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Foreseer: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→‎Enemy data: Corrected sort order for Gaius)
m (Text replacement - "\|newunits=\d+\n" to "")
 
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{{images}}
{{images}}
{{Chapter Infobox
{{Chapter Infobox
|title=Foreseer
|image=[[File:Cm fe13 6 full.png|200px]]
|image=[[File:Cm fe13 6 full.png|200px]]
|game={{FE13}}
|location=Ylisstol
|location=Ylisstol
|new units=[[Panne]], [[Gaius]]
|new units=[[Panne]], [[Gaius]]
Line 10: Line 8:
|next=[[Incursion]]
|next=[[Incursion]]
}}
}}
{{Quote|What if... What if I told you I have seen the future? Would you believe me? A future where Emmeryn is killed. Here. Tonight.|"Marth"}}
{{Quote|What if... What if I told you I have seen the future? Would you believe me? A future where Emmeryn is killed. Here. Tonight.|"Marth"}}


'''Foreseer''' is the sixth chapter in {{FE13}}. In this chapter, the [[Shepherds (group)|Shepherds]] must protect [[Emmeryn]] from an assassination attempt led by [[Validar]]. Several important plot points come into play in this chapter.
'''Foreseer''' (Japanese: {{hl|未来を知る者|Mirai o shirumono}} ''Knower of the future'') is the sixth chapter in {{FE13}}. In this chapter, the [[Shepherds (group)|Shepherds]] must protect [[Emmeryn]] from an assassination attempt led by [[Validar]]. Several important plot points come into play in this chapter.


==Plot==
==Plot==
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Late at night, [[Robin]] finds [[Chrom]] standing around the castle. Chrom recounts how his father waged a long and bloody war with [[Plegia]] 15 years ago that only ended with his death; [[Emmeryn]] has been working tirelessly to reform [[Ylisse]] ever since, but men like [[Gangrel]] would take advantage of her kindness and must be put to death. "[[Marth]]" appears and claims that he has foreknowledge of the future and that Emmeryn is destined to be assassinated that night. He proves his claims by protecting Chrom from an assassin, but is blindsided by a second assassin; "his" mask is cut in two, revealing long hair and the face of a woman. The three hear an explosion from the direction of the palace, and set out to repel the intruders.
Late at night, [[Robin]] finds [[Chrom]] standing around the castle. Chrom recounts how his father waged a long and bloody war with [[Plegia]] 15 years ago that only ended with his death; [[Emmeryn]] has been working tirelessly to reform [[Ylisse]] ever since, but men like [[Gangrel]] would take advantage of her kindness and must be put to death. "[[Marth]]" appears and claims that he has foreknowledge of the future and that Emmeryn is destined to be assassinated that night. He proves his claims by protecting Chrom from an assassin, but is blindsided by a second assassin; "his" mask is cut in two, revealing long hair and the face of a woman. The three hear an explosion from the direction of the palace, and set out to repel the intruders.


[[Validar]] orders the assassins to retrieve the [[Fire Emblem (Archanean item)|Fire Emblem]] and kill Emmeryn. One of the thieves, [[Gaius]], overhears the conversation, and struggles to accept killing her. Chrom yells out to Emmeryn, who asks him to flee, but he refuses and tells her to stay in the room where she is protected. Validar notices that Chrom is unharmed and that some of the people present "do not belong on this stage"; he then notices Robin and remarks on his good fortune. [[Parallel Falchion|Marth's Falchion]] begins to gleam, though she does not explain why. As the battle begins, Emmeryn pleads with Chrom to flee, that she does not want anyone defending her to die doing so.
Over the course of the ensuing battle, the [[Shepherds (group)|Shepherds]] are joined by two new allies – [[Panne]], last survivor of a rabbit-like race of shifters called the [[taguel]], and [[Gaius]], a thief with an insatiable sweet tooth. The Shepherds ultimately drive off the assassins and strike down their leader [[Validar]].
 
During the battle, a [[taguel]] named [[Panne]] enters the area, soliloquizing that she slipped in with the rogues and that she intends to repay her warren's debt and then wash her hands of humans. Marth states that Panne is not their enemy, and Chrom orders the [[Shepherds (group)|Shepherds]] to let Panne be. Later in battle, Gaius convinces Chrom he's not there to hurt anyone, and he'll prove his good intentions by joining with Chrom and disclosing any information he has on Emmeryn's assailants, at first in exchange for gold, then for a bag of candy Chrom drops during their interaction.
 
