiance

Main article: Ashnard/Quotes (Path of Radiance)

Awakening

Who are you, dog?
— Ashnard's SpotPass parley quote.
Don't disappoint me!
— Ashnard, in a SpotPass battle.
The things I'm willing to do...
— Ashnard's SpotPass recruitment quote.

Battle quotes

Hmph... You're outmatched.
— Ashnard in Smash Brethren 1.
Ashnard: You wear a bold expression, but you're outmatched.
Walhart: You are lost. But once I have broken you, I will put you on the right path.

— Ashnard fighting Walhart in Smash Brethren 1.
Heh, I think you need a lesson in how powerless you really are.
— Ashnard in Smash Brethren 3.
Walhart: A man as lost as you will never turn me from my path.
Ashnard: Really? Nonsense like that requires more persuasive evidence!

— Ashnard fighting Walhart in Smash Brethren 3.
Heh, I see the conviction in your eye. Now, fight me with all you've got!
— Ashnard in Rogues & Redeemers 1.
Cherche: Why do you ride your wyvern like that? Have you no concern for your mount?
Ashnard: I'm concerned with winning.
Cherche: Then you do not deserve to stay aloft!

— Ashnard fighting Cherche in Rogues & Redeemers 1.
Ha ha! Yes... Strike with all your power! Let me delight in it!
— Ashnard in Rogues & Redeemers 3.
Cherche: How dare you treat your poor wyvern so carelessly!
Ashnard: Damn you and damn the wyvern. All that matters is I win!

— Ashnard fighting Cherche in Rogues & Redeemers 3.

Death quotes

Good! How my heart quickens! We must do this...again...
— Ashnard, in Smash Brethren 1.
Nngh... How could I lose to such...rabble...
— Ashnard, as an NPC in Smash Brethren 2.
Heh heh... Yes! Finally a battle...worth fighting...
— Ashnard, in Smash Brethren 3.
Such strength... Good... The strong deserve to win...
— Ashnard, in Rogues & Redeemers 1.
Heh heh heh... So, these wretches have a few decent fighters after all...
— Ashnard, as an NPC in Rogues & Redeemers 2.
Nngh... You see? This is why I fight... To get a taste of something greater...
— Ashnard, in Rogues & Redeemers 3.

Heroes quotes

Main article: Ashnard/Quotes (Heroes)

Other appearances

Super Smash Bros. Brawl

Ashnard is the subject of two collectibles in Super Smash Bros. Brawl: one trophy and one sticker.

Trophy

Ashnard
SSBB Trophy Ashnard.png NA: The 13th king of Daein, feared across the land as the "Mad King." He ignited a continent-wide war after attacking the neighboring kingdom of Crimea. Aiming to free the dark goddess locked inside Lehran's Medallion, he is stopped and defeated by Crimean forces. Ashnard's armor is blessed by the goddess, like the Black Knight's, and he uses the sword Gurugant[sic].
PAL: The 13th king of Daein, feared across the land as the "Mad King". He ignited a continent-wide war after attacking the neighboring kingdom of Crimea. Aiming to free the dark goddess locked inside Lehran's Medallion, he is stopped and defeated by Crimean forces. Ashnard's armor is blessed by the goddess, like the Black Knight's, and he uses the sword Gurgurant.

SSBWU console icon GCN.png Fire Emblem: Path of Radiance

Clear Target Smash Level 3 with 10 characters

Stickers

SSBB Sticker Ashnard.png Ashnard
from Fire Emblem: Path of Radiance
Bonus: [Slash] Resistance +34
Usable by: marthike

Super Smash Bros. Ultimate

Ashnard appears as a support spirit.

SSBU Spirit Ashnard.png #663
Fire Emblem Series
Ashnard
Rank: ★★
Cost:
Trait: Toss & Meteor
Increases upward and downward launch power.

Fire Emblem Cipher

Ashnard is featured on three cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Ashnard
TCGCipher B12-043R.png King of Daein, Ashnard
Tellius

Male

Sword

FlightDragon
"My sole desire is to rule through strength. The weak perish, and the strong live on... This is the law of nature."
Attack: 70 Support: 0 Range: 1 Deploy Cost: 4
Class: King Daein Tier: Advanced Class Change Cost: 3
Gurgurant: [Activate] [Flip one bond card] Until the end of the turn, this unit gains range 1-2.
Mad King Atop a Pile of Corpses: [Trigger] When this unit destroys an enemy who has not Leveled Up, draw 1 card.
Mantle: [Always] This unit cannot be destroyed by attacks from enemies with a deployment cost of 2 or lower.
Card #B12-043R • Artist: Foo Midori
TCGCipher B12-044N.png Prince of Daein, Ashnard
Tellius

Male

Sword
"All who stood in the path to my throne... All of them died by my hand."
Attack: 40 Support: 0 Range: 1 Deploy Cost: 1
Class: Prince Daein Tier: Base Class Change Cost: --
Usurper to the Throne: [Activate] [Once per turn] [Destroy another untapped non-lord ally] Until the end of your opponent's next turn, this unit gains +20 attack.
Attack Support Strong Emblem: [Support] Until the end of this combat, your attacking unit gains +30 attack.
Card #B12-044N • Artist: Foo Midori
TCGCipher B20-091R.png Mad King Empowered By the Dark God, Ashnard
Tellius

Male

Sword

FlightDragon
"I haven't seen all you are capable of. Now is the time to use this!"
Attack: 80 Support: 0 Range: 1 Deploy Cost: 6
Class: King Daein Tier: Advanced Class Change Cost: 5
Darkness-Taming Madness: [Activate] [Once per turn] Choose 1 card whose Unit Name is "Medallion" from your hand, and deploy it. Once you do, then unitl the end of the turn, this unit gains +20 attack and acquires range 1-2.
World-Remaking Strength: [Activate] [Once per turn] If you have no face-up Bond cards, untap this unit.
Mantle: [Always] This unit cannot be destroyed by attacks from enemies with a Deployment Cost of 2 or lower.
Card #B20-091R • Artist: Kazuhiro Taneda
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Ashnard .

