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Infantry Rush: Difference between revisions
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Revision as of 04:42, 14 May 2019
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Infantry Rush is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Infantry Rush 1, Infantry Rush 2, and Infantry Rush 3 in order from lowest to highest. Units with an Infantry Rush skill allows any allied infantry units within 2 spaces of user with a certain amount of Attack higher than that ally's target to accelerate their cooldown counts per strike; the Attack difference threshold decreases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Infantry Rush 1) |
Accelerates cooldown for special skills by -1 per attack for any allied infantry units with within 2 spaces of user when target ally's Attack is 5 or more higher than target foe's Attack. Does not overlap with another Infantry Rush. | -- | -- | Cost: 60 SP | |
Heroes (Infantry Rush 2) |
Accelerates cooldown for special skills by -1 per attack for any allied infantry units with within 2 spaces of user when target ally's Attack is 3 or more higher than target foe's Attack. Does not overlap with another Infantry Rush. | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Mikoto: Caring Mother • Noire: Shade Seeker |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Infantry Rush 1 |
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