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Anna the Merchant: Difference between revisions
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:''This article is about the | :''This article is about the ''Awakening'' chapter. For the character, see [[Anna]].'' | ||
{{images}} | {{images}} | ||
{{Chapter Infobox | {{Chapter Infobox | ||
|image= | |image= | ||
|location=The Twins' Hideout | |location=The Twins' Hideout | ||
|new units=[[Anna]] | |new units=[[Anna/Awakening|Anna]] | ||
|boss=[[Vincent]] | |boss=[[Vincent]] | ||
}} | }} | ||
'''Anna the Merchant''' is the fourth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the [[Shepherds (group)|Shepherds]] come to the aid of a [[Anna|secret seller]] who wandered right into a bandits' hideout; the leader of the bandits is looking to sell her to slavers, hoping to build either a grave or a home for his twin brother (depending on choices the player has made up to this point in time). | {{Quote|Careful, love. Prices aren't the only thing I can cut in half.|Anna}} | ||
'''Anna the Merchant''' (Japanese: {{hl|行商人アンナ|Gyōshōnin anna}} ''Peddler Anna'') is the fourth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the [[Shepherds (group)|Shepherds]] come to the aid of a [[Anna/Awakening|secret seller]] who wandered right into a bandits' hideout; the leader of the bandits is looking to sell her to slavers, hoping to build either a grave or a home for his twin brother (depending on choices the player has made up to this point in time). | |||
==Plot== | ==Plot== | ||
{{main|Anna the Merchant/Script}} | {{main|Anna the Merchant/Script}} | ||
A merchant informs [[Chrom]] that a merchant girl is being beset upon by bandits, and the Shepherds move to save her. | A merchant informs [[Chrom]] that a merchant girl is being beset upon by bandits, and the Shepherds move to save her. If player has completed [[The Secret Seller|Paralogue 2]], the bandits' leader [[Vincent]] recognizes Anna and swear to avenge [[Victor (Awakening)|Victor]], much to her confusion. After the battle, if Anna was not incapacitated and the player has completed Paralogue 2, Chrom recognizes Anna, who explains that she is the identical twin sister of the Anna they previously rescued, much to Chrom's confusion. Regardless of whether Paralogue 2 was completed, Anna offers her services to the Shepherds. If Anna was defeated in battle, Frederick notes that she was injured and fled. | ||
After the battle, if | |||
==Chapter data== | ==Chapter data== | ||
Line 29: | Line 24: | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–12{{h|+1|Upon Anna being recruited}} | ||
|other=1{{ | |other=1{{h|−1|Upon Anna being recruited}} | ||
|enemy=26 | |enemy=26 | ||
|map=[[File:Cm fe13 4x.png]] | |map=[[File:Cm fe13 4x.png]] | ||
|col=16 | |||
|row=20 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–12{{h|+1|Upon Anna being recruited}} | ||
|other=1{{ | |other=1{{h|−1|Upon Anna being recruited}} | ||
|enemy=30 | |enemy=30 | ||
|map=[[File:Cm fe13 4x h.png]] | |map=[[File:Cm fe13 4x h.png]] | ||
|col=16 | |||
|row=20 | |||
}} | }} | ||
|content3={{ChapData | |content3={{ChapData | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=[[Chrom]] or [[Robin]] dies | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–12{{h|+1|Upon Anna being recruited}} | ||
|other=1{{ | |other=1{{h|−1|Upon Anna being recruited}} | ||
|enemy=34 | |enemy=34 | ||
|map=[[File:Cm fe13 4x l.png]] | |map=[[File:Cm fe13 4x l.png]] | ||
|col=16 | |||
|row=20 | |||
}} | }} | ||
}} | }} | ||
===Character data=== | ===Character data=== | ||
Line 58: | Line 57: | ||
{{ChapChars | {{ChapChars | ||
|game#=13 | |game#=13 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Anna | |name=Anna | ||
|namearticle=Anna/Awakening | |||
|portrait=[[File:Small portrait anna fe13.png]] | |portrait=[[File:Small portrait anna fe13.png]] | ||
|class=Trickster | |class=Trickster | ||
|HP={{ | |HP={{h|35|Normal}}/{{h|36|Hard}}/{{h|37|Lunatic}} | ||
|lv=1 | |lv=1 | ||
|inventory={{Item|13|Steel Sword}} <br> {{Item|13|Heal}} <br> {{Item|13|Concoction}} | |inventory={{Item|13|Steel Sword}}<br>{{Item|13|Heal}}<br>{{Item|13|Concoction}} | ||
