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Skills: Difference between revisions
(Added Fire Emblem Three Hopes skills) |
Thecornerman (talk | contribs) m (→{{title|Warriors: Three Hopes}}: Added non-breaking spaces; changed hyphen-minuses to minus signs; misc.) |
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==={{title|Warriors: Three Hopes}}=== | ==={{title|Warriors: Three Hopes}}=== | ||
====Personal abilities==== | ====Personal abilities==== | ||
{{FEWA2}} took the skill system that was present in ''Three Houses'' and tweaked it in order to accommodate the new gameplay. Personal abilities are now split into three groups while the others groups were left untouched. [[Black magic]], [[white magic]] and [[dark magic]] are now put into the same category as [[combat art]]s. Additionally, personal abilities, combat arts and magic spells can now level up up to level | {{FEWA2}} took the skill system that was present in ''Three Houses'' and tweaked it in order to accommodate the new gameplay. Personal abilities are now split into three groups while the others groups were left untouched. [[Black magic]], [[white magic]] and [[dark magic]] are now put into the same category as [[combat art]]s. Additionally, personal abilities, combat arts and magic spells can now level up up to level 1, increasing their effects. | ||
=====Unique Action Abilities===== | =====Unique Action Abilities===== | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%" | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%" | ||
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| [[File:Is fewa2 intense velocity.png|20px]] | | [[File:Is fewa2 intense velocity.png|20px]] | ||
| [[Intense Velocity]] | | [[Intense Velocity]] | ||
| If unit cancels their attack into an evade, increases unit's movement and attack speed. (Max activation 7 times) | | If unit cancels their attack into an evade, increases unit's movement and attack speed. (Max activation 7 times) | ||
| [[Felix]] | | [[Felix]] | ||
| Wooden Training Sword | | Wooden Training Sword | ||
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| [[File:Is fewa2 one for the books.png|20px]] | | [[File:Is fewa2 one for the books.png|20px]] | ||
| [[Pure Brawn]] | | [[Pure Brawn]] | ||
| The unit can charge, temporarily increasing their [[strength]]. Can stack up to 3 times. | | The unit can charge, temporarily increasing their [[strength]]. Can stack up to 3 times. | ||
| [[Raphael]] | | [[Raphael]] | ||
| Wooden Dish | | Wooden Dish | ||
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| [[File:Is fewa2 luminous prayer.png|20px]] | | [[File:Is fewa2 luminous prayer.png|20px]] | ||
| [[Luminous Prayer]] | | [[Luminous Prayer]] | ||
| After a regular attack, unit may create 2 Light orbs around them.<br>On command, orbs are dispelled to deal Light damage to foes around them. | | After a regular attack, unit may create 2 Light orbs around them.<br>On command, orbs are dispelled to deal Light damage to foes around them. | ||
| [[Flayn]] | | [[Flayn]] | ||
|Sand from Rhodos Coast | |Sand from Rhodos Coast | ||
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| [[File:Is fewa2 divine caprice.png|20px]] | | [[File:Is fewa2 divine caprice.png|20px]] | ||
| [[Divine Caprice]] | | [[Divine Caprice]] | ||
| Every 300 times the unit attacks foe, unit creates an elemental orb of a random type around them.<br>Orbs attack nearby foes automatically. (Max activation 3 times) | | Every 300 times the unit attacks foe, unit creates an elemental orb of a random type around them.<br>Orbs attack nearby foes automatically. (Max activation 3 times) | ||
| [[Sothis]] | | [[Sothis]] | ||
| N/A | | N/A | ||
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| [[File:Is fewa2 emperor's prestige.png|20px]] | | [[File:Is fewa2 emperor's prestige.png|20px]] | ||
| [[Emperor's Prestige]] | | [[Emperor's Prestige]] | ||
| Unit's attacks deal 50% damage to guarding foes. | | Unit's attacks deal 50% damage to guarding foes. | ||
| [[Edelgard]] | | [[Edelgard]] | ||
|- | |- | ||
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====Class abilities==== | ====Class abilities==== | ||
Class abilities are granted to units of certain classes and will be removed if the user changes their class. | Class abilities are granted to units of certain classes and will be removed if the user changes their class. | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%" | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%" | ||
! colspan="4" style="background: none" | Class abilities in ''Three Hopes'' | ! colspan="4" style="background: none" | Class abilities in ''Three Hopes'' | ||
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| [[File:Is fewa2 sword buster lv 1.png|24px]][[File:Is fewa2 sword buster lv 2.png|24px]]<br>[[File:Is fewa2 sword buster lv 3.png|24px]][[File:Is fewa2 sword buster lv 4.png|24px]]<br>[[File:Is fewa2 sword buster lv 5.png|24px]] | | [[File:Is fewa2 sword buster lv 1.png|24px]][[File:Is fewa2 sword buster lv 2.png|24px]]<br>[[File:Is fewa2 sword buster lv 3.png|24px]][[File:Is fewa2 sword buster lv 4.png|24px]]<br>[[File:Is fewa2 sword buster lv 5.png|24px]] | ||
| [[Sword Buster]] | | [[Sword Buster]] | ||
| Grants +1 [[weapon triangle]] effectiveness and +80~100% damage dealt against foes wielding [[sword]]s. | | Grants +1 [[weapon triangle]] effectiveness and +80~100% damage dealt against foes wielding [[sword]]s. | ||
| [[Soldier]] <small>(Tier 1)</small><br>[[Cavalier]], [[High Lord]], [[Pegasus Knight]] <small>(Tier 2)</small><br>[[Paladin]] <small>(Tier 3)</small><br>[[Falcon Knight]], [[Dark Knight]], [[Holy Knight]] <small>(Tier 4)</small><br>[[Death Knight (class)|Death Knight]], [[Great Lord]] <small>(Tier 5)</small> | | [[Soldier]] <small>(Tier 1)</small><br>[[Cavalier]], [[High Lord]], [[Pegasus Knight]] <small>(Tier 2)</small><br>[[Paladin]] <small>(Tier 3)</small><br>[[Falcon Knight]], [[Dark Knight]], [[Holy Knight]] <small>(Tier 4)</small><br>[[Death Knight (class)|Death Knight]], [[Great Lord]] <small>(Tier 5)</small> | ||
|- | |- | ||
| [[File:Is fewa2 lance buster lv 1.png|24px]][[File:Is fewa2 lance buster lv 2.png|24px]]<br>[[File:Is fewa2 lance buster lv 3.png|24px]][[File:Is fewa2 lance buster lv 4.png|24px]]<br>[[File:Is fewa2 lance buster lv 5.png|24px]] | | [[File:Is fewa2 lance buster lv 1.png|24px]][[File:Is fewa2 lance buster lv 2.png|24px]]<br>[[File:Is fewa2 lance buster lv 3.png|24px]][[File:Is fewa2 lance buster lv 4.png|24px]]<br>[[File:Is fewa2 lance buster lv 5.png|24px]] | ||
| [[Lance Buster]] | | [[Lance Buster]] | ||
| Grants +1 [[weapon triangle]] effectiveness and +80~100% damage dealt against foes wielding [[lance]]s. | | Grants +1 [[weapon triangle]] effectiveness and +80~100% damage dealt against foes wielding [[lance]]s. | ||
| [[Fighter]] <small>(Tier 1)</small><br>[[Brigand]], [[Armored Knight]], [[Armored Lord]] <small>(Tier 2)</small><br>[[Fortress Knight]], [[Warrior]], [[Wyvern Rider]] <small>(Tier 3)</small><br>[[Great Knight]], [[Wyvern Lord]], [[Gurgan]] <small>(Tier 4)</small><br>[[Emperor]] <small>(Tier 5)</small> | | [[Fighter]] <small>(Tier 1)</small><br>[[Brigand]], [[Armored Knight]], [[Armored Lord]] <small>(Tier 2)</small><br>[[Fortress Knight]], [[Warrior]], [[Wyvern Rider]] <small>(Tier 3)</small><br>[[Great Knight]], [[Wyvern Lord]], [[Gurgan]] <small>(Tier 4)</small><br>[[Emperor]] <small>(Tier 5)</small> | ||
|- | |- | ||
| [[File:Is fewa2 axe buster lv 1.png|24px]][[File:Is fewa2 axe buster lv 2.png|24px]]<br>[[File:Is fewa2 axe buster lv 3.png|24px]][[File:Is fewa2 axe buster lv 4.png|24px]]<br>[[File:Is fewa2 axe buster lv 5.png|24px]] | | [[File:Is fewa2 axe buster lv 1.png|24px]][[File:Is fewa2 axe buster lv 2.png|24px]]<br>[[File:Is fewa2 axe buster lv 3.png|24px]][[File:Is fewa2 axe buster lv 4.png|24px]]<br>[[File:Is fewa2 axe buster lv 5.png|24px]] | ||
| [[Axe Buster]] | | [[Axe Buster]] | ||
| Grants +1 [[weapon triangle]] effectiveness and +80~100% damage dealt against foes wielding [[axe]]s. | | Grants +1 [[weapon triangle]] effectiveness and +80~100% damage dealt against foes wielding [[axe]]s. | ||
| [[Myrmidon]] <small>(Tier 1)</small><br>[[Fluegel]], [[Mercenary]], [[Thief]], [[Silverheart]] <small>(Tier 2)</small><br>[[Assassin]], [[Swordmaster]] <small>(Tier 3)</small><br>[[Mortal Savant]], [[Trickster]] <small>(Tier 4)</small><br>[[Asura]], [[Enlightened One]], [[Saint (Three Houses)|Saint]] <small>(Tier 5)</small> | | [[Myrmidon]] <small>(Tier 1)</small><br>[[Fluegel]], [[Mercenary]], [[Thief]], [[Silverheart]] <small>(Tier 2)</small><br>[[Assassin]], [[Swordmaster]] <small>(Tier 3)</small><br>[[Mortal Savant]], [[Trickster]] <small>(Tier 4)</small><br>[[Asura]], [[Enlightened One]], [[Saint (Three Houses)|Saint]] <small>(Tier 5)</small> | ||
|- | |- | ||
| [[File:Is fewa2 bow buster lv 1.png|24px]][[File:Is fewa2 bow buster lv 2.png|24px]]<br>[[File:Is fewa2 bow buster lv 3.png|24px]][[File:Is fewa2 bow buster lv 4.png|24px]] | | [[File:Is fewa2 bow buster lv 1.png|24px]][[File:Is fewa2 bow buster lv 2.png|24px]]<br>[[File:Is fewa2 bow buster lv 3.png|24px]][[File:Is fewa2 bow buster lv 4.png|24px]] | ||
| [[Bow Buster]] | | [[Bow Buster]] | ||
| Grants +1 [[weapon triangle]] effectiveness and +80~95% damage dealt against foes wielding [[bow]]s. | | Grants +1 [[weapon triangle]] effectiveness and +80~95% damage dealt against foes wielding [[bow]]s. | ||
| [[Monk]] <small>(Tier 1)</small><br>[[Mage]], [[Priest]] <small>(Tier 2)</small><br>[[Bishop]], [[Warlock]] <small>(Tier 3)</small><br>[[Gremory]] <small>(Tier 4)</small> | | [[Monk]] <small>(Tier 1)</small><br>[[Mage]], [[Priest]] <small>(Tier 2)</small><br>[[Bishop]], [[Warlock]] <small>(Tier 3)</small><br>[[Gremory]] <small>(Tier 4)</small> | ||
|- | |- | ||
| [[File:Is fewa2 gauntlet buster lv 1.png|24px]][[File:Is fewa2 gauntlet buster lv 2.png|24px]]<br>[[File:Is fewa2 gauntlet buster lv 3.png|24px]][[File:Is fewa2 gauntlet buster lv 4.png|24px]]<br>[[File:Is fewa2 gauntlet buster lv 5.png|24px]] | | [[File:Is fewa2 gauntlet buster lv 1.png|24px]][[File:Is fewa2 gauntlet buster lv 2.png|24px]]<br>[[File:Is fewa2 gauntlet buster lv 3.png|24px]][[File:Is fewa2 gauntlet buster lv 4.png|24px]]<br>[[File:Is fewa2 gauntlet buster lv 5.png|24px]] | ||
| [[Gauntlet Buster]] | | [[Gauntlet Buster]] | ||
| Grants +1 [[weapon triangle]] effectiveness and +80~100% damage dealt against foes wielding [[gauntlet]]s. | | Grants +1 [[weapon triangle]] effectiveness and +80~100% damage dealt against foes wielding [[gauntlet]]s. | ||
| Unobtainable <small>(Tier 1)</small><br>[[Archer]], [[Wyvern Master]] <small>(Tier 2)</small><br>[[Sniper]] <small>(Tier 3)</small><br>[[Bow Knight]] <small>(Tier 4)</small><br>[[Barbarossa]] <small>(Tier 5)</small> | | Unobtainable <small>(Tier 1)</small><br>[[Archer]], [[Wyvern Master]] <small>(Tier 2)</small><br>[[Sniper]] <small>(Tier 3)</small><br>[[Bow Knight]] <small>(Tier 4)</small><br>[[Barbarossa]] <small>(Tier 5)</small> | ||
|- | |- | ||
| [[File:Is fewa2 tome buster lv 1.png|24px]][[File:Is fewa2 tome buster lv 2.png|24px]][[File:Is fewa2 tome buster lv 3.png|24px]][[File:Is fewa2 tome buster lv 4.png|24px]]<br>[[File:Is fewa2 tome buster lv 6.png|24px]] | | [[File:Is fewa2 tome buster lv 1.png|24px]][[File:Is fewa2 tome buster lv 2.png|24px]][[File:Is fewa2 tome buster lv 3.png|24px]][[File:Is fewa2 tome buster lv 4.png|24px]]<br>[[File:Is fewa2 tome buster lv 6.png|24px]] | ||
| [[Tome Buster]] | | [[Tome Buster]] | ||
| Grants +1 [[weapon triangle]] effectiveness and +80~105% damage dealt against foes wielding [[tome]]s. | | Grants +1 [[weapon triangle]] effectiveness and +80~105% damage dealt against foes wielding [[tome]]s. | ||
| Unobtainable <small>(Tier 1)</small><br>[[Brawler]] <small>(Tier 2)</small><br>[[Grappler]] <small>(Tier 3)</small><br>[[Dancer]], [[Prionsa]], [[War Master]] <small>(Tier 4)</small><br>[[Agastya]], [[Avesta]] <small>(Tier 6)</small> | | Unobtainable <small>(Tier 1)</small><br>[[Brawler]] <small>(Tier 2)</small><br>[[Grappler]] <small>(Tier 3)</small><br>[[Dancer]], [[Prionsa]], [[War Master]] <small>(Tier 4)</small><br>[[Agastya]], [[Avesta]] <small>(Tier 6)</small> | ||
|- | |- | ||
| [[File:Is fewa2 cavalry buster lv 3.png|24px]][[File:Is fewa2 cavalry buster lv 4.png|24px]] | | [[File:Is fewa2 cavalry buster lv 3.png|24px]][[File:Is fewa2 cavalry buster lv 4.png|24px]] | ||
| [[Cavalry Buster]] | | [[Cavalry Buster]] | ||
| Grants +1 [[weapon triangle]] effectiveness and +90~95% damage dealt against cavalry foes. | | Grants +1 [[weapon triangle]] effectiveness and +90~95% damage dealt against cavalry foes. | ||
| [[Dark Mage]] <small>(Tier 3)</small><br>[[Dark Bishop]] <small>(Tier 4) | | [[Dark Mage]] <small>(Tier 3)</small><br>[[Dark Bishop]] <small>(Tier 4) | ||
|- | |- | ||
! class="roundb" colspan="4" | | ! class="roundb" colspan="4" | | ||
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====Class mastery abilities==== | ====Class mastery abilities==== | ||
Class mastery abilities are abilities that are learned by units upon gaining a certain amount of class experience in a given class. Unlike most other Fire Emblem games, each class can bestow different abilities depending on the unit. | Class mastery abilities are abilities that are learned by units upon gaining a certain amount of class experience in a given class. Unlike most other Fire Emblem games, each class can bestow different abilities depending on the unit. | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%" | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%" | ||
! colspan="4" style="background: none" | Class mastery abilities in ''Three Hopes'' | ! colspan="4" style="background: none" | Class mastery abilities in ''Three Hopes'' | ||
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| [[File:Is fewa2 sword prowess lv 1.png|24px]][[File:Is fewa2 sword prowess lv 2.png|24px]][[File:Is fewa2 sword prowess lv 3.png|24px]] | | [[File:Is fewa2 sword prowess lv 1.png|24px]][[File:Is fewa2 sword prowess lv 2.png|24px]][[File:Is fewa2 sword prowess lv 3.png|24px]] | ||
