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Attack⁄Defense Push: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Filled out etymology; harmonized)
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|image=[[File:Is feh atk def push 1.png]]
|image=[[File:Is feh atk def push 1.png]]
|caption=Icon of the Atk/Def Push 1 skill in {{title|Heroes}}.
|caption=Icon of the Atk/Def Push 1 skill in {{title|Heroes}}.
|help_text=
|help_text=At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat.
|type=Passive (Type A)
|type=Passive (Type A)
|games=
|games={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Attack/Defense Push''' (Japanese: {{hl|攻撃守備の渾身|Kōgeki-shubi no konshin}} ''Attack/Defense With All One's Might'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Atk/Def Push 1''', '''Atk/Def Push 2''', '''Atk/Def Push 3''', and '''Atk/Def Push 4''' in order from lowest to highest. Units with an Atk/Def Push skill boost their [[Attack (stat)|Attack]] and [[Defense]] during combat if their [[Hit point|HP]] is full at the start, at the cost of taking recoil damage after combat; the size of the Attack and Defense boosts increase with the skill's tier, with the fourth tier reducing the HP threshold needed for activation but also increasing the recoil.
'''Attack/Defense Push''' (Japanese: {{hl|攻撃守備の渾身|Kōgeki-shubi no konshin}} ''Attack/Defense With All One's Might'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Atk/Def Push 1''', '''Atk/Def Push 2''', '''Atk/Def Push 3''', and '''Atk/Def Push 4''' in order from lowest to highest. Units with an Atk/Def Push skill boost their [[Attack (stat)|Attack]] and [[Defense]] during combat if their [[Hit point|HP]] is full at the start, at the cost of taking recoil damage after combat; the size of the Attack and Defense boosts increase with the skill's tier, with the fourth tier reducing the HP threshold needed for activation but also increasing the recoil.


==Data==
==Data==
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|game1={{title|Heroes}}<br>(Atk/Def Push 1)
|game1={{title|Heroes}}<br>(Atk/Def Push 1)
|sprite1=[[File:Is feh atk def push 1.png|20px]]
|sprite1=[[File:Is feh atk def push 1.png|20px]]
|effect1=If user's [[Hit point|HP]] is full at start of combat, boosts user's [[Attack (stat)|Attack]] and [[Defense]] by +3 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat.
|effect1=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by +3 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat.
|active1=--
|active1=User's HP is full at start of combat
|capacity1=--
|notes1=Cost: 60 SP
|notes1=Cost: 60 SP
|-
|-
|game2={{title|Heroes}}<br>(Atk/Def Push 2)
|game2={{title|Heroes}}<br>(Atk/Def Push 2)
|sprite2=[[File:Is feh atk def push 2.png|20px]]
|sprite2=[[File:Is feh atk def push 2.png|20px]]
|effect2=If user's [[Hit point|HP]] is full at start of combat, boosts user's [[Attack (stat)|Attack]] and [[Defense]] by +4 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat.
|effect2=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by +4 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat.
|active2=--
|active2=User's HP is full at start of combat
|capacity2=--
|notes2=Cost: 120 SP
|notes2=Cost: 120 SP
|-
|-
|gameo={{title|Heroes}}<br>(Atk/Def Push 3)
|game3={{title|Heroes}}<br>(Atk/Def Push 3)
|spriteo=[[File:Is feh atk def push 3.png|20px]]
|sprite3=[[File:Is feh atk def push 3.png|20px]]
|effecto=If user's [[Hit point|HP]] is full at start of combat, boosts user's [[Attack (stat)|Attack]] and [[Defense]] by +5 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat.
|effect3=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by +5 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat.
|activeo=--
|active3=User's HP is full at start of combat
|capacityo=--
|notes3=Cost: 240 SP
|noteso=Cost: 240 SP
|-
|-
|gamee={{title|Heroes}}<br>(Atk/Def Push 4)
|game4={{title|Heroes}}<br>(Atk/Def Push 4)
|spritee=[[File:Is feh atk def push 4.png|20px]]
|sprite4=[[File:Is feh atk def push 4.png|20px]]
|effecte=If user's [[Hit point|HP]] is 25% or higher at start of combat, boosts user's [[Attack (stat)|Attack]] and [[Defense]] by +7 each during combat, but deals 5 damage recoil to user after combat if user attacked during combat.
|effect4=Boosts user's [[Attack (stat)|Attack]] and [[Defense]] by +7 each during combat, but deals 5 damage recoil to user after combat if user attacked during combat.
|activee=--
|active4=User's HP is at least 25% at start of combat
|capacitye=--
|notes4=Cost: 300 SP
|notese=Cost: 300 SP
}}
}}


