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Rouse Attack⁄Speed: Difference between revisions

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m (→‎Data: Harmonization)
(Filled out etymology; added help text; harmonized)
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{{DISPLAYTITLE:Rouse Attack/Speed}}
{{DISPLAYTITLE:Rouse Attack/Speed}}
{{Skill Infobox
{{Skill Infobox
|name=Rouse Attack/Speed
|image=[[File:Is feh rouse atk spd 1.png]]
|image=[[File:Is feh rouse atk spd 1.png]]
|caption=Icon of the Rouse Atk/Spd 1 skill in {{title|Heroes}}.
|caption=Icon of the Rouse Atk/Spd 1 skill in {{title|Heroes}}.
|help_text=
|help_text=At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn.
|type=Passive (Type C)
|type=Passive (Type C)
|games=
|games={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Rouse Attack/Speed''' (Japanese: {{hl|攻撃速さの奮起|Kōgeki-hayasa no funki}} ''Attack/Speed Self-Rouse'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Rouse Atk/Spd 1''', '''Rouse Atk/Spd 2''' and '''Rouse Atk/Spd 3''' in order from lowest to highest. Units with a Rouse Atk/Spd skill will, if the user is not adjacent to any allies at the start of their phase, receive a boost to their own [[Attack (stat)|Attack]] and [[Speed]] for the duration of the turn; the Attack and Speed boosts increase with the skill's tier.
'''Rouse Attack/Speed''' (Japanese: {{hl|攻撃速さの奮起|Kōgeki-hayasa no funki}} ''Attack/Speed Self-Rouse'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Rouse Atk/Spd 1''', '''Rouse Atk/Spd 2''', and '''Rouse Atk/Spd 3''' in order from lowest to highest. Units with a Rouse Atk/Spd skill will receive a boost to their [[Attack (stat)|Attack]] and [[Speed]] if they start their turn adjacent to no allies; the Attack and Speed boosts increase with the skill's tier.


==Data==
==Data==
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|game1={{title|Heroes}}<br>(Rouse Atk/Spd 1)
|game1={{title|Heroes}}<br>(Rouse Atk/Spd 1)
|sprite1=[[File:Is feh rouse atk spd 1.png|20px]]
|sprite1=[[File:Is feh rouse atk spd 1.png|20px]]
|effect1=Boosts user's [[Attack (stat)|Attack]] and [[Speed]] by +2 each for the turn.
|effect1=Boosts user's [[Attack (stat)|Attack]] and [[Speed]] by 2 each for the turn.
|active1=If no allied [[unit]]s are adjacent of the user
|active1=If no allied [[unit]]s are adjacent of the user
|notes1=Cost: 60 SP
|notes1=Cost: 60 SP
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|game2={{title|Heroes}}<br>(Rouse Atk/Spd 2)
|game2={{title|Heroes}}<br>(Rouse Atk/Spd 2)
|sprite2=[[File:Is feh rouse atk spd 2.png|20px]]
|sprite2=[[File:Is feh rouse atk spd 2.png|20px]]
|effect2=Boosts user's [[Attack (stat)|Attack]] and [[Speed]] by +4 each for the turn.
|effect2=Boosts user's [[Attack (stat)|Attack]] and [[Speed]] by 4 each for the turn.
|active2=If no allied [[unit]]s are adjacent of the user
|active2=If no allied [[unit]]s are adjacent of the user
|notes2=Cost: 120 SP
|notes2=Cost: 120 SP
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|game3={{title|Heroes}}<br>(Rouse Atk/Spd 3)
|game3={{title|Heroes}}<br>(Rouse Atk/Spd 3)
|sprite3=[[File:Is feh rouse atk spd 3.png|20px]]
|sprite3=[[File:Is feh rouse atk spd 3.png|20px]]
|effect3=Boosts user's [[Attack (stat)|Attack]] and [[Speed]] by +6 each for the turn.
|effect3=Boosts user's [[Attack (stat)|Attack]] and [[Speed]] by 6 each for the turn.
|active3=If no allied [[unit]]s are adjacent of the user
|active3=If no allied [[unit]]s are adjacent of the user
|notes3=Cost: 240 SP
|notes3=Cost: 240 SP
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{{ItemLoc1
{{ItemLoc1
|method=Units
|method=Units
|data=[[Bernadetta|Bernadetta: Frosty Shut-In]] • [[Ingrid|Ingrid: Galatea's Heir]] • [[Shamir|Shamir: Archer Apart]]
|data=[[Bernadetta|Bernadetta: Frosty Shut-In]] • [[Ingrid|Ingrid: Galatea's Heir]] • [[Shamir|Shamir: Archer Apart]]
}}
 
