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A Strangled Peace: Difference between revisions
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{{Quote|We're a peaceful town, sir. We have no weapons, nor any want for them. We survive by barring our gates to those who might bring us harm—friend or foe. Harsh as it may be, I can't have my people dying on account of other folks' problems...|The village elder, should Chrom visit his village}} | {{Quote|We're a peaceful town, sir. We have no weapons, nor any want for them. We survive by barring our gates to those who might bring us harm—friend or foe. Harsh as it may be, I can't have my people dying on account of other folks' problems...|The village elder, should Chrom visit his village}} | ||
'''A Strangled Peace''' is the third paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the [[Shepherds (group)|Shepherds]] must protect a group of villagers turned away from safe haven from a group of [[Risen]] pursuing them. | '''A Strangled Peace''' (Japanese: {{hl|閉ざされた平和|Tozasareta heiwa}} ''Confined Peace'') is the third paralogue chapter in {{FE13}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the [[Shepherds (group)|Shepherds]] must protect a group of villagers turned away from safe haven from a group of [[Risen]] pursuing them. | ||
==Plot== | ==Plot== | ||
{{main|A Strangled Peace/Script}} | {{main|A Strangled Peace/Script}} | ||
The | The Shepherds arrive near a village to see Risen attacking villagers and the village barring them entry. The Shepherds then move to save the villagers. If Chrom visits the village, he confronts the village elder; the elder states that village stays peaceful by barring entry to those who may bring harm to the village. | ||
After the battle, if any of the villagers survived, they will reward the Shepherds for saving them, and Frederick will comment that he would prefer a peace without barricades. If none of the villagers survived, Chrom will lament that he failed to save any of them. | |||
==Chapter data== | ==Chapter data== | ||
Line 26: | Line 24: | ||
|tab3=Lunatic | |tab3=Lunatic | ||
|content1={{ChapData | |content1={{ChapData | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=Chrom or Robin | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–10 | ||
|other=3 | |other=3 | ||
|enemy=17 | |enemy=17 | ||
|map=[[File:Cm fe13 3x.png]] | |||
|col=22 | |||
|row=16 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=Chrom or Robin | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–10 | ||
|other=3 | |other=3 | ||
|enemy=20 | |enemy=20 | ||
|map=[[File:Cm fe13 3x h.png]] | |||
|col=22 | |||
|row=16 | |||
}} | }} | ||
|content3={{ChapData | |content3={{ChapData | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=Chrom or Robin | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally= | |ally=1–10 | ||
|other=3 | |other=3 | ||
|enemy=22 | |enemy=22 | ||
|map=[[File:Cm fe13 3x l.png]] | |||
|col=22 | |||
|row=16 | |||
}} | }} | ||
}} | }} | ||
===Character data=== | ===Character data=== | ||
<choose><option>{{#vardefine:A| | <choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | ||
{{ChapChars | {{ChapChars | ||
|game#=13 | |game#=13 | ||
| | |forced1=chrom l | ||
|forced1article=Chrom | |||
| | |return1=robin {{#var:A}} | ||
| | |return1article=Robin | ||
| | |return2=lissa | ||
| | |return3=frederick | ||
| | |return4=sully | ||
| | |return5=virion | ||
| | |return6=stahl | ||
| | |return7=vaike | ||
| | |return8=miriel | ||
| | |return9=sumia | ||
| | |return10=kellam | ||