|recruitment method=[[NPC]], talk to with [[Chrom]] | |recruitment method=[[NPC]], talk to with [[Chrom]] | ||
}} | }} | ||
| | |forced1=chrom l | ||
| | |forced1article=Chrom | ||
| | |return1=robin {{#var:A}} | ||
| | |return1article=Robin | ||
| | |return2=lissa | ||
| | |return3=frederick | ||
| | |return4=sully | ||
| | |return5=virion | ||
| | |return6=stahl | ||
| | |return7=vaike | ||
| | |return8=miriel | ||
| | |return9=sumia | ||
| | |return10=kellam | ||
| | |return11=lon'qu | ||
| | |return12=ricken | ||
| | |return13=maribelle | ||
| | |return14=panne | ||
| | |return15=gaius | ||
| | |return16=cordelia | ||
| | |return17=gregor | ||
| | |return18=nowi | ||
| | |return19=libra | ||
| | |return20=tharja | ||
}} | }} | ||
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small> | <small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small> | ||
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===[[Event tile]]s=== | ===[[Event tile]]s=== | ||
*Column 11, row 11: Equal distance between the [[Hand Axe]]{{ | *Column 11, row 11: Equal distance between the [[Hand Axe]]{{h|*|Normal/Hard}}/[[Short Axe]]{{h|*|Lunatic}} [[Barbarian]] and a [[Steel Bow]]{{h|*|Normal/Hard}}/[[Silver Bow]]{{h|*|Lunatic}} [[Archer]] | ||
*Column 2, row 6: One square east, five squares south of the [[Thief]] | *Column 2, row 6: One square east, five squares south of the [[Thief]] | ||
Line 155: | Line 154: | ||
|tab3=Lunatic(+) | |tab3=Lunatic(+) | ||
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |content1={{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
{{ChapUnitCellFE13 | |||
|name=[[Vincent]] | |||
|class=Berserker | |||
|lv=3 | |||
|#=1 | |||
|hp=45 | |||
|str=18 | |||
|mag=0 | |||
|skill=12 | |||
|spd=15 | |||
|lck=2 | |||
|def=10 | |||
|res=3 | |||
|mov=6 | |||
|inventory={{Item|13|Short Axe}} • {{Item|13|Talisman|type=drop}} | |||
|notes=Begins moving if a nearby [[Barbarian]] or [[Mage]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=Ruffian | |name=Ruffian | ||
Line 290: | Line 306: | ||
|inventory={{Item|13|Elwind}} | |inventory={{Item|13|Elwind}} | ||
|notes=The northeastern one begins moving if [[Vincent]] or a nearby [[Barbarian]] is provoked. | |notes=The northeastern one begins moving if [[Vincent]] or a nearby [[Barbarian]] is provoked. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=[[Vincent]] | |name=[[Vincent]] | ||
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|lv=3 | |lv=3 | ||
|#=1 | |#=1 | ||
|hp= | |hp=50 | ||
|str= | |str=21 | ||
|mag=0 | |mag=0 | ||
|skill= | |skill=13 | ||
|spd= | |spd=17 | ||
|lck= | |lck=3 | ||
|def=10 | |def=10 | ||
|res=3 | |res=3 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13|Short Axe}} • {{Item|13|Talisman|type=drop}} | |inventory={{Item|13|Short Axe}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Wrath}} | ||
|notes=Begins moving if a nearby [[Barbarian]] or [[Mage]] is provoked. | |notes=Begins moving if a nearby [[Myrmidon]], [[Barbarian]], or [[Mage]] is provoked. | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=Ruffian | |name=Ruffian | ||
Line 342: | Line 358: | ||
|res=0~1 | |res=0~1 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Gamble}}<br><small>Can have | |inventory={{Item|13|Steel Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southern four immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Myrmidon]] or [[Elthunder]] [[Mage]] is provoked.<br>• The northwestern one begins moving if the nearby Mage is provoked.<br>• The furthest northern two both begin moving if either of them, [[Vincent]], or the nearby Myrmidon or Mage is provoked. | |notes=• The southern four immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Myrmidon]] or [[Elthunder]] [[Mage]] is provoked.<br>• The northwestern one begins moving if the nearby Mage is provoked.<br>• The furthest northern two both begin moving if either of them, [[Vincent]], or the nearby Myrmidon or Mage is provoked. | ||
}} | }} | ||
Line 359: | Line 375: | ||