Once the battle ends, Emmeryn thanks Chrom for protecting her; [[Phila]] begs Chrom for his forgiveness for failing to prevent the assassins from entering the castle. Chrom reassures Phila that it was Marth alone who could have known of these assassins, though when asked about Marth, Chrom realizes she has disappeared. Chrom intercepts Marth as she exits the castle and, thankful for all she has done, asks Marth if there's anything he can do for her. Marth declines and states that a bad future has been averted: one where the assassins succeeded and the Fire Emblem was stolen, leading to a great war and the end of mankind. Chrom, trusting Marth, hopes to someday repay her favors regardless.


Inside the castle, Emmeryn thanks Panne for her part in fighting the assassins, though Panne is apprehensive toward humans. Panne reveals that she is the last of the taguel, that she only helped to fulfill a debt her warren owes Ylisse, and that humans hunted her kind to near-extinction. Emmeryn apologizes to Panne, who finds Emmeryn's words sincere and is willing to give Emmeryn the chance to earn her trust. Elsewhere, Validar, dying and lamenting his defeat, is confronted by a shadowy figure claiming to be the power that compels him, and that Validar will not die; the figure identifies himself as "the fell dragon [[Grima]]". Inside the castle, Chrom accuses Plegia of the attacks and requests Emmeryn leave to Ferox for her safety. Emmeryn refuses on the grounds that doing so would leave the people undefended and without a leader, but accepts Frederick's suggestion of leaving for the hidden eastern palace. Chrom offers to escort her there before leaving for Ferox.
Once the battle ends, Chrom intercepts "Marth" as she exits the castle; she admits that in the future they averted, Emmeryn would have died, the Fire Emblem would have been stolen, and a war would have triggered that would have led to the annihilation of humanity. Elsewhere, Validar wakes in a void, and is approached by a shadowy being that shares Robin's voice and identifies itself as [[Grima]]. Back inside the castle, [[Frederick]] and Chrom convince Emmeryn to relocate to Ylisse's eastern palace for her own safety.


===Summary===
===Summary===
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|victory=Rout the enemy
|victory=Rout the enemy
|defeat=[[Chrom]], [[Robin]], or [[Emmeryn]] dies
|defeat=[[Chrom]], [[Robin]], or [[Emmeryn]] dies
|ally=10{{hover|+2|Upon Panne arriving and Gaius being recruited}}
|ally=1–10{{h|+2|Upon Panne arriving and Gaius being recruited}}
|other=2
|other=2
|enemy=24{{hover|-1|Upon Gaius being recruited}}
|enemy=24{{h|−1|Upon Gaius being recruited}}
|map=[[File:Cm fe13 6.png]]
|map=[[File:Cm fe13 6.png]]
|col=20
|row=20
}}
}}
The chapter's map is 20 columns by 20 rows.