==Flavor text==
{{Flavor Text
|game1={{title|Heroes}}<br><small>(Rouse Atk/Spd 1)</small>
|english1=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Spd+2 to unit for 1 turn.
|japanese1=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、速さ+2(1ターン)
|-
|game2={{title|Heroes}}<br><small>(Rouse Atk/Spd 2)</small>
|english2=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Spd+4 to unit for 1 turn.
|japanese2=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、速さ+4(1ターン)
|-
|game3={{title|Heroes}}<br><small>(Rouse Atk/Spd 3)</small>
|english3=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Spd+6 to unit for 1 turn.
|japanese3=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、速さ+6(1ターン)
}}
}}


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==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Rouse Atk/Spd 1<br>Rouse Atk/Spd 2<br>Rouse Atk/Spd 3
|eng-name=Rouse Attack/Speed
|eng-mean=
|eng-mean=Abbreviated as '''Rouse Atk/Spd'''.
|jap-name={{hl|攻撃速さの奮起|Kōgeki-hayasa no funki}}
|jap-name={{h|攻撃速さの奮起|Kōgeki-hayasa no funki}}
|jap-mean=Attack/Speed Self-Rouse
|jap-mean=Attack/Speed Self-Rouse
|span-name=
|span-name=Brío Ataque/Velocidad
|span-mean=
|span-mean=Attack/Speed vigor; abbreviated as '''{{lang|es|Brío Ata/Vel}}''' in the European localization and as '''{{lang|es|Brío Atq./Vel.}}''' in the Latin American localization.
|span-sp-name=
|fren-name=Réveil Attaque/Vitesse
|span-sp-mean=
|fren-mean=Attack/Speed awakening; abbreviated as '''{{lang|fr|Réveil Atq/Vit}}'''.
|span-la-name=
|ger-name=Angriff/Geschwindigkeit-Hoch
|span-la-mean=
|ger-mean=Attack/Speed High; abbreviated as '''{{lang|de|Agr./Ges.-Hoch}}'''.
|fren-name=
|ital-name=Sveglia Attacco/Velocità
|fren-mean=
|ital-mean=Attack/Speed awakening; abbreviated as '''{{lang|it|Sveglia Att/Vel}}'''.
|fren-fran-name=
|por-br-name=Ataque/Velocidade ânimo
|fren-fran-mean=
|por-br-mean=Attack/Speed motivation; abbreviated as '''{{lang|pt|Atq./Vel. ânimo}}'''.
|fren-can-name=
|ch-trad-name={{h|攻擊速度的奮起|gōngjī sùdù de fènqǐ}}
|fren-can-mean=
|ch-trad-mean=Attack/Speed awakening
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
|por-br-name=
|por-br-mean=
}}
}}



Revision as of 23:14, 17 March 2021

Rouse Attack⁄Speed

Is feh rouse atk spd 1.png
Icon of the Rouse Atk/Spd 1 skill in Heroes.


At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn.

Type(s)

Passive (Type C)

Game(s)

Heroes

Rouse Attack/Speed (Japanese: 攻撃速さの奮起 Attack/Speed Self-Rouse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Rouse Atk/Spd 1, Rouse Atk/Spd 2, and Rouse Atk/Spd 3 in order from lowest to highest. Units with a Rouse Atk/Spd skill will receive a boost to their Attack and Speed if they start their turn adjacent to no allies; the Attack and Speed boosts increase with the skill's tier.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Rouse Atk/Spd 1)
Is feh rouse atk spd 1.png Boosts user's Attack and Speed by 2 each for the turn. If no allied units are adjacent of the user -- Cost: 60 SP
Heroes
(Rouse Atk/Spd 2)
Is feh rouse atk spd 2.png Boosts user's Attack and Speed by 4 each for the turn. If no allied units are adjacent of the user -- Cost: 120 SP
Heroes
(Rouse Atk/Spd 3)
Is feh rouse atk spd 3.png Boosts user's Attack and Speed by 6 each for the turn. If no allied units are adjacent of the user -- Cost: 240 SP

Availability

Heroes

Units Bernadetta: Frosty Shut-InIngrid: Galatea's HeirShamir: Archer Apart

Flavor text

Template:Flavor Text

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rouse Attack/Speed

Abbreviated as Rouse Atk/Spd.

Spanish

Brío Ataque/Velocidad

Attack/Speed vigor; abbreviated as Brío Ata/Vel in the European localization and as Brío Atq./Vel. in the Latin American localization.

French

Réveil Attaque/Vitesse

Attack/Speed awakening; abbreviated as Réveil Atq/Vit.

German

Angriff/Geschwindigkeit-Hoch

Attack/Speed High; abbreviated as Agr./Ges.-Hoch.

Italian

Sveglia Attacco/Velocità

Attack/Speed awakening; abbreviated as Sveglia Att/Vel.

Portuguese
(Brazil)

Ataque/Velocidade ânimo

Attack/Speed motivation; abbreviated as Atq./Vel. ânimo.

Traditional Chinese

攻擊速度的奮起

Attack/Speed awakening

Gallery

See also

Template:NavPassiveH