|res=0~1 | |res=0~1 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Gamble}}<br><small>Can have | |inventory={{Item|13|Hand Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
}} | }} | ||
Line 376: | Line 392: | ||
|res=3~4 | |res=3~4 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have | |inventory={{Item|13|Steel Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southern three immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Elthunder]] [[Mage]] or [[Barbarian]] is provoked.<br>• The furthest northern one begins moving if [[Vincent]] or a nearby Barbarian or Mage is provoked. | |notes=• The southern three immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Elthunder]] [[Mage]] or [[Barbarian]] is provoked.<br>• The furthest northern one begins moving if [[Vincent]] or a nearby Barbarian or Mage is provoked. | ||
}} | }} | ||
Line 393: | Line 409: | ||
|res=1~2 | |res=1~2 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have | |inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=The southwestern three immediately begin moving unprovoked. | |notes=The southwestern three immediately begin moving unprovoked. | ||
}} | }} | ||
Line 410: | Line 426: | ||
|res=6~7 | |res=6~7 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southern two immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Barbarian]] or [[Myrmidon]] is provoked. | |notes=• The southern two immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Barbarian]] or [[Myrmidon]] is provoked. | ||
}} | }} | ||
Line 427: | Line 443: | ||
|res=6~7 | |res=6~7 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southern two immediately begin moving unprovoked.<br>• The northwestern one begins moving if the nearby [[Barbarian]] is provoked. | |notes=• The southern two immediately begin moving unprovoked.<br>• The northwestern one begins moving if the nearby [[Barbarian]] is provoked. | ||
}} | }} | ||
Line 444: | Line 460: | ||
|res=6~7 | |res=6~7 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Elwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Elwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=The northeastern one begins moving if [[Vincent]] or a nearby [[Myrmidon]] or [[Barbarian]] is provoked. | |notes=The northeastern one begins moving if [[Vincent]] or a nearby [[Myrmidon]] or [[Barbarian]] is provoked. | ||
|last=y | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=[[Vincent]] | |name=[[Vincent]] | ||
Line 452: | Line 471: | ||
|lv=3 | |lv=3 | ||
|#=1 | |#=1 | ||
|hp= | |hp=56 | ||
|str= | |str=26{{h|+5|Granted by Axefaire}} | ||
|mag=0 | |mag=0 | ||
|skill= | |skill=15 | ||
|spd= | |spd=20 | ||
|lck= | |lck=5 | ||
|def= | |def=11 | ||
|res= | |res=4 | ||
|mov=6 | |mov=6 | ||
|inventory={{Item|13| | |inventory={{Item|13|Tomahawk}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Wrath}} • {{Item|13|Axefaire}} | ||
|notes=Begins moving if a nearby [[Myrmidon]], [[Barbarian]], or [[Mage]] is provoked. | |notes=Begins moving if a nearby [[Myrmidon]], [[Barbarian]], or [[Mage]] is provoked. | ||
}} | }} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=Ruffian | |name=Ruffian | ||
Line 498: | Line 514: | ||
|res=1 | |res=1 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}}<br><small>Can have | |inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southern four immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Myrmidon]] or [[Arcthunder]] [[Mage]] is provoked.<br>• The northwestern one begins moving if the nearby Mage is provoked.<br>• The furthest northern two both begin moving if either of them, [[Vincent]], or a nearby Myrmidon or Mage is provoked. | |notes=• The southern four immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Myrmidon]] or [[Arcthunder]] [[Mage]] is provoked.<br>• The northwestern one begins moving if the nearby Mage is provoked.<br>• The furthest northern two both begin moving if either of them, [[Vincent]], or a nearby Myrmidon or Mage is provoked. | ||
}} | }} | ||
Line 515: | Line 531: | ||