===Character data===
===Character data===
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{{ChapChars
{{ChapChars
|game#=13
|game#=13
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Panne
|name=Panne
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|recruitment method=Enemy, talk to with [[Chrom]]
|recruitment method=Enemy, talk to with [[Chrom]]
}}
}}
|return1=chrom l
|forced1=chrom l
|return1article=Chrom  
|forced1article=Chrom  
|return2=avatar {{#var:A}}-default
|return1=robin {{#var:A}}
|return2article=Robin
|return1article=Robin
|return3=lissa
|return2=lissa
|return4=frederick
|return3=frederick
|return5=sully
|return4=sully
|return6=virion
|return5=virion
|return7=stahl
|return6=stahl
|return8=vaike
|return7=vaike
|return9=miriel
|return8=miriel
|return10=sumia
|return9=sumia
|return11=kellam
|return10=kellam
|return12=lon'qu
|return11=lon'qu
|return13=ricken
|return12=ricken
|return14=maribelle
|return13=maribelle
}}
}}
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
<small>Note: The returning characters list does not include any characters recruitable in [[paralogue]]s, as the player may not have taken on any available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small>
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{{ChapItems
{{ChapItems
|platform=3ds01
|platform=3ds01
|item1=Iron Lance
|item1=Heal
|obtain1=Dropped by enemy [[Cavalier]]
|obtain1=Dropped by [[Validar]]
|item2=Wind
|item2=Iron Sword
|item2article=Wind (tome)
|obtain2=Dropped by [[Gaius]] if killed as an enemy
|obtain2=Dropped by enemy [[Dark Mage]]
|item3=Iron Lance
|item3=Iron Sword
|obtain3=Dropped by enemy [[Cavalier]]
|obtain3=Dropped by [[Gaius]] if killed as an enemy
|item4=Wind
|item4=Heal
|obtain4=Dropped by enemy [[Dark Mage]]
|obtain4=Dropped by [[Validar]]
|itemlast=Secret Book
|itemlast=Secret Book
|obtainlast=Open [[chest]] in [[Emmeryn]]'s room
|obtainlast=Open [[chest]] in [[Emmeryn]]'s room
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|tab3=Lunatic(+)
|tab3=Lunatic(+)
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
|content1={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
|name=[[Validar]]
|class=Sorcerer
|version=validar
|lv=1
|#=1
|hp=32
|str=3
|mag=12
|skill=10
|spd=9
|lck=5
|def=8
|res=10
|mov=6
|inventory={{Item|13|Elfire}} • {{Item|13|Heal|type=drop}}
|notes=Begins moving unprovoked on turn 4.
}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Unknown
|name=Unknown
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|res=3~4
|res=3~4
|mov=5
|mov=5
|inventory={{Item|13|Wind|link=Wind (tome)|type=drop}}
|inventory={{Item|13|Wind|type=drop}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
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|res=3~4
|res=3~4
|mov=5
|mov=5
|inventory={{Item|13|Thunder|link=Thunder (tome)}}
|inventory={{Item|13|Thunder}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
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|inventory={{Item|13|Steel Axe}}
|inventory={{Item|13|Steel Axe}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Validar]]
|name=[[Validar]]
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|lv=1
|lv=1
|#=1
|#=1
|hp=32
|hp=36
|str=3
|str=3
|mag=12
|mag=14
|skill=10
|skill=11
|spd=9
|spd=10
|lck=5
|lck=6
|def=8
|def=9
|res=10
|res=12
|mov=6
|mov=6
|inventory={{Item|13|Elfire}} • {{Item|13|Heal|type=drop}}
|inventory={{Item|13|Elfire}} • {{Item|13|Heal|type=drop}}<br>{{Item|13|Anathema}}
|notes=Begins moving unprovoked on turn 4.
|notes=Begins moving unprovoked on turn 4.
|last=y
}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Unknown
|name=Unknown
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|res=0~1
|res=0~1
|mov=5
|mov=5
|inventory={{Item|13|Iron Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Iron Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
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|res=4~5
|res=4~5
|mov=5
|mov=5
|inventory={{Item|13|Flux}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Flux}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
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|res=4~5
|res=4~5
|mov=5
|mov=5
|inventory={{Item|13|Wind|link=Wind (tome)|type=drop}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Wind|type=drop}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 420: Line 431:
|res=4~5
|res=4~5
|mov=5
|mov=5
|inventory={{Item|13|Thunder|link=Thunder (tome)}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Thunder}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
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|res=1~2
|res=1~2
|mov=7
|mov=7
|inventory={{Item|13|Iron Lance}}<br>{{Item|13|Outdoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Iron Lance}}<br>{{Item|13|Outdoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
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|res=1~2
|res=1~2
|mov=7
|mov=7
|inventory={{Item|13|Iron Lance|type=drop}}<br>{{Item|13|Outdoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Iron Lance|type=drop}}<br>{{Item|13|Outdoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 471: Line 482:
|res=0~1
|res=0~1
|mov=5
|mov=5
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=[[Validar]]
|name=[[Validar]]
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|lv=1
|lv=1
|#=1
|#=1
|hp=36
|hp=43
|str=3
|str=3
|mag=14
|mag=17
|skill=11
|skill=13
|spd=10
|spd=12
|lck=6
|lck=8
|def=9
|def=10
|res=12
|res=14
|mov=6
|mov=6
|inventory={{Item|13|Elfire}} • {{Item|13|Heal|type=drop}}<br>{{Item|13|Anathema}}
|inventory={{Item|13|Arcfire}} • {{Item|13|Heal|type=drop}}<br>{{Item|13|Anathema}} • {{Item|13|Vengeance}}
|notes=Begins moving unprovoked on turn 4.
|notes=Begins moving unprovoked on turn 4.
|last=y
}}
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}}
{{ChapUnitCellFE13
{{ChapUnitCellFE13
|name=Unknown
|name=Unknown
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|res=1
|res=1
|mov=5
|mov=5
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
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|res=6
|res=6
|mov=5
|mov=5
|inventory={{Item|13|Nosferatu}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Nosferatu}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
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|res=6
|res=6
|mov=5
|mov=5
|inventory={{Item|13|Elwind}} • {{Item|13|Wind|link=Wind (tome)|type=drop}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Elwind}} • {{Item|13|Wind|type=drop}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
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|res=6
|res=6
|mov=5
|mov=5
|inventory={{Item|13|Elthunder}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Elthunder}}<br>{{Item|13|Hex}} • {{Item|13|Anathema}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
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|res=2
|res=2
|mov=7
|mov=7
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Outdoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Outdoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
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|res=2
|res=2
|mov=7
|mov=7
|inventory={{Item|13|Steel Lance}} • {{Item|13|Iron Lance|type=drop}}<br>{{Item|13|Outdoor Fighter}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Steel Lance}} • {{Item|13|Iron Lance|type=drop}}<br>{{Item|13|Outdoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
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|res=1
|res=1
|mov=5
|mov=5
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0-1 skill(s) at random</small>
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small>
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
{{ChapUnitCellFE13
|name=[[Validar]]
|class=Sorcerer
|version=validar
|lv=1
|#=1
|hp=43
|str=3
|mag=17
|skill=13
|spd=12
|lck=8
|def=10
|res=14
|mov=6
|inventory={{Item|13|Arcfire}} • {{Item|13|Heal|type=drop}}<br>{{Item|13|Anathema}} • {{Item|13|Vengeance|link=Vengeance (skill)}}
|notes=Begins moving unprovoked on turn 4.
|last=y
|last=y
}}
}}
Line 672: Line 665:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:


