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Aversa's Night
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Aversa's Night (Japanese: インバースの暗闇 Inverse's Darkness) is a dark magic tome introduced in Fire Emblem Awakening. Named for Aversa of the Grimleal, it acts as an enhanced version of Nosferatu.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Awakening | B* | 15 | -- | 75 | 0 | 1–2 | 10 | 2,340 | 2 | Restores (damage dealt / 2) HP to the user. Sells for 1/4 of its worth. |
In other Fire Emblem series titles
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Fenrir | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −3 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action. If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat. If foe's HP ≥ 75% or penalty is active on foe at start of combat, inflicts −(4 + current penalty on stat; calculated independently) each to attack, speed, and resistance on foe during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action. If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action. If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action. If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If any foe's HP ≤ (user's HP − 3) and foe is adjacent to another enemy at start of turn, inflicts −4 each to attack, speed, defense, and resistance and "converts bonuses into penalties" on that foe through their next action. If user's HP ≥ 25% at start of combat, inflicts −4 each to attack, speed, defense, and resistance on foe during combat. Grants +2 HP and +3 resistance. |
Locations
Awakening
Treasure | Event tiles or Barracks, obtained at random from a pool of possible items. |
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Aversa: Dark One |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Awakening | Dark magic. Absorbs HP equal
to half the damage dealt. |
ダークマージ系専用 与ダメージの半分HP回復
|
Heroes (Unrefined) |
Grants Res+3. At start of turn, if any foe's HP ≤
unit’s HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action. |
魔防+3
ターン開始時、敵同士が隣接していて、かつ、 HPが自分より3以上低い敵の 攻撃、速さ、守備、魔防-3、さらに 強化を+ではなく-とする(敵の次回行動終了まで) |
Heroes (Refined) |
Grants Res+3. At start of turn, if any foe's
HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-4 on that foe and bonuses on that foe become penalties through its next action. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe during combat. |
魔防+3
ターン開始時、敵同士が隣接していて、かつ HPが自分より3以上低い敵の 攻撃、速さ、守備、魔防-4、さらに 強化を+ではなく-とする(敵の次回行動終了まで) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、速さ、魔防-4 |
Heroes (Refined: +effect) |
At start of combat, if foe's HP ≥ 75% or
【Penalty】is active on foe, inflicts penalty on foe's Atk/Spd/Res during combat = 4 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-11, for a net penalty of Atk-18 during combat.) Calculates each stat penalty independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
戦闘開始時、敵のHPが75%以上の時、
または、敵が【不利な状態異常】を受けている時、 戦闘中、敵の攻撃、速さ、魔防-4、かつ 敵が攻撃、速さ、魔防の弱化を受けていれば、 戦闘中、敵の攻撃、速さ、魔防が弱化の値だけ減少 (能力値ごとに計算) (例えば、攻撃-7の弱化を受けていれば、 -7-7-4で、戦闘中、攻撃-18となる) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Aversa's Night |
-- |
Japanese |
インバースの暗闇 |
Inverse's Darkness |
Spanish |
Noche Aversa |
Aversa night |
French |
Nuit d'Aversa |
Aversa's night |
German |
Aversas Nacht |
Aversa's night |
Italian |
Notte di Aversa |
Aversa's night |
Portuguese |
Noite de Aversa |
Aversa's night |
Traditional Chinese |
茵巴絲的黑暗 |
Inverse's darkness |
Gallery
Aversa's Night as it appears in Heroes.
See also
Dark magic | ||||||||||
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Red tome skills in Heroes | ||||||
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