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Anna the Merchant: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Added inventories to character data)
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:''This article is about the {{title|Awakening}} chapter. For the character, see '''[[Anna]]'''.''
:''This article is about the ''Awakening'' chapter. For the character, see [[Anna]].''
----
{{images}}
{{images}}
{{Chapter Infobox
{{Chapter Infobox
|image=
|image=
|game={{FE13}}
|location=The Twins' Hideout
|location=The Twins' Hideout
|new units=[[Anna]]
|new units=[[Anna/Awakening|Anna]]
|boss=[[Vincent]]
|boss=[[Vincent]]
}}
}}
{{Quote|Huh? Oh, then I must be... I'm sorry. I thought you... Wait, what am I saying? I KNOW we helped you. I'm sure of it!|Chrom, about to find out that the Anna in this chapter is not the same person that appeared in paralogue 2}}


'''Anna the Merchant''' is the fourth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the [[Shepherds (group)|Shepherds]] come to the aid of a [[Anna|secret seller]] who wandered right into a bandits' hideout; the leader of the bandits is looking to sell her to slavers, hoping to build either a grave or a home for his twin brother (depending on choices the player has made up to this point in time).
{{Quote|Careful, love. Prices aren't the only thing I can cut in half.|Anna}}
 
'''Anna the Merchant''' (Japanese: {{hl|行商人アンナ|Gyōshōnin anna}} ''Peddler Anna'') is the fourth paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the [[Shepherds (group)|Shepherds]] come to the aid of a [[Anna/Awakening|secret seller]] who wandered right into a bandits' hideout; the leader of the bandits is looking to sell her to slavers, hoping to build either a grave or a home for his twin brother (depending on choices the player has made up to this point in time).


==Plot==
==Plot==
{{main|Anna the Merchant/Script}}
{{main|Anna the Merchant/Script}}
A merchant informs [[Chrom]] that a merchant girl is being beset upon by bandits, and the Shepherds move to save her. Depending on whether or not the player has completed [[The Secret Seller|Paralogue 2]], the plot will slightly change.
A merchant informs [[Chrom]] that a merchant girl is being beset upon by bandits, and the Shepherds move to save her. If player has completed [[The Secret Seller|Paralogue 2]], the bandits' leader [[Vincent]] recognizes Anna and swear to avenge [[Victor (Awakening)|Victor]], much to her confusion. After the battle, if Anna was not incapacitated and the player has completed Paralogue 2, Chrom recognizes Anna, who explains that she is the identical twin sister of the Anna they previously rescued, much to Chrom's confusion. Regardless of whether Paralogue 2 was completed, Anna offers her services to the Shepherds. If Anna was defeated in battle, Frederick notes that she was injured and fled.
 
If the player has not completed Paralogue 2, [[Vincent]] will notice Anna and attempt to catch and sell her; if the player has completed Paralogue 2, Vincent will recognize Anna and swear to avenge [[Victor (Awakening)|Victor]]. Regardless of if the player completed Paralogue 2, Chrom can talk to Anna during battle, and will offer to protect her; she offers to open locks in return.
 
After the battle, if the player has not completed Paralogue 2, Anna will offer to continue with the Shepherds, in spite of their march into war. If the player has completed Paralogue 2, Chrom will recognize Anna and will be confused as to why she does not recognize him, but she will clarify that she is one of a number of sisters with identical names and faces that are all merchants; she offers to travel with the Shepherds as a reward for aiding on of her sisters. If Anna was defeated in battle, regardless of if the player completed Paralogue 2, Frederick will note that she was injured and fled.