{{div col|13em}}
*{{Item|13|Pass}}
*{{Item|13|Pass}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
*{{Item|13|Hawkeye|link=Hawkeye (skill)}}
Line 679: Line 673:
*{{Item|13|Aegis+}}
*{{Item|13|Aegis+}}
*{{Item|13|Pavise+}}
*{{Item|13|Pavise+}}
{{div col end}}
}}
}}


Line 697: Line 692:
|hp=20
|hp=20
|str=1
|str=1
|mag=7{{hover|+2|Granted by Magic +2}}
|mag=7{{h|+2|Granted by Magic +2}}
|skill=5
|skill=5
|spd=7
|spd=7
Line 735: Line 730:
|hp=20
|hp=20
|str=1
|str=1
|mag=7{{hover|+2|Granted by Magic +2}}
|mag=7{{h|+2|Granted by Magic +2}}
|skill=5
|skill=5
|spd=7
|spd=7
Line 773: Line 768:
|hp=20
|hp=20
|str=1
|str=1
|mag=7{{hover|+2|Granted by Magic +2}}
|mag=7{{h|+2|Granted by Magic +2}}
|skill=5
|skill=5
|spd=7
|spd=7
Line 859: Line 854:
|move=6
|move=6
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Heal|type=drop}}
|inventory={{Item|13|Arcfire}}<br>{{Item|13|Heal|type=drop}}
|skills={{Item|13|Anathema}}<br>{{Item|13|Vengeance|link=Vengeance (skill)}}
|skills={{Item|13|Anathema}}<br>{{Item|13|Vengeance}}
|to=A
|to=A
}}
}}
Line 866: Line 861:
==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
{{sectstub}}
This is the only chapter in the base game with a fail condition other than Chrom or Robin dying – in this case, Emmeryn. If the Thieves unlock the door, she's almost certainly dead. Deploy Robin and Chrom to the left side of the starting area and Frederick to the right. Robin will need to hold the enemies back – prioritize anyone with Counter. The Thieves will prioritize attacking over unlocking the door, so that gives you a little breathing room. Frederick will pull the odd enemy off her to give her some help. Make sure to have Chrom recruit Gaius and Gaius loot the chest. "Marth" is useful for drawing some fire, but will almost certainly be incapacitated. Don't worry – there's no reward for pulling her through.
 
