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Hit and Run: Difference between revisions

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Revision as of 15:19, 9 January 2018


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Hit and Run

Is feh hit and run.png
Icon of the Hit and Run skill in Heroes.


If unit initiates attack, unit retreats 1 space after battle.

Type(s)

Passive (Type B)
Weapon

Game(s)

Hit and Run (Japanese: 一撃離脱 Hit and Run) is a passive type B skill which debuted in Fire Emblem Heroes; unlike most passive skills in Heroes, Hit and Run comes in only one tier. Units with Hit and Run, when initiating an attack, take one step backward after combat. It later appears in Fire Emblem Echoes: Shadows of Valentia. A combat art linked to the Iron Lance, Hit and Run is a skill with a simple special effect of granting a significant Avoid boost; the stat alterations granted by the skill aren't impressive otherwise.

Data

Game Icon Effect Activation Capacity Notes
Heroes Is feh hit and run.png When initiating combat, user moves one step backward after combat. -- -- Cost: 150 SP

Availability

Heroes

Units ClairClive

Echoes: Shadows of Valentia

Weapons Iron Lance

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Hit and Run

Spanish
(Latin America)

Cabriola

French
(Canada)

Coup-esquive

Trivia

Gallery

See also

Template:NavPassiveH Template:NavSkill