Flavor text

Game Text
(English)
Text
(Japanese)
Radiant Dawn
The Mad King of Daein. He
desired to remake the world by
releasing the chaos of Lehran's
medallion, so that strength would
dictate authority. He lost
the war and his life to Crimea.
[狂王] と恐れられたデインの先王。
力によって成り立つ世界への
変革を望み、メダリオンに封じられた
邪神を解放せんと目論んだ。
クリミア軍に破れ、戦死。
Engage
Dark Emblem from Ike's realm.
Embodies a tyrant who plunged his
world into turmoil.
ソンブルが顕現させた闇の紋章士。
アイクと同じ異界より喚び出された存在で
世界に戦乱を巻き起こした暴君の力を持つ。
Heroes
The thirteenth ruler of Daein. Plotting to wield
his power to rule without opposition, he plunges
the whole continent of Tellius into war. Appears
in Fire Emblem: Path of Radiance.
第十三代デイン国王。力による支配を目論み、
テリウス大陸を戦乱に巻き込む。
(登場:『ファイアーエムブレム 蒼炎の軌跡』)

Meet some of the Heroes entries

Ashnard: Mad King
FEH mth Ashnard Mad King 01.png FEH mth Ashnard Mad King 02.png FEH mth Ashnard Mad King 03.png FEH mth Ashnard Mad King 04.png
The Kingdom of Daein is the most powerful military state in all of Tellius. Ashnard is its thirteenth king, and he’s a brave and mighty leader who is said to have been a match for an entire troop of pegasus knights! The sight of Ashnard riding his black wyvern, his sword Gurgurant in hand, is enough to strike fear in the hearts of all who oppose him. But there’s something even more terrifying about him… That something is the wicked power contained in the medallion he carries! Normally, it imbues people with supernatural strength, driving them berserk, but Ashnard’s willpower is so strong that he can control it! Ashnard was a powerhouse even without the medallion’s strength, but now he’s practically unstoppable. Is there anyone in this world who could possibly defeat him?
Closely Associated Characters
Black Knight {{{Related_name2}}} {{{Related_name3}}} {{{Related_name4}}} {{{Related_name5}}}
One of Daein’s Four Riders. An enigmatic knight encased in pitch-black armor. Serves Ashnard. {{{Related_blurb2}}} {{{Related_blurb3}}} {{{Related_blurb4}}} {{{Related_blurb5}}}

Choose Your Legends placement history

Round Placement Character Votes
CYL 1
(2017)
366 Portrait ashnard fe09 cyl.png
Ashnard
Path of Radiance
465
CYL 2
(2018)
237
(−129)
Portrait ashnard fe09 cyl.png
Ashnard
Path of Radiance
983
(+518)
CYL 3
(2019)
192
(−41)
Portrait ashnard fe09 cyl.png
Ashnard
Path of Radiance
1,336
(+353)
CYL 4
(2020)
155
(−38)
Portrait ashnard fe09 cyl.png
Ashnard
Path of Radiance
1,027
(−309)
CYL 5
(2021)
506
(+351)
Portrait ashnard fe09 cyl.png
Ashnard
Path of Radiance
130
(−897)
CYL 6
(2022)
570
(+62)
Portrait ashnard fe09 cyl.png
Ashnard
Path of Radiance
105
(−25)
CYL 7
(2023)
533
(−37)
Portrait ashnard fe09 cyl.png
Ashnard
Path of Radiance
84
(−21)
CYL 8
(2024)
558
(+25)
Portrait ashnard fe09 cyl.png
Ashnard
Path of Radiance
77
(−7)
Total results This character has 8 entries across all Choose Your Legends polls. 4,207

Trivia

  • In the NTSC-U version of Super Smash Bros. Brawl, Ashnard's trophy says that he wields the sword "Gurugant". This is a typo—the correct spelling is "Gurgurant". This was fixed in the PAL release.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Ashnard

Possibly a combination of ash, which as a given name means "dweller near an ash tree" and otherwise refers to the charred remnants of a fire, and nard, an aromatic oil taken from the spikenard plant.[citation needed]

Japanese

アシュナード

Officially romanized as Ashnard.

Spanish

Ashnard

As above.

French

Ashnard

As above.

German

Ashnard

As above.

Italian

Ashnard

As above.

Dutch

Ashnard

Used in Super Smash Bros. Ultimate.

Portuguese
(Brazil)

Ashnard

Used in Heroes.

Russian

Эшнард

Ashnard; used in Super Smash Bros. Ultimate.

Korean

애슈나드

Ashnard; first used in Super Smash Bros. Brawl.

Traditional Chinese

亞修納德

Ashnard; used in Heroes.