At the end of this chapter on Lunatic+, you will have a minimum of 330 Renown (even if you skipped the paralogues). This means you can claim the Energy Drop.
At the end of this chapter on Lunatic+, you will have a minimum of 330 Renown (even if you skipped the paralogues). This means you can claim the Energy Drop.


Line 875: Line 871:
{{Names
{{Names
|eng-name=Foreseer
|eng-name=Foreseer
|eng-mean=
|jpn-name={{h|未来を知る者|Mirai o shirumono}}
|jap-name={{hover|未来を知る者|Mirai o shirumono}}
|jpn-mean=Knower of the future
|jap-mean=Those who know the future
|span-name=Advertencia
|span-mean=Warning
|fren-name=Avertissement
|fren-name=Avertissement
|fren-mean=Warning
|fren-mean=Warning
|span-name=Advertencia
|span-mean=Warning
|ger-name=Die Vorsehung
|ger-name=Die Vorsehung
|ger-mean=The Providence
|ger-mean=The Providence
Line 893: Line 888:
{{ChapterNav
{{ChapterNav
|prechapter=The Exalt and the King
|prechapter=The Exalt and the King
|name=Foreseer
|nextchapter=Incursion
|nextchapter=Incursion
}}
}}

Latest revision as of 17:33, 13 February 2024

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Foreseer

Cm fe13 6 full.png

Location

Ylisstol

New units

Panne, Gaius

Boss(es)

Validar

Previous chapter(s)

The Exalt and the King

Next chapter(s)

Incursion

What if... What if I told you I have seen the future? Would you believe me? A future where Emmeryn is killed. Here. Tonight.
— "Marth"

Foreseer (Japanese: 未来を知る者 Knower of the future) is the sixth chapter in Fire Emblem Awakening. In this chapter, the Shepherds must protect Emmeryn from an assassination attempt led by Validar. Several important plot points come into play in this chapter.

Plot

Main article: Foreseer/Script

Late at night, Robin finds Chrom standing around the castle. Chrom recounts how his father waged a long and bloody war with Plegia 15 years ago that only ended with his death; Emmeryn has been working tirelessly to reform Ylisse ever since, but men like Gangrel would take advantage of her kindness and must be put to death. "Marth" appears and claims that he has foreknowledge of the future and that Emmeryn is destined to be assassinated that night. He proves his claims by protecting Chrom from an assassin, but is blindsided by a second assassin; "his" mask is cut in two, revealing long hair and the face of a woman. The three hear an explosion from the direction of the palace, and set out to repel the intruders.

Over the course of the ensuing battle, the Shepherds are joined by two new allies – Panne, last survivor of a rabbit-like race of shifters called the taguel, and Gaius, a thief with an insatiable sweet tooth. The Shepherds ultimately drive off the assassins and strike down their leader Validar.

Once the battle ends, Chrom intercepts "Marth" as she exits the castle; she admits that in the future they averted, Emmeryn would have died, the Fire Emblem would have been stolen, and a war would have triggered that would have led to the annihilation of humanity. Elsewhere, Validar wakes in a void, and is approached by a shadowy being that shares Robin's voice and identifies itself as Grima. Back inside the castle, Frederick and Chrom convince Emmeryn to relocate to Ylisse's eastern palace for her own safety.

Summary

Marth warns Chrom that Exalt Emmeryn will be assassinated. The plot is thwarted, but Marth is revealed to be a woman—and one with knowledge of the future.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom, Robin, or Emmeryn dies 1–10+2 {{{partner}}} 2 24−1
Cm fe13 6.png
Map dimensions:
20 columns by 20 rows

Character data

Characters
New units
Panne
Small portrait panne fe13.png
Taguel
HP
28
Inventory
Beaststone
Concoction
Level
6
Automatically from turn 2
Gaius
Small portrait gaius fe13.png
Thief
HP
22
Inventory
Iron SwordThis item is dropped upon this unit's defeat.
Level
5
Enemy, talk to with Chrom
Required characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​

Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 heal.png Heal Dropped by Validar
Is 3ds01 iron sword.png Iron Sword Dropped by Gaius if killed as an enemy
Is 3ds01 iron lance.png Iron Lance Dropped by enemy Cavalier
Is 3ds01 wind.png Wind Dropped by enemy Dark Mage
Is 3ds01 secret book.png Secret Book Open chest in Emmeryn's room

