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The Future Past 2

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The Future Past 2


Location

Outrealms (Alternate Plegia)

Boss(es)

???

Stop. We can save the world together. Don't you want to be there to see it? I'm not leaving the Gemstones OR my friends behind, Owain. You want to fight? We'll fight. BOTH of us. And in case you hadn't noticed, I'm not taking no for an answer.
— Inigo

The Future Past 2 (Japanese: 絶望の未来2 Future of Despair 2) is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, The Future Past 2 is the twenty-third one from the top in the North American version of the game. Officially in Japan and unofficially in North America, The Future Past 2 is part of the second series of DLC releases, a distinction that does not exist in the PAL regions.

This chapter was first made available on October 11, 2012 in Japan, May 16, 2013 in North America, and June 13-14 in the PAL regions. PAL region players who purchased the Future Past Pack prior to The Future Past 2's official release were able to play the chapter a week early.

In this chapter, Naga tasks the Shepherds into protecting four children in a bleak alternate Ylissean future in their quest to deliver two Gemstones to their princess from suffering a grisly end. As it turns out, the children tasked to be protected are four boys familiar to the Shepherds.

Plot

Main article: The Future Past 2/Script
See also: The Future Past 2/Conversations
Note: Any mention of Inigo, Owain, Brady, or Yarne in the below plot refer to the NPC versions of those characters native to the Outrealm of the Future Past chapters.
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This article has been flagged since This is supposed to be a summary, not a play-by-play; that's what the script page is for.

Chrom and Naga have gathered in an intermediate Outrealm, where Naga tells the Shepherds they have been well met; a worried Chrom deduces that, if it's Naga who summoned the Shepherds, then this matter must be about that bleak alternate future Outrealm, which Naga confirms. Thanks to the Shepherds' aid, those first four children managed to survive their ordeal, and shortly thereafter, another four succeed in retrieving Argent and Sable; however, the victory of the second four is all too brief, as they end up unable to stave off their Risen pursuers, and are soon overwhelmed and killed, with Argent and Sable falling back into Grima's hands. After a silent reaction from Chrom, Naga states that, without all five Gemstones, their world has no hope, and thus the Shepherds must intervene, to which Chrom states he understands. Naga thanks Chrom, and states she shall send the Shepherds to the brink, the moment in time before the alternate future world falls; she then offers the same counsel, the world the Shepherds are about to visit bears a great resembelance to their own, and they may encounter people they know or love--and if they do, to fight by their sides, as that will give them great courage and strength. Naga sends the Shepherds off, asking them to let destiny once again be reshaped by their hands. Preparations take place at this point.