| | |return11=lon'qu | ||
| | |return12=ricken | ||
| | |return13=maribelle | ||
| | |return14=panne | ||
| | |return15=gaius | ||
| | |return16=cordelia | ||
| | |||
}} | }} | ||
<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small> | <small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other [[paralogue]]s, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any [[bonus unit]]s, as they are recruitable at the player's discretion.</small> | ||
Line 80: | Line 84: | ||
{{ChapItems | {{ChapItems | ||
|platform=3ds01 | |platform=3ds01 | ||
|item1= | |item1=Elixir | ||
|obtain1= | |obtain1=Dropped by [[Risen Chief]] | ||
|item2= | |item2=Blessed Bow | ||
|obtain2= | |obtain2=Visit the [[village]] | ||
|item3=Seraph Robe | |item3=Seraph Robe | ||
|obtain3= | |obtain3=Automatically at end of chapter<br>if at least one of the [[NPC]] [[Villager]]s survive the chapter | ||
|item4=Log | |item4=Log | ||
|obtain4= | |obtain4=Automatically at end of chapter<br>if at least two of the NPC Villagers survive the chapter | ||
|itemlast=Ladle | |itemlast=Ladle | ||
|obtainlast= | |obtainlast=Automatically at end of chapter<br>if all three NPC villagers survive the chapter | ||
}} | }} | ||
Line 129: | Line 133: | ||
===Enemy data=== | ===Enemy data=== | ||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | |||
{{Tab | {{Tab | ||
|width=100% | |width=100% | ||
Line 134: | Line 139: | ||
|tab2=Hard | |tab2=Hard | ||
|tab3=Lunatic(+) | |tab3=Lunatic(+) | ||
|content1={{ | |content1={{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
|platform=3ds01 | {{ChapUnitCellFE13 | ||
| | |name=[[Risen Chief]] | ||
| | |class=Soldier | ||
| | |version=risen | ||
| | |lv=12 | ||
|#1= | |#=1 | ||
| | |hp=33 | ||
| | |str=12 | ||
|mag=0 | |||
| | |skill=12 | ||
| | |spd=12 | ||
| | |lck=9 | ||
| | |def=6 | ||
|#2= | |res=3 | ||
| | |mov=5 | ||
| | |inventory={{Item|13|Silver Lance}} • {{Item|13|Elixir|type=drop}} | ||
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|mountain]].<br>• Begins moving unprovoked on turn 3. | |||
| | }} | ||
| | {{ChapUnitCellFE13 | ||
| | |name=[[Risen]] | ||
| | |class=Archer | ||
|# | |version=risen | ||
| | |lv=8 | ||
| | |#=2 | ||
|hp=22~23 | |||
| | |str=8~9 | ||
| | |mag=0 | ||
| | |skill=10~11 | ||
| | |spd=7~8 | ||
|#4=1 | |lck=3~4 | ||
| | |def=4~5 | ||
| | |res=1 | ||
|mov=5 | |||
| | |inventory={{Item|13|Iron Bow}} | ||
| | |notes=Immediately begins moving unprovoked. | ||
| | }} | ||
| | {{ChapUnitCellFE13 | ||
|#5=1 | |name=[[Risen]] | ||
| | |class=Fighter | ||
| | |version=risen | ||
|lv=8 | |||
| | |#=2 | ||
| | |hp=25~26 | ||
| | |str=10~11 | ||
| | |mag=0 | ||
|#6= | |skill=9~10 | ||
| | |spd=7~8 | ||
| | |lck=6~7 | ||
|def=4~5 | |||
| | |res=0~1 | ||
| | |mov=5 | ||
| | |inventory={{Item|13|Iron Axe}} | ||
| | |notes=Immediately begins moving unprovoked. | ||
|#7= | }} | ||
| | {{ChapUnitCellFE13 | ||
| | |name=[[Risen]] | ||
| | |class=Mercenary | ||
| | |version=risen | ||
| | |lv=6 | ||
| | |#=1 | ||
| | |hp=22 | ||
|#8=2 | |str=9~10 | ||
| | |mag=0 | ||
| | |skill=13 | ||
| | |spd=11~12 | ||
| | |lck=5~6 | ||
| | |def=6~7 | ||
| | |res=0~1 | ||
|#9=1 | |mov=5 | ||
| | |inventory={{Item|13|Iron Sword}} | ||
|notes=Immediately begins moving unprovoked. | |||
| | }} | ||
| | {{ChapUnitCellFE13 | ||
| | |name=[[Risen]] | ||
| | |class=Knight | ||
|# | |version=risen | ||
| | |lv=8 | ||
| | |#=1 | ||
| | |hp=25~26 | ||
| | |str=11~12 | ||
| | |mag=0 | ||
| | |skill=6~7 | ||
| | |spd=3~4 | ||
| | |lck=5~6 | ||
|def=11~12 | |||
|res=0~1 | |||
|mov=4 | |||
|inventory={{Item|13|Iron Lance}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Knight | |||
|version=risen | |||
|lv=8 | |||
|#=1 | |||
|hp=25~26 | |||
|str=11~12 | |||
|mag=0 | |||
|skill=6~7 | |||
|spd=3~4 | |||
|lck=5~6 | |||
|def=11~12 | |||
|res=0~1 | |||
|mov=4 | |||
|inventory={{Item|13|Javelin}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Fighter | |||
|version=risen | |||
|lv=8 | |||
|#=3 | |||
|hp=25~26 | |||
|str=10~11 | |||
|mag=0 | |||
|skill=9~10 | |||
|spd=7~8 | |||
|lck=6~7 | |||
|def=4~5 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Axe}} | |||
|notes=The northeastern two immediately begin moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Mercenary | |||
|version=risen | |||
|lv=6 | |||
|#=2 | |||
|hp=22 | |||
|str=9~10 | |||
|mag=0 | |||
|skill=13 | |||
|spd=11~12 | |||
|lck=5~6 | |||
|def=6~7 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Sword}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Pegasus Knight | |||
|version=risen | |||
|lv=6 | |||
|#=2 | |||
|hp=19~20 | |||
|str=6 | |||
|mag=2 | |||
|skill=10 | |||
|spd=11 | |||
|lck=7~8 | |||
|def=3 | |||
|res=5~6 | |||
|mov=7 | |||
|inventory={{Item|13|Iron Lance}} | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Pegasus Knight | |||
|version=risen | |||
|lv=6 | |||
|#=1 | |||
|hp=19~20 | |||
|str=6 | |||
|mag=2 | |||
|skill=10 | |||
|spd=11 | |||
|lck=7~8 | |||
|def=3 | |||
|res=5~6 | |||
|mov=7 | |||
|inventory={{Item|13|Steel Lance}} | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Knight | |||
|version=risen | |||
|lv=8 | |||
|#=1 | |||
|hp=25~26 | |||
|str=11~12 | |||
|mag=0 | |||
|skill=6~7 | |||
|spd=3~4 | |||
|lck=5~6 | |||
|def=11~12 | |||
|res=0~1 | |||
|mov=4 | |||
|inventory={{Item|13|Steel Lance}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen Chief]] | |||
|class=Soldier | |||
|version=risen | |||
|lv=12 | |||
|#=1 | |||
|hp=38 | |||
|str=14 | |||
|mag=0 | |||
|skill=14 | |||
|spd=14 | |||
|lck=11 | |||
|def=7 | |||
|res=3 | |||
|mov=5 | |||
|inventory={{Item|13|Silver Lance}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Underdog}} | |||
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|mountain]].<br>• Begins moving unprovoked on turn 3. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Archer | |||
|version=risen | |||
|lv=8 | |||
|#=1 | |||
|hp=27~28 | |||
|str=10~11 | |||
|mag=0 | |||
|skill=13~14 | |||
|spd=9~10 | |||
|lck=5~6 | |||
|def=5 | |||
|res=1~2 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Fighter | |||
|version=risen | |||
|lv=8 | |||
|#=6 | |||
|hp=31~32 | |||
|str=13~14 | |||
|mag=0 | |||
|skill=10~11 | |||
|spd=8~9 | |||
|lck=8~9 | |||
|def=5~6 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=All but the southwestern one immediately begin moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Mercenary | |||
|version=risen | |||
|lv=6 | |||
|#=3 | |||
|hp=26~27 | |||
|str=11~12 | |||
|mag=0 | |||
|skill=15~16 | |||
|spd=13~14 | |||
|lck=7~8 | |||
|def=6~7 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Knight | |||
|version=risen | |||
|lv=8 | |||
|#=1 | |||
|hp=30~31 | |||
|str=14~15 | |||
|mag=0 | |||
|skill=8~9 | |||
|spd=3~4 | |||
|lck=6~7 | |||
|def=11~12 | |||
|res=0~1 | |||
|mov=4 | |||
|inventory={{Item|13|Iron Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Knight | |||
|version=risen | |||
|lv=8 | |||
|#=1 | |||
|hp=30~31 | |||
|str=14~15 | |||
|mag=0 | |||
|skill=8~9 | |||
|spd=3~4 | |||
|lck=6~7 | |||
|def=11~12 | |||
|res=0~1 | |||
|mov=4 | |||
|inventory={{Item|13|Javelin}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Archer | |||
