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Movement

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Osian moving across the map; he has 6 movement, and so can move anywhere within a radius of 6 tiles (assuming no terrain obstacles).

Movement (Japanese: 移動 Movement), abbreviated Mov (Move in the GBA games and Radiant Dawn, Mv in Path of Radiance and Three Houses) is a statistic present in all Fire Emblem games that determines how far a unit can travel in a single turn. In the Fire Emblem series, the battlefield is arranged as a grid of square spaces, and so a unit's movement is equivalent to the number of adjacent spaces that unit may move in one turn. Additionally, in combination with weapon range, movement also determines the area in which the unit can attack any enemy units within that turn.

Overview

Movement represents the maximum possible per-turn distance, and is subject to numerous determining factors. The first and most obvious is that a player may simply not choose to move the full range and can just move anywhere within the movement area. Additionally, the ability to move around the map is hindered by the terrain, with certain types of spaces costing more than one movement to cross (such as forests or mountains) or completely disallowing being passed at all (walls and empty spaces).

Unlike other unit stats, a unit's movement is mostly static, can be altered only through class changing or items, and is not increased when leveling up. The exception to this rule is Fire Emblem: Thracia 776, in which movement has its own growth rate and thus a chance to increase (albeit a very small one, as every unit has a movement growth rate of 1-5%). Instead, a unit's movement is primarily associated with and dictated by its class, and can otherwise only be manipulated through stat-booster items like the Boots. Units that travel on foot generally have significantly lower movement than units mounted on horses, pegasi, or wyverns. When a unit promotes, their movement generally increases by an interval of 1 or 2.

Movement cost

Main article: Terrain
Lewyn's movement range on plains (to the left) and forest terrain (downward), demonstrating the effect of movement cost (see example).

The concept of movement cost or terrain penalty describes the effect had by types of terrain over a unit's movement. The movement cost value, associated directly with the terrain type, determines how many movement points held by a unit are consumed when attempting to cross a space. The standard cost for basic plains terrain is 1 movement point per space, and thus has no tangible penalty. Other terrain types such as forests have a higher movement cost, typically requiring 2 movement per forest space crossed, and thus limit the unit's movement distance should they be moved in that direction.

For example (pictured): Lewyn possesses 6 movement. On normal plains terrain, this allows him to move a maximum of six spaces away from his starting point, at a cost of one movement per plains space (pictured: his movement range to his left). However, were he to cross through two forest spaces, he would only be able to move a maximum of four spaces as each forest space has a cost of two movement per space (pictured: his downward movement range).

Different classes typically have different movement costs depending on the terrain. Typically, horse-mounted units like Cavaliers and Troubadours are penalized more for crossing forests and are incapable of crossing mountains at all, flying units like Pegasus Knights and Wyvern Riders are not hindered at all by terrain penalties, and non-mounted magic units are significantly less affected by the severe movement cost of desert terrain.

Unique to Genealogy of the Holy War is the road terrain, the only terrain which gives an inverted movement "cost": for all non-flying units, the terrain cost for roads is 0.7 movement per tile, boosting their movement by a factor of less than 1.5 while traversing roads. With the assistance of an unbroken stretch of road terrain, a unit's movement can be boosted by between 2 or 3 spaces.