Once preparations are finished, Owain will ask if they've lost the infernal Risen yet, to which Inigo states he hates to tell him--but they're right on their tail; Yarne asks Inigo if he's kidding, that he can't run another step, then deduces it's all over, it's extinction. Brady asks Yarne if he could can his talk already, they need to keep moving--if they don't deliver Argent and Sable to Ylisse, the entire world is hosed, calming Yarne down somewhat; Owain spots more Risen up ahead and notes one of them has a pincer attack, after which Inigo spots a bridge but asks what would happen if the Risen box them in, to which Owain asks him to not mind that--he then calls Brady and Yarne to keep going to secure the other side of the bridge while he and Inigo secure the side they're currently on. Brady confirms, but Yarne states he's afraid of heights; once Brady and Yarne cross the bridge, some more Risen appear near Owain and Inigo, with Owain noting their arrival and asking Inigo to stay vigilant, to which Inigo tells Owain not to worry--he's not letting a single Risen get across; Brady asks Yarne how things are looking and if he sees any Risen, to which Yarne says he sees a few down south that they could possibly outrun--but also a whole horde of Risen closing in on them from the west, and if they're going to run, they need to go at that point, to which Brady thanks and agrees with Yarne. Brady calls to Owain and Inigo that they need to get across the bridge at that point, they've got a whole army of Risen marching in from the west; Inigo asks Owain if he heard Brady and states they'd better cross the bridge, getting no reaction out of Owain. Owain asks Inigo that, if they cross the bridge now, the Risen on their end are going to follow them, to which Inigo confirms; Owain states that would happen if they're lucky--if they're unluckly, the Risen will rip them to shreds the second they turn around, to which Inigo states they'll need to back their way across the bridge. Owain states backing their way across the bridge will take too long, especially if they have to hold off Risen as they go, and that Brady doesn't even have a weapon; Owain asks how he, Inigo, and Yarne will protect Brady once they're surrounded, to which Inigo states the odds aren't good but they have to at least try. Owain states he has a better idea, he'll hold off the Risen while Inigo crosses the bridge, and once Inigo makes it to the other side, he'll cut down the bridge; Inigo asks Owain if he's crazy wanting to strand himself where they stand, asking him what he's talking about, to which Owain tells Inigo to shut up and go, they don't have time to argue about this. Owain asks Inigo if he wants just himself to die or if he wants all four of them to die; he apologizes stating he didn't mean to shout, but tells Inigo he knows what's at stake here, with Inigo noting Owain's serious and Owain confirming. Inigo asks Owain if he's sure there's no way they can fight and survive this ordeal together, to which Owain confirms, finally getting Inigo to agree with the plan; Owain apologizes to Inigo for making him have to execute that plan, but states he's glad he got to spend his last moments with him, then tells Inigo to cross the bridge and go, that the fate of the world is in his hands. After brief silence from Inigo, Owain tells him this is the part where he goes, to which Inigo states he can't do it, with Owain noting that his epic speech has been wasted; Inigo tells Brady and Yarne to go without them, after which the bridge collapses to which Yarne notices. Brady asks what Owain and Inigo are doing, to which Owain insults Inigo, calling him an idiot and stating that they didn't both have to die; Inigo states he's not the one being an idiot--he states that Owain's plan is the best way to get the Gemstones back to Ylisse, but asks what he's supposed to tell Lucina and the others, mockingly stating Owain sacrificing himself, then tells Owain that his parents died for him. Inigo tells Owain he doesn't care how smart he thinks his plan sounds, he's not going to let Owain throw his life away, to which Owain states that if he doesn't go through with the plan, the world is doomed; Inigo asks Owain to stop talking, that they can save the world together, asking him if he doesn't want to be there to see it, that he's not leaving either the Gemstones or his friends behind, and if Owain wants to fight, they'll both fight--and Inigo's not taking no for an answer. Owain agrees with Inigo, stating that he was too legendary to die anyway, then states that they'll crush those Risen and head home to Ylisse, to which Inigo states that now Owain's talking; Brady notes Owain and Inigo as show-offs, to which Yarne asks him to come on, they have to help them, to which Brady states they should press on instead. Yarne tries to talk Brady out of it, but Brady states they're going back to Ylisse, asking Yarne if he wants to sit around and wait for those Risen to tear them apart; Yarne tells Brady he can't mean what he said, Owain and Inigo will die without their help and they'll never see them again, then asks Brady if he cares about them at all, to which Brady states he does and insults Yarne. Brady states that, if he could, he'd run over there and fight to the death--yet that's not what Owain and Inigo want, asking Yarne why he thinks they cut down the bridge; Owain and Inigo know Brady and Yarne have the Gemstones, the former two want the latter two to escape, and once they get them back to Lucina, they can destroy Grima, end of story, and a messy, heroic death for them won't solve anything. Yarne states he knows and then has a horrible thought, to which Brady states Owain and Inigo will be fine, and that he knows what they're made of; Brady states he'll be damned if the last they see of Owain and Inigo is in some hellhole like their current surroundings, then tells Yarne to come on, they need to go. After some contemplating, Yarne agrees to Brady's plan, to which Brady praises him; Yarne then shouts over to Owain and Inigo and tells them that, if they can hear him, he promises they'll deliver the Gemstones to Ylisse and everything will be okay--but they shouldn't dare die on them and he means it, there's nothing more that a taguel hates than a quitter; Owain tells Yarne not to worry, they won't quit and will catch up, with Inigo confirming and promises to see Yarne in Ylisse, with Yarne stating they'd better--then stating that Owain and Inigo will pull through, that they have to. The battle finally begins at this point; before the player can take any action, however, the game takes time to state that, if blood relatives wait near the green units, they will sometimes trigger special conversations.

