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Anna the Merchant

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This article is about the Awakening chapter. For the character, see Anna.

Large-secret-book.png

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Small portrait masked marth fe13.png SPOILERS! This page or section contains key plot or ending details. Read at your own risk!

Anna the Merchant


Location

The Twins' Hideout

New units

Anna

Boss(es)

Vincent

Huh? Oh, then I must be... I'm sorry. I thought you... Wait, what am I saying? I KNOW we helped you. I'm sure of it!
— Chrom, about to find out that the Anna in this chapter is not the same person that appeared in paralogue 2

Anna the Merchant is the fourth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the Shepherds come to the aid of a secret seller who wandered right into a bandits' hideout; the leader of the bandits is looking to sell her to slavers, hoping to build either a grave or a home for his twin brother (depending on choices the player has made up to this point in time).

Plot

Chrom and a male merchant are talking when the merchant talks about "that poor girl". Chrom asks what is wrong; the merchant asks the Shepherds to help a young merchant girl being set upon by bandits. Chrom states that they're on their way. Battle preparations take place at this point; what happens right after battle preparations finish depends on whether or not the player has already completed paralogue 2.

If the player has already completed paralogue 2, Vincent calls out to the young merchant girl, Anna; Vincent tells Anna that the two of them have business to settle, and Vincent aims to settle the debt--Victor will be avenged that day. Anna asks Vincent if the two have met; Vincent tells Anna that playing dumb won't save her, and that the gold she nets from the slavers will build Victor the finest grave in the land. Anna tells Vincent to be careful--prices aren't the only thing she can cut in half. If the player has not yet completed paralogue 2, Vincent confronts Anna and reveals what terrible luck for her to wander by that day, but unlucky girls still sell; he reveals that the gold she nets from the slavers will build Victor a fine home (Victor still being alive at this point in time in this situation). Anna tells Vincent to be careful--prices aren't the only thing she can cut in half.

The two paths come together right as the battle begins. Should Chrom speak to Anna, she'll ask if she's being rescued; Chrom reveals that was the plan, but Anna seems to be holding up just fine, and asks her if she can still fight. Anna states she could stand to open up a few more rogues--or locks for that matter; Chrom asks Anna if she's a thief, to which Anna replies she's a locksmith, but either way she'll have any door or chest smiling wide in a trice, and reveals that the bandits appear to have quite a hoard built up. Chrom reveals that he thinks they're in business; the player can now control Anna at this point. The paths again branch off right as the battle ends; again, the criteria for the branch the player follows is whether he/she has completed paralogue 2.

If the player has already completed paralogue 2, Anna thanks Chrom for his help, then introduces herself, also revealing that some folks like to call her the Secret Seller. Chrom states he remembers Anna; Anna states she's drawing a blank. Chrom reveals that he knows he and the Shepherds helped her previously; Anna reveals that Chrom must have met one of her sisters. Chrom is puzzled as to how they look identical. Anna states that there is a strong family resemblance, and that they're all traveling merchants; Chrom asks if they all have the same name, which Anna confirms and reveals is part of the secret. Chrom wonders how holiday feasts must be confusing; Anna confirms but then reveals that the same is true for everyone, then says she can't just send Chrom on his way after helping two of the sisters and asks to come along and help him in return. Anna reveals she's quite useful, and they'll never make a loss with her in tow, which she guarantees. If the player has not yet completed paralogue 2, Anna thanks Chrom for his help, then introduces herself, also revealing that some folks like to call her the Secret Seller. Chrom tells Anna that the roads are dangerous these days and tells her to be careful on her travels; Anna states it's far less dangerous having people like Chrom around and asks Chrom to take her with him. Chrom tells Anna she's probably safer on her own, that they're marching into a war; Anna says that she at least won't be bored if she goes with Chrom, then reveals she's quite useful, and they'll never make a loss with her in tow, which she guarantees.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy. Ally Other Enemy
Defeat: Chrom or Robin die. 12+1 1-1 26


The chapter's map is 16 columns by 20 rows.

Character data

Characters
New Units
Anna
Small portrait anna fe13.png
Trickster
HP
35
Level
1
NPC, speak to with Chrom
Returning Characters

Small portrait chrom fe13.pngSmall portrait avatar m-default fe13.pngSmall portrait lissa fe13.pngSmall portrait frederick fe13.pngSmall portrait sully fe13.pngSmall portrait virion fe13.pngSmall portrait stahl fe13.pngSmall portrait vaike fe13.pngSmall portrait miriel fe13.pngSmall portrait sumia fe13.pngSmall portrait kellam fe13.pngSmall portrait lon'qu fe13.pngSmall portrait ricken fe13.pngSmall portrait maribelle fe13.pngSmall portrait panne fe13.pngSmall portrait gaius fe13.pngSmall portrait cordelia fe13.pngSmall portrait gregor fe13.pngSmall portrait nowi fe13.pngSmall portrait libra fe13.pngSmall portrait tharja fe13.png

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds bullion large.png Bullion (L) Westernmost/southernmost chest
Is 3ds killing edge.png Killing Edge Chest west of Vincent's position
Is 3ds arms scroll.png Arms Scroll Southern of the two chests east of Vincent's position
Is 3ds mend.png Mend Northern of the two chests east of Vincent's position
Is 3ds talisman.png Talisman Dropped by Vincent

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds steel sword.png Steel Sword 840
Is 3ds steel lance.png Steel Lance 910
Is 3ds steel axe.png Steel Axe 980
Is 3ds steel bow.png Steel Bow 910

Event tiles

Enemy data

Enemy Units
Name Class Lv # Inventory
Ma 3ds barbarian enemy.gif
Ruffian Barbarian 10 8 Is 3ds steel axe.png Steel Axe
Ma 3ds barbarian enemy.gif
Ruffian Barbarian 10 1 Is 3ds hand axe.png Hand Axe
Ma 3ds mage enemy.gif
Ruffian Mage 10 3 Is 3ds elfire.png Elfire
Ma 3ds mage enemy.gif
Ruffian Mage 10 2 Is 3ds elthunder.png Elthunder
Ma 3ds mage enemy.gif
Ruffian Mage 10 2 Is 3ds elwind.png Elwind
Ma 3ds myrmidon enemy.gif
Ruffian Myrmidon 10 4 Is 3ds steel sword.png Steel Sword
Ma 3ds archer enemy.gif
Ruffian Archer 10 4 Is 3ds steel bow.png Steel Bow
Ma 3ds thief enemy.gif
Ruffian Thief 6 1 Is 3ds steel sword.png Steel Sword
Is 3ds locktouch.png Locktouch
Ma 3ds berserker enemy.gif
Vincent Berserker 3 1 Is 3ds short axe.png Short AxeIs 3ds talisman.png TalismanThis item is dropped upon this unit's defeat.
Reinforcements
Name Class Lv # Inventory


NPC data

NPC Units
Name Class Lv # Inventory
Ma 3ds trickster female other.gif
Anna Trickster 1 1 Is 3ds steel sword.png Steel SwordIs 3ds heal.png HealIs 3ds concoction.png Concoction
Is 3ds movement +1.png Movement +1Is 3ds locktouch.png Locktouch
Reinforcements
Name Class Lv # Inventory


Boss data

Main article: Vincent

Normal Hard Lunatic

Small portrait vincent fe13.png
Berserker
Level 3
Movement 6
Stats
Max HP 45 Speed 15
Strength 18 Luck 2
Magic 0 Defense 10
Skill 12 Resistance 3
Inventory Skills
Is 3ds short axe.png Short Axe
Is 3ds talisman.png TalismanThis item is dropped upon this unit's defeat.
None
Weapon Ranks
3DSRankSword.png -- 3DSRankLance.png -- 3DSRankAxe.png C
3DSRankBow.png -- 3DSRankTome.png -- 3DSRankStaff.png --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.


This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This chapter is one of four paralogue chapters in Awakening that connect only to other paralogue chapters on the world map. The others are paralogues 9, 15, and 20.
    • This chapter is the last one of those four that is neither a child paralogue nor a SpotPass paralogue.

In other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Anna the Merchant
Japanese 行商人アンナ

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


A Strangled Peace Anna the Merchant Scion of Legend
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HierarchHollandKe'riNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story path Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a God • Final: Grima
Paralogues Pr1: Sickle to Sword • Pr2: The Secret Seller • Pr3: A Strangled Peace • Pr4: Anna the Merchant • Pr5: Scion of Legend • Pr6: A Man for Flowers • Pr7: Noble Lineage • Pr8: A Duel Disgraced • Pr9: Wings of Justice • Pr10: Ambivalence • Pr11: Twin Wyverns • Pr12: Disowned by Time • Pr13: Rival Bands • Pr14: Shadow in the Sands • Pr15: A Shot from the Dark • Pr16: Daughter to Dragons • Pr17: The Threat of Silence • Pr18: The Dead King's Lament • Pr19: Irreconcilable Paths • Pr20: A Hard Miracle • Pr21: Ghost of a Blade • Pr22: The Wellspring of Truth • Pr23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Related topics Double DuelDownloadable contentName chart Nintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map