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 heal.png Heal 600
Is 3ds01 mend.png Mend 1000
Is 3ds01 vulnerary.png Vulnerary 300
Is 3ds01 magic tonic.png Magic Tonic 150
Is 3ds01 resistance tonic.png Resistance Tonic 150

Event tiles

  • Column 13, row 3: Southwest of Emmeryn's position
  • Column 13, row 13: In a pillar southeast of a Thief

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 sorcerer validar enemy.gif Validar Sorcerer 1 1 32 3 12 10 9 5 8 10 6 Elfire HealThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 4.
Ma 3ds01 fighter enemy.gif Unknown Fighter 6 6 24~25 10 0 8~9 6 5~6 4~5 0~1 5 Iron Axe
Immediately begins moving unprovoked.
Ma 3ds01 thief gaius enemy.gif Gaius Thief 5 1 22 7 0 13 15 6 5 2 5 Iron SwordThis item is dropped upon this unit's defeat.
Locktouch
Immediately begins moving unprovoked.
Ma 3ds01 dark mage enemy.gif Unknown Dark Mage 6 4 22 1 5~6 4 4 3 4~5 3~4 5 Flux
Immediately begins moving unprovoked.
Ma 3ds01 dark mage enemy.gif Unknown Dark Mage 6 1 22 1 5~6 4 4 3 4~5 3~4 5 WindThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma 3ds01 thief enemy.gif Unknown Thief 6 4 20 7 0 9 13 4 3 0~1 5 Iron Sword
Locktouch
Immediately begins moving unprovoked.
Ma 3ds01 dark mage enemy.gif Unknown Dark Mage 6 1 22 1 5~6 4 4 3 4~5 3~4 5 Thunder
Immediately begins moving unprovoked.
Ma 3ds01 cavalier enemy.gif Unknown Cavalier 6 3 22 7~8 0 6~7 6~7 4~5 5~6 0~1 7 Iron Lance
Immediately begins moving unprovoked.
Ma 3ds01 cavalier enemy.gif Unknown Cavalier 6 1 22 7~8 0 6~7 6~7 4~5 5~6 0~1 7 Iron LanceThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma 3ds01 fighter enemy.gif Unknown Fighter 6 2 24~25 10 0 8~9 6 5~6 4~5 0~1 5 Steel Axe
Immediately begins moving unprovoked.

NPC data

Normal Hard Lunatic

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 sage emmeryn other.gif Emmeryn Sage 1 1 20 1 7+2 5 7 4 5 6 - --
Magic +2 Focus
Death results in a Game Over.
Ma 3ds01 lord lucina other.gif Marth Lord 8 1 27 9 2 12 10 11 8 4 - Parallel Falchion
Dual Strike+
--

Boss data

Main article: Validar

Normal Hard Lunatic

Small portrait validar fe13.png
Ma 3ds01 sorcerer validar enemy.gif Sorcerer
Level 1
Movement 6
Stats
Max HP 32 Speed 9
Strength 3 Luck 5
Magic 12 Defense 8
Skill 10 Resistance 10
Inventory Skills
Elfire
HealThis item is dropped upon this unit's defeat.
--
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes D Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is the only chapter in the base game with a fail condition other than Chrom or Robin dying – in this case, Emmeryn. If the Thieves unlock the door, she's almost certainly dead. Deploy Robin and Chrom to the left side of the starting area and Frederick to the right. Robin will need to hold the enemies back – prioritize anyone with Counter. The Thieves will prioritize attacking over unlocking the door, so that gives you a little breathing room. Frederick will pull the odd enemy off her to give her some help. Make sure to have Chrom recruit Gaius and Gaius loot the chest. "Marth" is useful for drawing some fire, but will almost certainly be incapacitated. Don't worry – there's no reward for pulling her through.

At the end of this chapter on Lunatic+, you will have a minimum of 330 Renown (even if you skipped the paralogues). This means you can claim the Energy Drop.

Trivia

  • This chapter is the only one in the vanilla Awakening game, and one of two overall when factoring in DLC (the other being The Future Past 3), where the chapter is failed if someone specific other than Chrom or Robin dies.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Foreseer

--

Japanese

未来を知る者

Knower of the future

Spanish

Advertencia

Warning

French

Avertissement

Warning

German

Die Vorsehung

The Providence

Italian

Premonizioni

Premonitions

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← The Exalt and the King • Foreseer • Incursion →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map