Gallery

Official artwork

Portraits

Concept artwork

Screenshots

Heroes artwork

Cipher artwork

Other appearances

References

  1. 1.0 1.1 FE PoR: Ashnard Character Profile (P. 96-97) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 31 March 2018
  2. "Ike: And yet Ashnard survived.
    Tanith: He did. It is quite interesting, in a sense. You see, his name was never mentioned in any talk of succession before that time. He was of such a distant bloodline that he was unlikely to be king. In another place though, his name was already well known.
    Ike: Where was that?
    Tanith: On the battlefield. As you know, Daein is home to many brave warriors. At the time, then-prince Ashnard was said to have been a match for an entire troop of pegasus knights. Begnion and Daein both keep close watch over their borders, and their patrols fought in many skirmishes. Although there was no war to speak of, these land disputes did end with Daein claiming a small portion of Begnion soil. It would be no exaggeration to say this was soley due to the strength of one man: Ashnard.
    " — Ike and Tanith, Fire Emblem: Path of Radiance
  3. "My aim has always been to wake Ashera so that she might pass judgment on all the people of the world. What I needed was a war that would spread all across the continent. How could I achieve this? My attention turned to the young Daein prince... I could use the fiery Ashnard for my purposes. He was ambitious, a fierce warrior, and more than anything, he had an earnest desire to change the world. When I allowed him to know of the goddess sealed inside the medallion, he became determined to set her free. We could use heron galdrar or a massive, continent-spanning war to throw the world into chaos." — Sephiran, Fire Emblem: Radiant Dawn
  4. "Sephiran: Lady Sanaki, your theory is half correct... and half incorrect. Sir Ike, I'm afraid your father's death was an unfortunate result of Zelgius's own personal agenda. I must admit that I did ask him to seize the medallion and hand it over to King Ashnard, but it was not to gain Ashnard's trust.
    Sanaki: Then why?
    Sephiran: Because originally the medallion belonged with me. 23 years ago, I placed it with Princess Lillia of Serenes.
    " — Sephiran and Sanaki (extended script), Fire Emblem: Radiant Dawn
  5. "Yes, I tried to get her to free the dark god from the medallion, but all she did was get sick and die. Pah! They're ridiculously frail creatures. I should have just killed her in the first place and saved some time." — Ashnard, Fire Emblem: Path of Radiance
  6. "Reyson: She was kidnapped twenty years ago, on the night of the Serenes Massacre. I...I thought that Lillia had been murdered along with my other brothers and sisters. I believed that until today...
    Ike: Who took her?
    Reyson: The walls say only that he was a large human. She probably never knew who it was. He thrust a clan treasure at her and demanded that she use her magic to revive the thing sealed inside it. He exhorted her again and again, but to no avail. Lillia refused his request every time...because she did not possess that power.
    " — Reyson and Ike, Fire Emblem: Path of Radiance
  7. "Ashnard: You are an enigma, dark one. Everything you possess is fey and of unknown origin.
    Black Knight: The armor I presented to you...Do you find it dissatisfactory?
    Ashnard: No, it has my approval. My wyvern Rajaion, and this armor which renders any enemy attack impotent... Both are well suited to me. They both shine because they are mine! And now the medallion, and that galdr as well, both belong in my hands!
    " — Ashnard and the Black Knight, Fire Emblem: Path of Radiance
  8. "Ike: Nobles, you say? So the royal family fell victim to this plague as well?
    Tanith: Yes. The reigning king and queen and some twenty or so princes and princesses fell ill. And everyone who fell ill perished. For a time, the people despaired of losing the entire royal bloodline of Daein. It seemed that none would survive.
    " — Ike and Tanith, Fire Emblem: Path of Radiance
  9. "Almedha: In the Begnion era, year 626, a terrible plague swept through Daein, killing over a thousand people.
    Pelleas: Yes, including nearly the entire royal family. Those who had ruled and those destined to do so–none were spared except Ashnard, who ascended the throne in the wake of it all. I've heard that tragic story for as long as I can remember.
    Almedha: That was no disease. It was the curse of a blood pact.
    Pelleas: What?!
    Almedha: It was all plotted by my husband in a bid to claim the throne of Daein. Ashnard tricked his father into signing a blood pact with a traveling wise man. Ashnard convinced the king that he was signing a contract to procure the services of the wise man, which was true, in a fashion. With the pact signed, Ashnard had the wise man invoke the curse. My husband looked on in triumph as the royal family began to wither. The power of the curse killed every royal in line for the throne. It was brilliant. With no one to block his way to the throne, Ashnard executed his master stroke. He killed his father and took the crown from his head. What's important is that, after killing his father, Ashnard was not cursed himself.
