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Hit and Run: Difference between revisions
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Revision as of 04:12, 9 March 2018
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Hit and Run (Japanese: 一撃離脱 Hit and Run) is a passive type B skill which debuted in Fire Emblem Heroes; unlike most passive skills in Heroes, Hit and Run comes in only one tier. Units with Hit and Run, when initiating an attack, take one step backward after combat. It later appears in Fire Emblem Echoes: Shadows of Valentia. A combat art linked to the Iron Lance, Hit and Run is a skill with a simple special effect of granting a significant Avoid boost; the stat alterations granted by the skill aren't impressive otherwise.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes | When initiating combat, user moves one step backward after combat. | -- | -- | Cost: 150 SP |
Availability
Heroes
Units | Clair: Highborn Flier • Clive: Idealistic Knight • Gerome: Masked Rider |
Echoes: Shadows of Valentia
Weapons | Iron Lance |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Hit and Run |
|
Spanish (Latin America) |
Cabriola |
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French (Canada) |
Coup-esquive |
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