==Chapter data==
==Chapter data==
Line 29: Line 24:
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=12{{hover|+1|Upon Anna being recruited}}
|ally=1–12{{h|+1|Upon Anna being recruited}}
|other=1{{hover|-1|Upon Anna being recruited}}
|other=1{{h|−1|Upon Anna being recruited}}
|enemy=26
|enemy=26
|map=[[File:Cm fe13 4x.png]]
|map=[[File:Cm fe13 4x.png]]
|col=16
|row=20
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=12{{hover|+1|Upon Anna being recruited}}
|ally=1–12{{h|+1|Upon Anna being recruited}}
|other=1{{hover|-1|Upon Anna being recruited}}
|other=1{{h|−1|Upon Anna being recruited}}
|enemy=30
|enemy=30
|map=[[File:Cm fe13 4x h.png]]
|map=[[File:Cm fe13 4x h.png]]
|col=16
|row=20
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]] or [[Robin]] dies
|defeat=[[Chrom]] or [[Robin]] dies
|ally=12{{hover|+1|Upon Anna being recruited}}
|ally=1–12{{h|+1|Upon Anna being recruited}}
|other=1{{hover|-1|Upon Anna being recruited}}
|other=1{{h|−1|Upon Anna being recruited}}
|enemy=34
|enemy=34
|map=[[File:Cm fe13 4x l.png]]
|map=[[File:Cm fe13 4x l.png]]
|col=16
|row=20
}}
}}
}}
}}
The chapter's map is 16 columns by 20 rows.


===Character data===
===Character data===
Line 58: Line 57:
{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=1
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Anna
|name=Anna
|namearticle=Anna/Awakening
|portrait=[[File:Small portrait anna fe13.png]]
|portrait=[[File:Small portrait anna fe13.png]]
|class=Trickster
|class=Trickster
|HP={{hover|35|36 on Hard, 37 on Lunatic}}
|HP={{h|35|Normal}}/{{h|36|Hard}}/{{h|37|Lunatic}}
|lv=1
|lv=1
|inventory={{Item|13|Steel Sword}} <br> {{Item|13|Heal}} <br> {{Item|13|Concoction}}
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Heal}}<br>{{Item|13|Concoction}}
|recruitment method=[[NPC]], talk to with [[Chrom]]
|recruitment method=[[NPC]], talk to with [[Chrom]]
}}
}}
|return1=chrom l
|forced1=chrom l
|return1article=Chrom
|forced1article=Chrom  
|return2=avatar {{#var:A}}-default
|return1=robin {{#var:A}}
|return2article=Robin
|return1article=Robin
|return3=lissa
|return2=lissa
|return4=frederick
|return3=frederick
|return5=sully
|return4=sully
|return6=virion
|return5=virion
|return7=stahl
|return6=stahl
|return8=vaike
|return7=vaike
|return9=miriel
|return8=miriel
|return10=sumia
|return9=sumia
|return11=kellam
|return10=kellam
|return12=lon'qu
|return11=lon'qu
|return13=ricken
|return12=ricken
|return14=maribelle
|return13=maribelle
|return15=panne
|return14=panne
|return16=gaius
|return15=gaius
|return17=cordelia
|return16=cordelia
|return18=gregor
|return17=gregor
|return19=nowi
|return18=nowi
|return20=libra
|return19=libra
|return21=tharja
|return20=tharja
}}
}}
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 144: Line 143:


===[[Event tile]]s===
===[[Event tile]]s===
*Column 11, row 11: Equal distance between the [[Hand Axe]]{{hover|*|Normal/Hard}}/[[Short Axe]]{{hover|*|Lunatic}} [[Barbarian]] and a [[Steel Bow]]{{hover|*|Normal/Hard}}/[[Silver Bow]]{{hover|*|Lunatic}} [[Archer]]
*Column 11, row 11: Equal distance between the [[Hand Axe]]{{h|*|Normal/Hard}}/[[Short Axe]]{{h|*|Lunatic}} [[Barbarian]] and a [[Steel Bow]]{{h|*|Normal/Hard}}/[[Silver Bow]]{{h|*|Lunatic}} [[Archer]]
*Column 2, row 6: One square east, five squares south of the [[Thief]]
*Column 2, row 6: One square east, five squares south of the [[Thief]]


