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A Strangled Peace: Difference between revisions

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{{Quote|We're a peaceful town, sir. We have no weapons, nor any want for them. We survive by barring our gates to those who might bring us harm—friend or foe. Harsh as it may be, I can't have my people dying on account of other folks' problems...|The village elder, should Chrom visit his village}}
{{Quote|We're a peaceful town, sir. We have no weapons, nor any want for them. We survive by barring our gates to those who might bring us harm—friend or foe. Harsh as it may be, I can't have my people dying on account of other folks' problems...|The village elder, should Chrom visit his village}}


'''A Strangled Peace''' is the third paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the [[Shepherds (group)|Shepherds]] must protect a group of villagers turned away from safe haven from a group of [[Risen]] pursuing them.
'''A Strangled Peace''' (Japanese: {{hl|閉ざされた平和|Tozasareta heiwa}} ''Confined Peace'') is the third paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the [[Shepherds (group)|Shepherds]] must protect a group of villagers turned away from safe haven from a group of [[Risen]] pursuing them.


==Plot==
==Plot==
{{main|A Strangled Peace/Script}}
{{main|A Strangled Peace/Script}}
The group has arrived at an area in southeastern [[Ferox]] when [[Frederick]] tells [[Chrom]] that he sees [[Risen]]. Chrom also spots a village up ahead, and asks the group to move along. A villager asks to have the village's gates opened, that the dead walk the earth; the villager states that he and his group are from Woodham, up the road, that this village's people know them, and again asks the village to open their gates as the Risen begin to approach him. Back with the main group, Frederick reveals that the townsfolk of this village are known for their hospitality, and is surprised to see that they turned away refugees fearing for their lives. Chrom states that those lives should be saved first, and questions should be asked later. [[Battle preparations]] take place at this point; the battle starts once preparations finish.
The Shepherds arrive near a village to see Risen attacking villagers and the village barring them entry. The Shepherds then move to save the villagers. If Chrom visits the village, he confronts the village elder; the elder states that village stays peaceful by barring entry to those who may bring harm to the village.


Should Chrom speak to one of the villagers, he'll ask him if they're all right; the villager thanks Chrom for coming and asks if he's here to help them. Chrom states he'll hold off the Risen, while the villager promises that if they make it out alive, Chrom will be rewarded.
After the battle, if any of the villagers survived, they will reward the Shepherds for saving them, and Frederick will comment that he would prefer a peace without barricades. If none of the villagers survived, Chrom will lament that he failed to save any of them.
 
Once the battle finishes, if any of the villagers survived, one of the villagers tells Chrom he doesn't have the words to thank him nor the treasure to pay him, but does offer a small reward; the villager didn't think people like Chrom still existed, and won't forget Chrom's generosity. Frederick asks Chrom if he believes the village will still bar its gates to refugees; Chrom says they will as long as they believe the Risen as someone else's problem. Frederick states that the village claims to love peace, yet the uneasy peace found behind a barricade is not something he would want; in Frederick's eyes, peace begins when the fighting is over and the barricades come down, and hopes the village can see the truth before it's too late. If none of the villagers survived, Chrom states he failed the villagers by letting them die; Frederick tries to comfort him by saying that Chrom gave all that he had, and that is no failure, and they still gave them peace and deserve a proper burial. Chrom states that the villagers deserved to live, cursing himself out over it.


==Chapter data==
==Chapter data==
Line 26: Line 24:
|tab3=Lunatic
|tab3=Lunatic
|content1={{ChapData
|content1={{ChapData
|victory=Rout the enemy.
|victory=Rout the enemy
|defeat=Chrom or Robin die.
|defeat=[[Chrom]] or [[Robin]] dies
|ally=10
|ally=1–10
|other=3
|other=3
|enemy=17
|enemy=17
|map=[[File:Cm fe13 3x.png]]
|col=22
|row=16
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Rout the enemy.
|victory=Rout the enemy
|defeat=Chrom or Robin die.
|defeat=[[Chrom]] or [[Robin]] dies
|ally=10
|ally=1–10
|other=3
|other=3
|enemy=20
|enemy=20
|map=[[File:Cm fe13 3x h.png]]
|col=22
|row=16
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Rout the enemy.
|victory=Rout the enemy
|defeat=Chrom or Robin die.
|defeat=[[Chrom]] or [[Robin]] dies
|ally=10
|ally=1–10
|other=3
|other=3
|enemy=22
|enemy=22
|map=[[File:Cm fe13 3x l.png]]
|col=22
|row=16
}}
}}
}}
}}
The chapter's map is 22 columns by 16 rows.


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=0
|forced1=chrom l
|return1=chrom
|forced1article=Chrom
|return2=avatar {{#switch:{{#var:A}}|male=m|female=f}}-default
|return1=robin {{#var:A}}
|return2article=Robin
|return1article=Robin
|return3=lissa
|return2=lissa
|return4=frederick
|return3=frederick
|return5=sully
|return4=sully
|return6=virion
|return5=virion
|return7=stahl
|return6=stahl
|return8=vaike
|return7=vaike
|return9=miriel
|return8=miriel
|return10=sumia
|return9=sumia
|return11=kellam
|return10=kellam
|return12=lon'qu
|return11=lon'qu
|return13=ricken
|return12=ricken
|return14=maribelle
|return13=maribelle
|return15=panne
|return14=panne
|return16=gaius
|return15=gaius
|return17=cordelia
|return16=cordelia
}}
}}
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
Line 79: Line 84:
{{ChapItems
{{ChapItems
|platform=3ds01
|platform=3ds01
|item1=Blessed Bow
|item1=Elixir
|obtain1=Visit the village
|obtain1=Dropped by [[Risen Chief]]
|item2=Elixir
|item2=Blessed Bow
|obtain2=Dropped by the [[Risen Chief]]
|obtain2=Visit the [[village]]
|item3=Seraph Robe
|item3=Seraph Robe
|obtain3=At least one of the [[NPC]] [[Villager]]s survive the chapter
|obtain3=Automatically at end of chapter<br>if at least one of the [[NPC]] [[Villager]]s survive the chapter
|item4=Log
|item4=Log
|obtain4=At least two of the NPC Villagers survive the chapter
|obtain4=Automatically at end of chapter<br>if at least two of the NPC Villagers survive the chapter
|itemlast=Ladle
|itemlast=Ladle
|obtainlast=All three NPC villagers survive the chapter
|obtainlast=Automatically at end of chapter<br>if all three NPC villagers survive the chapter
}}
}}


Line 128: Line 133:


===Enemy data===
===Enemy data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Tab
{{Tab
|width=100%
|width=100%
|tab1=Normal
|tab1=Normal
|tab2=Hard
|tab2=Hard
|tab3=Lunatic
|tab3=Lunatic(+)
|content1={{ChapEnemies
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|platform=3ds01
{{ChapUnitCellFE13
|name1=[[Risen]]
|name=[[Risen Chief]]
|class1=Mercenary
|class=Soldier
|gender1=risen
|version=risen
|lv1=6
|lv=12
|#1=2
|#=1
|inventory1=[[File:Is 3ds01 steel sword.png]] [[Steel Sword]]
|hp=33
|-
|str=12
|name2=[[Risen]]
|mag=0
|class2=Mercenary
|skill=12
|gender2=risen
|spd=12
|lv2=6
|lck=9
|#2=1
|def=6
|inventory2=[[File:Is 3ds01 iron sword.png]] [[Iron Sword]]
|res=3
|-
|mov=5
|name3=[[Risen]]
|inventory={{Item|13|Silver Lance}} • {{Item|13|Elixir|type=drop}}
|class3=Archer
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|mountain]].<br>• Begins moving unprovoked on turn 3.
|gender3=risen
}}
|lv3=8
{{ChapUnitCellFE13
|#3=2
|name=[[Risen]]
|inventory3=[[File:Is 3ds01 iron bow.png]] [[Iron Bow]]
|class=Archer
|-
|version=risen
|name4=[[Risen]]
|lv=8
|class4=Pegasus Knight
|#=2
|gender4=risen
|hp=22~23
|lv4=6
|str=8~9
|#4=2
|mag=0
|inventory4=[[File:Is 3ds01 iron lance.png]] [[Iron Lance]]
|skill=10~11
|-
|spd=7~8
|name5=[[Risen]]
|lck=3~4
|class5=Pegasus Knight
|def=4~5
|gender5=risen
|res=1
|lv5=6
|mov=5
|#5=1
|inventory={{Item|13|Iron Bow}}
|inventory5=[[File:Is 3ds01 steel lance.png]] [[Steel Lance]]
|notes=Immediately begins moving unprovoked.
|-
}}
|name6=[[Risen]]
{{ChapUnitCellFE13
|class6=Knight
|name=[[Risen]]
|gender6=risen
|class=Fighter
|lv6=8
|version=risen
|#6=1
|lv=8
|inventory6=[[File:Is 3ds01 iron lance.png]] [[Iron Lance]]
|#=2
|-
|hp=25~26
|name7=[[Risen]]
|str=10~11
|class7=Knight
|mag=0
|gender7=risen
|skill=9~10
|lv7=8
|spd=7~8
|#7=1
|lck=6~7
|inventory7=[[File:Is 3ds01 steel lance.png]] [[Steel Lance]]
|def=4~5
|-
|res=0~1
|name8=[[Risen]]
|mov=5
|class8=Knight
|inventory={{Item|13|Iron Axe}}
|gender8=risen
|notes=Immediately begins moving unprovoked.
|lv8=8
}}
|#8=1
{{ChapUnitCellFE13
|inventory8=[[File:Is 3ds01 javelin.png]] [[Javelin]]
|name=[[Risen]]
|-
|class=Mercenary
|name9=[[Risen]]
|version=risen
|class9=Fighter
|lv=6
|gender9=risen
|#=1
|lv9=8
|hp=22
|#9=3
|str=9~10
|inventory9=[[File:Is 3ds01 steel axe.png]] [[Steel Axe]]
|mag=0
|-
|skill=13
|name10=[[Risen]]
|spd=11~12
|class10=Fighter
|lck=5~6
|gender10=risen
|def=6~7
|lv10=8
|res=0~1
|#10=2
|mov=5
|inventory10=[[File:Is 3ds01 iron axe.png]] [[Iron Axe]]
|inventory={{Item|13|Iron Sword}}
|-
|notes=Immediately begins moving unprovoked.
|nameb=[[Risen Chief]]
}}
|classb=Soldier
{{ChapUnitCellFE13
|genderb=risen
|name=[[Risen]]
|lvb=12
|class=Knight
|inventoryb=[[File:Is 3ds01 silver lance.png]] [[Silver Lance]] • [[File:Is 3ds01 elixir.png]] {{drop|Elixir}}
|version=risen
|lv=8
|#=1
|hp=25~26
|str=11~12
|mag=0
|skill=6~7
|spd=3~4
|lck=5~6
|def=11~12
|res=0~1
|mov=4
|inventory={{Item|13|Iron Lance}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Knight
|version=risen
|lv=8
|#=1
|hp=25~26
|str=11~12
|mag=0
|skill=6~7
|spd=3~4
|lck=5~6
|def=11~12
|res=0~1
|mov=4
|inventory={{Item|13|Javelin}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=8
|#=3
|hp=25~26
|str=10~11
|mag=0
|skill=9~10
|spd=7~8
|lck=6~7
|def=4~5
|res=0~1
|mov=5
|inventory={{Item|13|Steel Axe}}
|notes=The northeastern two immediately begin moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Mercenary
|version=risen
|lv=6
|#=2
|hp=22
|str=9~10
|mag=0
|skill=13
|spd=11~12
|lck=5~6
|def=6~7
|res=0~1
|mov=5
|inventory={{Item|13|Steel Sword}}
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Pegasus Knight
|version=risen
|lv=6
|#=2
|hp=19~20
|str=6
|mag=2
|skill=10
|spd=11
|lck=7~8
|def=3
|res=5~6
|mov=7
|inventory={{Item|13|Iron Lance}}
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Pegasus Knight
|version=risen
|lv=6
|#=1
|hp=19~20
|str=6
|mag=2
|skill=10
|spd=11
|lck=7~8
|def=3
|res=5~6
|mov=7
|inventory={{Item|13|Steel Lance}}
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Knight
|version=risen
|lv=8
|#=1
|hp=25~26
|str=11~12
|mag=0
|skill=6~7
|spd=3~4
|lck=5~6
|def=11~12
|res=0~1
|mov=4
|inventory={{Item|13|Steel Lance}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Risen Chief]]
|class=Soldier
|version=risen
|lv=12
|#=1
|hp=38
|str=14
|mag=0
|skill=14
|spd=14
|lck=11
|def=7
|res=3
|mov=5
|inventory={{Item|13|Silver Lance}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Underdog}}
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|mountain]].<br>• Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Archer
|version=risen
|lv=8
|#=1
|hp=27~28
|str=10~11
|mag=0
|skill=13~14
|spd=9~10
|lck=5~6
|def=5
|res=1~2
|mov=5
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=8
|#=6
|hp=31~32
|str=13~14
|mag=0
|skill=10~11
|spd=8~9
|lck=8~9
|def=5~6
|res=0~1
|mov=5
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=All but the southwestern one immediately begin moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Mercenary
|version=risen
|lv=6
|#=3
|hp=26~27
|str=11~12
|mag=0
|skill=15~16
|spd=13~14
|lck=7~8
|def=6~7
|res=1
|mov=5
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Knight
|version=risen
|lv=8
|#=1
|hp=30~31
|str=14~15
|mag=0
|skill=8~9
|spd=3~4
|lck=6~7
|def=11~12
|res=0~1
|mov=4
|inventory={{Item|13|Iron Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Knight
|version=risen
|lv=8
|#=1
|hp=30~31
|str=14~15
|mag=0
|skill=8~9
|spd=3~4
|lck=6~7
|def=11~12
|res=0~1
|mov=4
|inventory={{Item|13|Javelin}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Archer
|version=risen
|lv=8
|#=2
|hp=27~28
|str=10~11
|mag=0
|skill=13~14
|spd=9~10
|lck=5~6
|def=5
|res=1~2
|mov=5
|inventory={{Item|13|Iron Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=8
|#=1
|hp=31~32
|str=13~14
|mag=0
|skill=10~11
|spd=8~9
|lck=8~9
|def=5~6
|res=0~1
|mov=5
|inventory={{Item|13|Iron Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Pegasus Knight
|version=risen
|lv=6
|#=3
|hp=23~24
|str=7~8
|mag=2
|skill=12~13
|spd=13~14
|lck=10~11
|def=3
|res=7~8
|mov=7
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0–1 skill(s) at random</small>
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Knight
|version=risen
|lv=8
|#=1
|hp=30~31
|str=14~15
|mag=0
|skill=8~9
|spd=3~4
|lck=6~7
|def=11~12
|res=0~1
|mov=4
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Risen Chief]]
|class=Soldier
|version=risen
|lv=12
|#=1
|hp=47
|str=17
|mag=0
|skill=17
|spd=17
|lck=14
|def=8
|res=4
|mov=5
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Underdog}}
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|mountain]].<br>• Begins moving unprovoked on turn 3.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Archer
|version=risen
|lv=8
|#=2
|hp=35
|str=13
|mag=0
|skill=17
|spd=12
|lck=8
|def=6
|res=2
|mov=5
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Fighter
|version=risen
|lv=8
|#=6
|hp=39
|str=17
|mag=0
|skill=14
|spd=11
|lck=12
|def=6
|res=1
|mov=5
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=All but the southwestern one immediately begin moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Mercenary
|version=risen
|lv=6
|#=3
|hp=34
|str=15
|mag=0
|skill=19
|spd=17
|lck=10
|def=7
|res=2
|mov=5
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Knight
|version=risen
|lv=8
|#=1
|hp=39
|str=18
|mag=0
|skill=11
|spd=6
|lck=10
|def=13
|res=1
|mov=4
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Knight
|version=risen
|lv=8
|#=1
|hp=39
|str=18
|mag=0
|skill=11
|spd=6
|lck=10
|def=13
|res=1
|mov=4
|inventory={{Item|13|Short Spear}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Knight
|version=risen
|lv=8
|#=2
|hp=39
|str=18
|mag=0
|skill=11
|spd=6
|lck=10
|def=13
|res=1
|mov=4
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Defense +2}} {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=The northeastern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Risen]]
|class=Archer
|version=risen
|lv=8
|#=2
|hp=35
|str=13
|mag=0
|skill=17
|spd=12
|lck=8
|def=6
|res=2
|mov=5
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
}}
}}
|content2={{ChapEnemies
{{ChapUnitCellFE13
|platform=3ds01
|name=[[Risen]]
|name1=[[Risen]]
|class=Fighter
|class1=Mercenary
|version=risen
|gender1=risen
|lv=8
|lv1=6
|#=1
|#1=3
|hp=39
|inventory1=[[File:Is 3ds01 steel sword.png]] [[Steel Sword]]<br>[[File:Is 3ds01 patience.png]] [[Patience]]<br><small>Can have 0-1 skill(s) at random</small>
|str=17
|-
|mag=0
|name2=[[Risen]]
|skill=14
|class2=Archer
|spd=11
|gender2=risen
|lck=12
|lv2=8
|def=6
|#2=2
|res=1
|inventory2=[[File:Is 3ds01 iron bow.png]] [[Iron Bow]]<br>[[File:Is 3ds01 skill +2.png]] [[Skill +2]] • [[File:Is 3ds01 prescience.png]] [[Prescience]]<br><small>Can have 0-1 skill(s) at random</small>
|mov=5
|-
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|name3=[[Risen]]
|notes=Immediately begins moving unprovoked.
|class3=Archer
|gender3=risen
|lv3=8
|#3=1
|inventory3=[[File:Is 3ds01 steel bow.png]] [[Steel Bow]]<br>[[File:Is 3ds01 skill +2.png]] [[Skill +2]] • [[File:Is 3ds01 prescience.png]] [[Prescience]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name4=[[Risen]]
|class4=Pegasus Knight
|gender4=risen
|lv4=6
|#4=3
|inventory4=[[File:Is 3ds01 steel lance.png]] [[Steel Lance]]<br>[[File:Is 3ds01 speed +2.png]] [[Speed +2]] • [[File:Is 3ds01 relief.png]] [[Relief]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name5=[[Risen]]
|class5=Knight
|gender5=risen
|lv5=8
|#5=1
|inventory5=[[File:Is 3ds01 iron lance.png]] [[Iron Lance]]<br>[[File:Is 3ds01 defense +2.png]] [[Defense +2]] • [[File:Is 3ds01 indoor fighter.png]] [[Indoor Fighter]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name6=[[Risen]]
|class6=Knight
|gender6=risen
|lv6=8
|#6=1
|inventory6=[[File:Is 3ds01 steel lance.png]] [[Steel Lance]]<br>[[File:Is 3ds01 defense +2.png]] [[Defense +2]] • [[File:Is 3ds01 indoor fighter.png]] [[Indoor Fighter]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name7=[[Risen]]
|class7=Knight
|gender7=risen
|lv7=8
|#7=1
|inventory7=[[File:Is 3ds01 javelin.png]] [[Javelin]]<br>[[File:Is 3ds01 defense +2.png]] [[Defense +2]] • [[File:Is 3ds01 indoor fighter.png]] [[Indoor Fighter]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name8=[[Risen]]
|class8=Fighter
|gender8=risen
|lv8=8
|#8=6
|inventory8=[[File:Is 3ds01 steel axe.png]] [[Steel Axe]]<br>[[File:Is 3ds01 hp +5.png]] [[HP +5]] [[File:Is 3ds01 zeal.png]] [[Zeal]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name9=[[Risen]]
|class9=Fighter
|gender9=risen
|lv9=8
|#9=1
|inventory9=[[File:Is 3ds01 iron axe.png]] [[Iron Axe]]<br>[[File:Is 3ds01 hp +5.png]] [[HP +5]] • [[File:Is 3ds01 zeal.png]] [[Zeal]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|nameb=[[Risen Chief]]
|classb=Soldier
|genderb=risen
|lvb=12
|inventoryb=[[File:Is 3ds01 silver lance.png]] [[Silver Lance]] • [[File:Is 3ds01 elixir.png]] {{drop|Elixir}}<br>[[File:Is 3ds01 underdog.png]] [[Underdog]]
}}
}}
|content3={{ChapEnemies
{{ChapUnitCellFE13
|platform=3ds01
|name=[[Risen]]
|name1=[[Risen]]
|class=Pegasus Knight
|class1=Mercenary
|version=risen
|gender1=risen
|lv=6
|lv1=6
|#=3
|#1=3
|hp=30
|inventory1=[[File:Is 3ds01 silver sword.png]] [[Silver Sword]]<br>[[File:Is 3ds01 patience.png]] [[Patience]]<br><small>Can have 0-1 skill(s) at random</small>
|str=9
|-
|mag=2
|name2=[[Risen]]
|skill=16
|class2=Archer
|spd=17
|gender2=risen
|lck=15
|lv2=8
|def=3
|#2=2
|res=10
|inventory2=[[File:Is 3ds01 steel bow.png]] [[Steel Bow]]<br>[[File:Is 3ds01 skill +2.png]] [[Skill +2]] • [[File:Is 3ds01 prescience.png]] [[Prescience]]<br><small>Can have 0-1 skill(s) at random</small>
|mov=7
|-
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Speed +2}} {{Item|13|Relief}}<br><small>Can have 0–1 skill(s) at random</small>
|name3=[[Risen]]
|last=y
|class3=Archer
|gender3=risen
|lv3=8
|#3=2
|inventory3=[[File:Is 3ds01 silver bow.png]] [[Silver Bow]]<br>[[File:Is 3ds01 skill +2.png]] [[Skill +2]] • [[File:Is 3ds01 prescience.png]] [[Prescience]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name4=[[Risen]]
|class4=Pegasus Knight
|gender4=risen
|lv4=6
|#4=3
|inventory4=[[File:Is 3ds01 silver lance.png]] [[Silver Lance]]<br>[[File:Is 3ds01 speed +2.png]] [[Speed +2]] • [[File:Is 3ds01 relief.png]] [[Relief]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name5=[[Risen]]
|class5=Knight
|gender5=risen
|lv5=8
|#5=1
|inventory5=[[File:Is 3ds01 steel lance.png]] [[Steel Lance]]<br>[[File:Is 3ds01 defense +2.png]] [[Defense +2]] [[File:Is 3ds01 indoor fighter.png]] [[Indoor Fighter]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name6=[[Risen]]
|class6=Knight
|gender6=risen
|lv6=8
|#6=2
|inventory6=[[File:Is 3ds01 silver lance.png]] [[Silver Lance]]<br>[[File:Is 3ds01 defense +2.png]] [[Defense +2]] • [[File:Is 3ds01 indoor fighter.png]] [[Indoor Fighter]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name7=[[Risen]]
|class7=Knight
|gender7=risen
|lv7=8
|#7=1
|inventory7=[[File:Is 3ds01 short spear.png]] [[Short Spear]]<br>[[File:Is 3ds01 defense +2.png]] [[Defense +2]] • [[File:Is 3ds01 indoor fighter.png]] [[Indoor Fighter]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name8=[[Risen]]
|class8=Fighter
|gender8=risen
|lv8=8
|#8=6
|inventory8=[[File:Is 3ds01 silver axe.png]] [[Silver Axe]]<br>[[File:Is 3ds01 hp +5.png]] [[HP +5]] • [[File:Is 3ds01 zeal.png]] [[Zeal]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|name9=[[Risen]]
|class9=Fighter
|gender9=risen
|lv9=8
|#9=1
|inventory9=[[File:Is 3ds01 steel axe.png]] [[Steel Axe]]<br>[[File:Is 3ds01 hp +5.png]] [[HP +5]] • [[File:Is 3ds01 zeal.png]] [[Zeal]]<br><small>Can have 0-1 skill(s) at random</small>
|-
|nameb=[[Risen Chief]]
|classb=Soldier
|genderb=risen
|lvb=12
|inventoryb=[[File:Is 3ds01 silver lance.png]] {{forged|Silver Lance}}{{hover|*|17 Mt, 85 Hit}} • [[File:Is 3ds01 elixir.png]] {{drop|Elixir}}<br>[[File:Is 3ds01 underdog.png]] [[Underdog]]
}}
}}
{{ChapUnitFtr}}
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Luna+}}
*{{Item|13|Vantage+}}
*{{Item|13|Counter}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


===NPC data===
===NPC data===
{{ChapOthers
{{Tab
|platform=3ds01
|width=100%
|namel=Villager
|tab1=Normal
|classl=Villager
|tab2=Hard
|lvl=3
|tab3=Lunatic
|#l=3
|content1={{ChapUnitHdr|type=NPC|platform=3ds01}}
|inventoryl=''Empty inventory''
{{ChapUnitCellFE13
|name=Villager
|class=Villager
|type=other
|lv=3
|#=3
|hp=18~19
|str=5~6
|mag=0
|skill=2~3
|spd=4~5
|lck=3~4
|def=2~3
|res=0~1
|mov=5
|notes=Prioritizes moving to the southwest corner of the map.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=NPC|platform=3ds01}}
{{ChapUnitCellFE13
|name=Villager
|class=Villager
|type=other
|lv=3
|#=3
|hp=23~24
|str=6~7
|mag=0
|skill=3~4
|spd=5~6
|lck=4~5
|def=3~4
|res=0~1
|mov=5
|notes=Prioritizes moving to the southwest corner of the map.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=NPC|platform=3ds01}}
{{ChapUnitCellFE13
|name=Villager
|class=Villager
|type=other
|lv=3
|#=3
|hp=31
|str=9
|mag=0
|skill=6
|spd=8
|lck=7
|def=6
|res=1
|mov=5
|notes=Prioritizes moving to the southwest corner of the map.
|last=y
}}
{{ChapUnitFtr}}
}}
}}


==Boss data==
===Boss data===
{{main|Risen Chief}}
{{main|Risen Chief}}
{{Tab
{{Tab
Line 373: Line 790:
|content1={{BossStats FE13
|content1={{BossStats FE13
|portrait=[[File:Small portrait risen chief fe13.png]]
|portrait=[[File:Small portrait risen chief fe13.png]]
|sprite=soldier risen enemy
|class=Soldier
|class=Soldier
|lv=12
|lv=12
Line 384: Line 802:
|res=3
|res=3
|move=5
|move=5
|inventory=[[File:Is 3ds01 silver lance.png]] [[Silver Lance]]<br>[[File:Is 3ds01 elixir.png]] {{drop|Elixir}}
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Elixir|type=drop}}
|skills=None
|la=B
|la=B
}}
}}
|content2={{BossStats FE13
|content2={{BossStats FE13
|portrait=[[File:Small portrait risen chief fe13.png]]
|portrait=[[File:Small portrait risen chief fe13.png]]
|sprite=soldier risen enemy
|class=Soldier
|class=Soldier
|lv=12
|lv=12
Line 401: Line 819:
|res=3
|res=3
|move=5
|move=5
|inventory=[[File:Is 3ds01 silver lance.png]] [[Silver Lance]]<br>[[File:Is 3ds01 elixir.png]] {{drop|Elixir}}
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Elixir|type=drop}}
|skills=[[File:Is 3ds01 underdog.png]] [[Underdog]]
|skills={{Item|13|Underdog}}
|la=B
|la=B
}}
}}
|content3={{BossStats FE13
|content3={{BossStats FE13
|portrait=[[File:Small portrait risen chief fe13.png]]
|portrait=[[File:Small portrait risen chief fe13.png]]
|sprite=soldier risen enemy
|class=Soldier
|class=Soldier
|lv=12
|lv=12
Line 418: Line 837:
|res=4
|res=4
|move=5
|move=5
|inventory=[[File:Is 3ds01 silver lance.png]] {{forged|Silver Lance}}{{hover|*|17 Mt, 85 Hit}}<br>[[File:Is 3ds01 elixir.png]] {{drop|Elixir}}
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Elixir|type=drop}}
|skills=[[File:Is 3ds01 underdog.png]] [[Underdog]]
|skills={{Item|13|Underdog}}
|la=A
|la=A
}}
}}
Line 426: Line 845:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
This paralogue can be rather painful, as the NPC villagers take a pre-set path in order to escape instead of trying to avoid the enemy faction's attack range.
This paralogue can be rather painful, as the NPC villagers take a pre-set path in order to escape instead of trying to avoid the enemy faction's attack range. [[Rescue (staff)|Rescue]] can be helpful for keeping them out of enemy range. On Lunatic difficulty, this is the first chapter in the game to give enemies forged weaponry (tied with [[The Grimleal]], unlocked at the same time).
 
{{sectstub}}


Deploy Robin, Chrom, Frederick, a stat backpack for Frederick (likely Virion), Sumia, Cordelia, Lissa, and Maribelle. Send Robin and Chrom southwest to kill the Fighter, Archer, and Pegasus Knight on the far side of the river. Have your fliers ferry your healers across the river. They will be responsible for keeping the Villagers alive. Fortunately, the Villagers can survive one attack each. The northmost Villager can be kept alive through healing, but the eastmost one needs to be Rescued away from the encroaching eastern enemies. Finally, Frederick and his backpack will remain behind to delay the northwestern Archer, Mercenary, and Fighter. Have Robin push southwest and clear the path for the Villagers to escape. By the time Frederick starts to falter, you should be able to have him fall back so that Robin can relieve him. Once the Villagers are clear, have Robin wipe out the eastern group. Then send Sumia to nab the village and have everyone else swarm the boss.
<!--
==Trivia==
==Trivia==


-->


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=A Strangled Peace
|eng-name=A Strangled Peace
|eng-mean=
|jpn-name={{h|閉ざされた平和|Tozasareta heiwa}}
|jap-name={{hover|閉ざされた平和|Tozasareta heiwa}}
|jpn-mean=Confined Peace
|jap-mean=Confined Peace
|span-name=El fin de la paz
|fren-name=
|span-mean=The end of peace
|fren-mean=
|fren-name=Un village en danger
|span-name=
|fren-mean=A village in danger
|span-mean=
|ger-name=Verriegelte Tore
|ger-name=
|ger-mean=Barred Gates
|ger-mean=
|ital-name=Porte sbarrate
|ital-name=
|ital-mean=Barred Gates
|ital-mean=
}}
}}


Line 454: Line 873:
{{ChapterNav
{{ChapterNav
|prechapter=The Secret Seller
|prechapter=The Secret Seller
|name=A Strangled Peace
|nextchapter=Anna the Merchant
|nextchapter=Anna the Merchant
}}
}}
{{Nav13}}
{{Nav13}}
 
{{DEFAULTSORT:Strangled Peace, A}}
[[Category:Chapters of Fire Emblem Awakening]]
[[Category:Chapters of Fire Emblem Awakening]]

Latest revision as of 17:27, 13 February 2024

Large-secret-book.png

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A Strangled Peace


Location

Peaceful Village

Boss(es)

Risen Chief

We're a peaceful town, sir. We have no weapons, nor any want for them. We survive by barring our gates to those who might bring us harm—friend or foe. Harsh as it may be, I can't have my people dying on account of other folks' problems...
— The village elder, should Chrom visit his village

A Strangled Peace (Japanese: 閉ざされた平和 Confined Peace) is the third paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the Shepherds must protect a group of villagers turned away from safe haven from a group of Risen pursuing them.

Plot

Main article: A Strangled Peace/Script

The Shepherds arrive near a village to see Risen attacking villagers and the village barring them entry. The Shepherds then move to save the villagers. If Chrom visits the village, he confronts the village elder; the elder states that village stays peaceful by barring entry to those who may bring harm to the village.

After the battle, if any of the villagers survived, they will reward the Shepherds for saving them, and Frederick will comment that he would prefer a peace without barricades. If none of the villagers survived, Chrom will lament that he failed to save any of them.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–10 {{{partner}}} 3 17
Cm fe13 3x.png
Map dimensions:
22 columns by 16 rows

Character data

Characters
New units

None

Required characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 elixir.png Elixir Dropped by Risen Chief
Is 3ds01 blessed bow.png Blessed Bow Visit the village
Is 3ds01 seraph robe.png Seraph Robe Automatically at end of chapter
if at least one of the NPC Villagers survive the chapter
Is 3ds01 log.png Log Automatically at end of chapter
if at least two of the NPC Villagers survive the chapter
Is 3ds01 ladle.png Ladle Automatically at end of chapter
if all three NPC villagers survive the chapter

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 heal.png Heal 600
Is 3ds01 mend.png Mend 1000
Is 3ds01 vulnerary.png Vulnerary 300
Is 3ds01 concoction.png Concoction 600

Event tiles

  • Column 19, row 9: On the bridge northeast of the easternmost Villager's position.
  • Column 13, row 12: In the middle of a large group of woods tiles, one square east and four squares north of a Fighter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 soldier risen enemy.gif Risen Chief Soldier 12 1 33 12 0 12 12 9 6 3 5 Silver Lance ElixirThis item is dropped upon this unit's defeat.
• Starts on a mountain.
• Begins moving unprovoked on turn 3.
Ma 3ds01 archer risen enemy.gif Risen Archer 8 2 22~23 8~9 0 10~11 7~8 3~4 4~5 1 5 Iron Bow
Immediately begins moving unprovoked.
Ma 3ds01 fighter risen enemy.gif Risen Fighter 8 2 25~26 10~11 0 9~10 7~8 6~7 4~5 0~1 5 Iron Axe
Immediately begins moving unprovoked.
Ma 3ds01 mercenary risen enemy.gif Risen Mercenary 6 1 22 9~10 0 13 11~12 5~6 6~7 0~1 5 Iron Sword
Immediately begins moving unprovoked.
Ma 3ds01 knight risen enemy.gif Risen Knight 8 1 25~26 11~12 0 6~7 3~4 5~6 11~12 0~1 4 Iron Lance
Immediately begins moving unprovoked.
Ma 3ds01 knight risen enemy.gif Risen Knight 8 1 25~26 11~12 0 6~7 3~4 5~6 11~12 0~1 4 Javelin
Immediately begins moving unprovoked.
Ma 3ds01 fighter risen enemy.gif Risen Fighter 8 3 25~26 10~11 0 9~10 7~8 6~7 4~5 0~1 5 Steel Axe
The northeastern two immediately begin moving unprovoked.
Ma 3ds01 mercenary risen enemy.gif Risen Mercenary 6 2 22 9~10 0 13 11~12 5~6 6~7 0~1 5 Steel Sword
Immediately begins moving unprovoked.
Ma 3ds01 pegasus knight risen enemy.gif Risen Pegasus Knight 6 2 19~20 6 2 10 11 7~8 3 5~6 7 Iron Lance
--
Ma 3ds01 pegasus knight risen enemy.gif Risen Pegasus Knight 6 1 19~20 6 2 10 11 7~8 3 5~6 7 Steel Lance
--
Ma 3ds01 knight risen enemy.gif Risen Knight 8 1 25~26 11~12 0 6~7 3~4 5~6 11~12 0~1 4 Steel Lance
--

NPC data

Normal Hard Lunatic

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 villager other.gif Villager Villager 3 3 18~19 5~6 0 2~3 4~5 3~4 2~3 0~1 5 --
Prioritizes moving to the southwest corner of the map.

Boss data

Main article: Risen Chief

Normal Hard Lunatic

Small portrait risen chief fe13.png
Ma 3ds01 soldier risen enemy.gif Soldier
Level 12
Movement 5
Stats
Max HP 33 Speed 12
Strength 12 Luck 9
Magic 0 Defense 6
Skill 12 Resistance 3
Inventory Skills
Silver Lance
ElixirThis item is dropped upon this unit's defeat.
--
Weapon Levels
Swords -- Lances B Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This paralogue can be rather painful, as the NPC villagers take a pre-set path in order to escape instead of trying to avoid the enemy faction's attack range. Rescue can be helpful for keeping them out of enemy range. On Lunatic difficulty, this is the first chapter in the game to give enemies forged weaponry (tied with The Grimleal, unlocked at the same time).

Deploy Robin, Chrom, Frederick, a stat backpack for Frederick (likely Virion), Sumia, Cordelia, Lissa, and Maribelle. Send Robin and Chrom southwest to kill the Fighter, Archer, and Pegasus Knight on the far side of the river. Have your fliers ferry your healers across the river. They will be responsible for keeping the Villagers alive. Fortunately, the Villagers can survive one attack each. The northmost Villager can be kept alive through healing, but the eastmost one needs to be Rescued away from the encroaching eastern enemies. Finally, Frederick and his backpack will remain behind to delay the northwestern Archer, Mercenary, and Fighter. Have Robin push southwest and clear the path for the Villagers to escape. By the time Frederick starts to falter, you should be able to have him fall back so that Robin can relieve him. Once the Villagers are clear, have Robin wipe out the eastern group. Then send Sumia to nab the village and have everyone else swarm the boss.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

A Strangled Peace

--

Japanese

閉ざされた平和

Confined Peace

Spanish

El fin de la paz

The end of peace

French

Un village en danger

A village in danger

German

Verriegelte Tore

Barred Gates

Italian

Porte sbarrate

Barred Gates

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Secret Seller • A Strangled Peace • Anna the Merchant →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map