|res=1 | |res=1 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Gamble}}<br><small>Can have | |inventory={{Item|13|Short Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=Immediately begins moving unprovoked. | |notes=Immediately begins moving unprovoked. | ||
}} | }} | ||
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|res=5 | |res=5 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have | |inventory={{Item|13|Silver Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southern five immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Arcthunder]] [[Mage]] or [[Barbarian]] is provoked.<br>• The furthest northern two both begin moving if either of them, [[Vincent]], or a nearby Barbarian or Mage is provoked. | |notes=• The southern five immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Arcthunder]] [[Mage]] or [[Barbarian]] is provoked.<br>• The furthest northern two both begin moving if either of them, [[Vincent]], or a nearby Barbarian or Mage is provoked. | ||
}} | }} | ||
Line 549: | Line 565: | ||
|res=3 | |res=3 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have | |inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=The southwestern three immediately begin moving unprovoked. | |notes=The southwestern three immediately begin moving unprovoked. | ||
}} | }} | ||
Line 566: | Line 582: | ||
|res=8 | |res=8 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southern two immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Barbarian]] or [[Myrmidon]] is provoked. | |notes=• The southern two immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Barbarian]] or [[Myrmidon]] is provoked. | ||
}} | }} | ||
Line 583: | Line 599: | ||
|res=8 | |res=8 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=• The southern two immediately begin moving unprovoked.<br>• The northwestern one begins moving if the nearby [[Barbarian]] is provoked.<br>• The furthest northern one begins moving if [[Vincent]] or a nearby [[Myrmidon]], Barbarian, or Mage is provoked. | |notes=• The southern two immediately begin moving unprovoked.<br>• The northwestern one begins moving if the nearby [[Barbarian]] is provoked.<br>• The furthest northern one begins moving if [[Vincent]] or a nearby [[Myrmidon]], Barbarian, or Mage is provoked. | ||
}} | }} | ||
Line 600: | Line 616: | ||
|res=8 | |res=8 | ||
|mov=5 | |mov=5 | ||
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have | |inventory={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small> | ||
|notes=The northeastern one begins moving if [[Vincent]] or a nearby [[Myrmidon]], [[Barbarian]], or Mage is provoked. | |notes=The northeastern one begins moving if [[Vincent]] or a nearby [[Myrmidon]], [[Barbarian]], or Mage is provoked. | ||
|last=y | |last=y | ||
}} | }} | ||
Line 625: | Line 624: | ||
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | ||
{{div col|13em}} | |||
*{{Item|13|Pass}} | *{{Item|13|Pass}} | ||
*{{Item|13|Hawkeye|link=Hawkeye (skill)}} | *{{Item|13|Hawkeye|link=Hawkeye (skill)}} | ||
Line 632: | Line 632: | ||
*{{Item|13|Aegis+}} | *{{Item|13|Aegis+}} | ||
*{{Item|13|Pavise+}} | *{{Item|13|Pavise+}} | ||
{{div col end}} | |||
}} | }} | ||
Line 642: | Line 643: | ||
|content1={{ChapUnitHdr|type=NPC|platform=3ds01}} | |content1={{ChapUnitHdr|type=NPC|platform=3ds01}} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=[[Anna]] | |name=[[Anna/Awakening|Anna]] | ||
|class=Trickster | |class=Trickster | ||
|version=anna | |version=anna | ||
Line 656: | Line 657: | ||
|def=8 | |def=8 | ||
|res=10 | |res=10 | ||
|mov=6{{ | |mov=6{{h|+1|Granted by Movement +1}} | ||
|inventory={{Item|13|Steel Sword}} • {{Item|13|Heal}} • {{Item|13|Concoction}}<br>{{Item|13|Movement +1}} • {{Item|13|Locktouch}} | |inventory={{Item|13|Steel Sword}} • {{Item|13|Heal}} • {{Item|13|Concoction}}<br>{{Item|13|Movement +1}} • {{Item|13|Locktouch}} | ||
|notes=Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|woods]]. | |notes=Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|woods]]. | ||
Line 664: | Line 665: | ||
|content2={{ChapUnitHdr|type=NPC|platform=3ds01}} | |content2={{ChapUnitHdr|type=NPC|platform=3ds01}} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=[[Anna]] | |name=[[Anna/Awakening|Anna]] | ||