Items and skills affecting movement

Items providing equipping bonus
Item Movement increase Games
Is 3ds03 ring.png Speed Ring +5/+1 when in inventory. Gaiden, Echoes: Shadows of Valentia
Is snes02 leg ring.png Leg Ring +3 when in inventory. Genealogy of the Holy War
Is ns01 ring.png March Ring +1 when equipped. Three Houses
Is ns01 ring relic.png Fetters of Dromi +1 when equipped. Three Houses
Items providing a permanent increase
Item Movement increase Games
Is snes03 leg ring.png Leg Ring Permanent +2 increase when used. Thracia 776
Is 3ds01 boots.png Boots Permanent +4/+2/+1 increase when used. All titles except Gaiden, Genealogy of the Holy War, Thracia 776 and Three Houses
Is ns01 stat booster.png Shoes of the Wind Permanent +1 increase when used. Three Houses
Is ns01 stat booster.png Sacred Galewind Shoes Permanent +2 increase when used. Three Houses
Items modifying the growth rate
Item Movement growth modification Games
Is snes03 dáinn scroll.png Dáinn Scroll +5% to strength and movement growth rates, -10% to speed growth rate, and +30% to defense growth rate when in inventory. Thracia 776
Weapons, items, and skills affecting the stat
Item Effect Games
Is 3ds02 staff.png Freeze Reduces target's movement to 0 for one turn. Fates
Is 3ds03 monster forecast.png Numbing Claws After hitting target, reduces target's movement to 0 for one turn. Echoes: Shadows of Valentia
Is ns01 dark magic.png Banshee Θ Inflicts -5 debuff on the target on hit. Three Houses
Is wii canto.png Canto Allows the user to move again and use up any leftover movement distance after completing an action. Genealogy of the Holy War, Thracia 776, The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn, Three Houses
Is wii celerity.png Celerity +2 movement when equipped. Path of Radiance, Radiant Dawn
Is 3ds01 movement +1.png Movement +1 +1 movement when equipped. Awakening, Fates, Three Houses
Is 3ds01 acrobat.png Acrobat Allows the unit to cross all traversable terrain for a movement cost of 1 when equipped. Awakening
Is 3ds01 rally movement.png Rally Movement +1 movement to all allied units in a 3-tile radius of the user for one turn, upon use of the Rally command. Awakening. Fates, Three Houses
Is 3ds01 galeforce.png Galeforce Allows the user to move again fully if they defeat an enemy during the Player Phase; works only once per user per Player Phase. Awakening, Fates
Is 3ds01 deliverer.png Deliverer +2 movement to the user when Pair Up is in effect. Awakening
Is 3ds01 rally heart.png Rally Heart +2 strength, magic, skill, speed, luck, defense and resistance, and +1 movement to all allied units in a 3-tile radius of the user for one turn, upon use of the Rally command. Awakening
Is 3ds02 surefooted.png Surefooted +1 movement and allows the unit to cross all traversable terrain for a movement cost of 1 when equipped. Works only if the user is in the Ballistician class. Fates
Is 3ds02 immobilize.png Immobilize After hitting target, reduces target's movement to 0 for one turn. Fates
Is ns01 seal movement.png Seal Movement Inflicts -1 debuff on the target on hit. Three Houses
Is ns02 canter.png Canter Allows the user to move again with 2 movement. Engage

Flavor text

Game Text
(English)
Text
(Japanese)
The Binding Blade
Movement. The normal distance
you can cross in 1 turn.*
1ターンで移動できる距離です
地形によっては短くなります
The Blazing Blade
Movement. The normal distance
you can cross in 1 turn.
1ターンで移動できる距離です
地形によっては短くなります
The Sacred Stones
Movement. The normal distance
you can cross in 1 turn.
1ターンで移動できる距離です
地形によっては短くなります
Path of Radiance
The unit's movement ability.
ユニットの移動できる能力です
Radiant Dawn
The unit's movement range.
This varies depending on the
terrain being crossed.
移動できる歩数
通過する地形によって変化
Awakening
Movement. Determines how
many spaces a unit can move.
移動できる距離 高いほど、
多くのマスを移動できる
Fates
Movement. Determines how
many spaces a unit can move.
移動できる距離 高いほど、
多くのマスを移動できる
Echoes: Shadows of Valentia
Movement. Determines how
many spaces a unit can move.
移動力 高いほど、
多くのマスを移動できる
Three Houses
Determines how many spaces the unit
can move.
移動できる距離。高いほど
多くのマスを移動できる。
Engage
Movement. Determines how
many spaces a unit can move.
移動力。高いほど、多くのマスを
移動できる

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Movement

--

Japanese

移動
移動力

• Movement. Used from Genealogy of the Holy War onward.
• Movement power. Used in Shadow Dragon & the Blade of Light, Gaiden, and Mystery of the Emblem, and when the stat increases on level up in Thracia 776. Written in hiragana as いどうりょく in the former three games.

Spanish

Movimiento

Movement

French

Mouvement

Movement

German

Bewegung

Movement

Italian

• Passi
• Movimento

• Steps. Used in the Sacred Stones.
• Movement. Used in Awakening, Fates, Shadows of Valentia and Three Houses.

Dutch

Beweging

Movement

Korean

이동

Movement

Simplified Chinese

移动

Movement

Traditional Chinese

移動

Movement

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus