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Attack⁄Defense Push: Difference between revisions
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Thecornerman (talk | contribs) (Filled out etymology; harmonized) |
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|image=[[File:Is feh atk def push 1.png]] | |image=[[File:Is feh atk def push 1.png]] | ||
|caption=Icon of the Atk/Def Push 1 skill in {{title|Heroes}}. | |caption=Icon of the Atk/Def Push 1 skill in {{title|Heroes}}. | ||
|help_text= | |help_text=At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
|games= | |games={{title|Heroes}} | ||
}} | }} | ||
'''Attack/Defense Push''' (Japanese: {{hl|攻撃守備の渾身|Kōgeki-shubi no konshin}} ''Attack/Defense With All One's Might'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Atk/Def Push 1''', '''Atk/Def Push 2''', '''Atk/Def Push 3''', and '''Atk/Def Push 4''' in order from lowest to highest. | '''Attack/Defense Push''' (Japanese: {{hl|攻撃守備の渾身|Kōgeki-shubi no konshin}} ''Attack/Defense With All One's Might'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Atk/Def Push 1''', '''Atk/Def Push 2''', '''Atk/Def Push 3''', and '''Atk/Def Push 4''' in order from lowest to highest. Units with an Atk/Def Push skill boost their [[Attack (stat)|Attack]] and [[Defense]] during combat if their [[Hit point|HP]] is full at the start, at the cost of taking recoil damage after combat; the size of the Attack and Defense boosts increase with the skill's tier, with the fourth tier reducing the HP threshold needed for activation but also increasing the recoil. | ||
==Data== | ==Data== | ||
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|game1={{title|Heroes}}<br>(Atk/Def Push 1) | |game1={{title|Heroes}}<br>(Atk/Def Push 1) | ||
|sprite1=[[File:Is feh atk def push 1.png|20px]] | |sprite1=[[File:Is feh atk def push 1.png|20px]] | ||
|effect1= | |effect1=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by +3 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. | ||
|active1= | |active1=User's HP is full at start of combat | ||
|notes1=Cost: 60 SP | |||
|notes1=Cost: | |||
|- | |- | ||
|game2={{title|Heroes}}<br>(Atk/Def Push 2) | |game2={{title|Heroes}}<br>(Atk/Def Push 2) | ||
|sprite2=[[File:Is feh atk def push 2.png|20px]] | |sprite2=[[File:Is feh atk def push 2.png|20px]] | ||
|effect2= | |effect2=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by +4 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. | ||
|active2= | |active2=User's HP is full at start of combat | ||
|notes2=Cost: 120 SP | |||
|notes2=Cost: | |||
|- | |- | ||
| | |game3={{title|Heroes}}<br>(Atk/Def Push 3) | ||
| | |sprite3=[[File:Is feh atk def push 3.png|20px]] | ||
| | |effect3=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by +5 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. | ||
| | |active3=User's HP is full at start of combat | ||
|notes3=Cost: 240 SP | |||
| | |||
|- | |- | ||
| | |game4={{title|Heroes}}<br>(Atk/Def Push 4) | ||
| | |sprite4=[[File:Is feh atk def push 4.png|20px]] | ||
| | |effect4=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by +7 each during combat, but deals 5 damage recoil to user after combat if user attacked during combat. | ||
| | |active4=User's HP is at least 25% at start of combat | ||
|notes4=Cost: 300 SP | |||
| | |||
}} | }} | ||
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{{ItemLoc1 | {{ItemLoc1 | ||
|method=Units | |method=Units | ||
|data=[[Bramimond|Bramimond: The Enigma]] • [[Bruno|Bruno: Masked Hare]] • [[Lex|Lex: | |data=[[Bramimond|Bramimond: The Enigma]] • [[Bruno|Bruno: Masked Hare]] • [[Lex|Lex: Young Blade]] • [[Líf|Líf: Undying Ties Duo]] | ||
}} | }} | ||
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{{ItemLoc1 | {{ItemLoc1 | ||
|method=Units | |method=Units | ||
|data=[[Bramimond|Bramimond: The Enigma]] • [[Bruno|Bruno: Masked Hare]] • [[Lex|Lex: | |data=[[Bramimond|Bramimond: The Enigma]] • [[Bruno|Bruno: Masked Hare]] • [[Lex|Lex: Young Blade]] • [[Líf|Líf: Undying Ties Duo]] | ||
}} | }} | ||
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{{ItemLoc1 | {{ItemLoc1 | ||
|method=Units | |method=Units | ||
|data=[[Bramimond|Bramimond: The Enigma]] • [[Bruno|Bruno: Masked Hare]] • [[Lex|Lex: | |data=[[Bramimond|Bramimond: The Enigma]] • [[Bruno|Bruno: Masked Hare]] • [[Lex|Lex: Young Blade]] • [[Líf|Líf: Undying Ties Duo]] | ||
}} | }} | ||