Line 155: Line 154:
|tab3=Lunatic(+)
|tab3=Lunatic(+)
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Vincent]]
|class=Berserker
|lv=3
|#=1
|hp=45
|str=18
|mag=0
|skill=12
|spd=15
|lck=2
|def=10
|res=3
|mov=6
|inventory={{Item|13|Short Axe}} • {{Item|13|Talisman|type=drop}}
|notes=Begins moving if a nearby [[Barbarian]] or [[Mage]] is provoked.
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 290: Line 306:
|inventory={{Item|13|Elwind}}
|inventory={{Item|13|Elwind}}
|notes=The northeastern one begins moving if [[Vincent]] or a nearby [[Barbarian]] is provoked.
|notes=The northeastern one begins moving if [[Vincent]] or a nearby [[Barbarian]] is provoked.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Vincent]]
|name=[[Vincent]]
Line 296: Line 315:
|lv=3
|lv=3
|#=1
|#=1
|hp=45
|hp=50
|str=18
|str=21
|mag=0
|mag=0
|skill=12
|skill=13
|spd=15
|spd=17
|lck=2
|lck=3
|def=10
|def=10
|res=3
|res=3
|mov=6
|mov=6
|inventory={{Item|13|Short Axe}} • {{Item|13|Talisman|type=drop}}
|inventory={{Item|13|Short Axe}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Wrath}}
|notes=Begins moving if a nearby [[Barbarian]] or [[Mage]] is provoked.
|notes=Begins moving if a nearby [[Myrmidon]], [[Barbarian]], or [[Mage]] is provoked.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 342: Line 358:
|res=0~1
|res=0~1
|mov=5
|mov=5
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern four immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Myrmidon]] or [[Elthunder]] [[Mage]] is provoked.<br>• The northwestern one begins moving if the nearby Mage is provoked.<br>• The furthest northern two both begin moving if either of them, [[Vincent]], or the nearby Myrmidon or Mage is provoked.
|notes=• The southern four immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Myrmidon]] or [[Elthunder]] [[Mage]] is provoked.<br>• The northwestern one begins moving if the nearby Mage is provoked.<br>• The furthest northern two both begin moving if either of them, [[Vincent]], or the nearby Myrmidon or Mage is provoked.
}}
}}
Line 359: Line 375:
|res=0~1
|res=0~1
|mov=5
|mov=5
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 376: Line 392:
|res=3~4
|res=3~4
|mov=5
|mov=5
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern three immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Elthunder]] [[Mage]] or [[Barbarian]] is provoked.<br>• The furthest northern one begins moving if [[Vincent]] or a nearby Barbarian or Mage is provoked.
|notes=• The southern three immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Elthunder]] [[Mage]] or [[Barbarian]] is provoked.<br>• The furthest northern one begins moving if [[Vincent]] or a nearby Barbarian or Mage is provoked.
}}
}}
Line 393: Line 409:
|res=1~2
|res=1~2
|mov=5
|mov=5
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=The southwestern three immediately begin moving unprovoked.
|notes=The southwestern three immediately begin moving unprovoked.
}}
}}
Line 410: Line 426:
|res=6~7
|res=6~7
|mov=5
|mov=5
|inventory={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Elthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Barbarian]] or [[Myrmidon]] is provoked.
|notes=• The southern two immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Barbarian]] or [[Myrmidon]] is provoked.
}}
}}
Line 427: Line 443:
|res=6~7
|res=6~7
|mov=5
|mov=5
|inventory={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Elfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The northwestern one begins moving if the nearby [[Barbarian]] is provoked.
|notes=• The southern two immediately begin moving unprovoked.<br>• The northwestern one begins moving if the nearby [[Barbarian]] is provoked.
}}
}}
Line 444: Line 460:
|res=6~7
|res=6~7
|mov=5
|mov=5
|inventory={{Item|13|Elwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Elwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=The northeastern one begins moving if [[Vincent]] or a nearby [[Myrmidon]] or [[Barbarian]] is provoked.
|notes=The northeastern one begins moving if [[Vincent]] or a nearby [[Myrmidon]] or [[Barbarian]] is provoked.
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Vincent]]
|name=[[Vincent]]
Line 452: Line 471:
|lv=3
|lv=3
|#=1
|#=1
|hp=50
|hp=56
|str=21