|class=Trickster | |class=Trickster | ||
|version=anna | |version=anna | ||
Line 678: | Line 679: | ||
|def=8 | |def=8 | ||
|res=10 | |res=10 | ||
|mov=6{{ | |mov=6{{h|+1|Granted by Movement +1}} | ||
|inventory={{Item|13|Steel Sword}} • {{Item|13|Heal}} • {{Item|13|Concoction}}<br>{{Item|13|Movement +1}} • {{Item|13|Locktouch}} | |inventory={{Item|13|Steel Sword}} • {{Item|13|Heal}} • {{Item|13|Concoction}}<br>{{Item|13|Movement +1}} • {{Item|13|Locktouch}} | ||
|notes=Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|woods]]. | |notes=Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|woods]]. | ||
Line 686: | Line 687: | ||
|content3={{ChapUnitHdr|type=NPC|platform=3ds01}} | |content3={{ChapUnitHdr|type=NPC|platform=3ds01}} | ||
{{ChapUnitCellFE13 | {{ChapUnitCellFE13 | ||
|name=[[Anna]] | |name=[[Anna/Awakening|Anna]] | ||
|class=Trickster | |class=Trickster | ||
|version=anna | |version=anna | ||
Line 700: | Line 701: | ||
|def=9 | |def=9 | ||
|res=11 | |res=11 | ||
|mov=6{{ | |mov=6{{h|+1|Granted by Movement +1}} | ||
|inventory={{Item|13|Steel Sword}} • {{Item|13|Heal}} • {{Item|13|Concoction}}<br>{{Item|13|Movement +1}} • {{Item|13|Locktouch}} | |inventory={{Item|13|Steel Sword}} • {{Item|13|Heal}} • {{Item|13|Concoction}}<br>{{Item|13|Movement +1}} • {{Item|13|Locktouch}} | ||
|notes=Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|woods]]. | |notes=Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|woods]]. | ||
Line 755: | Line 756: | ||
|lv=3 | |lv=3 | ||
|HP=56 | |HP=56 | ||
|str=26{{ | |str=26{{h|+5|Granted by Axefaire}} | ||
|magic=0 | |magic=0 | ||
|skill=15 | |skill=15 | ||
Line 771: | Line 772: | ||
==Strategy== | ==Strategy== | ||
{{Strategy}} | {{Strategy}} | ||
There are two major problems on this map - saving Anna and intercepting the Thief before he escapes with your Arms Scroll on turn 6. Anna herself is a solid pre-promoted Trickster who can fare decently in combat and provide valuable healing and thieving support. It is wise to prioritize training Anna's staff rank to C so she can use Physic. Deploy Chrom, Robin, Libra with a Rescue staff, Tharja, and Frederick. Frederick should start two spaces to Chrom's right while Robin should start one space above and to the left of Chrom. With a Magic Tonic and Tharja's pair-up bonuses, Libra can rescue Anna from the spot directly to Chrom's right and place Anna in a very convenient position. Chrom can then recruit her and pair up with Robin in one move. From there, send Robin charging north and killing everything in her path to get to the Thief. You will likely intercept him on turn 4. Keep Anna and Libra out of danger. With Frederick's pair-up bonuses, Anna can one-round Barbarians as long as they don't have Pavise+. Make sure to leave the Mage in the western room alive for now since he doesn't aggro until directly provoked and you can keep him around to give you some time to collect the treasure. Once the aggressive enemies are dead, have Anna loot the chests. Thanks to Frederick, she can dart in and claim the western one from outside the Mage's range, allowing Robin to finish him and claim victory. Robin should be at or pushing level 15 promoted at this point - reclass her to keep the skills coming. Dark Flier is highly recommended for Galeforce. | |||
==Trivia== | ==Trivia== | ||
Line 780: | Line 781: | ||
{{Names | {{Names | ||
|eng-name=Anna the Merchant | |eng-name=Anna the Merchant | ||
| | |jpn-name={{h|行商人アンナ|Gyōshōnin anna}} | ||
|jpn-mean=Peddler Anna | |||
| | |span-name=Anna, la mercadera | ||
| | |span-mean=Anna, the merchant | ||
| | |fren-name=Anna la marchande | ||
| | |fren-mean=Anna the merchant | ||
| | |||
|ger-name=Anna, die Händlerin | |ger-name=Anna, die Händlerin | ||
|ger-mean=Anna, the Merchant | |ger-mean=Anna, the Merchant | ||
|ital-name= | |ital-name=La negoziante segreta | ||
|ital-mean= | |ital-mean=The secret merchant | ||
}} | }} | ||
Latest revision as of 18:07, 28 March 2024
- This article is about the Awakening chapter. For the character, see Anna.