|version=risen | |||
|lv=8 | |||
|#=2 | |||
|hp=27~28 | |||
|str=10~11 | |||
|mag=0 | |||
|skill=13~14 | |||
|spd=9~10 | |||
|lck=5~6 | |||
|def=5 | |||
|res=1~2 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Fighter | |||
|version=risen | |||
|lv=8 | |||
|#=1 | |||
|hp=31~32 | |||
|str=13~14 | |||
|mag=0 | |||
|skill=10~11 | |||
|spd=8~9 | |||
|lck=8~9 | |||
|def=5~6 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Pegasus Knight | |||
|version=risen | |||
|lv=6 | |||
|#=3 | |||
|hp=23~24 | |||
|str=7~8 | |||
|mag=2 | |||
|skill=12~13 | |||
|spd=13~14 | |||
|lck=10~11 | |||
|def=3 | |||
|res=7~8 | |||
|mov=7 | |||
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0–1 skill(s) at random</small> | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Knight | |||
|version=risen | |||
|lv=8 | |||
|#=1 | |||
|hp=30~31 | |||
|str=14~15 | |||
|mag=0 | |||
|skill=8~9 | |||
|spd=3~4 | |||
|lck=6~7 | |||
|def=11~12 | |||
|res=0~1 | |||
|mov=4 | |||
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen Chief]] | |||
|class=Soldier | |||
|version=risen | |||
|lv=12 | |||
|#=1 | |||
|hp=47 | |||
|str=17 | |||
|mag=0 | |||
|skill=17 | |||
|spd=17 | |||
|lck=14 | |||
|def=8 | |||
|res=4 | |||
|mov=5 | |||
|inventory={{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}} • {{Item|13|Elixir|type=drop}}<br>{{Item|13|Underdog}} | |||
|notes=• Starts on a [[Terrain/Nintendo 3DS games#Fire Emblem Awakening|mountain]].<br>• Begins moving unprovoked on turn 3. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Archer | |||
|version=risen | |||
|lv=8 | |||
|#=2 | |||
|hp=35 | |||
|str=13 | |||
|mag=0 | |||
|skill=17 | |||
|spd=12 | |||
|lck=8 | |||
|def=6 | |||
|res=2 | |||
|mov=5 | |||
|inventory={{Item|13|Silver Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Fighter | |||
|version=risen | |||
|lv=8 | |||
|#=6 | |||
|hp=39 | |||
|str=17 | |||
|mag=0 | |||
|skill=14 | |||
|spd=11 | |||
|lck=12 | |||
|def=6 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Silver Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=All but the southwestern one immediately begin moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Mercenary | |||
|version=risen | |||
|lv=6 | |||
|#=3 | |||
|hp=34 | |||
|str=15 | |||
|mag=0 | |||
|skill=19 | |||
|spd=17 | |||
|lck=10 | |||
|def=7 | |||
|res=2 | |||
|mov=5 | |||
|inventory={{Item|13|Silver Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Knight | |||
|version=risen | |||
|lv=8 | |||
|#=1 | |||
|hp=39 | |||
|str=18 | |||
|mag=0 | |||
|skill=11 | |||
|spd=6 | |||
|lck=10 | |||
|def=13 | |||
|res=1 | |||
|mov=4 | |||
|inventory={{Item|13|Steel Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Knight | |||
|version=risen | |||
|lv=8 | |||
|#=1 | |||
|hp=39 | |||
|str=18 | |||
|mag=0 | |||
|skill=11 | |||
|spd=6 | |||
|lck=10 | |||
|def=13 | |||
|res=1 | |||
|mov=4 | |||
|inventory={{Item|13|Short Spear}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Knight | |||
|version=risen | |||
|lv=8 | |||
|#=2 | |||
|hp=39 | |||
|str=18 | |||
|mag=0 | |||
|skill=11 | |||
|spd=6 | |||
|lck=10 | |||
|def=13 | |||
|res=1 | |||
|mov=4 | |||
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Defense +2}} • {{Item|13|Indoor Fighter}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=The northeastern one immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Archer | |||
|version=risen | |||
|lv=8 | |||
|#=2 | |||
|hp=35 | |||
|str=13 | |||
|mag=0 | |||
|skill=17 | |||
|spd=12 | |||
|lck=8 | |||
|def=6 | |||