|str=26{{h|+5|Granted by Axefaire}}
|mag=0
|mag=0
|skill=13
|skill=15
|spd=17
|spd=20
|lck=3
|lck=5
|def=10
|def=11
|res=3
|res=4
|mov=6
|mov=6
|inventory={{Item|13|Short Axe}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Wrath}}
|inventory={{Item|13|Tomahawk}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Wrath}} • {{Item|13|Axefaire}}
|notes=Begins moving if a nearby [[Myrmidon]], [[Barbarian]], or [[Mage]] is provoked.
|notes=Begins moving if a nearby [[Myrmidon]], [[Barbarian]], or [[Mage]] is provoked.
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Ruffian
|name=Ruffian
Line 498: Line 514:
|res=1
|res=1
|mov=5
|mov=5
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern four immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Myrmidon]] or [[Arcthunder]] [[Mage]] is provoked.<br>• The northwestern one begins moving if the nearby Mage is provoked.<br>• The furthest northern two both begin moving if either of them, [[Vincent]], or a nearby Myrmidon or Mage is provoked.
|notes=• The southern four immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Myrmidon]] or [[Arcthunder]] [[Mage]] is provoked.<br>• The northwestern one begins moving if the nearby Mage is provoked.<br>• The furthest northern two both begin moving if either of them, [[Vincent]], or a nearby Myrmidon or Mage is provoked.
}}
}}
Line 515: Line 531:
|res=1
|res=1
|mov=5
|mov=5
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 532: Line 548:
|res=5
|res=5
|mov=5
|mov=5
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Avoid +10}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern five immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Arcthunder]] [[Mage]] or [[Barbarian]] is provoked.<br>• The furthest northern two both begin moving if either of them, [[Vincent]], or a nearby Barbarian or Mage is provoked.
|notes=• The southern five immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Arcthunder]] [[Mage]] or [[Barbarian]] is provoked.<br>• The furthest northern two both begin moving if either of them, [[Vincent]], or a nearby Barbarian or Mage is provoked.
}}
}}
Line 549: Line 565:
|res=3
|res=3
|mov=5
|mov=5
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=The southwestern three immediately begin moving unprovoked.
|notes=The southwestern three immediately begin moving unprovoked.
}}
}}
Line 566: Line 582:
|res=8
|res=8
|mov=5
|mov=5
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcthunder}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Barbarian]] or [[Myrmidon]] is provoked.
|notes=• The southern two immediately begin moving unprovoked.<br>• The northeastern one begins moving if the nearby [[Barbarian]] or [[Myrmidon]] is provoked.
}}
}}
Line 583: Line 599:
|res=8
|res=8
|mov=5
|mov=5
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=• The southern two immediately begin moving unprovoked.<br>• The northwestern one begins moving if the nearby [[Barbarian]] is provoked.<br>• The furthest northern one begins moving if [[Vincent]] or a nearby [[Myrmidon]], Barbarian, or Mage is provoked.
|notes=• The southern two immediately begin moving unprovoked.<br>• The northwestern one begins moving if the nearby [[Barbarian]] is provoked.<br>• The furthest northern one begins moving if [[Vincent]] or a nearby [[Myrmidon]], Barbarian, or Mage is provoked.
}}
}}
Line 600: Line 616:
|res=8
|res=8
|mov=5
|mov=5
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Arcwind}}<br>{{Item|13|Magic +2}} • {{Item|13|Focus}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=The northeastern one begins moving if [[Vincent]] or a nearby [[Myrmidon]], [[Barbarian]], or Mage is provoked.
|notes=The northeastern one begins moving if [[Vincent]] or a nearby [[Myrmidon]], [[Barbarian]], or Mage is provoked.
}}
{{ChapUnitCellFE13
|name=[[Vincent]]
|class=Berserker
|lv=3
|#=1
|hp=56
|str=26{{hover|+5|Granted by Axefaire}}
|mag=0
|skill=15
|spd=20
|lck=5
|def=11
|res=4
|mov=6
|inventory={{Item|13|Tomahawk}} • {{Item|13|Talisman|type=drop}}<br>{{Item|13|Wrath}} • {{Item|13|Axefaire}}
|notes=Begins moving if a nearby [[Myrmidon]], [[Barbarian]], or [[Mage]] is provoked.
|last=y
|last=y
}}
}}
Line 625: Line 624:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:


{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
Line 632: Line 632:
*{{Item|13|Aegis+}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


Line 642: Line 643:
|content1={{ChapUnitHdr|type=NPC|platform=3ds01}}
|content1={{ChapUnitHdr|type=NPC|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Anna]]
|name=[[Anna/Awakening|Anna]]
|class=Trickster
|class=Trickster
|version=anna
|version=anna
Line 656: Line 657:
|def=8
|def=8
|res=10
|res=10
|mov=6{{hover|+1|Granted by Movement +1}}
|mov=6{{h|+1|Granted by Movement +1}}
|inventory={{Item|13|Steel Sword}} • {{Item|13|Heal}} • {{Item|13|Concoction}}<br>{{Item|13|Movement +1}} • {{Item|13|Locktouch}}
|inventory={{Item|13|Steel Sword}} • {{Item|13|Heal}} • {{Item|13|Concoction}}<br>{{Item|13|Movement +1}} • {{Item|13|Locktouch}}
|notes=Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|woods]].
|notes=Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|woods]].
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|content2={{ChapUnitHdr|type=NPC|platform=3ds01}}
|content2={{ChapUnitHdr|type=NPC|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Anna]]
|name=[[Anna/Awakening|Anna]]
|class=Trickster
|class=Trickster
|version=anna
|version=anna
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|def=8
|def=8
|res=10
|res=10
|mov=6{{hover|+1|Granted by Movement +1}}
|mov=6{{h|+1|Granted by Movement +1}}
|inventory={{Item|13|Steel Sword}} • {{Item|13|Heal}} • {{Item|13|Concoction}}<br>{{Item|13|Movement +1}} • {{Item|13|Locktouch}}
|inventory={{Item|13|Steel Sword}} • {{Item|13|Heal}} • {{Item|13|Concoction}}<br>{{Item|13|Movement +1}} • {{Item|13|Locktouch}}
|notes=Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|woods]].
|notes=Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|woods]].
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|content3={{ChapUnitHdr|type=NPC|platform=3ds01}}
|content3={{ChapUnitHdr|type=NPC|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Anna]]
|name=[[Anna/Awakening|Anna]]
|class=Trickster
|class=Trickster
|version=anna
|version=anna
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|def=9
|def=9
|res=11
|res=11
|mov=6{{hover|+1|Granted by Movement +1}}
|mov=6{{h|+1|Granted by Movement +1}}
|inventory={{Item|13|Steel Sword}} • {{Item|13|Heal}} • {{Item|13|Concoction}}<br>{{Item|13|Movement +1}} • {{Item|13|Locktouch}}
|inventory={{Item|13|Steel Sword}} • {{Item|13|Heal}} • {{Item|13|Concoction}}<br>{{Item|13|Movement +1}} • {{Item|13|Locktouch}}
|notes=Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|woods]].
|notes=Starts on [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|woods]].
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|lv=3
|lv=3
|HP=56
|HP=56
|str=26{{hover|+5|Granted by Axefaire}}
|str=26{{h|+5|Granted by Axefaire}}
|magic=0
|magic=0
|skill=15
|skill=15
Line 771: Line 772:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
{{sectstub}}
There are two major problems on this map - saving Anna and intercepting the Thief before he escapes with your Arms Scroll on turn 6. Anna herself is a solid pre-promoted Trickster who can fare decently in combat and provide valuable healing and thieving support. It is wise to prioritize training Anna's staff rank to C so she can use Physic. Deploy Chrom, Robin, Libra with a Rescue staff, Tharja, and Frederick. Frederick should start two spaces to Chrom's right while Robin should start one space above and to the left of Chrom. With a Magic Tonic and Tharja's pair-up bonuses, Libra can rescue Anna from the spot directly to Chrom's right and place Anna in a very convenient position. Chrom can then recruit her and pair up with Robin in one move. From there, send Robin charging north and killing everything in her path to get to the Thief. You will likely intercept him on turn 4. Keep Anna and Libra out of danger. With Frederick's pair-up bonuses, Anna can one-round Barbarians as long as they don't have Pavise+. Make sure to leave the Mage in the western room alive for now since he doesn't aggro until directly provoked and you can keep him around to give you some time to collect the treasure. Once the aggressive enemies are dead, have Anna loot the chests. Thanks to Frederick, she can dart in and claim the western one from outside the Mage's range, allowing Robin to finish him and claim victory. Robin should be at or pushing level&nbsp;15 promoted at this point - reclass her to keep the skills coming. Dark Flier is highly recommended for Galeforce.