    Micaiah: He broke the pact's curse?
    Almedha: In order to break the curse of the blood pact, two conditions must be met. The destruction of the document itself, and the death of the one bound to it. Either condition by itself is not enough. I watched it happen. Ashnard killed his father, then tore apart the pact. And before my eyes, the mark of the pact faded from the dead king's arm.
    " — Almedha, Pelleas and Micaiah, Fire Emblem: Radiant Dawn
  10. "Ashnard's coronation, let me see... Yes, it was eighteen years ago. You see, a plague had struck the capital, spreading out to affect the surrounding region of Nevassa and beyond. Ashnard was crowned the year after that great tragedy finally subsided. In the entire history of Tellius, no calamity has claimed the lives of so many beorc and laguz--not since the great flood. Two years before, it struck Begnion, and the entire population of Serenes was nearly obliterated. The year after that, close to a thousand beorc--nobles and peasants alike--perished in Daein." — Tanith, Fire Emblem: Path of Radiance
  11. 11.0 11.1 "Ashnard: Tell me, Bryce... You were my father's retainer, were you not?
    Bryce: ...From the fifteenth year of my life...and for twenty more years until his death... I did serve him faithfully.
    Ashnard: The thing that killed my father was not plague, nor was it another illness. It was me.
    Bryce: Wh-what?
    Ashnard: Oh, but it doesn't end there. There was my stepmother, too. And every brother who stood to be a legitimate heir...All of them died by my hand.
    Bryce: ...
    Ashnard: Are you still determined to protect me? Knowing this truth?
    Bryce: ...I am...Even knowing now as I do...you are still your father's son. The blood of Daein's kings flows in you. You are all that remains....By your leave.
    Ashnard: Such loyalty to a corpse...In truth, there is nothing in this world more humorous than a knight.
    " — Ashnard and Bryce, Fire Emblem: Path of Radiance
  12. "Elincia: Lady Almedha, you were King Ashnard's wife, correct?
    Almedha: There was never a formal wedding ceremony, so I suppose some would call me a mistress... But I was the only one he could ever call his wife. And I'm the only one who can be called the mother of his child...
    Elincia: King Pelleas.
    Almedha: Yes, Pelleas. We were separated so long... Finally having him back is the greatest gift imaginable.
    Elincia: ...Forgive me for asking, but why did King Ashnard suddenly decide to invade Crimea? I want to know why my parents died.
    Almedha: Truthfully, I don't know.
    Elincia: You were closer to him than anyone. Didn't he say anything? Did he never explain his reasons?
    Almedha: The last time I saw Ashnard was long ago, more than twenty years. I'm afraid I don't know many state secrets from after that point.
    Elincia: But, why...
    Almedha: You look so surprised. We had a falling out and ended up living separately... It happens rather a lot, I'm afraid.
    Elincia: No, it's just that... Well, you said that King Ashnard had no other wives or children... I just assumed that you had always been by his side.
    Almedha: Ha ha... There was always gossip, of course, and I hated it. But I know with absolute certainty... Ashnard had relations with no other woman. And so I said as much.
    Elincia: So he did love you, in his own way?
    Almedha: Love? Love?! Ha ha... Seriously... Ha ha ha...ha ha haa!
    Elincia: Wh-what's so funny?
    Almedha: There was no love between Ashnard and me. There was a strong mutual attraction between us, eventually resulting in a child... But all I ever was to him was a source of power. Once I became pregnant, I was useless to him. Bereft of my strength, he found my presence nothing more than an irritating distraction. After Pelleas was born, Ashnard became obsessed with the boy... But, once he realized Pelleas had no special powers... Ashnard rejected him, and used him as bait in a cruel trap for my brother...
    " — Elincia and Almedha, Fire Emblem: Radiant Dawn
  13. "Ike: So, you were with King Daein because you were trying to save Rajaion?
    Ena: Yes.
    Nasir: Ena's fiance went missing many years ago. After Ena finally found him, she came to me for help. She told me that Rajaion was with King Daein, and that he had been warped almost beyond recognition. Long ago, Ena's parents died, and I was unable to do anything for her. Even so, she still came to me for help. No matter what, I had to help her... It was to that end that I used you...... I am so sorry.
    Ike: It's all in the past now. There's nothing for you to worry about any longer.
    " — Ike, Ena, and Nasir, Fire Emblem: Path of Radiance
  14. "Greil: Was there provocation?
    Soren: As you know, relations between Crimea and Daein have never been...friendly. However, the past centuries have seen only minor skirmishes, nothing that has ever approached the scale of this attack. It was brutal and without warning. Daein laid the capital to waste. I've never seen destruction on this scale before.