|res=2 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Bow}}<br>{{Item|13|Skill +2}} • {{Item|13|Prescience|link=Prescience (Awakening)}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Immediately begins moving unprovoked. | |||
}} | }} | ||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Fighter | |||
|version=risen | |||
|lv=8 | |||
|#=1 | |||
|hp=39 | |||
|str=17 | |||
|mag=0 | |||
|skill=14 | |||
| | |spd=11 | ||
| | |lck=12 | ||
| | |def=6 | ||
| | |res=1 | ||
|# | |mov=5 | ||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|HP +5}} • {{Item|13|Zeal}}<br><small>Can have 0–1 skill(s) at random</small> | |||
| | |notes=Immediately begins moving unprovoked. | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
| | |class=Pegasus Knight | ||
| | |version=risen | ||
| | |lv=6 | ||
| | |#=3 | ||
|hp=30 | |||
|str=9 | |||
|mag=2 | |||
|skill=16 | |||
|spd=17 | |||
|lck=15 | |||
|def=3 | |||
|res=10 | |||
|mov=7 | |||
|inventory={{Item|13|Silver Lance}}<br>{{Item|13|Speed +2}} • {{Item|13|Relief}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|last=y | |||
|# | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | ||
{{div col|13em}} | |||
*{{Item|13|Pass}} | *{{Item|13|Pass}} | ||
*{{Item|13|Hawkeye|link=Hawkeye (skill)}} | *{{Item|13|Hawkeye|link=Hawkeye (skill)}} | ||
Line 389: | Line 711: | ||
*{{Item|13|Aegis+}} | *{{Item|13|Aegis+}} | ||
*{{Item|13|Pavise+}} | *{{Item|13|Pavise+}} | ||
{{div col end}} | |||
}} | }} | ||
===NPC data=== | ===NPC data=== | ||
{{ | {{Tab | ||
|platform=3ds01 | |width=100% | ||
| | |tab1=Normal | ||
| | |tab2=Hard | ||
| | |tab3=Lunatic | ||
|# | |content1={{ChapUnitHdr|type=NPC|platform=3ds01}} | ||
| | {{ChapUnitCellFE13 | ||
|name=Villager | |||
|class=Villager | |||
|type=other | |||
|lv=3 | |||
|#=3 | |||
|hp=18~19 | |||
|str=5~6 | |||
|mag=0 | |||
|skill=2~3 | |||
|spd=4~5 | |||
|lck=3~4 | |||
|def=2~3 | |||
|res=0~1 | |||
|mov=5 | |||
|notes=Prioritizes moving to the southwest corner of the map. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=NPC|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=Villager | |||
|class=Villager | |||
|type=other | |||
|lv=3 | |||
|#=3 | |||
|hp=23~24 | |||
|str=6~7 | |||
|mag=0 | |||
|skill=3~4 | |||
|spd=5~6 | |||
|lck=4~5 | |||
|def=3~4 | |||
|res=0~1 | |||
|mov=5 | |||
|notes=Prioritizes moving to the southwest corner of the map. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=NPC|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=Villager | |||
|class=Villager | |||
|type=other | |||
|lv=3 | |||
|#=3 | |||
|hp=31 | |||
|str=9 | |||
|mag=0 | |||
|skill=6 | |||
|spd=8 | |||
|lck=7 | |||
|def=6 | |||
|res=1 | |||
|mov=5 | |||
|notes=Prioritizes moving to the southwest corner of the map. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
}} | }} | ||
Line 409: | Line 790: | ||
|content1={{BossStats FE13 | |content1={{BossStats FE13 | ||
|portrait=[[File:Small portrait risen chief fe13.png]] | |portrait=[[File:Small portrait risen chief fe13.png]] | ||
|sprite=soldier risen enemy | |||
|class=Soldier | |class=Soldier | ||
|lv=12 | |lv=12 | ||
Line 425: | Line 807: | ||
|content2={{BossStats FE13 | |content2={{BossStats FE13 | ||
|portrait=[[File:Small portrait risen chief fe13.png]] | |portrait=[[File:Small portrait risen chief fe13.png]] | ||
|sprite=soldier risen enemy | |||
|class=Soldier | |class=Soldier | ||
|lv=12 | |lv=12 | ||
Line 442: | Line 825: | ||
|content3={{BossStats FE13 | |content3={{BossStats FE13 | ||
|portrait=[[File:Small portrait risen chief fe13.png]] | |portrait=[[File:Small portrait risen chief fe13.png]] | ||