==Trivia==
==Trivia==
Line 780: Line 781:
{{Names
{{Names
|eng-name=Anna the Merchant
|eng-name=Anna the Merchant
|eng-mean=
|jpn-name={{h|行商人アンナ|Gyōshōnin anna}}
|jap-name={{hover|行商人アンナ|Gyōshōnin anna}}
|jpn-mean=Peddler Anna
|jap-mean=The Merchant Anna
|span-name=Anna, la mercadera
|fren-name=
|span-mean=Anna, the merchant
|fren-mean=
|fren-name=Anna la marchande
|span-name=
|fren-mean=Anna the merchant
|span-mean=
|ger-name=Anna, die Händlerin
|ger-name=Anna, die Händlerin
|ger-mean=Anna, the Merchant
|ger-mean=Anna, the Merchant
|ital-name=
|ital-name=La negoziante segreta
|ital-mean=
|ital-mean=The secret merchant
}}
}}



Latest revision as of 18:07, 28 March 2024

This article is about the Awakening chapter. For the character, see Anna.
Large-secret-book.png

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Anna the Merchant


Location

The Twins' Hideout

New units

Anna

Boss(es)

Vincent

Careful, love. Prices aren't the only thing I can cut in half.
— Anna

Anna the Merchant (Japanese: 行商人アンナ Peddler Anna) is the fourth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the Shepherds come to the aid of a secret seller who wandered right into a bandits' hideout; the leader of the bandits is looking to sell her to slavers, hoping to build either a grave or a home for his twin brother (depending on choices the player has made up to this point in time).

Plot

Main article: Anna the Merchant/Script

A merchant informs Chrom that a merchant girl is being beset upon by bandits, and the Shepherds move to save her. If player has completed Paralogue 2, the bandits' leader Vincent recognizes Anna and swear to avenge Victor, much to her confusion. After the battle, if Anna was not incapacitated and the player has completed Paralogue 2, Chrom recognizes Anna, who explains that she is the identical twin sister of the Anna they previously rescued, much to Chrom's confusion. Regardless of whether Paralogue 2 was completed, Anna offers her services to the Shepherds. If Anna was defeated in battle, Frederick notes that she was injured and fled.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–12+1 {{{partner}}} 1−1 26
Cm fe13 4x.png
Map dimensions:
16 columns by 20 rows

Character data

Characters
New units
Anna
Small portrait anna fe13.png
Trickster
HP
35/36/37
Inventory
Steel Sword
Heal
Concoction
Level
1
NPC, talk to with Chrom
Required characters
Chrom l ​
Available characters
Robin f ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 talisman.png Talisman Dropped by Vincent
Is 3ds01 bullion large.png Bullion (L) Open southwestern chest
Is 3ds01 killing edge.png Killing Edge Open northwestern chest
Is 3ds01 arms scroll.png Arms Scroll Open lower northeastern chest
Is 3ds01 mend.png Mend Open upper northeastern chest

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 steel sword.png Steel Sword 840
Is 3ds01 steel lance.png Steel Lance 910
Is 3ds01 steel axe.png Steel Axe 980
Is 3ds01 steel bow.png Steel Bow 910