If the player lets certain units wait near the NPC characters, special conversations can trigger. The units that can speak to the NPC units are the playable versions of the same units, as well as that character's parents. Both genders of Robin also have special conversations should they attack the chapter's boss, although the male Avatar has the more detailed conversation since the boss is a corrupted version of his daughter. Should either Brady or Yarne manage to escape the map, they'll have a special line once they do so.

Once the battle ends, if any of the children native to this chapter were spoken to, they will each deliver a monologue. Once the monologues are finished, Yarne notes Owain and Inigo made it through alive, asking if he can pinch them and if they're really real; Inigo states that they're real and are glad Brady and Yarne are safe as well. Brady tells Owain and Inigo they have a lot of explaining to do--some mystery army may have come along and saved them, but tells them not to think he forgot how they got separated in the first place; Inigo apologizes to Brady and Yarne, that they didn't mean to worry them--at least they'll make it home now, and they're lucky the help came when it did. Owain asks where the Shepherds went, to which Brady states they vanished before he could even thank them; Owain states that's how to do things--shadowy saviors come to free them in their hour of destruction, that his sword hand twitches just thinking about it. Brady tells Owain he'll twitch his sword hand, none of this would have happened had Owain not stayed behind as a decoy, beginning to cry; Owain notes Brady's crying, to which Brady states he's earned a good cry--Owain doesn't know how worried Brady was as Owain could have died out there, then asks Owain if he gets it, to which Owain states he gets it and promises he won't ever use himself as a decoy again. Yarne tells Owain he'd better not use himself as a decoy again, and if he breaks his promise, he'll steal his Manual of Justice, then read his stupid "Catalogue of Ultimate Techniques" in front of everybody; Owain tells Yarne he wouldn't dare, then asks how he knows about the Manual of Justice--then deduces Inigo was responsible, then asks Inigo how he could divulge his most eldtrich arcana to an endangered species, to which Inigo states some things are too precious to keep secret. Owain gives a disgusted reaction, to which Yarne tells Owain to be fair--he showed Yarne Inigo's dance routines and Brady's violin compositions first, getting a shocked reaction out of Inigo; Brady asks Yarne if he's pulling his chain, to which Owain calls out Yarne, then asks him if he wants to tell them about his morning antiextinction exercises, getting a shocked reaction out of Yarne. After brief silent reactions out of Owain and Yarne, Owain asks what is wrong with this group, with Yarne stating that with the world about to end, it's a good thing they've got their priorities straight; Inigo states he can't remember the last time he laughed so hard, and they need to mess with each other like this more often, to which Brady states they had other stuff on their minds. Brady then asks that the group finish their job here, and then once the world is peaceful again, he's going to give the others hell like they'll never believe, to which Inigo states he believes, with Brady stating it to be a good goal to shoot for; Inigo states that they should be heading back to Ylisse, they've lost time in this area and Lucina still needs them--they're almost to the border. Brady states that they should get their legs in gear, with Yarne asking if they're really almost home--he's so happy he could die, but he won't because he's going home; Owain stated he was ready to give up back there, but he's glad he didn't, as it turns out he likes being around his friends more than he thought--and he might not have realized it without the Shepherds, they might not meet again but tonight's miracle will stay with him forever.

Back in the intermediate Outrealm, Chrom and Naga have once again gathered; Naga thanks the Shepherds on a job well done, those four children have eluded a terrible end because of their efforts, and she is now certain they will make it home with Gemstones in hand, to which Chrom states is encouraging to hear; Naga tells Chrom that hope for their future still hangs by a thread, as Argent and Sable are but two of the Gemstones--the others, and the Fire Emblem, must also reach the princess, otherwise the children's struggles will be for naught. Chrom asks Naga to tell him what to do, to which Naga states she knew she could rely on Chrom; when she must again call upon the Shepherds to protect that world from encroaching darkness, she knows they will not fail.