| [[Sword Prowess]] | | [[Sword Prowess]] | ||
| +10~30% damage dealt when using a [[sword]]. | | +10~30% damage dealt when using a [[sword]]. | ||
| [[Myrmidon]]<br>[[Mercenary]]<br>[[Thief]]<br><small>(Each class grants a tier) | | [[Myrmidon]]<br>[[Mercenary]]<br>[[Thief]]<br><small>(Each class grants a tier) | ||
|- | |- | ||
| [[File:Is fewa2 lance prowess lv 1.png|24px]][[File:Is fewa2 lance prowess lv 2.png|24px]][[File:Is fewa2 lance prowess lv 3.png|24px]] | | [[File:Is fewa2 lance prowess lv 1.png|24px]][[File:Is fewa2 lance prowess lv 2.png|24px]][[File:Is fewa2 lance prowess lv 3.png|24px]] | ||
| [[Lance Prowess]] | | [[Lance Prowess]] | ||
| +10~30% damage dealt when using a [[lance]]. | | +10~30% damage dealt when using a [[lance]]. | ||
| [[Soldier]]<br>[[Cavalier]]<br>[[Paladin]]<br><small>(Each class grants a tier) | | [[Soldier]]<br>[[Cavalier]]<br>[[Paladin]]<br><small>(Each class grants a tier) | ||
|- | |- | ||
| [[File:Is fewa2 axe prowess lv 1.png|24px]][[File:Is fewa2 axe prowess lv 2.png|24px]][[File:Is fewa2 axe prowess lv 3.png|24px]] | | [[File:Is fewa2 axe prowess lv 1.png|24px]][[File:Is fewa2 axe prowess lv 2.png|24px]][[File:Is fewa2 axe prowess lv 3.png|24px]] | ||
| [[Axe Prowess]] | | [[Axe Prowess]] | ||
| +10~30% damage dealt when using an [[axe]]. | | +10~30% damage dealt when using an [[axe]]. | ||
| [[Fighter]]<br>[[Armored Knight]]<br>[[Warrior]]<br><small>(Each class grants a tier) | | [[Fighter]]<br>[[Armored Knight]]<br>[[Warrior]]<br><small>(Each class grants a tier) | ||
|- | |- | ||
| [[File:Is fewa2 bow prowess lv 1.png|24px]][[File:Is fewa2 bow prowess lv 2.png|24px]][[File:Is fewa2 bow prowess lv 3.png|24px]] | | [[File:Is fewa2 bow prowess lv 1.png|24px]][[File:Is fewa2 bow prowess lv 2.png|24px]][[File:Is fewa2 bow prowess lv 3.png|24px]] | ||
| [[Bow Prowess]] | | [[Bow Prowess]] | ||
| +10~30% damage dealt when using a [[bow]]. | | +10~30% damage dealt when using a [[bow]]. | ||
| [[Fighter]] <small>([[Bernadetta]], [[Ashe]], [[Ignatz]], [[Shamir]])</small><br>[[Archer]] <small>(Everyone else)</small><br>[[Sniper]]<br>[[Bow Knight]]<br><small>(Each class grants a tier) | | [[Fighter]] <small>([[Bernadetta]], [[Ashe]], [[Ignatz]], [[Shamir]])</small><br>[[Archer]] <small>(Everyone else)</small><br>[[Sniper]]<br>[[Bow Knight]]<br><small>(Each class grants a tier) | ||
|- | |- | ||
| [[File:Is fewa2 brawling prowess lv 1.png|24px]][[File:Is fewa2 brawling prowess lv 2.png|24px]][[File:Is fewa2 brawling prowess lv 3.png|24px]] | | [[File:Is fewa2 brawling prowess lv 1.png|24px]][[File:Is fewa2 brawling prowess lv 2.png|24px]][[File:Is fewa2 brawling prowess lv 3.png|24px]] | ||
| [[Brawling Prowess]] | | [[Brawling Prowess]] | ||
| +10~30% damage dealt when using [[gauntlet]]s. | | +10~30% damage dealt when using [[gauntlet]]s. | ||
| [[Fighter]] <small>([[Raphael]], [[Balthus]])</small><br>[[Brawler]] <small>(Everyone else)</small><br>[[Grappler]]<br>[[War Master]]<br><small>(Each class grants a tier) | | [[Fighter]] <small>([[Raphael]], [[Balthus]])</small><br>[[Brawler]] <small>(Everyone else)</small><br>[[Grappler]]<br>[[War Master]]<br><small>(Each class grants a tier) | ||
|- | |- | ||
| [[File:Is fewa2 reason lv 1.png|24px]][[File:Is fewa2 reason lv 2.png|24px]][[File:Is fewa2 reason lv 3.png|24px]] | | [[File:Is fewa2 reason lv 1.png|24px]][[File:Is fewa2 reason lv 2.png|24px]][[File:Is fewa2 reason lv 3.png|24px]] | ||
| [[Reason (ability)|Reason]] | | [[Reason (ability)|Reason]] | ||
| +10~30% damage dealt when using a [[tome]]. | | +10~30% damage dealt when using a [[tome]]. | ||
| [[Mage]]<br>[[Warlock]]<br>[[Dark Bishop]] <small>(Male units)</small><br>[[Gremory]] <small>(Female units)</small><br><small>(Each class grants a tier) | | [[Mage]]<br>[[Warlock]]<br>[[Dark Bishop]] <small>(Male units)</small><br>[[Gremory]] <small>(Female units)</small><br><small>(Each class grants a tier) | ||
|- | |- | ||
| [[File:Is fewa2 faith lv 1.png|24px]][[File:Is fewa2 faith lv 2.png|24px]][[File:Is fewa2 faith lv 3.png|24px]] | | [[File:Is fewa2 faith lv 1.png|24px]][[File:Is fewa2 faith lv 2.png|24px]][[File:Is fewa2 faith lv 3.png|24px]] | ||
| [[Faith (ability)|Faith]] | | [[Faith (ability)|Faith]] | ||
| +10~30% healing increase when using a [[tome]]. | | +10~30% healing increase when using a [[tome]]. | ||
| [[Monk]]<br>[[Priest]]<br>[[Bishop]]<br><small>(Each class grants a tier) | | [[Monk]]<br>[[Priest]]<br>[[Bishop]]<br><small>(Each class grants a tier) | ||
|- | |- | ||
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| [[File:Is fewa2 max hp +.png|24px]] | | [[File:Is fewa2 max hp +.png|24px]] | ||
| [[HP +|Max HP +]] | | [[HP +|Max HP +]] | ||
| Grants +500~1,500 maximum [[HP]]. | | Grants +500~1,500 maximum [[HP]]. | ||
| [[Soldier]] <small>(Tier 1, certain units)</small><br>[[Paladin]] <small>(Tier 2, certain units)</small><br>[[Dark Knight]] <small>(Tier 3, certain units)</small> | | [[Soldier]] <small>(Tier 1, certain units)</small><br>[[Paladin]] <small>(Tier 2, certain units)</small><br>[[Dark Knight]] <small>(Tier 3, certain units)</small> | ||
|- | |- | ||
| [[File:Is fewa2 str +2.png|24px]] | | [[File:Is fewa2 str +2.png|24px]] | ||
| [[Strength +|Str +]] | | [[Strength +|Str +]] | ||
| Grants +2~10 [[strength]]. | | Grants +2~10 [[strength]]. | ||
| [[Fighter]] <small>(Tier 1, certain units)</small><br>[[Warrior]] <small>(Tier 2, certain units)</small><br>[[Wyvern Lord]] <small>(Tier 3, certain units)</small> | | [[Fighter]] <small>(Tier 1, certain units)</small><br>[[Warrior]] <small>(Tier 2, certain units)</small><br>[[Wyvern Lord]] <small>(Tier 3, certain units)</small> | ||
|- | |- | ||
| [[File:Is fewa2 mag +.png|24px]] | | [[File:Is fewa2 mag +.png|24px]] | ||
| [[Magic +|Mag +]] | | [[Magic +|Mag +]] | ||
| Grants +2~10 [[Magic (stat)|magic]]. | | Grants +2~10 [[Magic (stat)|magic]]. | ||
| [[Mage]] <small>(Tier 1, certain units)</small><br>[[Warlock]] <small>(Tier 2, certain units)</small><br>[[Dark Bishop]] <small>(Tier 3, certain units)</small> | | [[Mage]] <small>(Tier 1, certain units)</small><br>[[Warlock]] <small>(Tier 2, certain units)</small><br>[[Dark Bishop]] <small>(Tier 3, certain units)</small> | ||
|- | |- | ||
| [[File:Is fewa2 dex +.png|24px]] | | [[File:Is fewa2 dex +.png|24px]] | ||
| [[Dexterity +|Dex +]] | | [[Dexterity +|Dex +]] | ||
| Grants +2~10 [[dexterity]]. | | Grants +2~10 [[dexterity]]. | ||
| [[Thief]] <small>(Tier 1, certain units)</small><br>[[Assassin]] <small>(Tier 2, certain units)</small><br>[[Trickster]] <small>(Tier 3, certain units)</small> | | [[Thief]] <small>(Tier 1, certain units)</small><br>[[Assassin]] <small>(Tier 2, certain units)</small><br>[[Trickster]] <small>(Tier 3, certain units)</small> | ||
|- | |- | ||
| [[File:Is fewa2 spd +.png|24px]] | | [[File:Is fewa2 spd +.png|24px]] | ||
| [[Speed +|Spd +]] | | [[Speed +|Spd +]] | ||
| Grants +2~10 [[speed]]. | | Grants +2~10 [[speed]]. | ||
| [[Myrmidon]] <small>(Tier 1, certain units)</small><br>[[Swordmaster]] <small>(Tier 2, certain units)</small><br>[[Mortal Savant]] <small>(Tier 3, certain units)</small> | | [[Myrmidon]] <small>(Tier 1, certain units)</small><br>[[Swordmaster]] <small>(Tier 2, certain units)</small><br>[[Mortal Savant]] <small>(Tier 3, certain units)</small> | ||
|- | |- | ||
| [[File:Is fewa2 def +.png|24px]] | | [[File:Is fewa2 def +.png|24px]] | ||
| [[Defense +|Def +]] | | [[Defense +|Def +]] | ||
| Grants +2~10 [[defense]]. | | Grants +2~10 [[defense]]. | ||
| [[Armored Knight]] <small>(Tier 1, certain units)</small><br>[[Fortress Knight]] <small>(Tier 2, certain units)</small><br>[[Great Knight]] <small>(Tier 3, certain units)</small> | | [[Armored Knight]] <small>(Tier 1, certain units)</small><br>[[Fortress Knight]] <small>(Tier 2, certain units)</small><br>[[Great Knight]] <small>(Tier 3, certain units)</small> | ||
|- | |- | ||
| [[File:Is fewa2 res +.png|24px]] | | [[File:Is fewa2 res +.png|24px]] | ||
| [[Resistance +|Res +]] | | [[Resistance +|Res +]] | ||
| Grants +2~10 [[resistance]]. | | Grants +2~10 [[resistance]]. | ||
| [[Monk]] <small>(Tier 1, certain units)</small><br>[[Bishop]] <small>(Tier 2, certain units)</small><br>[[Gremory]] <small>(Tier 3, certain units)</small> | | [[Monk]] <small>(Tier 1, certain units)</small><br>[[Bishop]] <small>(Tier 2, certain units)</small><br>[[Gremory]] <small>(Tier 3, certain units)</small> | ||
|- | |- | ||
| [[File:Is fewa2 luck +.png|24px]] | | [[File:Is fewa2 luck +.png|24px]] | ||
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| [[File:Is fewa2 rally strength.png|24px]] | | [[File:Is fewa2 rally strength.png|24px]] | ||
| [[Rally Strength]] | | [[Rally Strength]] | ||
| When unit is an [[adjutant]], grants +10 [[strength]] to lead unit. | | When unit is an [[adjutant]], grants +10 [[strength]] to lead unit. | ||
| [[Dancer]] <small>([[Raphael]])</small> | | [[Dancer]] <small>([[Raphael]])</small> | ||
|- | |- | ||
| [[File:Is fewa2 rally magic.png|24px]] | | [[File:Is fewa2 rally magic.png|24px]] | ||
| [[Rally Magic]] | | [[Rally Magic]] | ||
| When unit is an [[adjutant]], grants +10 [[magic (stat)|magic]] to lead unit. | | When unit is an [[adjutant]], grants +10 [[magic (stat)|magic]] to lead unit. | ||
| [[Dancer]] <small>([[Ingrid]])</small> | | [[Dancer]] <small>([[Ingrid]])</small> | ||
|- | |- | ||
| [[File:Is fewa2 rally dexterity.png|24px]] | | [[File:Is fewa2 rally dexterity.png|24px]] | ||
| [[Rally Dexterity]] | | [[Rally Dexterity]] | ||
| When unit is an [[adjutant]], grants +10 [[dexterity]] to lead unit. | | When unit is an [[adjutant]], grants +10 [[dexterity]] to lead unit. | ||
| [[Dancer]] <small>([[Ferdinand]])</small> | | [[Dancer]] <small>([[Ferdinand]])</small> | ||
|- | |- | ||
| [[File:Is fewa2 rally speed.png|24px]] | | [[File:Is fewa2 rally speed.png|24px]] | ||
| [[Rally Speed]] | | [[Rally Speed]] | ||
| When unit is an [[adjutant]], grants +10 [[speed]] to lead unit. | | When unit is an [[adjutant]], grants +10 [[speed]] to lead unit. | ||
| [[Dancer]] <small>([[Ignatz]])</small> | | [[Dancer]] <small>([[Ignatz]])</small> | ||
|- | |- | ||
| [[File:Is fewa2 rally defense.png|24px]] | | [[File:Is fewa2 rally defense.png|24px]] | ||
| [[Rally Defense]] | | [[Rally Defense]] | ||
| When unit is an [[adjutant]], grants +10 [[defense]] to lead unit. | | When unit is an [[adjutant]], grants +10 [[defense]] to lead unit. | ||
| [[Dancer]] <small>([[Seteth]])</small> | | [[Dancer]] <small>([[Seteth]])</small> | ||
|- | |- | ||
| [[File:Is fewa2 rally resistance.png|24px]] | | [[File:Is fewa2 rally resistance.png|24px]] | ||
| [[Rally Resistance]] | | [[Rally Resistance]] | ||
| When unit is an [[adjutant]], grants +10 [[resistance]] to lead unit. | | When unit is an [[adjutant]], grants +10 [[resistance]] to lead unit. | ||
| [[Dancer]] <small>([[Monica]])</small> | | [[Dancer]] <small>([[Monica]])</small> | ||
|- | |- | ||
| [[File:Is fewa2 rally luck.png|24px]] | | [[File:Is fewa2 rally luck.png|24px]] | ||
| [[Rally Luck]] | | [[Rally Luck]] | ||
| When unit is an [[adjutant]], grants +10 [[luck]] to lead unit. | | When unit is an [[adjutant]], grants +10 [[luck]] to lead unit. | ||
| [[Dancer]] <small>([[Flayn]])</small> | | [[Dancer]] <small>([[Flayn]])</small> | ||
|- | |- | ||
| [[File:Is fewa2 rally charm.png|24px]] | | [[File:Is fewa2 rally charm.png|24px]] | ||
| [[Rally Charm]] | | [[Rally Charm]] | ||
| When unit is an [[adjutant]], grants +10 [[charm]] to lead unit. | | When unit is an [[adjutant]], grants +10 [[charm]] to lead unit. | ||
| [[Dancer]] <small>([[Dorothea]], [[Manuela]])</small> | | [[Dancer]] <small>([[Dorothea]], [[Manuela]])</small> | ||
|- | |- | ||
Line 7,005: | Line 7,008: | ||
| [[File:Is fewa2 swordbreaker.png|24px]] | | [[File:Is fewa2 swordbreaker.png|24px]] | ||
| [[Swordbreaker]] | | [[Swordbreaker]] | ||
| Grants +1 [[weapon triangle]] effectiveness and +50% damage dealt against foes wielding [[sword]]s. | | Grants +1 [[weapon triangle]] effectiveness and +50% damage dealt against foes wielding [[sword]]s. | ||
| [[Great Lord]] <small>([[Dimitri]])</small><br>[[Dark Knight]] <small>([[Lorenz (Three Houses)|Lorenz]])</small><br>[[Falcon Knight]] <small>([[Ingrid]])</small><br>[[Death Knight (class)|Death Knight]] <small>([[Jeritza]])</small><br>[[Holy Knight]] <small>(certain units)</small> | | [[Great Lord]] <small>([[Dimitri]])</small><br>[[Dark Knight]] <small>([[Lorenz (Three Houses)|Lorenz]])</small><br>[[Falcon Knight]] <small>([[Ingrid]])</small><br>[[Death Knight (class)|Death Knight]] <small>([[Jeritza]])</small><br>[[Holy Knight]] <small>(certain units)</small> | ||
|- | |- | ||
| [[File:Is fewa2 lancebreaker.png|24px]] | | [[File:Is fewa2 lancebreaker.png|24px]] | ||
| [[Lancebreaker]] | | [[Lancebreaker]] | ||
| Grants +1 [[weapon triangle]] effectiveness and +50% damage dealt against foes wielding [[lance]]s. | | Grants +1 [[weapon triangle]] effectiveness and +50% damage dealt against foes wielding [[lance]]s. | ||
| [[Emperor]] <small>([[Edelgard]])</small><br>[[Great Knight]] <small>([[Dedue]])</small><br>[[Wyvern Lord]] <small>([[Caspar]], [[Hilda]], [[Seteth]])</small> | | [[Emperor]] <small>([[Edelgard]])</small><br>[[Great Knight]] <small>([[Dedue]])</small><br>[[Wyvern Lord]] <small>([[Caspar]], [[Hilda]], [[Seteth]])</small> | ||
|- | |- | ||
| [[File:Is fewa2 axebreaker.png|24px]] | | [[File:Is fewa2 axebreaker.png|24px]] | ||
| [[Axebreaker]] | | [[Axebreaker]] | ||
| Grants +1 [[weapon triangle]] effectiveness and +50% damage dealt against foes wielding [[axe]]s. | | Grants +1 [[weapon triangle]] effectiveness and +50% damage dealt against foes wielding [[axe]]s. | ||
