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Marth Embarks/Script

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< Marth Embarks
Revision as of 22:24, 20 September 2018 by Thecornerman (talk | contribs) (→‎Houses and Villages: Subheadings were too small.)

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Fire Emblem: Shadow Dragon & the Blade of Light

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The following text is an unofficial translation by fans. There may be stylistic differences with official sources and other unofficial translations.

Opening

Jeigan: Prince Marth, Princess Sheeda has arrived from Talis Castle.

Marth: What's wrong Sheeda? Has something happened at the castle?

Sheeda: Prince Marth, I'm so happy to see you. The pirates of Garda suddenly attacked us. The castle has been taken and many people have been killed. Please, save my father!

Marth: It'll be alright Sheeda. Aritia's courageous knights are inside this fortress. We won't lose to a gang of pirates. Now, come with me to Talis Castle!

Houses and Villages

Houses

  • Old man: Villagers opened their gates for the prince. Visit them before bandits do.
  • Young man: Stronger weapons require higher WpnLvl. Watch out for arrows.
  • Woman: South of the castle in a village lives Riff.
  • Man: Garda's a port town west of Talis. A man named Gomes turned it into a pirate base.
  • Woman: Rest at a fort if you're hurt to recover HP.

East Village

Villager: Prince Marth, good to see you. The villagers gathered 10000G. Buy weapons with this and save this country!
(Received 10,000 gold)

West Village

Riff: I'm cleric Riff. I can't fight, but I can heal. Allow me to join you.
(Riff joins)

Ending

King of Talis: You've made it here safely prince Marth. Thank you! So, you'll travel to Orleans. I'll send captain Oguma and his brave soldiers to assist you. Let me tell you that you will encounter people who are bitter to Durhua. Some are imprisoned or fighting against their own will. Search for them and fight with them as allies. It's time prince Marth. I wish you good luck on your journey. Fight with your heart!

Fire Emblem: Mystery of the Emblem

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The following text is an unofficial translation by fans. There may be stylistic differences with official sources and other unofficial translations.

Introduction

Prince Marth of Altea was chased out of his homeland by the Dolhrian Empire. He was protected by the Altean knights, led by the veteran knight, Jagen. And he escaped, after much struggle, to the eastern island of Talys. The Kingdom of Talys was a small country, without even its own knights, located at the frontier. The King of Talys lent his eastern fortress to Marth, and offered him assistance. After the death of both his parents, and his beloved sister's capture, by the empire, Marth felt anxious.


"Prince Marth... I understand your concern for your sister. However, you're only 14. You're too young to fight with the Empire. Please wait for now. Here you can train, until you become strong enough..."
Under the caring protection of the Talys citizens, Marth had passed 2 years at this country. Right now, it is fast approaching the day that he becomes 16 years of age...


— Chapter 1 intro

Opening

Villages and houses

House: When Cavaliers or Pegasus Knights dismount, they become knights. When Horsemen dismount, they can fight as Hunters.

House: Archanea's Princess Nyna and Aurelis' Lord Hardin have currently united. It seems they are fighting to defend Aurelis against an invasion by Dolhr's imperial army. It's going to be a fierce battle. Your highness, you should go to help them.

Village: Oh, you're the prince of Altea! It's like a dream to be able to see you... This... This Vulnerary is a small gift from me. Please accept it.
(Received Vulnerary)

Ending

Fire Emblem: Shadow Dragon

Introduction

Marth, prince of Altea was lucky. Though Dolhr took from him his kingdom and all but a handful of knights, they could not take his life. Marth lived and made it to the eastern isle of Talys. Talys was a small border kingdom, with no grand order of knights to boast of, but its king selflessly gave Marth use of the isle's eastern fortress. And as he saw the boy shake with anger and grief, he also gave wise counsel:
"Prince Marth," he said, "I do not doubt you love your sister something great. But you must be patient... Time is on your side. If you stay here, and grow stronger, a time will come when you can help her."

So Marth stayed in Talys, protected by its kind people, and the years went by...


— Chapter 1 intro

Opening

Houses and villages

  • Houses near the top right corner:
    • ____ house:
    • Old man: Villages will keep their gates open for Prince Marth, but he must be quick – if a thief reaches a village before the prince does, there may not be any more village left to visit.
    • ____ house:
    • Young man: I hear you need a high weapon level to wield the strongest weapons. Another thing: Keep your fliers away from those enemy archers!
    • ____ house:
    • Young man: A knight belongs on the front lines, if you ask me. That thick armor can take a lot of abuse, so they should be up front protecting the other units.
  • Houses near the lower left corner:
    • ____ house:
    • Teenage boy: Galder? That's the harbor town west of Talys out beyond the water. These days, a pirate by the name of Gomer calls the shots there. The whole town's at the mercy of his crew.
    • ____ house:
    • Old woman: A man of the staff by the name of Wrys lives in the village south of the castle. He was hopin' to meet your prince.
  • Village on the right:
    • Old man: Prince Marth! 'Tis good you stopped by. The villagers have collected 10,000 gold pieces. If it please you, use the money to arm your warriors, and rid our land of those pirates.


(Received 10,000 gold)

  • Village on the left:
    • Wrys: I am Wrys, a humble curate. I cannot fight, but this staff I carry can heal your wounded. Take me with you, and you'll be very glad you did.


(Wrys joins)

Ending