Event tiles

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 berserker enemy.gif Vincent Berserker 3 1 45 18 0 12 15 2 10 3 6 Short Axe TalismanThis item is dropped upon this unit's defeat.
Begins moving if a nearby Barbarian or Mage is provoked.
Ma 3ds01 thief enemy.gif Ruffian Thief 6 1 20 7 0 9 11 4 3 0~1 5 Steel Sword
Locktouch
Prioritizes opening the left northeastern chest, then escaping via the east.
Ma 3ds01 barbarian enemy.gif Ruffian Barbarian 10 8 27~28 12~13 0 5~6 8~9 3~4 4~5 0~1 5 Steel Axe
• The southern four immediately begin moving unprovoked.
• The northeastern one begins moving if the nearby Myrmidon or Elthunder Mage is provoked.
• The northwestern one begins moving if the nearby Mage is provoked.
• The furthest northern two both begin moving if either of them, Vincent, or the nearby Mage is provoked.
Ma 3ds01 barbarian enemy.gif Ruffian Barbarian 10 1 27~28 12~13 0 5~6 8~9 3~4 4~5 0~1 5 Hand Axe
Immediately begins moving unprovoked.
Ma 3ds01 myrmidon enemy.gif Ruffian Myrmidon 10 4 23~24 8~9 1 12~13 13~14 7~8 4~5 2~3 5 Steel Sword
• The southern three immediately begin moving unprovoked.
• The northeastern one begins moving if the nearby Barbarian or Elthunder Mage is provoked.
Ma 3ds01 archer enemy.gif Ruffian Archer 10 4 24~25 9~10 0 11~12 8~9 4~5 5~6 1~2 5 Steel Bow
The northwestern one immediately begins moving unprovoked.
Ma 3ds01 mage enemy.gif Ruffian Mage 10 2 22~23 0 9~10 7~8 7~8 5~6 3~4 5~6 5 Elthunder
• The southern one immediately begins moving unprovoked.
• The northeastern one begins moving if the nearby Barbarian or Myrmidon is provoked.
Ma 3ds01 mage enemy.gif Ruffian Mage 10 3 22~23 0 9~10 7~8 7~8 5~6 3~4 5~6 5 Elfire
• The southern one immediately begins moving unprovoked.
• The northwestern one begins moving if the nearby Barbarian is provoked.
Ma 3ds01 mage enemy.gif Ruffian Mage 10 2 22~23 0 9~10 7~8 7~8 5~6 3~4 5~6 5 Elwind
The northeastern one begins moving if Vincent or a nearby Barbarian is provoked.

NPC data

Normal Hard Lunatic

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 trickster anna other.gif Anna Trickster 1 1 35 12 17 22 21 25 8 10 6+1 Steel Sword Heal Concoction
Movement +1 Locktouch
Starts on woods.

Boss data

Main article: Vincent

Normal Hard Lunatic

Small portrait vincent fe13.png
Ma 3ds01 berserker enemy.gif Berserker
Level 3
Movement 6
Stats
Max HP 45 Speed 15
Strength 18 Luck 2
Magic 0 Defense 10
Skill 12 Resistance 3
Inventory Skills
Short Axe
TalismanThis item is dropped upon this unit's defeat.
--
Weapon Levels
Swords -- Lances -- Axes C
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

There are two major problems on this map - saving Anna and intercepting the Thief before he escapes with your Arms Scroll on turn 6. Anna herself is a solid pre-promoted Trickster who can fare decently in combat and provide valuable healing and thieving support. It is wise to prioritize training Anna's staff rank to C so she can use Physic. Deploy Chrom, Robin, Libra with a Rescue staff, Tharja, and Frederick. Frederick should start two spaces to Chrom's right while Robin should start one space above and to the left of Chrom. With a Magic Tonic and Tharja's pair-up bonuses, Libra can rescue Anna from the spot directly to Chrom's right and place Anna in a very convenient position. Chrom can then recruit her and pair up with Robin in one move. From there, send Robin charging north and killing everything in her path to get to the Thief. You will likely intercept him on turn 4. Keep Anna and Libra out of danger. With Frederick's pair-up bonuses, Anna can one-round Barbarians as long as they don't have Pavise+. Make sure to leave the Mage in the western room alive for now since he doesn't aggro until directly provoked and you can keep him around to give you some time to collect the treasure. Once the aggressive enemies are dead, have Anna loot the chests. Thanks to Frederick, she can dart in and claim the western one from outside the Mage's range, allowing Robin to finish him and claim victory. Robin should be at or pushing level 15 promoted at this point - reclass her to keep the skills coming. Dark Flier is highly recommended for Galeforce.

Trivia

  • This chapter is one of four paralogue chapters in Awakening that connect only to other paralogue chapters on the world map. The others are paralogues 9, 15, and 20.
    • This chapter is the only one of those four that is neither a child paralogue nor a SpotPass paralogue.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Anna the Merchant

--

Japanese

行商人アンナ

Peddler Anna

Spanish

Anna, la mercadera

Anna, the merchant

French

Anna la marchande

Anna the merchant

German

Anna, die Händlerin

Anna, the Merchant

Italian

La negoziante segreta

The secret merchant

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← A Strangled Peace • Anna the Merchant • Scion of Legend →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map