| [[Asura]] <small>([[Shez]])</small><br>[[Enlightened One]] <small>([[Byleth]])</small><br>[[Mortal Savant]] <small>([[Felix]], [[Catherine]], [[Holst]])</small><br>[[Trickster]] <small>([[Petra]], [[Yuri]])<br>[[Saint (Three Houses)|Saint]] <small>([[Rhea]]) | | [[Asura]] <small>([[Shez]])</small><br>[[Enlightened One]] <small>([[Byleth]])</small><br>[[Mortal Savant]] <small>([[Felix]], [[Catherine]], [[Holst]])</small><br>[[Trickster]] <small>([[Petra]], [[Yuri]])<br>[[Saint (Three Houses)|Saint]] <small>([[Rhea]]) | ||
|- | |- | ||
| [[File:Is fewa2 bowbreaker.png|24px]] | | [[File:Is fewa2 bowbreaker.png|24px]] | ||
| [[Bowbreaker]] | | [[Bowbreaker]] | ||
| Grants +1 [[weapon triangle]] effectiveness and +50% damage dealt against foes wielding [[bow]]s. | | Grants +1 [[weapon triangle]] effectiveness and +50% damage dealt against foes wielding [[bow]]s. | ||
| [[Dark Bishop]] <small>([[Hubert]], [[Linhardt]])</small><br>[[Gremory]] <small>(certain units)</small> | | [[Dark Bishop]] <small>([[Hubert]], [[Linhardt]])</small><br>[[Gremory]] <small>(certain units)</small> | ||
|- | |- | ||
| [[File:Is fewa2 gauntletbreaker.png|24px]] | | [[File:Is fewa2 gauntletbreaker.png|24px]] | ||
| [[Gauntletbreaker]] | | [[Gauntletbreaker]] | ||
| Grants +1 [[weapon triangle]] effectiveness and +50% damage dealt against foes wielding [[gauntlet]]s. | | Grants +1 [[weapon triangle]] effectiveness and +50% damage dealt against foes wielding [[gauntlet]]s. | ||
| [[War Master]] <small>([[Raphael]], [[Balthus]])</small> | | [[War Master]] <small>([[Raphael]], [[Balthus]])</small> | ||
|- | |- | ||
| [[File:Is fewa2 tomebreaker.png|24px]] | | [[File:Is fewa2 tomebreaker.png|24px]] | ||
| [[Tomebreaker]] | | [[Tomebreaker]] | ||
| Grants +1 [[weapon triangle]] effectiveness and +50% damage dealt against foes wielding [[tome]]s. | | Grants +1 [[weapon triangle]] effectiveness and +50% damage dealt against foes wielding [[tome]]s. | ||
| [[Barbarossa]] <small>([[Claude]])</small><br>[[Bow Knight]] <small>([[Bernadetta]], [[Ashe]], [[Ignatz]], [[Shamir]])</small> | | [[Barbarossa]] <small>([[Claude]])</small><br>[[Bow Knight]] <small>([[Bernadetta]], [[Ashe]], [[Ignatz]], [[Shamir]])</small> | ||
|- | |- | ||
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| [[File:Is fewa2 miracle.png|24px]] | | [[File:Is fewa2 miracle.png|24px]] | ||
| [[Miracle]] | | [[Miracle]] | ||
| If unit were to be killed by foe's attack, unit always survives with 1 HP once per battle. | | If unit were to be killed by foe's attack, unit always survives with 1 HP once per battle. | ||
| [[Priest]] <small>(certain units)</small> | | [[Priest]] <small>(certain units)</small> | ||
|- | |- | ||
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| [[File:Is fewa2 defiant str.png|20px]] | | [[File:Is fewa2 defiant str.png|20px]] | ||
| [[Defiant Str]] | | [[Defiant Str]] | ||
| +20 [[Strength]] if user's HP ≤ 25%. | | +20 [[Strength]] if user's HP ≤ 25%. | ||
| [[Wyvern Rider]] <small>(certain units)</small> | | [[Wyvern Rider]] <small>(certain units)</small> | ||
|- | |- | ||
| [[File:Is fewa2 defiant mag.png|20px]] | | [[File:Is fewa2 defiant mag.png|20px]] | ||
| [[Defiant Mag]] | | [[Defiant Mag]] | ||
| +20 [[Magic (stat)|Magic]] if user's HP ≤ 25%. | | +20 [[Magic (stat)|Magic]] if user's HP ≤ 25%. | ||
| [[Gremory]] <small>(certain units)</small> | | [[Gremory]] <small>(certain units)</small> | ||
|- | |- | ||
| [[File:Is fewa2 defiant spd.png|20px]] | | [[File:Is fewa2 defiant spd.png|20px]] | ||
| [[Defiant Spd]] | | [[Defiant Spd]] | ||
| +20 [[Speed]] if user's HP ≤ 25%. | | +20 [[Speed]] if user's HP ≤ 25%. | ||
| [[Bow Knight]] <small>(certain units)</small> | | [[Bow Knight]] <small>(certain units)</small> | ||
|- | |- | ||
| [[File:Is fewa2 defiant def.png|20px]] | | [[File:Is fewa2 defiant def.png|20px]] | ||
| [[Defiant Def]] | | [[Defiant Def]] | ||
| +20 [[Defense]] if user's HP ≤ 25%. | | +20 [[Defense]] if user's HP ≤ 25%. | ||
| [[Great Knight]] <small>(certain units)</small> | | [[Great Knight]] <small>(certain units)</small> | ||
|- | |- | ||
| [[File:Is fewa2 defiant res.png|20px]] | | [[File:Is fewa2 defiant res.png|20px]] | ||
| [[Defiant Res]] | | [[Defiant Res]] | ||
| +20 [[Resistance]] if user's HP ≤ 25%. | | +20 [[Resistance]] if user's HP ≤ 25%. | ||
| [[Holy Knight]] <small>(certain units)</small> | | [[Holy Knight]] <small>(certain units)</small> | ||
|- | |- | ||
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| [[File:Is fewa2 staunch shield.png|24px]] | | [[File:Is fewa2 staunch shield.png|24px]] | ||
| [[Counterbreak]] | | [[Counterbreak]] | ||
| Temporarily inflicts | | Temporarily inflicts −10 to all of nearby foes' stats of upon performing a perfect guard. | ||
| [[Mortal Savant]] <small>(certain units)</small> | | [[Mortal Savant]] <small>(certain units)</small> | ||
|- | |- | ||
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| [[File:Is fewa2 staunch shield.png|24px]] | | [[File:Is fewa2 staunch shield.png|24px]] | ||
| [[Kuncklebreaker]] | | [[Kuncklebreaker]] | ||
| If user is guarding and foe attacks, foe is inflicted by | | If user is guarding and foe attacks, foe is inflicted by −10 [[strength]] and receives damage proportional to user's [[defense]]. | ||
| [[Great Knight]] <small>(certain units)</small> | | [[Great Knight]] <small>(certain units)</small> | ||
|- | |- | ||
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| [[File:Is fewa2 skill hp fill.png|24px]] | | [[File:Is fewa2 skill hp fill.png|24px]] | ||
| [[Rejuvenation]] | | [[Rejuvenation]] | ||
| Restores unit's [[HP]] every 800 times they hit a foe. | | Restores unit's [[HP]] every 800 times they hit a foe. | ||
| [[Grappler]] <small>(certain units)</small> | | [[Grappler]] <small>(certain units)</small> | ||
|- | |- | ||
| [[File:Is fewa2 skill awakening fill.png|24px]] | | [[File:Is fewa2 skill awakening fill.png|24px]] | ||
| [[Piercing Cry]] | | [[Piercing Cry]] | ||
| Restores unit's Awakening Gauge every 800 times they hit a foe. | | Restores unit's Awakening Gauge every 800 times they hit a foe. | ||
| [[War Master]] <small>(certain units)</small> | | [[War Master]] <small>(certain units)</small> | ||
|- | |- | ||
| [[File:Is fewa2 skill warrior fill.png|24px]] | | [[File:Is fewa2 skill warrior fill.png|24px]] | ||
| [[Piercing Gaze]] | | [[Piercing Gaze]] | ||
| Restores unit's Warrior Gauge every 800 times they hit a foe. | | Restores unit's Warrior Gauge every 800 times they hit a foe. | ||
| [[War Master]] <small>(certain units)</small> | | [[War Master]] <small>(certain units)</small> | ||
|- | |- | ||
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====Innate abilities==== | ====Innate abilities==== | ||
Innate abilities are identical to class mastery abilities, but the game does not tell the player that these abilities can be learned by units. | Innate abilities are identical to class mastery abilities, but the game does not tell the player that these abilities can be learned by units. | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%" | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%" | ||
! colspan="4" style="background: none" | Innate abilities in ''Three Hopes'' | ! colspan="4" style="background: none" | Innate abilities in ''Three Hopes'' | ||
Line 7,664: | Line 7,668: | ||
====Battalion abilities==== | ====Battalion abilities==== | ||
Battalion abilities are abilities granted to units while they have a [[battalion]] deployed. | Battalion abilities are abilities granted to units while they have a [[battalion]] deployed. | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%" | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%" | ||
! colspan="4" style="background: none" | Battalion abilities in ''Three Hopes'' | ! colspan="4" style="background: none" | Battalion abilities in ''Three Hopes'' | ||
Line 7,673: | Line 7,678: | ||
| [[File:Is fewa2 resist swords lv 1.png|24px]][[File:Is fewa2 resist swords lv 2.png|24px]]<br>[[File:Is fewa2 resist swords lv 3.png|24px]][[File:Is fewa2 resist swords lv 4.png|24px]]<br>[[File:Is fewa2 resist swords lv 5.png|24px]][[File:Is fewa2 resist swords lv 6.png|24px]]<br>[[File:Is fewa2 resist swords lv 7.png|24px]][[File:Is fewa2 resist swords lv 9.png|24px]] | | [[File:Is fewa2 resist swords lv 1.png|24px]][[File:Is fewa2 resist swords lv 2.png|24px]]<br>[[File:Is fewa2 resist swords lv 3.png|24px]][[File:Is fewa2 resist swords lv 4.png|24px]]<br>[[File:Is fewa2 resist swords lv 5.png|24px]][[File:Is fewa2 resist swords lv 6.png|24px]]<br>[[File:Is fewa2 resist swords lv 7.png|24px]][[File:Is fewa2 resist swords lv 9.png|24px]] | ||
| [[Resist Swords]] | | [[Resist Swords]] | ||
| Grants +1 [[weapon triangle]] effectiveness and | | Grants +1 [[weapon triangle]] effectiveness and −40~80% damage received from foes wielding [[sword]]s. | ||
| [[Empire Lance Co.]], [[Alliance Lance Co.]] <small>(Tier 1)</small><br>[[Empire Cavalry]], [[Kingdom Lance Co.]],[[Alliance Cavalry]] <small>(Tier 2)</small><br>[[Empire Knights]], [[Kingdom Cavalry]], [[Alliance Knights]], [[Seiros Gatekeepers]] <small>(Tier 3)</small><br> [[Empire Pegasus Co.]], [[Aegir Astral Knights]], [[Alliance Pegasus Co.]], [[ | | [[Empire Lance Co.]], [[Alliance Lance Co.]] <small>(Tier 1)</small><br>[[Empire Cavalry]], [[Kingdom Lance Co.]],[[Alliance Cavalry]] <small>(Tier 2)</small><br>[[Empire Knights]], [[Kingdom Cavalry]], [[Alliance Knights]], [[Seiros Gatekeepers]] <small>(Tier 3)</small><br> [[Empire Pegasus Co.]], [[Aegir Astral Knights]], [[Alliance Pegasus Co.]], [[GauTier Knights]], [[Holy Knights of Seiros]], [[Kingdom Brave Lance Co.]], [[Volunteer Cavalry]], [[Secret Transport Force]] <small>(Tier 4)</small><br>[[Black Eagle Pegasus Co.]], [[Galatea Pegasus Co.]], [[Gaspard Knights]], [[Golden Deer Cavalry]], [[Royal Guard]] <small>(Tier 5)</small><br>[[King of Lions Corps]], [[Blue Lion Knights]], [[Gloucester Knights]] <small>(Tier 6)</small><br>[[Fraldarius Soldiers]], [[Reaper Knights]] <small>(Tier 7)</small><br>[[Retinue of the Goddess]] <small>(Tier 9)</small> | ||
|- | |- | ||
| [[File:Is fewa2 resist lances lv 1.png|24px]][[File:Is fewa2 resist lances lv 2.png|24px]]<br>[[File:Is fewa2 resist lances lv 3.png|24px]][[File:Is fewa2 resist lances lv 4.png|24px]]<br>[[File:Is fewa2 resist lances lv 5.png|24px]][[File:Is fewa2 resist lances lv 6.png|24px]]<br>[[File:Is fewa2 resist lances lv 7.png|24px]][[File:Is fewa2 resist lances lv 10.png|24px]] | | [[File:Is fewa2 resist lances lv 1.png|24px]][[File:Is fewa2 resist lances lv 2.png|24px]]<br>[[File:Is fewa2 resist lances lv 3.png|24px]][[File:Is fewa2 resist lances lv 4.png|24px]]<br>[[File:Is fewa2 resist lances lv 5.png|24px]][[File:Is fewa2 resist lances lv 6.png|24px]]<br>[[File:Is fewa2 resist lances lv 7.png|24px]][[File:Is fewa2 resist lances lv 10.png|24px]] | ||
| [[Resist Lances]] | | [[Resist Lances]] | ||
| Grants +1 [[weapon triangle]] effectiveness and | | Grants +1 [[weapon triangle]] effectiveness and −40~85% damage received from foes wielding [[lance]]s. | ||
| [[Kingdom Warriors]], [[Alliance Warriors]] <small>(Tier 1)</small><br>[[Empire Warriors]], [[Kingdom Armored Co.]], [[Alliance Armored Co.]]<small>(Tier 2)</small><br>[[Empire Armored Co.]], [[Kingdom Wyvern Co.]], [[Alliance Wyvern Co.]] <small>(Tier 3)</small><br>[[Empire Pavise Co.]], [[Kingdom Heavy Knights]], [[Duscur Heavy Soldiers]], [[Alliance Pavise Co.]], [[Volunteer Armored Co.]] <small>(Tier 4)</small><br>[[Empire Heavy Soldiers]], [[Blue Lion Wyvern Co.]], [[Golden Deer Wyvern Co.]], [[Cichol Wyvern Co.]], [[Albinean Vagabonds]] <small>(Tier 5)</small><br>[[Black Eagle Heavy Axes]], [[Goneril Valkyries]], [[Almyra Wyvern Co.]], [[Sreng Warriors]], [[Supreme Armored Co.]] <small>(Tier 6)</small><br>[[Holst's Chosen]] <small>(Tier 7)</small><br>[[Einherjar (battalion)|Einherjar]] <small>(Tier 10)</small> | | [[Kingdom Warriors]], [[Alliance Warriors]] <small>(Tier 1)</small><br>[[Empire Warriors]], [[Kingdom Armored Co.]], [[Alliance Armored Co.]]<small>(Tier 2)</small><br>[[Empire Armored Co.]], [[Kingdom Wyvern Co.]], [[Alliance Wyvern Co.]] <small>(Tier 3)</small><br>[[Empire Pavise Co.]], [[Kingdom Heavy Knights]], [[Duscur Heavy Soldiers]], [[Alliance Pavise Co.]], [[Volunteer Armored Co.]] <small>(Tier 4)</small><br>[[Empire Heavy Soldiers]], [[Blue Lion Wyvern Co.]], [[Golden Deer Wyvern Co.]], [[Cichol Wyvern Co.]], [[Albinean Vagabonds]] <small>(Tier 5)</small><br>[[Black Eagle Heavy Axes]], [[Goneril Valkyries]], [[Almyra Wyvern Co.]], [[Sreng Warriors]], [[Supreme Armored Co.]] <small>(Tier 6)</small><br>[[Holst's Chosen]] <small>(Tier 7)</small><br>[[Einherjar (battalion)|Einherjar]] <small>(Tier 10)</small> | ||
|- | |- | ||
| [[File:Is fewa2 resist axes lv 1.png|24px]][[File:Is fewa2 resist axes lv 2.png|24px]]<br>[[File:Is fewa2 resist axes lv 3.png|24px]][[File:Is fewa2 resist axes lv 4.png|24px]]<br>[[File:Is fewa2 resist axes lv 5.png|24px]][[File:Is fewa2 resist axes lv 6.png|24px]]<br>[[File:Is fewa2 resist axes lv 8.png|24px]] | | [[File:Is fewa2 resist axes lv 1.png|24px]][[File:Is fewa2 resist axes lv 2.png|24px]]<br>[[File:Is fewa2 resist axes lv 3.png|24px]][[File:Is fewa2 resist axes lv 4.png|24px]]<br>[[File:Is fewa2 resist axes lv 5.png|24px]][[File:Is fewa2 resist axes lv 6.png|24px]]<br>[[File:Is fewa2 resist axes lv 8.png|24px]] | ||
| [[Resist Axes]] | | [[Resist Axes]] | ||
| Grants +1 [[weapon triangle]] effectiveness and | | Grants +1 [[weapon triangle]] effectiveness and −40~75% damage received from foes wielding [[axe]]s. | ||