In the ruined alternate version of Ylisstol Castle, that world's version of Tiki lays hurt, to which that world's version of Lucina curses out Grima, shown in his/her hierophant form, for harming Tiki; Grima vanishes to Lucina's notice, after which Tiki weakly calls out to Lucina, to which Lucina asks Tiki to stay still, then asks Tiki why she took the blow meant for her--Lucina states she'll find a cleric and asks Tiki to promise her she'll hold on. Tiki states it's all right, that she's finished--Lucina has only a few staves and vulneraries left, and Tiki asks her not to waste them on her, as other people will need them more; Lucina asks Tiki not to talk like that, to which Tiki states she now knows what death feels like--she's watched all her friends leave her one by one, but this is the first time she's had to leave someone else behind, she only wishes she could have chosen the time herself. Lucina asks Tiki to stop that line of thinking, that she can't die--she's already lost her mother and father, and Tiki is all she has; Lucina asks how Ylisse will keep fighting without Naga's voice, to which Lucina tells Tiki she's their last hope, asking her not to die now. Tiki tells Lucina she's wrong, Ylisse still has its last hope--it has her and the other children, to which Tiki tells Lucina that once the others return with the Gemstones and the Fire Emblem, to perform the Awakening and bring light to this darkend world; Lucina promises she will, but asks where they are--she cannot help but fear the worst, they might never return and she might never see any of them ever again, with their promises to return being as empty as her father's turned out to be; Tiki tells Lucina she must have faith, as the other children deserve as much--she can see them now fighting to bring the Gemstones to this area, and she believes mankind has hope. As Tiki weakens further, she tells Lucina that she must fight destiny and the future, to bring them true peace that the Hero-King strived for; these turn out to be Tiki's last words. Right after Tiki dies, Lucina curses out the gods, again asking Tiki not to leave, cursing out the gods again.

Website summary

American: In a future filled with despair, the children's suffering continues. They use themselves as decoys in an attempt to let others escape...[1]
European: In an alternate future filled with despair, the children's suffering continues. In an act of desperate bravery, they use themselves as decoys in an attempt to let others escape...

North American eShop summary

Rescue Inigo, Owain, Brady, and Yarne in this bleak tale from an alternate future.

Chapter data

Normal Hard/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–12 {{{partner}}} 4 31+28
Cm fe13 the future past 2.png
Difficulty rating: ★★★★
Map dimensions:
20 columns by 20 rows
Block sizes:
Japan: ??
North America: 46
PAL region: 49
Map phase music: "Chaos", originating in the base game
Battle phase music: "Annihilation", originating in the base game
Boss music: "Id (Hope)", originating in this DLC set
Note: Most DLC chapters are known to have flaws with their music system that may cause their normal music to not play. It is unknown if this chapter has those flaws due to all music used in this chapter already existing in the vanilla Awakening game to begin with.
Pricing:
Japan: ¥250
United States: $3.00
Europe: €2.49
United Kingdom: £2.29
Australia: $3.25
New Zealand: $4.25
Also available in: Future Past Pack

United States: $6.50
Europe: €5.99
United Kingdom: £5.39
Australia: $7.80
New Zealand: $10.20

Character data

Characters
New units

None

Required characters
Chrom l ​
Available characters
Robin f ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

There are no items available in this chapter.