|sprite=soldier risen enemy | |||
|class=Soldier | |class=Soldier | ||
|lv=12 | |lv=12 | ||
Line 453: | Line 837: | ||
|res=4 | |res=4 | ||
|move=5 | |move=5 | ||
|inventory={{Item|13|Silver Lance|type=forged}}{{ | |inventory={{Item|13|Silver Lance|type=forged}}{{h|*|17 Mt, 85 Hit}}<br>{{Item|13|Elixir|type=drop}} | ||
|skills={{Item|13|Underdog}} | |skills={{Item|13|Underdog}} | ||
|la=A | |la=A | ||
Line 463: | Line 847: | ||
This paralogue can be rather painful, as the NPC villagers take a pre-set path in order to escape instead of trying to avoid the enemy faction's attack range. [[Rescue (staff)|Rescue]] can be helpful for keeping them out of enemy range. On Lunatic difficulty, this is the first chapter in the game to give enemies forged weaponry (tied with [[The Grimleal]], unlocked at the same time). | This paralogue can be rather painful, as the NPC villagers take a pre-set path in order to escape instead of trying to avoid the enemy faction's attack range. [[Rescue (staff)|Rescue]] can be helpful for keeping them out of enemy range. On Lunatic difficulty, this is the first chapter in the game to give enemies forged weaponry (tied with [[The Grimleal]], unlocked at the same time). | ||
Deploy Robin, Chrom, Frederick, a stat backpack for Frederick (likely Virion), Sumia, Cordelia, Lissa, and Maribelle. Send Robin and Chrom southwest to kill the Fighter, Archer, and Pegasus Knight on the far side of the river. Have your fliers ferry your healers across the river. They will be responsible for keeping the Villagers alive. Fortunately, the Villagers can survive one attack each. The northmost Villager can be kept alive through healing, but the eastmost one needs to be Rescued away from the encroaching eastern enemies. Finally, Frederick and his backpack will remain behind to delay the northwestern Archer, Mercenary, and Fighter. Have Robin push southwest and clear the path for the Villagers to escape. By the time Frederick starts to falter, you should be able to have him fall back so that Robin can relieve him. Once the Villagers are clear, have Robin wipe out the eastern group. Then send Sumia to nab the village and have everyone else swarm the boss. | |||
<!-- | |||
==Trivia== | ==Trivia== | ||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=A Strangled Peace | |eng-name=A Strangled Peace | ||
| | |jpn-name={{h|閉ざされた平和|Tozasareta heiwa}} | ||
|jpn-mean=Confined Peace | |||
| | |span-name=El fin de la paz | ||
| | |span-mean=The end of peace | ||
| | |fren-name=Un village en danger | ||
| | |fren-mean=A village in danger | ||
| | |ger-name=Verriegelte Tore | ||
|ger-name= | |ger-mean=Barred Gates | ||
|ger-mean= | |ital-name=Porte sbarrate | ||
|ital-name= | |ital-mean=Barred Gates | ||
|ital-mean= | |||
}} | }} | ||
Line 489: | Line 873: | ||
{{ChapterNav | {{ChapterNav | ||
|prechapter=The Secret Seller | |prechapter=The Secret Seller | ||
|nextchapter=Anna the Merchant | |nextchapter=Anna the Merchant | ||
}} | }} | ||
{{Nav13}} | {{Nav13}} | ||
{{DEFAULTSORT:Strangled Peace, A}} | |||
[[Category:Chapters of Fire Emblem Awakening]] | [[Category:Chapters of Fire Emblem Awakening]] |
Latest revision as of 17:27, 13 February 2024
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“ | We're a peaceful town, sir. We have no weapons, nor any want for them. We survive by barring our gates to those who might bring us harm—friend or foe. Harsh as it may be, I can't have my people dying on account of other folks' problems... | ” | — The village elder, should Chrom visit his village |