|[[Empire Infantry]], [[Kingdom Infantry]], [[Alliance Infantry]] <small>(Tier 1)</small><br>[[Empire Duelists]], [[Kingdom Duelists]], [[Alliance Duelists]] <small>(Tier 2)</small><br>[[Empire Veteran Duelists]], [[Kingdom Veteran Duelists]], [[Alliance Veteran Duelists]] <small>(Tier 3)</small><br>[[Empire Raiders]], [[Kingdom Fencers]], [[Leicester Mercenaries]], [[Alliance Guard]], [[Indech Sword Fighters]], [[Merchant Sword Militia]], [[Volunteer Infantry]] <small>(Tier 4)</small><br>[[Black Eagle Veteran Duelists]], [[Brigid Hunters]], [[Blue Lion Veteran Duelists]], [[Duscur Infantry]], [[Golden Deer Veteran Duelists]], [[Mockingbird's Thieves]], [[New Guardians of Fódlan]], [[Victor Private Military]] <small>(Tier 5)</small><br>[[Brigid Mercenaries]], [[Daphnel Duelists]], [[Jeralt's Mercenaries]], [[Rising Star Mercenaries]] <small>(Tier 6)</small><br>[[Independent Mercenaries]] <small>(Tier 8) | |[[Empire Infantry]], [[Kingdom Infantry]], [[Alliance Infantry]] <small>(Tier 1)</small><br>[[Empire Duelists]], [[Kingdom Duelists]], [[Alliance Duelists]] <small>(Tier 2)</small><br>[[Empire Veteran Duelists]], [[Kingdom Veteran Duelists]], [[Alliance Veteran Duelists]] <small>(Tier 3)</small><br>[[Empire Raiders]], [[Kingdom Fencers]], [[Leicester Mercenaries]], [[Alliance Guard]], [[Indech Sword Fighters]], [[Merchant Sword Militia]], [[Volunteer Infantry]] <small>(Tier 4)</small><br>[[Black Eagle Veteran Duelists]], [[Brigid Hunters]], [[Blue Lion Veteran Duelists]], [[Duscur Infantry]], [[Golden Deer Veteran Duelists]], [[Mockingbird's Thieves]], [[New Guardians of Fódlan]], [[Victor Private Military]] <small>(Tier 5)</small><br>[[Brigid Mercenaries]], [[Daphnel Duelists]], [[Jeralt's Mercenaries]], [[Rising Star Mercenaries]] <small>(Tier 6)</small><br>[[Independent Mercenaries]] <small>(Tier 8) | ||
|- | |- | ||
| [[File:Is fewa2 resist bows lv 2.png|24px]][[File:Is fewa2 resist bows lv 3.png|24px]]<br>[[File:Is fewa2 resist bows lv 4.png|24px]][[File:Is fewa2 resist bows lv 5.png|24px]]<br>[[File:Is fewa2 resist bows lv 6.png|24px]] | | [[File:Is fewa2 resist bows lv 2.png|24px]][[File:Is fewa2 resist bows lv 3.png|24px]]<br>[[File:Is fewa2 resist bows lv 4.png|24px]][[File:Is fewa2 resist bows lv 5.png|24px]]<br>[[File:Is fewa2 resist bows lv 6.png|24px]] | ||
| [[Resist Bows]] | | [[Resist Bows]] | ||
| Grants +1 [[weapon triangle]] effectiveness and | | Grants +1 [[weapon triangle]] effectiveness and −45~65% damage received from foes wielding [[bow]]s. | ||
|[[Empire Magic Corps]], [[Kingdom Magic Corps]], [[Alliance Magic Corps]] <small>(Tier 2)</small><br>[[Empire Magic Users]], [[Kingdom Magic Users]], [[Alliance Magic Users]] <small>(Tier 3)</small><br>[[Empire Sages]], [[Kingdom Sages]], [[Alliance Sages]], [[Volunteer Magic Corps]] <small>(Tier 4)</small><br>[[Black Eagle Magic Corps]], [[Blue Lion Magic Corps]], [[Golden Deer Magic Corps]], [[Macuil Evil Repelling Co.]] <small>(Tier 5)</small><br>[[Nuvelle Fliers Corps]], [[School of Sorcery Soldiers]], [[Morfis Magic Corps]] <small>(Tier 6)</small> | |[[Empire Magic Corps]], [[Kingdom Magic Corps]], [[Alliance Magic Corps]] <small>(Tier 2)</small><br>[[Empire Magic Users]], [[Kingdom Magic Users]], [[Alliance Magic Users]] <small>(Tier 3)</small><br>[[Empire Sages]], [[Kingdom Sages]], [[Alliance Sages]], [[Volunteer Magic Corps]] <small>(Tier 4)</small><br>[[Black Eagle Magic Corps]], [[Blue Lion Magic Corps]], [[Golden Deer Magic Corps]], [[Macuil Evil Repelling Co.]] <small>(Tier 5)</small><br>[[Nuvelle Fliers Corps]], [[School of Sorcery Soldiers]], [[Morfis Magic Corps]] <small>(Tier 6)</small> | ||
|- | |- | ||
| [[File:Is fewa2 resist gauntlets lv 2.png|24px]][[File:Is fewa2 resist gauntlets lv 3.png|24px]]<br>[[File:Is fewa2 resist gauntlets lv 4.png|24px]][[File:Is fewa2 resist gauntlets lv 5.png|24px]]<br>[[File:Is fewa2 resist gauntlets lv 6.png|24px]] | | [[File:Is fewa2 resist gauntlets lv 2.png|24px]][[File:Is fewa2 resist gauntlets lv 3.png|24px]]<br>[[File:Is fewa2 resist gauntlets lv 4.png|24px]][[File:Is fewa2 resist gauntlets lv 5.png|24px]]<br>[[File:Is fewa2 resist gauntlets lv 6.png|24px]] | ||
| [[Resist Gauntlets]] | | [[Resist Gauntlets]] | ||
| Grants +1 [[weapon triangle]] effectiveness and | | Grants +1 [[weapon triangle]] effectiveness and −45~65% damage received from foes wielding [[gauntlet]]s. | ||
|[[Empire Archers]], [[Kingdom Archers]] <small>(Tier 2)</small><br>[[Empire Snipers]], [[Kingdom Snipers]], [[Alliance Archers]] <small>(Tier 3)</small><br>[[Empire Master Archers]], [[Kingdom Master Archers]], [[Alliance Snipers]], [[Volunteer Archers]] <small>(Tier 4)</small><br>[[Black Eagle Archers]], [[Varley Archers]], [[Blue Lion Archers]], [[Alliance Master Archers]], [[Edmund Troops]], [[Fódlan Archers]] <small>(Tier 5)</small><br>[[Dagdan Mercenaries]], [[Golden Deer Archers]], [[Immortal Corps]], [[Almyra Mercenaries]], [[Sauin Militia]] <small>(Tier 6)</small> | |[[Empire Archers]], [[Kingdom Archers]] <small>(Tier 2)</small><br>[[Empire Snipers]], [[Kingdom Snipers]], [[Alliance Archers]] <small>(Tier 3)</small><br>[[Empire Master Archers]], [[Kingdom Master Archers]], [[Alliance Snipers]], [[Volunteer Archers]] <small>(Tier 4)</small><br>[[Black Eagle Archers]], [[Varley Archers]], [[Blue Lion Archers]], [[Alliance Master Archers]], [[Edmund Troops]], [[Fódlan Archers]] <small>(Tier 5)</small><br>[[Dagdan Mercenaries]], [[Golden Deer Archers]], [[Immortal Corps]], [[Almyra Mercenaries]], [[Sauin Militia]] <small>(Tier 6)</small> | ||
|- | |- | ||
| [[File:Is fewa2 resist tomes lv 2.png|24px]][[File:Is fewa2 resist tomes lv 3.png|24px]]<br>[[File:Is fewa2 resist tomes lv 4.png|24px]][[File:Is fewa2 resist tomes lv 5.png|24px]]<br>[[File:Is fewa2 resist tomes lv 6.png|24px]] | | [[File:Is fewa2 resist tomes lv 2.png|24px]][[File:Is fewa2 resist tomes lv 3.png|24px]]<br>[[File:Is fewa2 resist tomes lv 4.png|24px]][[File:Is fewa2 resist tomes lv 5.png|24px]]<br>[[File:Is fewa2 resist tomes lv 6.png|24px]] | ||
| [[Resist Tomes]] | | [[Resist Tomes]] | ||
| Grants +1 [[weapon triangle]] effectiveness and | | Grants +1 [[weapon triangle]] effectiveness and −45~65% damage received from foes wielding [[tome]]s. | ||
|[[Empire Brawlers]], [[Kingdom Brawlers]], [[Alliance Brawlers]] <small>(Tier 2)</small><br>[[Empire Pugilists]], [[Kingdom Pugilists]], [[Alliance Pugilists]] <small>(Tier 3)</small><br>[[Empire Champions]], [[Kingdom Champions]], [[Alliance Champions]], [[Volunteer Brawlers]] <small>(Tier 4)</small><br>[[Black Eagle Brawlers]], [[Blue Lion Dancers]], [[Golden Deer Brawlers]], [[Opera Co. Volunteers]] <small>(Tier 5)</small><br>[[Bergliez Squadron]], [[Leicester Dicers Corps]] <small>(Tier 6)</small> | |[[Empire Brawlers]], [[Kingdom Brawlers]], [[Alliance Brawlers]] <small>(Tier 2)</small><br>[[Empire Pugilists]], [[Kingdom Pugilists]], [[Alliance Pugilists]] <small>(Tier 3)</small><br>[[Empire Champions]], [[Kingdom Champions]], [[Alliance Champions]], [[Volunteer Brawlers]] <small>(Tier 4)</small><br>[[Black Eagle Brawlers]], [[Blue Lion Dancers]], [[Golden Deer Brawlers]], [[Opera Co. Volunteers]] <small>(Tier 5)</small><br>[[Bergliez Squadron]], [[Leicester Dicers Corps]] <small>(Tier 6)</small> | ||
|- | |- | ||
| [[File:Is fewa2 resist armor lv 4.png|24px]][[File:Is fewa2 resist armor lv 5.png|24px]] | | [[File:Is fewa2 resist armor lv 4.png|24px]][[File:Is fewa2 resist armor lv 5.png|24px]] | ||
| [[Resist Armor]] | | [[Resist Armor]] | ||
| Grants +1 [[weapon triangle]] effectiveness and | | Grants +1 [[weapon triangle]] effectiveness and −55~60% damage received from armored foes. | ||
|[[Platepiercer Duelists]] <small>(Tier 4)</small><br>[[Platepiercer Fencers]] <small>(Tier 5)</small> | |[[Platepiercer Duelists]] <small>(Tier 4)</small><br>[[Platepiercer Fencers]] <small>(Tier 5)</small> | ||
|- | |- | ||
| [[File:Is fewa2 resist cavalry lv 4.png|24px]][[File:Is fewa2 resist cavalry lv 5.png|24px]]<br>[[File:Is fewa2 resist cavalry lv 7.png|24px]] | | [[File:Is fewa2 resist cavalry lv 4.png|24px]][[File:Is fewa2 resist cavalry lv 5.png|24px]]<br>[[File:Is fewa2 resist cavalry lv 7.png|24px]] | ||
| [[Resist Cavalry]] | | [[Resist Cavalry]] | ||
| Grants +1 [[weapon triangle]] effectiveness and | | Grants +1 [[weapon triangle]] effectiveness and −55~70% damage received from cavalry foes. | ||
|[[Mountslayer Magic Corps]] <small>(Tier 4)</small><br>[[Mountslayer Sorcery Co.]], [[Timotheos Magi Corps]] <small>(Tier 5)</small><br>[[Vestra Sorcery Engineers]], [[Ordelia Sorcery Co.]], [[Fódlan Liberation Army]] <small>(Tier 7)</small> | |[[Mountslayer Magic Corps]] <small>(Tier 4)</small><br>[[Mountslayer Sorcery Co.]], [[Timotheos Magi Corps]] <small>(Tier 5)</small><br>[[Vestra Sorcery Engineers]], [[Ordelia Sorcery Co.]], [[Fódlan Liberation Army]] <small>(Tier 7)</small> | ||
|- | |- | ||
| [[File:Is fewa2 resist flier lv 4.png|24px]][[File:Is fewa2 resist flier lv 5.png|24px]] | | [[File:Is fewa2 resist flier lv 4.png|24px]][[File:Is fewa2 resist flier lv 5.png|24px]] | ||
| [[Resist Fliers]] | | [[Resist Fliers]] | ||
| Grants +1 [[weapon triangle]] effectiveness and | | Grants +1 [[weapon triangle]] effectiveness and −55~60% damage received from flying foes. | ||
|[[Wingrender Archers]] <small>(Tier 4)</small><br>[[Wingrender Snipers]] <small>(Tier 5)</small> | |[[Wingrender Archers]] <small>(Tier 4)</small><br>[[Wingrender Snipers]] <small>(Tier 5)</small> | ||
|- | |- | ||
| [[File:Is fewa2 resist monsters lv 3.png|24px]][[File:Is fewa2 resist monsters lv 4.png|24px]]<br>[[File:Is fewa2 resist monsters lv 5.png|24px]][[File:Is fewa2 resist monsters lv 6.png|24px]]<br>[[File:Is fewa2 resist monsters lv 7.png|24px]] | | [[File:Is fewa2 resist monsters lv 3.png|24px]][[File:Is fewa2 resist monsters lv 4.png|24px]]<br>[[File:Is fewa2 resist monsters lv 5.png|24px]][[File:Is fewa2 resist monsters lv 6.png|24px]]<br>[[File:Is fewa2 resist monsters lv 7.png|24px]] | ||
| [[Resist Monsters]] | | [[Resist Monsters]] | ||
| Grants +1 [[weapon triangle]] effectiveness and | | Grants +1 [[weapon triangle]] effectiveness and −50~70% damage received from [[monsters]]. | ||
|[[Empire Physickers]], [[Kingdom Physickers]], [[Alliance Physickers]] <small>(Tier 3)</small><br>[[Empire Holy Magic Users]], [[Kingdom Priests]], [[Alliance Physicians]] <small>(Tier 4)</small><br>[[Black Eagle Exorcists]], [[Blue Lion Chaplains]], [[Golden Deer Preservers]], [[Church Soldiers]], [[Seiros Sacred Monks]] <small>(Tier 5)</small><br>[[Hevring Prayer Troops]], [[Cethleann Monks]] <small>(Tier 6)</small><br>[[Essar Research Group]] <small>(Tier 7)</small> | |[[Empire Physickers]], [[Kingdom Physickers]], [[Alliance Physickers]] <small>(Tier 3)</small><br>[[Empire Holy Magic Users]], [[Kingdom Priests]], [[Alliance Physicians]] <small>(Tier 4)</small><br>[[Black Eagle Exorcists]], [[Blue Lion Chaplains]], [[Golden Deer Preservers]], [[Church Soldiers]], [[Seiros Sacred Monks]] <small>(Tier 5)</small><br>[[Hevring Prayer Troops]], [[Cethleann Monks]] <small>(Tier 6)</small><br>[[Essar Research Group]] <small>(Tier 7)</small> | ||
! class="roundb" colspan="4" | | ! class="roundb" colspan="4" | | ||
|} | |} | ||
====Weapon | ====Weapon and accessory abilities==== | ||
Certain weapons and accessories grant abilities to the user while equipped. Some of these abilities are unique while others can be learned from other sources. In addition, [[Shez]] can give the [[Merc Whistle]] to an A-supported ally to receive a special accessory that changes Shez' Unique Action Ability to that of their ally's. To view those abilities, see Unique Action Abilities above. | Certain weapons and accessories grant abilities to the user while equipped. Some of these abilities are unique while others can be learned from other sources. In addition, [[Shez]] can give the [[Merc Whistle]] to an A-supported ally to receive a special accessory that changes Shez's Unique Action Ability to that of their ally's. To view those abilities, see Unique Action Abilities above. | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%" | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%" | ||
Line 7,845: | Line 7,850: | ||
|- | |- | ||
| [[Resistance Breaker]] | | [[Resistance Breaker]] | ||
| When attacking with tomes, inflicts | | When attacking with tomes, inflicts −50% [[resistance]] on foe. | ||
| [[Exorcist's Tome]] | | [[Exorcist's Tome]] | ||
|- | |- | ||
Line 7,945: | Line 7,950: | ||
====Other abilities==== | ====Other abilities==== | ||
As some classes are enemy-exclusive, some of their abilities are unobtainable to player units. [[Mastermind]] and [[Unsealable Magic]] are unique in that they are given to certain units as an available ability, but can't be learned by others. | As some classes are enemy-exclusive, some of their abilities are unobtainable to player units. [[Mastermind]] and [[Unsealable Magic]] are unique in that they are given to certain units as an available ability, but can't be learned by others. | ||
{| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%" | {| class="mw-collapsible mw-collapsed basic" style="padding: 3px; border-spacing: 4px; border-width: 2px; width: 90%" | ||
! colspan="4" style="background: none" | Other abilities in ''Three Hopes'' | ! colspan="4" style="background: none" | Other abilities in ''Three Hopes'' | ||
Line 7,985: | Line 7,991: | ||
| [[Immune Status]] | | [[Immune Status]] | ||
| Unit is immune to all [[status effects]] except [[paralysis]]. | | Unit is immune to all [[status effects]] except [[paralysis]]. | ||
| [[Demonic Beast]], [[Altered | | [[Demonic Beast]], [[Altered Demon Beast]], [[Experimental Demon Beast]], [[Wild Demon Beast]], [[Golem]], [[Altered Golem]], [[Titanus]], [[Immaculate One]] | ||
|- | |- | ||
| [[File:Is fewa2 ancient dragonskin.png|24px]] | | [[File:Is fewa2 ancient dragonskin.png|24px]] | ||
Line 7,999: | Line 8,005: | ||
! class="roundb" colspan="4" | | ! class="roundb" colspan="4" | | ||
|} | |} | ||
<!-- | <!-- | ||
==Trivia== | ==Trivia== |
Revision as of 23:38, 27 November 2023
The skill system (Japanese: スキル Skill) is a Fire Emblem series gameplay mechanic revolving around the use of special abilities, called skills, which grant additional abilities to individual units which subvert the normal flow of gameplay. Learned by units both depending on their class and on a personal basis, skills possess a wide variety of effects which serve to both augment and hinder a unit's performance and capabilities in battle, and are used by both playable units and the enemy army.