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{{ItemLoc1 | {{ItemLoc1 | ||
|method=Units | |method=Units | ||
|data=[[Bramimond|Bramimond: The Enigma]] • [[Líf|Líf: | |data=[[Bramimond|Bramimond: The Enigma]] • [[Líf|Líf: Undying Ties Duo]] | ||
}} | }} | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name= | |eng-name=Attack/Defense Push | ||
|eng-mean= | |eng-mean=Abbreviated as '''Atk/Def Push'''. | ||
|jap-name={{ | |jap-name={{h|攻撃守備の渾身|Kōgeki-shubi no konshin}} | ||
|jap-mean=Attack/Defense With All One's Might | |jap-mean=Attack/Defense With All One's Might | ||
|span-name= | |span-name=Empuje Ataque/Defensa | ||
|span-mean= | |span-mean=Attack/Defense thrust; abbreviated as '''{{lang|es|Empuje Ata/Def}}''' in the European localization and as '''{{lang|es|Emp. Atq./Def.}}''' in the Latin American localization. | ||
|fren-name= | |fren-name=Effort Attaque/Défense | ||
|fren-mean= | |fren-mean=Attack/Defense effort; abbreviated as '''{{lang|fr|Effort Atq/Déf}}'''. | ||
|ger-name= | |ger-name=Angriff/Verteidigung-Zug | ||
|ger-mean= | |ger-mean=Attack/Defense Pull; abbreviated as '''{{lang|de|Angr./Ver.-Zug}}'''. | ||
|ital-name= | |ital-name=Slancio Attacco/Difesa | ||
|ital-mean= | |ital-mean=Attack/Defense surge; abbreviated as '''{{lang|it|Slancio Att/Dif}}'''. | ||
|por-br-name= | |por-br-name=Ataque/Defesa pulso | ||
|por-br-mean= | |por-br-mean=Attack/Defense pulse; abbreviated as '''{{lang|pt|Atq./Def. pulso}}'''. | ||
|ch-trad-name={{h|攻擊防守的奮擊|gōngjī fángshǒu de fèn jī}} | |||
|ch-trad-mean=Attack/Defense exerting strike | |||
}} | }} | ||
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* [[Attack/Resistance Push]] | * [[Attack/Resistance Push]] | ||
* [[Attack/Speed Push]] | * [[Attack/Speed Push]] | ||
{{NavPassiveH}} | {{NavPassiveH}} |
Revision as of 17:09, 28 February 2021
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Attack/Defense Push (Japanese: 攻撃守備の渾身 Attack/Defense With All One's Might) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Def Push 1, Atk/Def Push 2, Atk/Def Push 3, and Atk/Def Push 4 in order from lowest to highest. Units with an Atk/Def Push skill boost their Attack and Defense during combat if their HP is full at the start, at the cost of taking recoil damage after combat; the size of the Attack and Defense boosts increase with the skill's tier, with the fourth tier reducing the HP threshold needed for activation but also increasing the recoil.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Def Push 1) |
Boosts user's Attack and Defense by +3 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. | User's HP is full at start of combat | -- | Cost: 60 SP | |
Heroes (Atk/Def Push 2) |
Boosts user's Attack and Defense by +4 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. | User's HP is full at start of combat | -- | Cost: 120 SP | |
Heroes (Atk/Def Push 3) |
Boosts user's Attack and Defense by +5 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. | User's HP is full at start of combat | -- | Cost: 240 SP | |
Heroes (Atk/Def Push 4) |
Boosts user's Attack and Defense by +7 each during combat, but deals 5 damage recoil to user after combat if user attacked during combat. | User's HP is at least 25% at start of combat | -- | Cost: 300 SP |
Availability
Heroes
Atk/Def Push 1
Units | Bramimond: The Enigma • Bruno: Masked Hare • Lex: Young Blade • Líf: Undying Ties Duo |
Atk/Def Push 2
Units | Bramimond: The Enigma • Bruno: Masked Hare • Lex: Young Blade • Líf: Undying Ties Duo |
Atk/Def Push 3
Units | Bramimond: The Enigma • Bruno: Masked Hare • Lex: Young Blade • Líf: Undying Ties Duo |
Atk/Def Push 4
Units | Bramimond: The Enigma • Líf: Undying Ties Duo |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Push |
Abbreviated as Atk/Def Push. |
Spanish |
Empuje Ataque/Defensa |
Attack/Defense thrust; abbreviated as Empuje Ata/Def in the European localization and as Emp. Atq./Def. in the Latin American localization. |
French |
Effort Attaque/Défense |
Attack/Defense effort; abbreviated as Effort Atq/Déf. |
German |
Angriff/Verteidigung-Zug |
Attack/Defense Pull; abbreviated as Angr./Ver.-Zug. |
Italian |
Slancio Attacco/Difesa |
Attack/Defense surge; abbreviated as Slancio Att/Dif. |
Portuguese (Brazil) |
Ataque/Defesa pulso |
Attack/Defense pulse; abbreviated as Atq./Def. pulso. |
Traditional Chinese |
攻擊防守的奮擊 |
Attack/Defense exerting strike |