Event tiles

There are no event tiles in this chapter.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 wyvern lord enemy.gif ??? Wyvern Lord 20 1 78 46 25 35 30 10 39 30 8 Hauteclere
Anathema Bowbreaker Vantage
• Leaves the map if Robin has a conversation with her.
• Begins moving unprovoked on turn 8.
Ma 3ds01 archer risen enemy.gif Risen Archer 20 2 38 10 0 13 14 9 10 6 5 Steel Bow
Begins moving unprovoked on turn 7.
Ma 3ds01 general risen enemy.gif Risen General 20 2 74 37 0 26~27 19~20 25~26 33~34+2 15~16 5 Spear
Defense +2 Aegis
Indoor Fighter Rally Defense
Will always have top row's skills; can have 0-1 more skill(s) at random
Begins moving unprovoked on turn 7.
Ma 3ds01 sniper risen enemy.gif Risen Sniper 20 6 62~63 26~27 1 37+2 30~31 22~23 26~27 17~18 6 Silver Bow
Skill +2 Prescience
Hit Rate +20
Will always have top row's skills; can have 0-1 more skill(s) at random
• The center three immediately begin moving unprovoked.
• The northern two begin moving unprovoked on turn 7.
• The southern one only moves to attack units in range.
Ma 3ds01 cavalier risen enemy.gif Risen Cavalier 20 6 40 9 0 12 13 11 11 5 7 Steel Lance
The western two begin moving unprovoked on turn 2.
Ma 3ds01 dark flier risen enemy.gif Risen Dark Flier 20 1 55~56 20~21 25~26 29~30 33~34+2 31~32 19~20 31~32 8 Rexcalibur
Speed +2 Renewal
Relief
Will always have top row's skills; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 sorcerer risen enemy.gif Risen Sorcerer 20 1 65~66 2 27~28 21~22 21~22 20~21 23~24 25~26 6 Waste
Anathema Bowbreaker
Hex
Will always have top row's skills; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 trickster risen enemy.gif Risen Trickster 20 2 53~54 25~26 17~18 33~34 34~35 22~23 17~18 19~20 6 Silver Sword
Acrobat Pass
Movement +1 Lucky Seven
Will always have top row's skills; can have 0-1 more skill(s) at random
• The northwestern one immediately begins moving unprovoked.
• The southeastern one only moves to attack units in range.
Ma 3ds01 dark knight risen enemy.gif Risen Dark Knight 20 1 69 23~24 26~27 27~28 22~23 20~21 27~28 21~22 8 Bolganone
Lifetaker
Focus Hex Anathema Slow Burn
Will always have Lifetaker; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 great knight risen enemy.gif Risen Great Knight 20 5 70~71 34~35 0 23~24 22~23 25~26 32~33 11~12 7 Silver Axe
Luna
Outdoor Fighter Defense +2 Indoor Fighter
Will always have Luna; can have 0-1 more skill(s) at random
• The southern two immediately begin moving unprovoked.
• The furthest upper and lower northern two begin moving unprovoked on turn 2.
• The center northern one begins moving unprovoked on turn 3.
Ma 3ds01 dark knight risen enemy.gif Risen Dark Knight 20 1 69 23~24 26~27 27~28 22~23 20~21 27~28 21~22 8 Thoron
Lifetaker
Focus Hex Anathema Slow Burn
Will always have Lifetaker; can have 0-1 more skill(s) at random
Begins moving unprovoked on turn 2.
Ma 3ds01 paladin risen enemy.gif Risen Paladin 20 2 67~68 32 1 28~29 29~30 27~28 28~29 22~23 8 Silver Sword
Aegis
Outdoor Fighter
Will always have Aegis; can have 0-1 more skill(s) at random
Begins moving unprovoked on turn 2.
Ma 3ds01 great knight risen enemy.gif Risen Great Knight 20 1 70~71 34~35 0 23~24 22~23 25~26 32~33 11~12 7 Tomahawk
Luna
Outdoor Fighter Defense +2 Indoor Fighter
Will always have Luna; can have 0-1 more skill(s) at random
Begins moving unprovoked on turn 3.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 cavalier risen enemy.gif Risen Cavalier 20 4 40 9 0 12 13 11 11 5 7 Steel Lance
--
Ma 3ds01 dark flier risen enemy.gif Risen Dark Flier 20 4 55~56 20~21 25~26 29~30 33~34+2 31~32 19~20 31~32 8 Thoron
Speed +2 Renewal
Relief
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 griffon rider risen enemy.gif Risen Griffon Rider 20 4 64~65 30~31 0 31~32 30~31 25~26 24~25 13~14 8 Silver Axe
Tantivy Pavise
Strength +2
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 falcon knight risen enemy.gif Risen Falcon Knight 20 3 58~59 25~26 14~15 35 36+2 34~35 20~21 31~32 8 Silver Lance
Speed +2 Renewal
Relief Rally Speed
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 wyvern lord risen enemy.gif Risen Wyvern Lord 20 3 66~67 36+2 0 27~28 26~27 25~26 29~30 13~14 8 Silver Lance
Strength +2 Vengeance
Tantivy Quick Burn
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 wyvern lord risen enemy.gif Risen Wyvern Lord 20 1 66~67 36+2 0 27~28 26~27 25~26 29~30 13~14 8 Spear
Strength +2 Vengeance
Tantivy Quick Burn
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 falcon knight risen enemy.gif Risen Falcon Knight 20 1 58~59 25~26 14~15 35 36+2 34~35 20~21 31~32 8 Spear
Speed +2 Renewal
Relief
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 general risen enemy.gif Risen General 20 2 74 37 0 26~27 19~20 25~26 33~34+2 15~16 5 Spear
Defense +2 Aegis
Rally Defense
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 general risen enemy.gif Risen General 20 2 74 37 0 26~27 19~20 25~26 33~34+2 15~16 5 Silver Lance
Defense +2 Aegis
Rally Defense
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 sniper risen enemy.gif Risen Sniper 20 4 62~63 26~27 1 37+2 30~31 22~23 26~27 17~18 6 Silver Bow
Skill +2 Prescience
Hit Rate +20
Will always have top row's skills; can have 0-1 more skill(s) at random
--