While skills as a defined mechanic first appeared in Fire Emblem: Genealogy of the Holy War, skill-like features of certain classes have existed since Shadow Dragon & the Blade of Light. In Three Houses, skills are instead known as abilities.
Overview
Classifications
Class and personal skills
From the introduction of the system in Genealogy of the Holy War to Radiant Dawn, skills are divided into two categories which dictate their availability: class skills (Japanese: 兵種スキル class skill) and personal skills (Japanese: 個人スキル personal skill), or "soldier" and "citizen" respectively in Path of Radiance. A class skill is a skill possessed by all units of a certain class, whereas a personal skill is a skill specifically inherent or taught to an individual unit and has no direct association with a class. Overlap in the two categories is possible, as a skill which is a class skill for some classes may be available as a personal skill for some units. Thracia 776 additionally has weapon skills (Japanese: 武器スキル weapon skill), which are gained while equipping specific weapons that grant them. These are present in other games, but are only shown on a unit's skill list in Thracia 776 and Echoes: Shadows of Valentia, and are only referred to as such in Thracia.
- Example: Pavise is a class skill in Genealogy of the Holy War and Thracia 776, associated with Generals, Barons and Emperors in the former, and Barons only in the latter. However, Xavier also possesses Pavise as a personal skill.
A sub-category of class skills is mastery skills in Path of Radiance and Radiant Dawn, which are class skills available only to advanced classes (requiring the use of an Occult scroll in the former game) and are typically more potent than "normal" skills.
The next game with a skill system after Radiant Dawn, Awakening, removed distinct types of skills in favor of a simpler system where all skills are learned from classes, and can then be equipped whenever. Fates, while continuing to use this system and not using the term, introduces a new form of personal skills to the series. In it, every normal playable unit has a single completely unique skill which cannot be unequipped, and cannot be learned by other units by any means. These are often designed to reflect the unit's character in some way. Playable unit-unique skills would continue to be featured in later games in the series, and come to explicitly be named personal skills, effectively replacing the previous definition.
Three Houses and Engage, while retaining the equipped skills system, return to a more rigid definition of different types of skills. In addition to equipped skills and the now so named personal skills, the class skills system from the earlier games returns mostly unchanged, where all units of a certain class have an unremovable skill or set of skills. In Three Houses, most classes have class skills, but in Engage only advanced classes have skills, and units can only use them once they reach level 5 in the class.
Equippable skills
From Awakening onward, the original idea of personal skills is somewhat reworked with the introduction of a unit's personal skill pool, which their learned skills accumulate in and can be equipped from at the player's leisure. Awakening and Fates do not use the terms "personal skill" and "class skill", referring to everything as simply "skills". In these games, almost all skills are learned by leveling up in a certain class, which grants access to that class' skills to the unit at set levels. These skills are then retained in the skill pool across all further reclasses and class changes. However, a small few units do have access to skills which cannot be learned from any of the classes they have access to; in particular, every bonus unit in Awakening has at least one skill outside their default class, with some being otherwise unavailable to them due to gender.
In Three Houses, they are known as equipped abilities, and are learned from a variety of sources, most often by raising a unit's skill levels. Other sources include Class mastery, unlocking units' budding talents, and special events. In Engage, they are known as inherited skills and are acquired exclusively by spending SP to inherit them from Emblem Rings.
Sword skills
- Main article:
Offensive skill
A sword skill is any skill which has a percentage chance of activating derived from a specific stat possessed by the user or their target, usually their Skill stat. In common fandom parlance, however, the term is most commonly used to refer to directly offensive skills with this activation criteria, such as Sol and Luna.
Restrictions
In Thracia 776, there is no restriction on how many skills a unit can learn. Theoretically, a unit can be taught all eight of the skills learnable from the game's skill manuals with no restriction, though in practice the limited quantities of the skill manuals and the size of the playable cast discourage expending all of one's skill manuals on a single unit. Needless to say, a unit who already possesses a given skill cannot learn it a second time from a manual.
In Path of Radiance and Radiant Dawn, skill restriction is determined by the capacity stat. Every unit has a set number of capacity points depending on their class, which are consumed by the skills they have been taught; every skill has a set number of capacity points which it requires to be available if it is to be taught to a unit, with the required point threshold depending on the individual skill. Generally speaking, advanced classes have a higher capacity than basic classes, and laguz possess the highest capacity of any class. It is important to remember that mandatory class skills such as Shove and Canto (marked with the icon ) do consume capacity points and cannot be removed to free up capacity. There is also a physical limit in place in Radiant Dawn, where regardless of how much capacity they have left over, a unit cannot learn more than six skills, including any irremovable ones.
Path of Radiance Radiant Dawn
Capacity | Classes possessing this capacity |
---|---|
0 | Civilian |
15 | Sword Knight • Lance Knight • Axe Knight • Bow Knight • Pegasus Knight • Wyvern Rider |
20 | Ranger • Myrmidon • Soldier • Fighter • Archer • Knight • Paladin • Falcon Knight • Princess Crimea • Wyvern Lord • Mage • Priest • Cleric • Thief • Bandit |
25 | Lord • Hero • Swordmaster • Halberdier • Warrior • Sniper • General • Sage • Bishop • Valkyrie • Assassin • Berserker • Lion • Tiger • Cat • Hawk • Raven |
40 | General (Black Knight only) • King Daein • White Dragon • Red Dragon • Hawk (Tibarn only) • Raven (Naesala only) • Heron |
Games from Awakening forward (with the exception of Echoes) feature a system where units can only have a certain number of skills active on themselves at a time; any surplus skills are stored in a pool of skills available to the individual unit, and all units can freely swap around, apply or remove skills in the menu when outside of battle. Awakening and Fates allow five player-assigned skills active per unit at a time, with Fates additionally featuring a sixth, always equipped personal skill unique to each unit. Three Houses builds upon this further, allowing for one personal skill, five player-assigned skills, and up to three skills inherent to a unit's class. In Engage, player units may only have four non-Emblem skills active at a time; one personal skill, two player-assigned skills, and one class-specific skill unlocked by reaching a certain level. Equipping an Emblem Ring will grant them as many as six additional skills unique to that Emblem Ring.
List of skills by game
Technically speaking, class skills exist in almost every game in the series, in the sense of abilities dependent on specific classes, and indeed many abilities available to classes in non-skill-enabled games are considered skills in games with a formal skill system (in some cases, such as Canto and Shove, a skill already existed in an hidden and undefined state in earlier games with skill systems before finally being given a proper skill entry in a later game with a skill system). However, only eight titles in the main series actually possess a formal skill system, and only one skill appears as a defined skill in all eight.
Genealogy of the Holy War and Thracia 776
Genealogy of the Holy War and Thracia 776 are the originators of the formal skill system, with the original eighteen skills debuting in the former. Of these eighteen only two, Critical and Follow-Up, did not return in Thracia 776 as the game's mechanics were altered to render their respective functions part of standard gameplay as per the rest of the series.
In Genealogy of the Holy War, they are given categories in the skill menu: Standard (Japanese: いっぱん), Combat (Japanese: せんとう), and Special Sword (Japanese: とくしゅ剣). Special sword skills are a specific subcategory of offensive trigger skills which are available only for unmounted sword-wielding units (Myrmidon, Swordmaster, Forrest, Thief, Thief Fighter, Dancer) and cannot be learned by mounted or non-sword-wielding units under any circumstances, and cannot activate simultaneously if multiples are possessed by a single unit. These restrictions were lifted in Thracia 776 onward, allowing them to be freely learned and used by any class.
Skills in Genealogy of the Holy War and Thracia 776 | ||||
---|---|---|---|---|
Skill | Effect | Available in: Genealogy |
Available in: Thracia |
Category (Genealogy) |
Accost | Engages the enemy in another round of combat. | ✓ | ✓ | Combat |
Adept | It deals two consecutive hits against the enemy. | ✓ | ✓ | Combat |
Astra | It deals five consecutive strikes against the enemy. It is possible for any and all of the strikes to be a critical hit. | ✓ | ✓ | Special Sword |
Bargain | Reduces prices at the vendor, weapon repair shop and pawn shop* by 50%. | ✓ | ✓ | Standard |
Charm | +10% hit rate and avoid to all allied units within a 3-tile radius of the user. | ✓ | ✓ | Standard |
Critical | Allows the user to perform critical hits. | ✓ | ✗ | Combat |
Dance | Refreshes all four*/one* adjacent allies, allowing them to move again if they have already moved. | ✓ | ✓ | Standard |
Follow-Up | Enables the user to make follow-up attacks. | ✓ | ✗ | Combat |
Luna | It nullifies the enemy's Defense. | ✓ | ✓ | Special Sword |
Miracle | The user's avoid is increased by [(11 − HP) × 10] for one turn.*/ The user's avoid is maximised to 100%, if the enemy's next attack will otherwise kill the user.* |
✓ | ✓ | Standard |
Nihil | It negates the enemy's special sword skills, critical hits and bonus damage.*/ It negates the enemy's combat-related skills.* |
✓ | ✓ | Combat |
Paragon | It doubles the user's experience gain. | ✓ | ✓ | Standard |
Pavise | It nullifies damage dealt by the enemy. | ✓ | ✓ | Combat |
Renewal | It heals 5-10 HP to the user at the beginning of the user's phase.*/ It heals 10-20% of the user's HP at the beginning of the user's phase.* |
✓ | ✓ | Standard |
Sol | It recovers user's HP equal to the damage dealt to the enemy. | ✓ | ✓ | Special Sword |
Steal | On a successful hit, user takes all of the enemy's gold.*/ The user can steal weapons and items from enemies, if (user's Speed > enemy's Speed) and (user's Con > weapon/item's Weight)* |
✓ | ✓ | Combat |
Vantage | The user always strikes first when attacked during the enemy phase. | ✓ | ✓ | Combat |
Wrath | The user always unleashes a critical hit when Current HP < (Max HP/2) + 1.*/ The user always unleashes a critical hit when the enemy attacks first.* |
✓ | ✓ | Combat |
The Sacred Stones
The Sacred Stones reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games. Seven skills are present in the game, all class skills. The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions.
Skills in The Sacred Stones | |||
---|---|---|---|
Skill | Activation | Effect | Class |
Great Shield | (Enemy's level)% | Nullifies damage dealt by the enemy, unless the attack can apply Poison. | General |
Sure Strike | (User's level)% | Maximizes the user's accuracy for one strike. | Sniper |
Silencer | 50% if attack rolls a critical hit | Instantly kills the enemy in one strike, gaining extra EXP for the kill. | Assassin |
Pick | Command | Allows the user to open doors and chests without keys or a Lockpick. | Rogue |
Pierce | (User's level)% | Nullifies the enemy's Defense. | Wyvern Knight |
Slayer | 100% | Allows the user to deal bonus damage to monsters. | Bishop |
Summon | Command | Summons a single Phantom onto the map as an ally. | Summoner, Necromancer |
Path of Radiance and Radiant Dawn
Regular skills
Skills in Path of Radiance and Radiant Dawn | |||
---|---|---|---|
Skill | Effect | Regular skill in: Path of Radiance |
Regular skill in: Radiant Dawn |
Nihil |
Negates enemy skills in battle. | ✓ (Personal) |
✓ (Personal and class) |
Vantage |
May grant the first strike. | ✓ (Personal) |
✓ (Personal) |
Adept |
Can deal a second consecutive hit. | ✓ (Personal) |
✓ (Personal) |
Wrath |
Boosts critical rate when HP is below a certain threshold. | ✓ (Personal) |
✓ (Personal) |
Miracle |
Can reduce fatal damage to half of user's current HP. | ✓ (Personal) |
✓ (Personal) |
Resolve |
Boosts Strength, Skill, and Speed when below half total HP. | ✓ (Personal) |
✓ (Personal) |
Counter |
May deal half damage dealt to unit back at enemy. | ✓ (Personal) |
✓ (Personal) |
Guard (GCN)/ |
May nullify further action from target. | ✓ (Personal) |
✓ (Personal) |
Corrosion |
May further reduce durability of target's weapon. | ✓ (Personal) |
✓ (Personal) |
Parity |
May negate all other skills and bonuses. | ✓ (Personal) |
✓ (Personal) |
Gamble |
May double critical rate at cost of half hit rate. | ✓ (Personal) |
✓ (Personal) |
Smite |
Can shove an ally two spaces instead of one. | ✓ (Personal) |
✓ (Personal) |
Celerity |
Increases movement by 2. | ✓ (Personal) |
✓ (Personal) |
Tempest |
Doubles biorhythm bonuses and penalties. | ✓ (Personal) |
✗ |
Serenity |
Halves biorhythm bonuses and penalties. | ✓ (Personal) |
✗ |
Provoke |
May attract enemies toward user. | ✓ (Personal) |
✓ (Personal) |
Shade |
May repel enemies from user. | ✓ (Personal) |
✓ (Personal) |
Renewal |
Restores 10% of maximum HP at start of user's turn phase. | ✓ (Personal) |
✓ (Personal) |
Savior |
Negates rescue penalties. | ✓ (Personal) |
✓ (Personal) |
Paragon |
Doubles experience gain. | ✓ (Personal) |
✓ (Personal) |
Reinforce |
Can summon three partner reinforcements. | ✓ (Personal) |
✗ |
Blossom |
Slows experience gain, but increases growth rates. | ✓ (Personal) |
✓ (Personal) |
Canto (GCN)/ |
Refreshes ally units. Radiant Dawn also allows biorhythm alteration, laguz transformation assistance, and healing of ally units. |
✓ (Personal) |
✓ (Personal) |
Insight |
Boots hit rate. Also boosts vision in Radiant Dawn. | ✓ (Personal) |
✓ (Personal) |
Vigilance |
Boosts avoid. Also boosts dodge in Radiant Dawn. | ✓ (Personal) |
✓ (Personal) |
Daunt |
Reduces enemy hit rate and critical rate. | ✓ (Personal) |
✓ (Personal) |
Mantle |
Negates all damage. In Radiant Dawn, ignored for non-blessed weapons, and additionally recovers user's HP at start of user's turn phase, and grants the effects of the Nihil and Fortune skills. | ✓ (Personal) |
✓ (Personal) |
Discipline (Path of Radiance) |
Decreases damage dealt by user. | ✓ (Personal) |
✗ |
Discipline (Radiant Dawn) |
Doubles weapon experience gain. | ✗ | ✓ (Personal) |
Impregnable |
No effect. | ✗ (Unused) |
✗ |
Lumina |
Enables use of light magic. | ✓ (Class) |
✗ (Replaced by weapon level) |
Knife |
Enables use of knives. | ✓ (Personal and class) |
✗ (Replaced by weapon level) |
Steal |
May steal weapons and items from target's inventory. | ✓ (Personal and class) |
✓ (Class) |
Shove |
May push ally one space away. | ✗ (Undefined) |
✓ (Class) |
Canto |
May use leftover movement after attacking or performing other actions. | ✗ (Undefined) |
✓ (Class) |
Critical +5 |
Boosts critical rate by 5%. | ✗ | ✓ (Class) |
Critical +10 |
Boosts critical rate by 10%. | ✗ | ✓ (Class) |
Critical +15 |
Boosts critical rate by 15%. | ✗ | ✓ (Class) |
Critical +20 |
Boosts critical rate by 20%. | ✗ | ✓ (Class) |
Critical +25 |
Boosts critical rate by 25%. | ✗ | ✓ (Class) |
Sacrifice |
Drains user's HP to heal target, also heals status effects. | ✗ | ✓ (Personal) |
Guard (Wii) |
May take a hit intended for an adjacent buddy support partner. | ✗ | ✓ (Personal) |
Fortune |
Negates critical hits. | ✗ | ✓ (Personal) |
Howl |
May stun indirect attackers. | ✗ | ✓ (Personal) |
Quickclaw |
May damage indirect attackers. | ✗ | ✓ (Personal) |
Wildheart |
Allows laguz to halfshift. | ✗ | ✓ (Personal) |
Shriek |
May negate target's Luck when attacked indirectly. | ✗ | ✓ (Personal) |
Imbue |
Restores HP to user based on Magic. | ✗ | ✓ (Personal) |
Pass |
Allows user to pass through spaces occupied by foes. | ✗ | ✓ (Personal) |
Beastfoe |
Allows user to deal bonus damage to beast laguz. | ✗ | ✓ (Personal) |
Birdfoe |
Allows user to deal bonus damage against bird laguz. | ✗ | ✓ (Personal) |
Dragonfoe |
Allows user to deal bonus damage against dragon laguz. | ✗ | ✓ (Personal) |
Flourish |
Allows user to weaken their damage output. | ✗ | ✓ (Personal) |
Disarm |
Unequips target's equipped weapon. | ✗ | ✓ (Personal) |
Mercy |
User cannot kill target; otherwise-lethal blows leave target with 1 HP. | ✗ | ✓ (Personal) |
Nullify |
Negates bonus damage done toward user. | ✗ | ✓ (Personal) |
Formshift |
Allows a laguz user to remain fully transformed at all times. | ✗ | ✓ (Personal) |
Blessing |
Restores HP to allies. | ✗ (Instead a mastery skill) |
✓ (Personal) |
Boon |
Heals status effects from allies. | ✗ (Instead a mastery skill) |
✓ (Personal) |
Glare |
May petrify target. | ✗ | ✓ (Personal) |
Pavise |
May negate all damage. | ✗ (Instead a mastery skill) |
✓ (Personal) |
Maelstrom |
May damage indirect attackers. | ✗ | ✓ (Personal) |
Blood Tide |
Boosts allies' Strength and Skill. | ✗ | ✓ (Personal) |
White Pool |
Boosts allies' Magic and Speed | ✗ | ✓ (Personal) |
Night Tide |
Boosts allies' Defense and Resistance | ✗ | ✓ (Personal) |
Stillness |
May strongly repel enemies. | ✗ | ✓ (Personal) |
Aurora |
Deals half damage taken back at enemy. | ✗ | ✓ (Personal) |
Mastery skills
Mastery skills (Japanese: 奥義スキル esoteric skills) are a classification of powerful skills in the Tellius duology and a sub-type of class/
In Path of Radiance, mastery skills are learned by advanced-class beorc units and laguz units above level 15 by equipping them with an Occult scroll. In Radiant Dawn, beorc units automatically obtain their mastery skill upon promoting to their third-tier advanced class, while laguz units gain their mastery skills by using a Satori Sign item after reaching a minimum level of 30.
