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Rouse Attack⁄Speed: Difference between revisions

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m (→‎Data: Harmonization)
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|game1={{title|Heroes}}<br>(Rouse Atk/Spd 1)
|game1={{title|Heroes}}<br>(Rouse Atk/Spd 1)
|sprite1=[[File:Is feh rouse atk spd 1.png|20px]]
|sprite1=[[File:Is feh rouse atk spd 1.png|20px]]
|effect1=If user is not adjacent to any allies at start of user's phase, boosts user's [[Attack (stat)|Attack]] and [[Speed]] by +2 each for the turn.
|effect1=Boosts user's [[Attack (stat)|Attack]] and [[Speed]] by +2 each for the turn.
|active1=--
|active1=If no allied [[unit]]s are adjacent of the user
|capacity1=--
|notes1=Cost: 60 SP
|notes1=Cost: 60 SP
|-
|-
|game2={{title|Heroes}}<br>(Rouse Atk/Spd 2)
|game2={{title|Heroes}}<br>(Rouse Atk/Spd 2)
|sprite2=[[File:Is feh rouse atk spd 2.png|20px]]
|sprite2=[[File:Is feh rouse atk spd 2.png|20px]]
|effect2=If user is not adjacent to any allies at start of user's phase, boosts user's [[Attack (stat)|Attack]] and [[Speed]] by +4 each for the turn.
|effect2=Boosts user's [[Attack (stat)|Attack]] and [[Speed]] by +4 each for the turn.
|active2=--
|active2=If no allied [[unit]]s are adjacent of the user
|capacity2=--
|notes2=Cost: 120 SP
|notes2=Cost: 120 SP
|-
|-
|gameo={{title|Heroes}}<br>(Rouse Atk/Spd 3)
|game3={{title|Heroes}}<br>(Rouse Atk/Spd 3)
|spriteo=[[File:Is feh rouse atk spd 3.png|20px]]
|sprite3=[[File:Is feh rouse atk spd 3.png|20px]]
|effecto=If user is not adjacent to any allies at start of user's phase, boosts user's [[Attack (stat)|Attack]] and [[Speed]] by +6 each for the turn.
|effect3=Boosts user's [[Attack (stat)|Attack]] and [[Speed]] by +6 each for the turn.
|activeo=--
|active3=If no allied [[unit]]s are adjacent of the user
|capacityo=--
|notes3=Cost: 240 SP
|noteso=Cost: 240 SP
}}
}}



Revision as of 19:08, 14 March 2021

Rouse Attack/Speed

Is feh rouse atk spd 1.png
Icon of the Rouse Atk/Spd 1 skill in Heroes.

Type(s)

Passive (Type C)

Game(s)

Rouse Attack/Speed (Japanese: 攻撃速さの奮起 Attack/Speed Self-Rouse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Rouse Atk/Spd 1, Rouse Atk/Spd 2 and Rouse Atk/Spd 3 in order from lowest to highest. Units with a Rouse Atk/Spd skill will, if the user is not adjacent to any allies at the start of their phase, receive a boost to their own Attack and Speed for the duration of the turn; the Attack and Speed boosts increase with the skill's tier.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Rouse Atk/Spd 1)
Is feh rouse atk spd 1.png Boosts user's Attack and Speed by +2 each for the turn. If no allied units are adjacent of the user -- Cost: 60 SP
Heroes
(Rouse Atk/Spd 2)
Is feh rouse atk spd 2.png Boosts user's Attack and Speed by +4 each for the turn. If no allied units are adjacent of the user -- Cost: 120 SP
Heroes
(Rouse Atk/Spd 3)
Is feh rouse atk spd 3.png Boosts user's Attack and Speed by +6 each for the turn. If no allied units are adjacent of the user -- Cost: 240 SP

Availability

Heroes

Units Bernadetta: Frosty Shut-InIngrid: Galatea's HeirShamir: Archer Apart

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rouse Atk/Spd 1
Rouse Atk/Spd 2
Rouse Atk/Spd 3

Gallery

See also

Template:NavPassiveH