    " — Greil and Soren, Fire Emblem: Path of Radiance
  15. "...My father and my mother are dead...They fell at the hand of Ashnard, King of Daein...My lord uncle and the royal knights are still battling the Daein army, I believe." — Elincia, Fire Emblem: Path of Radiance
  16. "Our only concern is the princess of Crimea and the medallion. We must wait and watch until such time as we can strike." — Ashnard, Fire Emblem: Path of Radiance
  17. "In the interim, I want you to take charge of the invasion of Gallia. Be smart. You must not allow Gallia to bring their full might to bear. Understood?" — Ashnard, Fire Emblem: Path of Radiance
  18. "Ena: Then tell me...why did the king suddenly order the invasion of Crimea?
    Kasatai: As...as...sanctions for that nation choosing to ally itself with those evil and treacherous sub-humans.
    Ena: On the surface, that would seem to be so. But doesn't the action strike you as odd? To apply sanctions properly, it would be necessary to speak with Begnion first. Begnion is the suzerain state, and Crimea answers to her. We needed Begnion's leave to make a formal declaration of war. Daein's disregard for that process made us a pariah in the eyes of our neighbors, and opened us to attack from all sides. And yet, not only did the king not do this, but he chose to invade without warning. It was the worst possible strategy. Furthermore, once the king conquered Crimea through strength of arms, he seized the castle and set up residence. And now he uses it as a stepping stone for an invasion of Gallia. Which means, the king's goal was never to apply sanctions, or even to defeat Crimea. If Ashnard moves against Gallia, it's easy to envision Phoenicis, Kilvas, and Goldoa joining the conflict. And if that happens, Begnion would be forced to ally itself with Daein rather than side with the sub-humans. Look where that leads us...A continent embroiled in war. Is that not the true desire of the king?
    " — Ena and Kasatai, Fire Emblem: Path of Radiance
  19. "Nasir: Ashnard needed Goldoa to get involved in his war. That's why he did everything in his power to provoke King Dheginsea. Most of you have never fought in a war, but even more than other laguz, the dragon tribe loses control once they taste battle.
    Kurthnaga: Oh...
    Nasir: Near the end of the war, we found out that Prince Rajaion could not be saved. I thought the king would surely go on a rampage. At the time, we had no idea that Lady Almedha was still alive. The king thought he'd lost not only dragon soldiers but also his children.
    Ena: ...
    Nasir: If the war had ended any later... Had Ike not killed Ashnard... Goldoa would have joined the war. And we would have started killing. We would have destroyed the Daein army, its co-conspirators, everyone. We would not have stopped until the continent was ashes. Then the spirit of chaos would have spread across Tellius, awakening the goddess and destroying the dragon tribe. That was the danger we faced in the Mad King's War.
    Kurthnaga: ...
    Ena: But Ashnard was defeated. And Rajaion regained his sanity thanks to the songs of the heron clan.
    Almedha: ...Sniff... Bwuah... Sniff...
    Nasir: We escaped annihilation once. We took Prince Rajaion's body back to Goldoa. And the king did not shed a tear, nor fly into a rage. He endured his loss by himself. He endured for the sake of his last child, and for the sake of his people. Goldoa remained neutral.
    " — Nasir, Kurthnaga, Ena, and Almedha, Fire Emblem: Radiant Dawn
  20. "If true, it changes the meaning behind this war... The treatment of Lillia is one thing but...The assassination of the former apostle? The framing and destruction of my nation? If it was all part of Daein's plan to steal the medallion and the song, then I...I... The reason I fight..." — Reyson, Fire Emblem: Path of Radiance
  21. "Reyson: If the dark god is awakened, the world will once again be flooded. And this time, even our continent will fall. You will not survive that event... Do you truly desire such an end?
    Ashnard: I do. Oh, how I do... It's true. The world may be destroyed by the coming of the dark god. Then again, it may not. I question the way in which our society is designed. No matter what strength a person has, it is the station he is born into that controls his destiny. And you cannot control where you will be born. Do you believe that a person of low birth should simply endure the curse of his station? I think not. If you are stronger than those around you, you should benefit from your strength. This is why I will use my strength to remake this world. Class and rank will not matter. Human and sub-human will not matter. The strong will possess everything. The weak will submit to their will. Is this not the meaning of peace?
    Reyson: Are you saying that the lives of those without strength have no value?
    Ashnard: That is the natural order. The only way for the weak to survive is to cling to the strong. Our discussion is over. Tell me, frail little bird who cannot fight; which do you choose? Submission? Or death?