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A Strangled Peace (Japanese: 閉ざされた平和 Confined Peace) is the third paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the Shepherds must protect a group of villagers turned away from safe haven from a group of Risen pursuing them.
Plot
- Main article:
A Strangled Peace/Script
The Shepherds arrive near a village to see Risen attacking villagers and the village barring them entry. The Shepherds then move to save the villagers. If Chrom visits the village, he confronts the village elder; the elder states that village stays peaceful by barring entry to those who may bring harm to the village.
After the battle, if any of the villagers survived, they will reward the Shepherds for saving them, and Frederick will comment that he would prefer a peace without barricades. If none of the villagers survived, Chrom will lament that he failed to save any of them.
Chapter data
Normal Hard Lunatic
Character data
Characters | |
---|---|
New units
| |
| |
Required characters
| |
Available characters
| |
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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|
Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
---|---|
Heal | 600 |
Mend | 1000 |
Vulnerary | 300 |
Concoction | 600 |
Event tiles
- Column 19, row 9: On the bridge northeast of the easternmost Villager's position.
- Column 13, row 12: In the middle of a large group of woods tiles, one square east and four squares north of a Fighter
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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NPC data
Normal Hard Lunatic
Boss data
- Main article:
Risen Chief
Normal Hard Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This paralogue can be rather painful, as the NPC villagers take a pre-set path in order to escape instead of trying to avoid the enemy faction's attack range. Rescue can be helpful for keeping them out of enemy range. On Lunatic difficulty, this is the first chapter in the game to give enemies forged weaponry (tied with The Grimleal, unlocked at the same time).
Deploy Robin, Chrom, Frederick, a stat backpack for Frederick (likely Virion), Sumia, Cordelia, Lissa, and Maribelle. Send Robin and Chrom southwest to kill the Fighter, Archer, and Pegasus Knight on the far side of the river. Have your fliers ferry your healers across the river. They will be responsible for keeping the Villagers alive. Fortunately, the Villagers can survive one attack each. The northmost Villager can be kept alive through healing, but the eastmost one needs to be Rescued away from the encroaching eastern enemies. Finally, Frederick and his backpack will remain behind to delay the northwestern Archer, Mercenary, and Fighter. Have Robin push southwest and clear the path for the Villagers to escape. By the time Frederick starts to falter, you should be able to have him fall back so that Robin can relieve him. Once the Villagers are clear, have Robin wipe out the eastern group. Then send Sumia to nab the village and have everyone else swarm the boss.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
A Strangled Peace |
-- |
Japanese |
閉ざされた平和 |
Confined Peace |
Spanish |
El fin de la paz |
The end of peace |
French |
Un village en danger |
A village in danger |
German |
Verriegelte Tore |
Barred Gates |
Italian |
Porte sbarrate |
Barred Gates |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← The Secret Seller • | A Strangled Peace | • Anna the Merchant → |
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