Mastery skills in Path of Radiance and Radiant Dawn | |||
---|---|---|---|
Skill | Effect | Mastery skill in: Path of Radiance |
Mastery skill in: Radiant Dawn |
Aether |
Can launch consecutive attacks, using the power of Sol and Luna. | ✓ Lord, Hero |
✓ Vanguard |
Sol |
In certain conditions, restores as many HP as the damage dealt to an enemy.*/ Can inflict 3 times normal damage and restore HP equal to damage dealt.* |
✓ Paladin, Valkyrie |
✓ Gold Knight, Silver Knight, Valkyrie |
Luna |
In certain conditions, reduces enemy defense by half.*/ Can neutralize an enemy's defenses and multiply the unit's strength by 3.* |
✓ General, Halberdier |
✓ Marshall |
Astra |
In certain conditions, grants this unit 5 consecutive attacks at half damage.*/ Can launch 5 consecutive attacks.* |
✓ Swordmaster |
✓ Trueblade |
Impale |
Can multiply damage dealt by 4 times. | ✗ | ✓ Sentinel |
Colossus |
In certain conditions, increases damage when unit's Cn exceeds enemy's.*/ Can multiply the unit's strength by 3.* |
✓ Warrior, Berserker |
✓ Reaver |
Deadeye |
Doubles chance to hit and, in certain instances, puts enemy to sleep.*/ Can multiply damage by 3 times and put the enemy to sleep.* |
✓ Sniper |
✓ Marksman |
Stun |
In certain instances, immobilizes an enemy unit for 1 turn after being hit.*/ Can inflict 3 times normal damage and paralyze enemy until their next turn.* |
✓ Falcon Knight, Wyvern Lord, Princess Crimea |
✓ Seraph Knight, Dragonlord, Queen |
Lethality |
Can kill with a single strike. Does not work on all opponents. | ✓ Assassin |
✓ Assassin |
Bane |
Can reduce an enemy's HP to 1 with a strike. Does not work on all opponents. | ✗ | ✓ Whisper |
Flare |
In certain conditions, reduces enemy magic resistance by half.*/ Can nullify an opponent's resistance and restore HP equal to damage dealt.* |
✓ Sage, Bishop |
✓ Arch Sage, Summoner, Empress |
Corona |
Can nullify an opponent's resistance and halve their hit rate for one turn. | ✗ | ✓ Saint, Chancellor, Light Priestess |
Roar |
Immobilizes enemies on the next turn. Does not work against certain units.*/ Can multiply the unit's strength by 3 and shocks enemy for a turn.* |
✓ Lion, Tiger, Cat |
✓ Lion, Tiger |
Rend |
Can multiply the unit's strength by 5 and shocks enemy for a turn. | ✗ | ✓ Cat |
Savage |
Can multiply the unit's strength by 3 and halve enemy skill for a turn. | ✗ | ✓ Wolf |
Cancel |
In certain conditions, nullifies enemy attacks. | ✓ Hawk |
✗ (Downgraded to normal skill) |
Vortex |
Attacks with the same effect as Wind. | ✓ Raven |
✗ |
Tear |
Can multiply the unit's strength by 3 and halve enemy speed for a turn. | ✗ | ✓ Hawk, Raven |
Blessing |
Restores HP to a unit in an adjacent space. | ✓ Heron |
✗ (Downgraded to normal skill) |
Boon |
Returns an adjacent unit to normal condition. | ✓ Red Dragon, White Dragon |
✗ (Downgraded to normal skill) |
Ire |
Can inflict triple the normal amount of damage dealt. | ✗ | ✓ Red Dragon, White Dragon, Black Dragon |
Eclipse |
Can neutralize an enemy's defenses and multiply the unit's strength by 5. | ✗ | ✓ Black Knight |
Enemy- and NPC-exclusive skills
Enemy-exclusive skills in Path of Radiance and Radiant Dawn | |||
---|---|---|---|
Skill | Effect | Mastery skill in: Path of Radiance |
Mastery skill in: Radiant Dawn |
Daunt |
Reduces enemy hit rate and critical rate. | ✓ (Personal) |
✓ (Personal) |
Aurora |
Deals half damage taken back at enemy. | ✗ | ✓ (Personal) |
Awakening
Skills in Awakening | |||
---|---|---|---|
Skill | Effect | Learned at | |
Dual Strike+ | +10% to Dual Strike rate | Lord, level 1 | |
Charm | +5 Hit rate and +5 Avoid to all allies within a 3 tile radius | Lord, level 10 | |
Aether | Two consecutive strikes; first has Sol effect, second a Luna effect | Great Lord, level 5 | |
Rightful King | +10% to skill activation rates | Great Lord, level 15 | |
Veteran | ×1.5 experience gain while paired up | Tactician, level 1 | |
Solidarity | +10 Critical and +10 Dodge to all allies within a 3 tile radius | Tactician, level 10 | |
Ignis | Physical attacks: Adds half of the Magic stat to Strength Magic attacks: Adds half of the Strength stat to Magic |
Grandmaster, level 5 | |
Rally Spectrum | +4 all stats to all allies within a 3 square radius on command | Grandmaster, level 15 | |
Discipline | ×2 weapon experience | Cavalier, level 1 | |
Outdoor Fighter | +10 Hit rate and +10 Avoid while outdoors | Cavalier, level 10 | |
Defender | +1 all stats while paired up | Paladin, level 5 | |
Aegis | Halves damage done by bows, tomes, and dragonstones | Paladin, level 15 | |
Luna | Halves enemy's Defense or Resistance | Great Knight, level 5 | |
Dual Guard+ | +10% to Dual Guard rate | Great Knight, level 15 | |
Defense +2 | +2 Defense | Knight, level 1 | |
Indoor Fighter | +10 Hit rate and +10 Avoid while indoors | Knight, level 10 | |
Rally Defense | +4 Defense to all allies within a 3 square radius on command | General, level 5 | |
Pavise | Halves damage done by swords, lances, axes, beaststones, and blights | General, level 15 | |
Avoid +10 | +10 Avoid | Myrmidon, level 1 | |
Vantage | Attack first during enemy phase when HP is half or below | Myrmidon, level 10 | |
Astra | 5 consecutive strikes at half damage | Swordmaster, level 5 | |
Swordfaire | +5 Strength with a sword equipped (+5 Magic with a Levin Sword) |
Swordmaster, level 15 | |
Armsthrift | Doesn't reduce durability | Mercenary, level 1 | |
Patience | +10 Hit rate and +10 Avoid during enemy phase | Mercenary, level 10 | |
Sol | Heal HP equal to half damage | Hero, level 5 | |
Axebreaker | +50 Hit rate and +50 Avoid against enemies equipping an axe | Hero, level 15 | |
HP +5 | +5 maximum HP | Fighter, level 1 | |
Zeal | +5 Critical | Fighter, level 10 | |
Rally Strength | +4 Strength to all allies within a 3 square radius on command | Warrior, level 5 | |
Counter | Deals non-lethal damage against holder back against opponent | Warrior, level 15 | |
Despoil | Obtain a Bullion (S) upon killing an enemy | Barbarian, level 1 | |
Gamble | -5 Hit rate, +10 Critical | Barbarian, level 10 | |
Wrath | +20 Critical when HP is at half or below | Berserker, level 5 | |
Axefaire | +5 Strength with an axe equipped (+5 Magic with a Bolt Axe) |
Berserker, level 15 | |
Skill +2 | +2 Skill | Archer, level 1 | |
Prescience | +15 Hit rate and +15 Avoid during player phase | Archer, level 10 | |
Hit Rate +20 | +20 Hit rate | Sniper, level 5 | |
Bowfaire | +5 Strength with an bow equipped | Sniper, level 15 | |
Rally Skill | +4 Skill to all allies within a 3 square radius on command | Bow Knight, level 5 | |
Bowbreaker | +50 Hit rate and +50 Avoid against enemies equipping a bow | Bow Knight, level 15 | |
Locktouch | Opens doors and chests without keys | Thief, level 1 | |
Movement +1 | +1 Movement | Thief, level 10 | |
Lethality | Instantly defeats the enemy | Assassin, level 5 | |
Pass | Pass through enemy-occupied tiles | Assassin, level 15 | |
Lucky Seven | +20 Hit rate and +20 Avoid during first seven turns | Trickster, level 5 | |
Acrobat | Traverse all traversable terrain as if it were a plain | Trickster, level 15 | |
Speed +2 | +2 Speed | Pegasus Knight, level 1 | |
Relief | Heal 20% HP at the start of a turn if no units are within three spaces | Pegasus Knight, level 10 | |
Rally Speed | +4 Speed to all allies within a 3 square radius on command | Falcon Knight, level 5 | |
Lancefaire | +5 Strength with a lance equipped (+5 Magic with a Shockstick) |
Falcon Knight, level 15 | |
Rally Movement | +1 Movement to all allies within a 3 square radius on command | Dark Flier, level 5 | |
Galeforce | Grants another full action to a unit upon defeating an enemy once per turn | Dark Flier, level 15 | |
Strength +2 | +2 Strength | Wyvern Rider, level 1 | |
Tantivy | +10 Hit rate and +10 Avoid with no allies within a 3 square radius | Wyvern Rider, level 10 | |
Quick Burn | +15 Hit rate and +15 Avoid at start of chapter -1 to both stats for each successive turn |
Wyvern Lord, level 5 | |
Swordbreaker | +50 Hit rate and +50 Avoid against enemies equipping a sword | Wyvern Lord, level 15 | |
Deliverer | +2 Movement when paired up | Griffon Rider, level 5 | |
Lancebreaker | +50 Hit rate and +50 Avoid against enemies equipping a lance | Griffon Rider, level 15 | |
Magic +2 | +2 Magic | Mage, level 1 | |
Focus | +10 Critical with no allies within a 3 square radius | Mage, level 10 | |
Rally Magic | +4 Magic to all allies within a 3 square radius on command | Sage, level 5 | |
Tomefaire | +5 Magic with a tome equipped | Sage, level 15 | |
Hex | -15 Avoid to adjacent enemies | Dark Mage, level 1 | |
Anathema | -10 Avoid and -10 Dodge to all enemies within a 3 square radius | Dark Mage, level 10 | |
Vengeance | Increases damage output by half of damage taken | Sorcerer, level 5 | |
Tomebreaker | +50 Hit rate and +50 Avoid against enemies equipping a tome | Sorcerer, level 15 | |
Slow Burn | +1 Hit rate and +1 Avoid per turn Effects cap at 15 turns |
Dark Knight, level 5 | |
Lifetaker | Heals 50% HP upon defeating an enemy during player phase | Dark Knight, level 15 | |
Miracle | Survives an otherwise-lethal attack with 1 HP if user didn't already have only 1 HP | Priest/Cleric, level 1 | |
Healtouch | +5 healing output of a staff | Priest/Cleric, level 10 | |
Rally Luck | +8 Luck to all allies within a 3 square radius on command | War Monk/War Cleric, level 5 | |
Renewal | Heals 30% HP at the start of a turn | War Monk/War Cleric, level 15 | |
Resistance +2 | +2 Resistance | Troubadour, level 1 | |
Demoiselle | +10 Avoid and +10 Dodge to all male allies within 3 spaces | Troubadour, level 10 | |
Rally Resistance | +4 Resistance to all allies within a 3 square radius on command | Valkyrie, level 5 | |
Dual Support+ | Increases the support bonus effect | Valkyrie, level 15 | |
Aptitude | +20 to all Growth rates | Villager, level 1 | |
Underdog | +15 Hit rate and +15 Avoid when opponent's level is higher (Advanced classes: Add 20 to level) |
Villager, level 15 | |
Luck +4 | +4 Luck | Dancer, level 1 | |
Special Dance | +2 to each of Strength, Magic, Defense, and Resistance to unit receiving the dance effect | Dancer, level 15 | |
Even Rhythm | +10 Hit rate and +10 Avoid on even-numbered turns | Taguel, level 1 | |
Beastbane | Deals bonus damage to beast units while in the Taguel class | Taguel, level 15 | |
Odd Rhythm | +10 Hit rate and +10 Avoid on odd-numbered turns | Manakete, level 1 | |
Wyrmsbane | Deals bonus damage to dragon units while in the Manakete class | Manakete, level 15 | |
Shadowgift | Allows wielding of dark tomes in any tome-wielding class | Personal skill only | |
Conquest | Negates bonus damage bonuses when equipped by a beast or armor unit | Personal skill only | |
Outrealm Skill | Placeholder for DLC skills when corresponding DLC is not installed | ||
The following skills require DLC to obtain: | |||
Resistance +10 | +10 Resistance | Dread Fighter, level 1 | |
Aggressor | +10 Attack during player phase | Dread Fighter, level 15 | |
Rally Heart | +1 Movement and +2 all other stats to all allies within a 3 square radius on command | Bride, level 1 | |
Bond | Heals 10 HP to all allies within a 3 square radius at the start of the turn | Bride, level 15 | |
All Stats +2 | +2 All stats | All Stats +2 item | |
Paragon | ×2 experience gain | Paragon item | |
Iote's Shield | Negates bonus damage bonuses when equipped by a flying unit | Iote's Shield item | |
Limit Breaker | +10 to all stat caps | Limit Breaker item |
Enemy-exclusive skills
Enemy-exclusive skills in Awakening | |||
---|---|---|---|
Skill | Effect | Appears on | |
Dragonskin | Halves all damage, negates Counter and Lethality | All difficulties | |
Hit Rate +10 | +10 Hit rate | Lunatic and Lunatic+ difficulties | |
Rightful God | +30 to skill activation rates | Lunatic and Lunatic+ difficulties Apotheosis | |
Vantage+ | Always move before opponent | Lunatic+ difficulty Apotheosis | |
Luna+ | All attacks have the Luna effect | Lunatic+ difficulty Apotheosis | |
Hawkeye | Attacks strike without fail | Lunatic+ difficulty The Future Past 3 and Apotheosis | |
Pavise+ | Always halves damage done by swords, lances, axes, and beaststones | Lunatic+ difficulty Apotheosis | |
Aegis+ | Always halves damage done by bows, tomes, and dragonstones | Lunatic+ difficulty Apotheosis |
Fates
Personal skills
Personal skills in Fates | |||
---|---|---|---|
Skill | Effect | Personal skill of | |
Supportive | If supporting an ally with a support rank of C or higher, lead unit gets +10 hit rate, +2 damage dealt, and -2 damage taken | Corrin | |
Forceful Partner | If supporting Corrin, Corrin gets +15 hit rate and +3 damage dealt | Gunter | |
Devoted Partner | If supporting Corrin, Corrin gets +2 damage dealt and -2 damage taken | Felicia | |
Evasive Partner | If supporting Corrin, Corrin gets +15 avoid and -3 damage taken | Jakob | |
Miraculous Save | If supporting an ally, grants the supported ally Miracle | Kaze | |
Healing Descant | At start of user's turn, heals 10% HP to all allies within a two-tile radius of user | Azura | |
Vow of Friendship | If Corrin's HP ≤ 50%, +3 damage dealt and -3 damage taken by user | Silas | |
Highwayman | Inflicts -3 strength, -3 speed debuff on foes cannot counterattack | Shura | |
Peacebringer | -2 damage dealt by all units within a two-tile radius of user | Izana | |
Forager | If the user stands on mountain, forest, wasteland, or field terrain, user recovers 20% HP at start of turn | Mozu | |
Fiery Blood | If user's HP ≤ 100%, +4 damage dealt by user | Rinkah | |
Quiet Strength | -2 damage taken by all allies within a two-tile radius of user | Sakura | |
Fearsome Blow | If user initiates combat and defeats the target, other foes adjacent to user take 20% of their maximum HP as damage | Hana | |
Perfectionist | If user's HP = 100%, +15 hit rate, +15 avoid | Subaki | |
Pyrotechnics | If user's HP ≤ 50% and user initiates combat, user and all enemies within a two-tile radius take 20% of their maximum HP as damage after combat | Saizo | |
Capture | If the My Castle has a prison, grants the user the Capture command. Generic enemies defeated using this command will be sent to the prison. | Orochi | |
Rallying Cry | +2 damage dealt by all allies within a two-tile radius of the user | Hinoka | |
Divine Retribution | If user has no weapon equipped, counters any adjacent attack for half damage | Azama | |
Optimistic | User recovers ×1.5 normal HP recovery when healed by a staff or rod | Setsuna | |
Pride | If user's level ≤ foe's level, +3 damage dealt (For advanced classes, add 20 to their level) | Hayato | |
Nohr Enmity | +3 damage dealt when fighting a Nohr-related enemy | Oboro | |
Triple Threat | If a foe's sword, lance, or axe attack brings user's HP to ≤ 50%, counters the attack for half damage | Hinata | |
Competitive | If user is the lead unit to a supporting unit whose level ≥ user's level, user gets +10 critical rate, +3 damage dealt, and -1 damage taken | Takumi | |
Shuriken Mastery | If damaged by a dagger, counters for both half damage and full debuff | Kagero | |
Morbid Celebration | If user initiates combat and defeats the target, recovers 20% HP | Reina | |