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 hero inigo other.gif Inigo Hero 1 1 Varies Varies Varies Varies Varies Varies Varies Varies - Steel Sword Bronze Axe Concoction Concoction
Armsthrift PatienceIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
See Inigo/Stats for more information on Inigo's stats.
Ma 3ds01 swordmaster owain other.gif Owain Swordmaster 1 1 Varies Varies Varies Varies+1 Varies Varies Varies Varies - Missiletainn Concoction Concoction
Avoid +10 VantageIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
See Owain/Stats for more information on Owain's stats.
Ma 3ds01 war monk brady other.gif Brady War Monk 1 1 Varies Varies Varies Varies Varies Varies Varies Varies 6 --
Miracle HealtouchIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
• See Brady/Stats for more information on Brady's stats.
• Prioritizes escaping via the southwest.
Ma 3ds01 taguel yarne other.gif Yarne Taguel 5 1 Varies Varies+3 Varies Varies+5 Varies+5 Varies+4 Varies+1 Varies 6 Beaststone
Even RhythmIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
• See Yarne/Stats for more information on Yarne's stats.
• Prioritizes escaping via the southwest.
Note: Normal inheritance rules apply to the variable skills. Skills are determined at the point the preparations phase is reached.

Boss data

Main article: ???

Normal Hard Lunatic

Small portrait fp2 boss fe13.png
Ma 3ds01 wyvern lord enemy.gif Wyvern Lord
Level 20
Movement 8
Stats
Max HP 78 Speed 30
Strength 46 Luck 10
Magic 25 Defense 39
Skill 35 Resistance 30
Inventory Skills
Hauteclere Anathema
Bowbreaker
Vantage
Weapon Levels
Swords -- Lances E Axes A
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Future Past 2

--

Japanese

絶望の未来2

Future of Despair 2

Spanish

Futuro Pasado 2

Future Past 2

German

Vergangene Zukunft 2

Future Past 2

Italian

Futuro anteriore 2

"Future perfect 2". The "future perfect" is a verb form used to reference to an event happening before a time of reference in the future. Also literally translates to "Prior future 2".

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← The Future Past 1 • The Future Past 2 • The Future Past 3 →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map