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“ | Careful, love. Prices aren't the only thing I can cut in half. | ” | — Anna |
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Anna the Merchant (Japanese: 行商人アンナ Peddler Anna) is the fourth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the Shepherds come to the aid of a secret seller who wandered right into a bandits' hideout; the leader of the bandits is looking to sell her to slavers, hoping to build either a grave or a home for his twin brother (depending on choices the player has made up to this point in time).
Plot
- Main article:
Anna the Merchant/Script
A merchant informs Chrom that a merchant girl is being beset upon by bandits, and the Shepherds move to save her. If player has completed Paralogue 2, the bandits' leader Vincent recognizes Anna and swear to avenge Victor, much to her confusion. After the battle, if Anna was not incapacitated and the player has completed Paralogue 2, Chrom recognizes Anna, who explains that she is the identical twin sister of the Anna they previously rescued, much to Chrom's confusion. Regardless of whether Paralogue 2 was completed, Anna offers her services to the Shepherds. If Anna was defeated in battle, Frederick notes that she was injured and fled.
Chapter data
Normal Hard Lunatic
Character data
Characters | |||||||||||
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New units
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Required characters
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Available characters
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Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
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Steel Sword | 840 |
Steel Lance | 910 |
Steel Axe | 980 |
Steel Bow | 910 |
Event tiles
- Column 11, row 11: Equal distance between the Hand Axe*/Short Axe* Barbarian and a Steel Bow*/Silver Bow* Archer
- Column 2, row 6: One square east, five squares south of the Thief
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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NPC data
Normal Hard Lunatic
Boss data
- Main article:
Vincent
Normal Hard Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
There are two major problems on this map - saving Anna and intercepting the Thief before he escapes with your Arms Scroll on turn 6. Anna herself is a solid pre-promoted Trickster who can fare decently in combat and provide valuable healing and thieving support. It is wise to prioritize training Anna's staff rank to C so she can use Physic. Deploy Chrom, Robin, Libra with a Rescue staff, Tharja, and Frederick. Frederick should start two spaces to Chrom's right while Robin should start one space above and to the left of Chrom. With a Magic Tonic and Tharja's pair-up bonuses, Libra can rescue Anna from the spot directly to Chrom's right and place Anna in a very convenient position. Chrom can then recruit her and pair up with Robin in one move. From there, send Robin charging north and killing everything in her path to get to the Thief. You will likely intercept him on turn 4. Keep Anna and Libra out of danger. With Frederick's pair-up bonuses, Anna can one-round Barbarians as long as they don't have Pavise+. Make sure to leave the Mage in the western room alive for now since he doesn't aggro until directly provoked and you can keep him around to give you some time to collect the treasure. Once the aggressive enemies are dead, have Anna loot the chests. Thanks to Frederick, she can dart in and claim the western one from outside the Mage's range, allowing Robin to finish him and claim victory. Robin should be at or pushing level 15 promoted at this point - reclass her to keep the skills coming. Dark Flier is highly recommended for Galeforce.
Trivia
- This chapter is one of four paralogue chapters in Awakening that connect only to other paralogue chapters on the world map. The others are paralogues 9, 15, and 20.
- This chapter is the only one of those four that is neither a child paralogue nor a SpotPass paralogue.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Anna the Merchant |
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Japanese |
行商人アンナ |
Peddler Anna |
Spanish |
Anna, la mercadera |
Anna, the merchant |
French |
Anna la marchande |
Anna the merchant |
German |
Anna, die Händlerin |
Anna, the Merchant |
Italian |
La negoziante segreta |
The secret merchant |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← A Strangled Peace • | Anna the Merchant | • Scion of Legend → |
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