Reciprocity | If a healing staff or rod is used on the user, the staff wielder recovers same amount of HP | Kaden | |
Bushido | If user is the lead unit to a supporting unit whose level ≤ user's level, user gets +10 critical rate, +2 damage dealt, and -2 damage taken | Ryoma | |
In Extremis | If user's HP ≤ 25%, +30 critical rate | Scarlet | |
Perspicacious | +5 hit rate to all allies | Yukimura | |
Draconic Heir | If user has a dragonstone equipped, recovers 15% HP at start of the turn | Kana | |
Born Steward | While fighting in the My Castle, +20 hit rate, +20 avoid, +2 damage dealt, -2 damage taken | Dwyer | |
Perfect Pitch | On command, restores 10% HP to allies within a two-tile radius with lower HP than the user | Shigure | |
Mischievous | If user initiates combat and lands a hit, inflicts -3 defense debuff on foe and removes their clothes | Sophie | |
Lucky Charm | Increases trigger rate of any skill dependent on luck by 20% | Midori | |
Noble Cause | If user is the lead unit to a supporting unit whose HP < 100%, +3 damage dealt, but +1 damage received | Shiro | |
Optimist | +4 speed, +8 luck for remainder of turn when choosing to wait | Kiragi | |
Sweet Tooth | Recovers 4 HP when choosing to wait | Asugi | |
Playthings | At start of turn, deals 5 damage to all adjacent foes | Selkie | |
Calm | +4 skill, +4 resistance for remainder of turn when choosing to wait | Hisame | |
Haiku | If there is an ally directly above user and another ally directly below user at the start of a turn, restores 7 HP to user and 5 HP each to these allies | Mitama | |
Prodigy | If foe's strength or magic > either of the user's, +4 damage dealt by user | Caeldori | |
Vendetta | If user has fought the target before at least once during the same battle, +4 damage dealt by user | Rhajat | |
Lily's Poise | Adjacent allies get +1 damage dealt and -3 damage taken | Elise | |
Misfortunate | -5 to user's dodge and -15 to dodge to all enemies within a two-tile radius of user | Arthur | |
Puissance | If user's strength is at least 5 points higher than the target's, +3 damage dealt by user | Effie | |
Aching Blood | +10 critical rate when equipping a forged weapon whose name includes at least 12 characters. (8 Chinese kanji in the Japanese version) |
Odin | |
Kidnap | If the My Castle has a prison, grants the user the Capture command. Generic enemies defeated using this command will be sent to the prison. | Niles | |
Countercurse | If foe initiates combat, counters an enemy's magic attack for half damage | Nyx | |
Rose's Thorns | Adjacent allies get +3 damage dealt and -1 damage taken | Camilla | |
Fierce Rival | If user is the supporting unit and the lead unit lands a critical hit, the user will also land a critical hit if their attack connects | Selena | |
Opportunist | If foe cannot counterattack, +4 damage dealt by user | Beruka | |
Fancy Footwork | On command, +1 strength, +1 speed for rest of turn to all allies within a two-square radius of user | Laslow | |
Bloodthirst | If user initiates combat and defeats the target, grants +4 strength, +4 magic, +4 skill, +4 speed for rest of turn | Peri | |
Fierce Mien | -10 avoid to all enemies within a two-tile radius of user | Benny | |
Unmask | If foe is female, +4 damage dealt and +20 critical rate | Charlotte | |
Pragmatic | If foe's HP < 100%, +3 damage dealt and -1 damage taken by user | Leo | |
Collector | (Luck)% chance of obtaining 3 minerals or foodstuffs after moving upward, until the seventh turn | Keaton | |
Chivalry | If foe's HP = 100%, +2 damage dealt and -2 damage taken by user | Xander | |
Icy Blood | If user's HP < 100%, is fighting an non-adjacent foe, and user takes damage, counters attack for damage and inflicts -3 skill, -3 speed debuff on foe after combat | Flora | |
Gallant | If user is the supporting unit to a female lead unit, lead unit gets +2 damage dealt | Siegbert | |
Fierce Counter | If male foe initiates combat, +2 damage dealt by user | Forrest | |
Guarded Bravery | -2 damage taken when the user is the lead unit; +2 damage taken instead if user isn't in either Tag Team or Pair Up | Ignatius | |
Goody Basket | (Luck)% chance of recovering 10% HP at start of turn | Velouria | |
Fortunate Son | +5 dodge to user, +15 dodge to all allies within a two-tile radius of user | Percy | |
Bibliophile | +10 critical rate when user is carrying 3 or more tomes | Ophelia | |
Sisterhood | If user is lead unit to a female supporting unit, +2 damage dealt and -2 damage taken by user | Soleil | |
Daydream | If user is adjacent to paired male allies, +2 damage dealt and -2 damage taken by user | Nina | |
Wind Disciple | If user's HP < 100%, +10 hit rate, +10 avoid | Fuga | |
Make a Killing | (Luck)% chance of obtaining a Gold Bar after defeating an enemy | Anna |
Class skills
Class skills in Fates | |||
---|---|---|---|
Skill | Effect | Learned at | |
Dragon Ward | (Luck/2)% chance of adjacent allies taking half damage from enemy attacks | Hoshido Noble, level 5 | |
Hoshidan Unity | +10% to skill activation rates | Hoshido Noble, level 15 | |
Duelist's Blow | +30 Avoid when user initiates battle | Samurai, level 1 | |
Vantage | Attack first during enemy phase when HP is half or below | Samurai, level 10 | |
Astra | (Skill/2)% chance of dealing 5 consecutive strikes at half damage | Swordmaster, level 5 | |
Swordfaire | +5 damage with a sword equipped. | Swordmaster, level 15 | |
Seal Strength | -6 Strength to enemy; recovers by 1 per turn | Master of Arms, level 5 | |
Life and Death | +10 damage dealt, +10 damage received | Master of Arms, level 15 | |
Seal Resistance | -6 Resistance to enemy; recovers by 1 per turn | Oni Savage, level 1 | |
Shove | Pushes an adjacent ally one tile on command | Oni Savage, level 10 | |
Death Blow | +20 critical rate when user initiates battle | Oni Chieftain, level 5 | |
Counter | Deals non-lethal damage against holder back against an adjacent opponent | Oni Chieftain, level 15 | |
Salvage Blow | When user initiates battle, (Luck)% chance of receiving a katana, naginata, club, yumi, or shuriken if user defeats the enemy | Blacksmith, level 5 | |
Lancebreaker | +50 Hit rate and +50 Avoid against enemies equipping a lance | Blacksmith, level 15 | |
Seal Defense | -6 Defense to enemy; recovers by 1 per turn | Spear Fighter, level 1 | |
Swap | On command, switches places with an adjacent ally | Spear Fighter, level 10 | |
Seal Speed | -6 Speed to enemy; recovers by 1 per turn | Spear Master, level 5 | |
Lancefaire | +5 damage with a lance equipped. | Spear Master, level 15 | |
Rend Heaven | (Skill×1.5)% chance of adding half of enemy's Strength or Magic, depending on enemy's wielded weapon type, to user's damage | Basara, level 5 | |
Quixotic | +30 hit rate and +15 skill activation rate for both user and enemy | Basara, level 15 | |
Magic +2 | +2 Magic | Diviner, level 1 | |
Future Sight | (Luck)% chance of earning double experience when initiating battle and defeating enemy | Diviner, level 10 | |
Rally Magic | +4 Magic to all allies within a two-square radius on command | Onmyoji, level 5 | |
Tomefaire | +5 damage with a tome equipped | Onmyoji, level 15 | |
Miracle | (Luck)% chance of surviving an otherwise-lethal attack with 1 HP if user didn't already have only 1 HP | Monk, level 1 Shrine Maiden, level 1 | |
Rally Luck | +8 Luck to all allies within a two-square radius on command | Monk, level 10 Shrine Maiden, level 10 | |
Renewal | Heals 30% HP at the start of a turn | Great Master, level 5 Priestess, level 5 | |
Countermagic | Deals non-lethal damage against holder back against an opponent attacking with magic | Great Master, level 15 Priestess, level 15 | |
Darting Blow | +5 to user's ability to make follow-up attacks when initiating combat | Sky Knight, level 1 | |
Camaraderie | Recovers 10% HP at start of turn if there are any allies within a two-square radius | Sky Knight, level 10 | |
Rally Speed | +4 Speed to all allies within a two-square radius on command | Falcon Knight, level 5 | |
Warding Blow | -20 magical damage received whenever user initiates battle | Falcon Knight, level 15 | |
Air Superiority | +30 hit rate and +30 avoid when facing a flying unit | Kinshi Knight, level 5 | |
Amaterasu | Allies within a two-square radius recover 20% HP at start of turn | Kinshi Knight, level 15 | |
Skill +2 | +2 Skill | Archer, level 1 | |
Quick Draw | +4 damage dealt when user initiates battle | Archer, level 10 | |
Certain Blow | +40 hit rate when user initiates battle | Sniper, level 5 | |
Bowfaire | +5 damage with a bow equipped | Sniper, level 15 | |
Locktouch | Opens doors and chests without keys | Ninja, level 1 Outlaw, level 1 | |
Poison Strike | Reduces enemy's HP by 20% after battle if user initiates battle | Ninja, level 10 | |
Lethality | (Skill/4)% chance of instantly defeating the enemy | Master Ninja, level 5 | |
Shurikenfaire | +5 damage with a dagger equipped | Master Ninja, level 15 | |
Golembane | All attacks deal bonus damage to Mechanists, Automatons, and Stoneborn | Mechanist, level 5 | |
Replicate | Creates a replica once per map on command; anything that happens to one happens to the other | Mechanist, level 15 | |
Potent Potion | ×1.5 effect of HP restoration and tonic items | Apothecary, level 1 | |
Quick Salve | Upon consuming an HP restoration or tonic item, user can perform another action | Apothecary, level 10 | |
Profiteer | (Luck)% chance of obtaining a Gold Bar after moving upward, until the seventh turn | Merchant, level 5 | |
Spendthrift | +10 damage dealt and -10 damage received if user chooses to spend a Gold Bar during a battle | Merchant, level 15 | |
Evenhanded | +4 damage dealt on even-numbered turns | Kitsune, level 1 | |
Beastbane | Deals bonus damage to beast units while in a beaststone-wielding class | Kitsune, level 10 Wolfskin, level 10 | |
Even Better | Recovers 40% HP at the start of even-numbered turns | Nine-Tails, level 5 | |
Grisly Wound | Reduces enemy's HP by 20% after battle | Nine-Tails, level 15 Wolfssegner, level 15 | |
Luck +4 | +4 Luck | Songstress, level 1 | |
Inspiring Song | On command, +3 each to targeted ally's Skill, Speed, and Luck | Songstress, level 10 | |
Voice of Peace | -2 damage dealt by enemies within two-square radius of user | Songstress, level 25 | |
Foreign Princess | -2 damage dealt, +2 damage received to enemies from foreign armies within two-square radius of user | Songstress, level 35 | |
Aptitude | +10 to all Growth rates | Villager, level 1 | |
Underdog | +15 Hit rate and +15 Avoid when opponent's level is higher (Advanced classes: Add 20 to level) |
Villager, level 10 | |
Even Keel | -4 magical damage received during even-numbered turns | Dread Fighter, level 1 | |
Iron Will | -4 magical damage received when foe initiates combat | Dread Fighter, level 10 | |
Clarity | Recovers from status reduction effects twice as fast | Dread Fighter, level 25 | |
Aggressor | +7 damage dealt when user initiates battle | Dread Fighter, level 35 | |
Nobility | ×1.2 experience gain | Nohr Prince, level 1 Nohr Princess, level 1 | |
Dragon Fang | (Skill×0.75)% chance of increasing user's attack power by 50% | Nohr Prince, level 10 Nohr Princess, level 10 | |
Draconic Hex | -4 all stats on enemy for remainder of turn | Nohr Noble, level 5 | |
Nohrian Trust | Can access support unit's battle skills while in Tag Team or Pair Up | Nohr Noble, level 15 | |
Elbow Room | +3 damage dealt when fighting in no-effect terrain | Cavalier, level 1 | |
Shelter | On command, makes an adjacent ally the user's support unit | Cavalier, level 10 | |
Defender | +1 all stats while the lead unit and in Pair Up | Paladin, level 5 | |
Aegis | (Skill)% chance of halving damage done by bows, tomes, daggers, dragonstones, breath, or ballistae | Paladin, level 15 | |
Luna | (Skill)% chance of halving the enemy's Defense or Resistance while attacking | Great Knight, level 5 | |
Armored Blow | -10 physical damage received when user initiates battle | Great Knight, level 15 | |
Defense +2 | +2 Defense | Knight, level 1 | |
Natural Cover | -3 damage received when fighting in terrain with effects | Knight, level 10 | |
Wary Fighter | Neither user nor enemy can make follow-up attacks | General, level 5 | |
Pavise | (Skill)% chance of halving damage done by swords, lances, axes, beaststones, monster attacks, or puppet attacks | General, level 15 | |
HP +5 | +5 maximum HP | Fighter, level 1 | |
Gamble | -10 hit rate, +10 critical rate | Fighter, level 10 | |
Rally Strength | +4 Strength to all allies within a two-square radius on command | Berserker, level 5 | |
Axefaire | +5 damage with an axe equipped | Berserker, level 15 | |
Good Fortune | (Luck)% chance of recovering 20% HP at start of turn | Mercenary, level 1 | |
Strong Riposte | +3 damage dealt when enemy initiates battle | Mercenary, level 10 | |
Sol | (Skill)% chance of healing HP equal to half damage dealt | Hero, level 5 | |
Axebreaker | +50 Hit rate and +50 Avoid against enemies equipping an axe | Hero, level 15 | |
Rally Skill | +4 Skill to all allies within a two-square radius on command | Bow Knight, level 5 | |
Shurikenbreaker | +50 Hit rate and +50 Avoid against enemies equipping a dagger | Bow Knight, level 15 | |
Movement +1 | +1 Movement | Outlaw, level 10 | |
Lucky Seven | +20 Hit rate and +20 Avoid during first seven turns | Adventurer, level 5 | |
Pass | Pass through enemy-occupied tiles | Adventurer, level 15 | |
Strength +2 | +2 Strength | Wyvern Rider, level 1 | |
Lunge | On command, switches places with an enemy after battle | Wyvern Rider, level 10 | |
Rally Defense | +4 Defense to all allies within a two-square radius on command | Wyvern Lord, level 5 | |
Swordbreaker | +50 Hit rate and +50 Avoid against enemies equipping a sword | Wyvern Lord, level 15 | |
Savage Blow | When user initiates battle, enemies within a two-square radius have their HP reduced by 20% after battle | Malig Knight, level 5 | |
Trample | +5 damage dealt against non-mounted enemies | Malig Knight, level 15 | |
Heartseeker | -20 Avoid to adjacent enemy | Dark Mage, level 1 | |
Malefic Aura | +2 magical damage received to all enemies within a two-square radius of user | Dark Mage, level 10 | |
Vengeance | (Skill×1.5)% chance of increasing damage output by half of damage taken | Sorcerer, level 5 | |
Bowbreaker | +50 Hit rate and +50 Avoid against enemies equipping a bow | Sorcerer, level 15 | |
Seal Magic | -6 Magic to enemy; recovers by 1 per turn | Dark Knight, level 5 | |
Lifetaker | Heals 50% HP upon defeating an enemy during player phase | Dark Knight, level 15 | |
Resistance +2 | +2 Resistance | Troubadour, level 1 | |
Gentilhomme | -2 damage taken by female allies within two-square radius of user | Troubadour (male), level 10 | |
Demoiselle | -2 damage taken by male allies within two-square radius of user | Troubadour (female), level 10 | |
Rally Resistance | +4 Resistance to all allies within a two-square radius on command | Strategist, level 5 | |
Inspiration | +2 damage dealt, -2 damage received by allies within a two-square radius of user | Strategist, level 15 | |
Live to Serve | When healing an ally, user recovers same amount of HP | Butler, level 5 Maid, level 5 | |