    " — Reyson and Ashnard, Fire Emblem: Path of Radiance
  22. "...The king called powerful beorc to his cause. But he had to see if they were worthy. He would test them by pitting them against those laguz. Ashnard considers laguz to be tools in service to his own mad ends. Nothing more. They are instruments to be used as he sees fit." — Ena, Fire Emblem: Path of Radiance
  23. "Sephiran: At the time, it was relatively easy to get an outsider close to the king. Ashnard was famous for employing powerful men with no regard for their background or social status.
    Ike: Obviously, he would have needed no convincing once he saw the bladework of General Zelgius.
    " — Sephiran and Ike, Fire Emblem: Radiant Dawn
  24. "Ashnard: Now then, Petrine. My dear Petrine...You have made one blunder after another. How will you prove your worth to me...? If you wish to remain in my service, you must show me results. Unless you, too, wish to become food for Rajaion here?
    Petrine: Y-Your Majesty! I will redouble my efforts! I won't... I won't let you down again!
    Ashnard: You can be a general or you can be dinner. I don't really care which... But do try to show a little initiative, won't you?
    " — Ashnard and Petrine, Fire Emblem: Path of Radiance
  25. "Oh, yes, her. I'd forgotten about that one. I lost all interest in her when she failed to hold Daein's capital, you know? I've no use for failures..." — Ashnard, Fire Emblem: Path of Radiance
  26. "Ashnard: Annoying little insect. Whose path is it that you think to block?
    Jill: ...My father died because of you. He tried so hard...to prove he was a loyal citizen of Daein. And you never recognized his efforts. Not even once.
    Ashnard: Are you complaining to me? Come back some other time. I'm busy.
    Jill: Answer me! My father was General Shiharam! Why did he have to die?
    Ashnard: Eh? Who are you talking about? The name is unfamiliar... I don't think we ever had such a general.
    Jill: What?
    Ashnard: This is a waste of time. Leave my sight at once.
    " — Ashnard and Jill, Fire Emblem: Path of Radiance
  27. "Ashnard: So the capital's fallen, eh? Ha! I knew it would come to this! Still...how disappointing. It doesn't matter how well you train an army--if they don't fight, they become weak. What's the life of a soldier without a steady diet of war? Blood and pain are the foods of a true warrior!
    Petrine: Suh-speaking of soldiers, Your Highness...The majority of our forces have been moved here--
    Ashnard: I left more than enough soldiers! And yet they could not prevail... I may have overestimated Ena. Even if she is a dragon, I suppose that was the best she could do.
    " — Ashnard and Petrine, Fire Emblem: Path of Radiance
  28. "Ike: Mad King Ashnard! I will cut you down with this blade and end your reign of terror!
    Ashnard: You? Cut me down? Heee... Good. If you possess the strength to do so, then so be it. That process is the principle on which my ideal world operates.
    Ike: What are you talking about?
    " — Ike and Ashnard, Fire Emblem: Path of Radiance
  29. "Bryce: ...It appears the end is near. Your Majesty, please use the rear gate and withdraw. We will cover your retreat.
    Ashnard: I am not leaving.
    Bryce: But if... If we lose Your Majesty, the Daein royal bloodline itself will be lost!
    Ashnard: Are you saying I will lose? Hm? Is that what you wish to say?
    Bryce: ...Of course not! However, our army is in dire straits. It is merely an act of prudence, Your Majesty. I humbly ask that you consider the continuance of the bloodline above all else. Of course, your judgment--
    Ashnard: The value of the thirteenth generation of Daein's royal family is not so high as to warrant your pathetic display. I AM Daein. If I am to be destroyed, then let Daein be destroyed with me.
    " — Bryce and Ashnard, Fire Emblem: Path of Radiance
  30. "Ashnard: Are you the one they claim is the son of Gawain?
    Ike: King Ashnard of Daein! Your treachery dies on my blade!
    Ashnard: Oh ho? Ah ha ha ha haaaa! I see that blade in your hand... It is a sacred blade, is it not? The only type of blade that can pierce my armor. Hm. It matters not how famous the blade. If the wielder lacks skill, the greatest sword is nothing but blunted steel.
    Ike: Don't worry. You will see for yourself how blunt it is.
    Ashnard: I expect good things from you, son of Gawain. What you see before you are my elite, handpicked soldiers. How will you deal with them? I'm looking forward to watching you. Don't disappoint me!
    " — Ashnard and Ike, Fire Emblem: Path of Radiance
  31. "Ashnard: Oh, the king of hawks! Meeting your feathered carcass here today is... Fantastic! I am so pleased!
    Tibarn: As am I. I want to rake my talons across your face so much, I can hardly control myself.
    Ashnard: Waaaaa haaaa haaa! Heeee heee haaa! Perfect! PERFECT!!! That is what war is all about!
    Tibarn: Come. Let's get started.
    " — Ashnard and Tibarn, Fire Emblem: Path of Radiance
  32. "A white dragon! To meet with you here... Wheeee haa haa haaaa! For me, there is no greater joy!" — Ashnard, Fire Emblem: Path of Radiance
  33. "Petrine: Plus, as you know, the Black Knight is in possession of warp powder. If someone of his might has the ability to appear and disappear at will, it may be that he is without equal...W-with the exception of Your Majesty, of course!! I... I mean...
    Ashnard: Ha ha. I will have to test that someday...But not today. It's not often that one finds a tool as useful as he is.
    Petrine: Well spoken, Your Majesty.
    " — Petrine and Ashnard, Fire Emblem: Path of Radiance
  34. "Will history judge me to be just or evil? We will not know until all of this is finished." — Ashnard, Fire Emblem: Path of Radiance
Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background characters AltinaAsheraElenaLilliaLoraziehRamonRenning
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (stage 1stage 2) • 28: Twisted TowerE: Repatriation
Trial Maps Hillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map
Fire Emblem Heroes
Characters Heroes AlfonseAnnaAshAskrBrunoDagrEirEitrEitriElmEmblaFáfnirFehFehnixFjormFreyjaFreyrGanglötGinnungagapGullveigGunnthráGustavHeiðrHelHelbindiHenrietteHræsvelgrHrídKiranKvasirLaegjarnLæraðrLaevateinLetiziaLífLokiMirabilisMúspellNerþuzNíðhöggrNiflNjörðrNóttÓtrPeonyPlumeriaRatatoskrReginnSeiðrSharenaSurtrThórrThrasirTriandraVeronicaYlgrYmir
SDatBoL, MotE, NMotE AbelArlenAstramAthenaBantuBarstCaedaCainCamusCastorCatriaClarisseDarrosDraugEliceEremiyaEstGharnefGordinHardinJagenJeorgeJulianKatarinaKrisLegionLenaLindeLukeMaliceMarthMariaMatthisMedeusMerricMichalisMinervaNagaNagiNavarreNorneNynaOgmaPallaPhinaRickardRoderickRosheaSedgarSheenaSiriusTikiVylandWolfWrysXaneYuliya
Shadows of Valentia AlmAtlasBerkutBoeyBrigand BossCatriaCelicaClairCliveConradDeenDeltheaDumaFayeFernandForsythGennyGrayHestiaKamuiKliffLeonLukasLuthierMaeMarlaMathildaMilaMycenPallaPythonRineaRudolfSaberSilqueSonyaTatianaTobinValbarZeke
Genealogy of the Holy War AltenaAnnandArdenAresArionArthurArvisAyraAzelleBrigidCedDeirdreDíthorbaEldiganErinysEthlynFebailFeeHildaIshtarJamkeJuliaJuliusLachesisLarceiLeneLewynLexPattyQuanScáthachSeliphShannanSigurdSilviaTailtiuTineTravantUllr
Thracia 776 AsbelAugustEyvelFinnGalzusKarinKempfLaraLeifLifisMareetaMirandaNannaOlwenOsianPerneReinhardtRonanSafySaiasSalemSaraTanyaTinaVeld
The Binding Blade BartreBrunnyaCathCeciliaChadClarineDieckDorothyEchidnaElimineFaeFirGalleGeeseGonzalezGuinivereGwendolynHughIdunnIgreneJunoKleinLarumLilinaLughMeladyMerlinusMurdockNarcianNiimeNoahPercevalRaighRoyRutgerSaulShannaSophiaSueTheaWoltZelotZephiel
The Blazing Blade BramimondCanasDorcasEliwoodErkFargusFarinaFioraFlorinaGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLeilaLimstellaLinusLloydLouiseLuciusLynMarkMatthewNilsNinianNinoPentPriscillaRathRavenRebeccaSainSerraSoniaUrsulaWilZephiel
The Sacred Stones AmeliaArturCaellachColmCormagDozlaDuesselEirikaEphraimEwanGerikGilliamInnesJoshuaKnollL'ArachelLuteLyonMarisaMyrrhNatashaNeimiOrsonRennacRievRossSalehSelenaSethSyreneTanaTethysValterVanessaVigarde
Path of Radiance AshnardAstridBertramBlack KnightBoydElinciaGatrieGreilIkeIlyanaJillMarciaMiaMistNepheneeOscarPetrineRolfSanakiSephiranShinonSigrunSorenTanithTitaniaVolkeZihark
Radiant Dawn AltinaAsheraBastianCaineghisDheginseaElinciaEnaGeoffreyHaarHeatherIkeJorgeKurthnagaKyzaLeanneLetheLuciaLudveckLyreMiaMicaiahMordecaiMuarimNaesalaNailahOliverPelleasRafielRanulfReysonRhysSanakiSotheTibarnTormodVikaYuneZelgius
Awakening AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelle"Marth"MorganMustafaMirielNagaNahNoireNowiOliviaOwainPannePhilaPriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiValidarVirionWalhartYarneYen'fay
Fates AnankosAreteArthurAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGaronGunterHanaHansHinataHinokaIagoJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoLilithMidoriMikotoNilesNinaNyxOboroOdinOpheliaOrochiPeriReinaRhajatRinkahRyomaSakuraSaizoSelenaSelkieSetsunaShigureShiroSiegbertSilasSoleilSubakiTakumiVelouriaXander
Three Houses, Warriors: Three Hopes AelfricAnnetteArvalAsheBalthusBernadettaBylethCasparCatherineClaudeConstanceCorneliaCyrilDeath KnightDedueDimitriDorotheaEdelgardFelixFerdinandFlame EmperorFlaynGatekeeperHapiHildaHolstHubertIgnatzIngridJeraltKronyaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaNemesisPetraRaphaelRheaSeirosSetethShamirShezSolonSothisSylvainYuri
Engage AlcrystAlearAlfredCélineChloéCitrinneDiamantEtieFrammeHortensiaIvyKagetsuLapisLumeraMarthMauvierRosadoSeadallTimerraVeyleYunakaZephia
Tokyo Mirage Sessions ♯FE Encore EleonoraItsukiKiriaMamoriTsubasa
Story Maps Book I PrefaceP: World of Zenith • 1: World of Mystery • 2: World of Conquest • 3: World of Binding • 4: World of Awakening • 5: Back to Mystery • 6: World of Birthright • 7: World of Blazing • 8: Back to Awakening • 9: Heroes Invade • 10: World of Radiance • 11: Rite of Shadows • 12: Bitter Enemies • 13: Diabolical BloodlineI: A Power AwakensI: The Rite of Blades
Book II 1: The Flame • 2: Princess of Ice • 3: Guided by a Dream • 4: Fiery Resolve • 5: Blood and Snow • 6: The True Quarry • 7: Snow and Ash • 8: Rite of Frost • 9: Hellfire • 10: The King's Demise • 11: Prince of Ice • 12: Seeping Poison • 13: A Way Home
Book III 1: Death • 2: The Dread Gate • 3: Countdown • 4: A King's Worth • 5: A Father's Legacy • 6: Realm of the Dead • 7: A Home Unknown • 8: Truth of a Name • 9: Cohort of the Dead • 10: Omnicidal Witch • 11: Where It Began • 12: Lethal Swordsman • 13: Marvelous Dream
Book IV 1: The Dream • 2: Missing You • 3: Gullinkambi • 4: On Dark Wings • 5: Twisted Reality • 6: Dreaming Reality • 7: Steeped in Twilight • 8: Wallowing in Love • 9: Violent Fantasies • 10: Lack • 11: Plumeria's Dream • 12: Triandra's Dream • 13: Reality
Book V 1: Machine Dominion • 2: Kingsbrother • 3: Forest of the Sage • 4: The Vital Blade • 5: Night and Day • 6: Treachery • 7: Bound Elsewhere • 8: Serpent's Whispers • 9: Echoes of Truth • 10: Howling Descent • 11: Deceit • 12: What Remains • 13: Specter of Niðavellir
Book VI 1: Darkness • 2: Curse Directive • 3: Calling of Blood • 4: Princess Alone • 5: Evil Ways • 6: Revealing Lies • 7: To Be Emperor • 8: Closing In • 9: Opening a Way • 10: God of Openness • 11: One Last Chance • 12: Princess and Prince • 13: Askr and Embla
Book VII 13: Time • 5: Divine Foretelling • 6: King of Light • 7: Goddess Reunion • 8: Seeing the Present • 2: World of the Past • 3: Within Wheels • 4: Ouroboros • 9: The Innocent • 10: Light's Fading • 11: Without Limits • 12: Seer of the Past • 1: Golden Seer
Book VIII 1: Healing • 2: Traitor • 3: Bait • 4: Imperial Blood • 5: A Royal Target
Paralogues X1: Detached Princess • 1: Family Bonds • 2: Sibling Bonds • 3: Blazing Shadows • 4: Spring Festival • 5: World of Shadows • 6: Bridal Blessings • X2: The Brink of Chaos • 7: Echoes of Mystery • 8: Ylissean Summer • 9: Nohrian Summer • 10: The Sacred World • 11: Brave Heroes • 12: Performing Arts • 13: World of Holy War • 14: Trick or Defeat! • 15: Farfetched Heroes • 16: Winter's Envoy • 17: Happy New Year! • X3: The People's Hero • 18: Love Abounds • 19: Hares at the Fair • 20: Bridal Bloom • 21: Summer's Arrival • 22: A Sketchy Summer • 23: Festival in Hoshido • 24: Arrival of the Brave • 25: The Land's Bounty • 26: Brave Redux • 27: Adrift • X4: Whispers of Death • 28: Gifts of Winter • 29: New Year's Wish • 30: Hostile Springs • 31: Greil's Devoted • 32: Regal Rabbits • 33: A Season for Picnics • 34: Bridal Belonging • 35: Summer Returns • 36: Summer Refreshes • 37: Brave Echoes • 38: A Splendid Soiree • 39: Treat Fiends • X5: Heavenly Witness • 40: Glorious Gifts • 41: Renewed Spirit • 42: A Star Is Born • 43: Lovely Gifts • 44: Familial Festivities • 45: The Start of It All • 46: Bridal Beloveds • 47: Summer Passing • 48: Overseas Memories • 49: Pirate's Pride • 50: To Stay Dreaming • 51: Dragons Harvest • 52: In the Moment • 53: A Festival Miracle • 54: Beyond Dreaming • 55: Dark Desert Rituals • 56: Love of a King • 57: Willful Rabbits • 58: Childhood Encounter • 59: Bridal Grace • 60: Summer Vibrance • 61: Summer's Dream • 62: Perilous Seas • 63: Scions of Twelve • 64: Shared Bounty • 65: Ninja Training • 66: Winter Dreamland • 67: Like Clockwork • 68: Of Lost Kingdoms • 69: Here with Me • 70: Hop-and-Go-Seek • 71: Unlikely Friends • 72: Bridal Blossoms • 73: Summer Vacation • 74: Taken by the Tide • 75: Risk and Reward • 76: Bite of Flame • 77: Divine Harvest • 78: Wyvern Ninja • 79: Holiday Handoff • 80: Gods Renewed • 81: Sage of Khadein? • 82: A Special Gift • 83: Spring Eternal • 84: No Matter Where • 85: Bridal Dreams • 86: Summer Longing • 87: Summer Firsts • 88: Invitation to Tea • 89: Winds Offered • 90: Merchant's Harvest • 91: Our Path Ahead • 92: Holiday Lessons • 93: Ring In the Year • 94: Nabata's Shield • 95: May This Last • 96: A Place to Rest
Locations The Sacred WorldWorld of AwakeningWorld of BindingWorld of BirthrightWorld of BlazingWorld of ConquestWorld of CrestsWorld of DawnWorld of Holy WarWorld of MysteryWorld of Mystery RenewedWorld of OriginWorld of RadianceWorld of ShadowsWorld of Thracia • World of Zenith (Askran KingdomDökkálfheimrEmblian EmpireHelJötunheimrLjósálfheimrMúspellNiflNiðavellirVanaheimrYggdrasill)
Groups, objects, and concepts BreidablikCurse DirectiveHealing HandsOrbOrder of HeroesRaritySummoning (summoning events)
Game modes Aether Raids (Aether Resort) • Affinity Auto-BattlesBinding WorldsBlessed GardensChain ChallengeColiseum (Allegiance BattleArena AssaultArena DuelsResonant BattleSummoner Duel) • Forging BondsFrontline PhalanxGrand ConquestsHall of FormsHeroes JourneyHeroic OrdealsLost LoreMjölnir's StrikePawns of LokiRøkkr SiegesSeer's SnareSpecial Maps (Bound Hero BattlesEmblem Hero BattlesEvent MapsGrand Hero BattlesHero BattlesLegendary Hero BattlesLimited Hero BattlesMythic Hero BattlesRelay DefenseRival DomainsSpecial Training MapsTrial Maps) • Squad AssaultTactics DrillsTap BattleTempest TrialsTraining TowerVoting Gauntlet
Related topics A Hero RisesAncient LettersArtists (0–9, A–LM–Z) • CalendarsChoose Your LegendsFeh PassEvent calendarsFind & Vote Heroes!A Day in the LifeMini Acrylic Figure CollectionList of status effectsList of version differences (Name chart) • Meet some of the HeroesPre-release information (Unused content) • Voting Jubilee