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{{ItemLoc1
{{ItemLoc1
|method=Units
|method=Units
|data=[[Bramimond|Bramimond: The Enigma]] • [[Bruno|Bruno: Masked Hare]] • [[Lex|Lex: Young Blade]] • [[Líf|Líf: Undying Ties Duo]]
|data=[[Bramimond|Bramimond: The Enigma]] • [[Bruno|Bruno: Masked Hare]] • [[Lex|Lex: Young Blade]] • [[Líf|Líf: Undying Ties Duo]]
}}
}}


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{{ItemLoc1
{{ItemLoc1
|method=Units
|method=Units
|data=[[Bramimond|Bramimond: The Enigma]] • [[Bruno|Bruno: Masked Hare]] • [[Lex|Lex: Young Blade]] • [[Líf|Líf: Undying Ties Duo]]
|data=[[Bramimond|Bramimond: The Enigma]] • [[Bruno|Bruno: Masked Hare]] • [[Lex|Lex: Young Blade]] • [[Líf|Líf: Undying Ties Duo]]
}}
}}


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{{ItemLoc1
{{ItemLoc1
|method=Units
|method=Units
|data=[[Bramimond|Bramimond: The Enigma]] • [[Bruno|Bruno: Masked Hare]] • [[Lex|Lex: Young Blade]] • [[Líf|Líf: Undying Ties Duo]]
|data=[[Bramimond|Bramimond: The Enigma]] • [[Bruno|Bruno: Masked Hare]] • [[Lex|Lex: Young Blade]] • [[Líf|Líf: Undying Ties Duo]]
}}
}}


Line 66: Line 61:
{{ItemLoc1
{{ItemLoc1
|method=Units
|method=Units
|data=[[Bramimond|Bramimond: The Enigma]] • [[Líf|Líf: Undying Ties Duo]]
|data=[[Bramimond|Bramimond: The Enigma]] • [[Líf|Líf: Undying Ties Duo]]
}}
}}


Line 73: Line 68:
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Atk/Def Push 1<br>Atk/Def Push 2<br>Atk/Def Push 3
|eng-name=Attack/Defense Push
|eng-mean=
|eng-mean=Abbreviated as '''Atk/Def Push'''.
|jap-name={{hl|攻撃守備の渾身|Kōgeki-shubi no konshin}}
|jap-name={{h|攻撃守備の渾身|Kōgeki-shubi no konshin}}
|jap-mean=Attack/Defense With All One's Might
|jap-mean=Attack/Defense With All One's Might
|span-name=
|span-name=Empuje Ataque/Defensa
|span-mean=
|span-mean=Attack/Defense thrust; abbreviated as '''{{lang|es|Empuje Ata/Def}}''' in the European localization and as '''{{lang|es|Emp. Atq./Def.}}''' in the Latin American localization.
|fren-name=
|fren-name=Effort Attaque/Défense
|fren-mean=
|fren-mean=Attack/Defense effort; abbreviated as '''{{lang|fr|Effort Atq/Déf}}'''.
|ger-name=
|ger-name=Angriff/Verteidigung-Zug
|ger-mean=
|ger-mean=Attack/Defense Pull; abbreviated as '''{{lang|de|Angr./Ver.-Zug}}'''.
|ital-name=
|ital-name=Slancio Attacco/Difesa
|ital-mean=
|ital-mean=Attack/Defense surge; abbreviated as '''{{lang|it|Slancio Att/Dif}}'''.
|por-br-name=
|por-br-name=Ataque/Defesa pulso
|por-br-mean=
|por-br-mean=Attack/Defense pulse; abbreviated as '''{{lang|pt|Atq./Def. pulso}}'''.
|ch-trad-name={{h|攻擊防守的奮擊|gōngjī fángshǒu de fèn jī}}
|ch-trad-mean=Attack/Defense exerting strike
}}
}}


