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Saga:The Demon Dragon Kranion: Difference between revisions
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Kranion will immediately begin charging the player’s army. It is impossible to damage her and she also bypasses defense with her breath attacks. She will leave on turn | Kranion will immediately begin charging the player’s army. It is impossible to damage her and she also bypasses defense with her breath attacks. She will leave on turn 5. The most reliable way to ensure she doesn’t reach the player’s army is to have Katri use the Ring of Salia to transform into Neuron. Neuron can tank Kranion’s attacks, and they will be unable to damage each other. | ||
After Kranion leaves, a large number of enemy units will appear and begin charging your army. | After Kranion leaves, a large number of enemy units will appear and begin charging your army. | ||
However, on turn | However, on turn 6, Sennet and his army will appear. They are all extremely overlevelled and have powerful weapons, many of which are effective against the many monsters. The NPCs can very easily decimate the enemy forces on their own, but that can deprive your army of valuable experience. Make sure to have Alicia talk to Alfred to obtain the Sylpheed tome, and to have Samson talk to Katrina to obtain a Master Axe. | ||
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Revision as of 11:50, 6 May 2022
This page has been marked as a stub. Please help improve the page by adding information. |
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The Demon Dragon Kranion (Japanese: 魔竜クラニオン The Demon Dragon Kranion) is the twenty-first chapter in TearRing Saga: Yutona Heroes War Chronicles.
Plot
- Main article:
Saga:The Demon Dragon Kranion/Script
This section has been marked as a stub. Please help improve the page by adding information.
Chapter data
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Victory: Open all chests | Player | Other | Enemy | |||
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Defeat: Holmes or Katri dies | 8 | 0+10 | 6+24 | |||
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Character data
Characters | |
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New units
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Available characters
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Item data
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Enemy data
This section has been marked as a stub. Please help improve the page by adding information.
Reinforcements
- Turns 5
- 8 enemies spawn from the north, west and east of the map (total of 24)
NPC data
This section has been marked as a stub. Please help improve the page by adding information.
Reinforcements
- Turn
- 10 NPCs arrive from the west
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Kranion will immediately begin charging the player’s army. It is impossible to damage her and she also bypasses defense with her breath attacks. She will leave on turn 5. The most reliable way to ensure she doesn’t reach the player’s army is to have Katri use the Ring of Salia to transform into Neuron. Neuron can tank Kranion’s attacks, and they will be unable to damage each other.
After Kranion leaves, a large number of enemy units will appear and begin charging your army.
However, on turn 6, Sennet and his army will appear. They are all extremely overlevelled and have powerful weapons, many of which are effective against the many monsters. The NPCs can very easily decimate the enemy forces on their own, but that can deprive your army of valuable experience. Make sure to have Alicia talk to Alfred to obtain the Sylpheed tome, and to have Samson talk to Katrina to obtain a Master Axe.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
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Used in various TearRing Saga: Yutona Heroes War Chronicles fan translations.[which?] |
References
← Frontier Battle • | The Demon Dragon Kranion | • General Zacharia → |
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