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* [[Attack/Resistance Push]]
* [[Attack/Resistance Push]]
* [[Attack/Speed Push]]
* [[Attack/Speed Push]]
{{NavPassiveH}}
{{NavPassiveH}}

Revision as of 17:09, 28 February 2021

Attack/Defense Push

Is feh atk def push 1.png
Icon of the Atk/Def Push 1 skill in Heroes.


At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat.

Type(s)

Passive (Type A)

Game(s)

Heroes

Attack/Defense Push (Japanese: 攻撃守備の渾身 Attack/Defense With All One's Might) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Def Push 1, Atk/Def Push 2, Atk/Def Push 3, and Atk/Def Push 4 in order from lowest to highest. Units with an Atk/Def Push skill boost their Attack and Defense during combat if their HP is full at the start, at the cost of taking recoil damage after combat; the size of the Attack and Defense boosts increase with the skill's tier, with the fourth tier reducing the HP threshold needed for activation but also increasing the recoil.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Atk/Def Push 1)
Is feh atk def push 1.png Boosts user's Attack and Defense by +3 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. User's HP is full at start of combat -- Cost: 60 SP
Heroes
(Atk/Def Push 2)
Is feh atk def push 2.png Boosts user's Attack and Defense by +4 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. User's HP is full at start of combat -- Cost: 120 SP
Heroes
(Atk/Def Push 3)
Is feh atk def push 3.png Boosts user's Attack and Defense by +5 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. User's HP is full at start of combat -- Cost: 240 SP
Heroes
(Atk/Def Push 4)
Is feh atk def push 4.png Boosts user's Attack and Defense by +7 each during combat, but deals 5 damage recoil to user after combat if user attacked during combat. User's HP is at least 25% at start of combat -- Cost: 300 SP

Availability

Heroes

Atk/Def Push 1

Units Bramimond: The EnigmaBruno: Masked HareLex: Young BladeLíf: Undying Ties Duo

Atk/Def Push 2

Units Bramimond: The EnigmaBruno: Masked HareLex: Young BladeLíf: Undying Ties Duo

Atk/Def Push 3

Units Bramimond: The EnigmaBruno: Masked HareLex: Young BladeLíf: Undying Ties Duo

Atk/Def Push 4

Units Bramimond: The EnigmaLíf: Undying Ties Duo

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack/Defense Push

Abbreviated as Atk/Def Push.

Spanish

Empuje Ataque/Defensa

Attack/Defense thrust; abbreviated as Empuje Ata/Def in the European localization and as Emp. Atq./Def. in the Latin American localization.

French

Effort Attaque/Défense

Attack/Defense effort; abbreviated as Effort Atq/Déf.

German

Angriff/Verteidigung-Zug

Attack/Defense Pull; abbreviated as Angr./Ver.-Zug.

Italian

Slancio Attacco/Difesa

Attack/Defense surge; abbreviated as Slancio Att/Dif.

Portuguese
(Brazil)

Ataque/Defesa pulso

Attack/Defense pulse; abbreviated as Atq./Def. pulso.

Traditional Chinese

攻擊防守的奮擊

Attack/Defense exerting strike

Gallery

See also

Template:NavPassiveH