Tomebreaker | +50 Hit rate and +50 Avoid against enemies equipping a tome | Butler, level 15 Maid, level 15 | |
Odd Shaped | +4 damage dealt on odd-numbered turns | Wolfskin, level 1 | |
Better Odds | Recovers 40% HP at the start of odd-numbered turns | Wolfseggner, level 5 | |
Speed +2 | +2 Speed | Dark Falcon, level 1 | |
Relief | Heal 20% HP at the start of a turn if no units are within a two-square radius of the user | Dark Falcon, level 10 | |
Rally Movement | +1 Movement to all allies within a two-square radius on command | Dark Falcon, level 25 | |
Galeforce | Grants another full action to a unit upon defeating an enemy once per turn, as long as user isn't in Tag Team or Pair Up | Dark Falcon, level 35 | |
Dancing Blade | +3 Speed, -1 Defense | Lodestar, level 1 | |
Charm | +2 damage dealt by allies within a two-square radius of user | Lodestar, level 10 Great Lord, level 10 | |
Dual Guardsman | If user is support unit in Pair Up, +1 shield gauge gain | Lodestar, level 25 | |
Speedtaker | +2 Speed for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Lodestar, level 35 (Also a skill item skill) | |
Heavy Blade | +3 Strength, -1 Speed | Vanguard, level 1 | |
Veteran Intuition | +15 dodge | Vanguard, level 10 | |
Aether | (Skill/2)% chance of launching two consecutive strikes; first has Sol effect, second a Luna effect | Vanguard, level 25 Great Lord, level 25 | |
Strengthtaker | +2 Strength for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Vanguard, level 35 (Also a skill item skill) | |
Dual Striker | If user is support unit in Tag Team, +3 Dual Strike damage | Great Lord, level 1 | |
Awakening | +30 hit rate, +30 Avoid, +30 critical rate, +30 dodge when user's HP is below half | Great Lord, level 35 | |
Tactical Advice | If user is support unit in Pair Up, +10 to lead unit's hit rate | Grandmaster, level 1 | |
Solidarity | +10 Avoid and +10 dodge to all adjacent allies | Grandmaster, level 10 | |
Ignis | Physical attacks: Adds half of the Magic stat to Strength Magic attacks: Adds half of the Strength stat to Magic (Trigger chance: (Skill)%) |
Grandmaster, level 25 | |
Rally Spectrum | +2 all stats to all allies within a four-square radius on command | Grandmaster, level 35 | |
Survey | +10 turret hit rate on command | Ballistician, level 1 | |
Opportunity Shot | (Skill)% chance of attacking a random enemy within range at start of turn while in Ballistician class | Ballistician, level 10 | |
Rifled Barrel | +1 ballista range, -1 inner/outer range on command | Ballistician, level 25 | |
Surefooted | +1 Movement and all terrain costs 1 movement point to cross while in Ballistician class | Ballistician, level 35 | |
Shadowgift | Allows wielding of dark tomes in any tome-wielding class | Witch, level 1 | |
Witch's Brew | (Luck)% chance of obtaining a potion-type item (i.e. Vulnerary) after moving upward, up to the seventh turn | Witch, level 10 | |
Warp | On command, moves adjacent to a selected ally unit and performs another action | Witch, level 25 | |
Toxic Brew | (Skill×1.5)% chance of reducing enemy's Movement to 0 and Avoid by 20 for rest of turn when initiating battle | Witch, level 35 |
Other skills
Other skills in Fates | |||
---|---|---|---|
Skill | Effect | Obtained by | |
Dragonskin | Halves damage, weakens critical hits and other sword skills (e.g. Sol, Luna, Astra, etc.), and nullifies Lethality, counter-type skills, and poison damage | Enemy-only | |
Divine Shield | Halves damage and nullifies Lethality, counter-type skills, and poison damage | Enemy-only | |
Hit/Avo +10 | +10 each to hit rate and Avoid | Unknown | |
Hit/Avo +20 | +20 each to hit rate and Avoid | Unknown | |
Resist Status | Halves status reduction effects, poison damage, and the hit rate of status staves and rods | Enemy-only | |
Immune Status | Negates status reduction effects, poison damage, and the hit rate of status staves and rods | Enemy and NPC-only | |
Void Curse | Defeating the user yields no experience | Enemy-only | |
Self-Destruct | If user is under half HP, deals damage to all enemies and walls within a two-square radius before disappearing | Enemy-only | |
Staff Savant | Prevents any durability decrease on a staff or rod, and increases the range of staves and rods to a minimum of 10 | Enemy-only | |
Immobilize | Reduces enemy's Movement to 0 and Avoid by 20 for remainder of turn if user's attack connects | Enemy-only | |
Inevitable End | Allows stat reduction effects targeted at the enemy to stack | Enemy-only | |
Paragon | ×2 experience gain | Paragon item | |
Bold Stance | If user is lead unit, the support unit can trigger Dual Strikes even if the lead is in Pair Up, but enemy's Dual Strikes will not be passively negated | Bold Stance item* | |
Point Blank | Allows the user's bows and yumi to attack in melee range | Point Blank item | |
Winged Shield | Negates any anti-flight weakness on the user, and allows the user access to terrain bonuses | Winged Shield item* | |
Beast Shield | Negates any anti-beast weakness on the user | Beast Shield item* | |
Armor Shield | Negates any anti-armor weakness on the user | Armor Shield item* | |
Strengthtaker | +2 Strength for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Strengthtaker item (Also a class skill) | |
Magictaker | +2 Magic for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Magictaker item | |
Skilltaker | +2 Skill for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Skilltaker item | |
Speedtaker | +2 Speed for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Speedtaker item (Also a class skill) | |
Lucktaker | +2 Luck for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Lucktaker item | |
Defensetaker | +2 Defense for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Defensetaker item | |
Resistancetaker | +2 Resistance for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Resistancetaker item | |
Brynhildr | Reduces magical damage taken by half. | Automatically equipped by Leo or Forrest* with Brynhildr in their inventory |
Echoes: Shadows of Valentia
Echoes: Shadows of Valentia is the first remake title in the series to include a defined skill system where its corresponding original game, Gaiden, did not. There are two primary types of skills in Shadows of Valentia, combat arts and passive skills. Most combat arts are learned as the result of earning enough skill points (SP) while equipped with a certain piece of equipment; combat arts usually involve losing a number of HP when used, and typically grant might and hit rate boosts in addition to a special effect. Passive skills associated with equipment take effect while the equipment remains equipped, while those not associated with equipment can mostly be subdivided into personal and class varieties, although there is some overlap.
Like The Sacred Stones but unlike other games with defined skill systems, each individual skill does not have a dedicated icon; in Shadows of Valentia's case, skills associated with equipment will bear an icon based on the type of equipment (sword, lance, bow, shield, ring), and icons also exist for personal, class skills, and defensive combat arts.
Combat arts
- Main article:
Combat art
Note that the below table does not include the SP cost, HP cost, Might boost, hit rate boost, or associated weapons or units; refer to the skill's article for that information.
Combat arts in Shadows of Valentia | |
---|---|
Skill | Special effect |
Curved Shot | No special effect |
Wrath Strike | No special effect |
Hit and Run | +30 to Avoid |
Subdue | Otherwise-fatal hits leave target with 1 HP |
Shove | Pushes adjacent ally forward 1 tile |
Swap | Switches places with adjacent ally |
Crosswise Cut | No special effect |
Heavy Draw | No special effect |
Duelist Sword | +30 to Avoid +20 to critical rate +4% to damage output |
Sunder | +30 to critical rate |
Hexblade | Converts attack to a magical strike, targeting foe's Resistance |
Lunge | +10 to critical rate Switches places with target after combat |
Penetrate | +10 to Avoid Moves forward 1 tile after combat |
Leonine Poise | -30 to Avoid +50 to critical rate User strikes last |
Foudroyant | -1 to Range +15 to Avoid Doubles Attack |
Knightkneeler | Deals bonus damage to mounted targets |
Armorcrush | Deals bonus damage to armored targets |
Death Blow | Deals bonus damage to armored targets |
Celestial Bow | Deals bonus damage to Terror targets |
Grounder | Deals bonus damage to flying targets |
Destreza | Fatal strikes always hit |
Encloser | Halts target's movement for one turn after combat |
Ward Arrow | Seals target's magic for one turn after combat |
Plenitude | Heals user equal to damage dealt to target |
Double Lion | +10 to Avoid Converts attack to a brave strike |
Vendetta | Adds user's accumulated damage to the Might calculation |
Dragonhaze | Adds user's Speed to the Might calculation |
Tigerstance | Adds user's Skill to the Might calculation |
Archballista | +2 to Range |
Trance Shot | +3 to Range |
Shadow Gambit | +10 to critical rate Ignores terrain effects on target |
Astral Blade | Strike deals five consecutive blows with halved Might |
Roundhouse | +20 each to Avoid and critical rate Ignores half of target's Defense and Resistance during strike |
Solar Thrust | No special effect |
Lunar Flash | +10 to critical rate |
Defensive | -5 to damage taken against physical strikes |
Coral Cover | Doubles terrain effects |
Aegis | Halves damage dealt by ranged strikes |
Speculum | Reflects magical damage back at attacker |
Pavise | Halves damage dealt by physical strikes |
Earth's Kiss | Halves damage dealt by magical strikes |
Windsweep | +10 to critical rate Negates counterattacks |
Thunderclap | +1 to Range, minimum 2 |
Earth's Boon | +5 each to Avoid and critical rate Grants provisions upon defeating target |
Flamberge | Converts attack to a brave magical strike |
Longearche | Fixes Range to 2 |
Tempest Lance | No special effect |
Mistdancer | +10 to Avoid -10 to damage taken against magical strikes |
Overrun | +10 to Avoid Pushes target forward 1 square after combat |
Hunter's Volley | +10 to critical rate Converts attack to a brave strike |
Scendscale | +2 to Range |
Ragnarok Ω | +1 to Range |
Triangle Attack | +40 to critical rate when surrounding target with three users |
Passive skills
Passive skills in Shadows of Valentia | |
---|---|
Skill | Effect |
Lifetaker | Restores HP after defeating target |
Soothing Light | Restores 5 HP to adjacent allies at start of user's phase |
Recovery | Restores 5 HP to user at start of user's phase |
Incarnation | Restores 5 HP to user at start of user's phase |
Deicide | Grants user ability to defeat Duma |
Hex | User may damage itself with its own strike instead of target |
Antihex | Nullifies any Hex skill on user's weapon |
Transmute | Marks user's weapon as a magic weapon |
Reconstruct | Shuffles two of user's non-Resistance growth rates eight times |
Evade Critical | User is immune to critical hits |
Banish | +10 to damage dealt against Terror targets |
Vengeful Cry | Allows user to counterattack regardless of range while using black magic |
Wrath | Increases critical rate while below half HP |
Magic +5 | +5 to Might while using black magic |
Discipline | +10 to hit rate while using black magic |
Influence | +1 to Range while using black magic |
Sophisticate | +2 to Range while using black magic |
Bowrange +1 | +1 to Range while using bows |
Bowrange +2 | +2 to Range while using bows |
Resistance +5 | +5 to Resistance |
Wildfire | +10 each to hit rate and Avoid |
Halve Swords | Halves damage dealt to user by a sword |
Halve Lances | Halves damage dealt to user by a lance |
Halve Axes | Halves damage dealt to user by an axe |
Sanctuary | Halves damage dealt to user by a Terror adversary |
Heavy Armor | Halves damage dealt to user by a bow |
Apotrope | Halves damage dealt to user by black magic |
Phantasm | Halves damage dealt to user by bows and black magic |
Teleportation | Allows user to teleport next to target and perform another action |
Divide | Splits user into two units |
Miracle | May survive fatal strike with 1 HP |
Eerie Screech | Seals target's magic after combat |
Duma's Gift | Negate's target's strikes |
Upheaval | Damages all units of opposing alignment on map |
Dark Spikes | Damages all units of opposing alignment in range |
Dragonskin | Halves damage taken by target's strikes |
Anathema | -20 Avoid to all enemies within 3 tiles |
Nullify Ailments | Nullifies status effects |
Anti-Cavalry | Deals bonus damage to mounted targets |
Anti-Armor | Deals bonus damage to armored targets |
Anti-Fliers | Deals bonus damage to flying targets |
Anti-Terrors | Deals bonus damage to Terror targets |
Pact | Nullifies HP cost when casting spells |
Absolve | Negates damage dealt to user by terrain |
Three Houses
In Three Houses, skills have been renamed to "abilities" to avoid conflict with the skill level system. Abilities are split into three categories: personal abilities, which are unit-specific and cannot be unequipped; class abilities, which are granted so long as a unit is within a certain class; and equipped abilities, which are learned through various means, and can be freely equipped and unequipped at any time outside of battle. Up to nine abilities can be active on a unit at once: one personal ability, three class abilities, and five equipped abilities. Combat arts have additionally been made separate from the ability system.
The methods of obtaining abilities have been changed, with most becoming available by raising a unit's skill level, or by achieving class mastery, a new feature in Three Houses. Every time a unit enters a round of combat, uses white magic, or uses a gambit, they will gain one point of class Exp for their current class. When the unit has earned enough class Exp for a class, the unit will learn that class's mastery ability and/or combat art.
Personal abilities
Personal abilities in Three Houses | |||
---|---|---|---|
Ability | Effect | Personal ability of | |
Professor's Guidance | Multiplies the unit's experience gain by ×1.2. Multiplies the experience gain of any adjacent unit by ×1.2. |
Byleth (Prologue–Chapter 10) | |
Professor's Guidance+ | +2 damage dealt by unit during combat. Multiplies the unit's experience gain by ×1.2. Multiplies the experience gain of any adjacent unit by ×1.2. |
Byleth (Chapter 10 onward) | |
Imperial Lineage | Multiplies the unit's experience gain by ×1.2. | Edelgard (Part I) | |
Imperial Lineage+ | +4 Resistance for one turn if unit takes no action other than wait. Multiplies the unit's experience gain by ×1.2. |
Edelgard (Part II) | |
Royal Lineage | Multiplies the unit's experience gain by ×1.2. | Dimitri (Part I) | |
Royal Lineage+ | +20 Avoid if user's HP = 100%. Multiplies the unit's experience gain by ×1.2. |
Dimitri (Part II) | |
Leicester Lineage | Multiplies the unit's experience gain by ×1.2. | Claude (Part I) | |
Leicester Lineage+ | Allows unit to pass through enemy-occupied spaces. Multiplies the unit's experience gain by ×1.2. |
Claude (Part II) | |
Officer Duty | +5 Might when using gambits. | Hubert | |
Confidence | +15 Hit and Avoid if user's HP = 100%. | Ferdinand | |
Catnap | Recovers 10% HP if unit takes no action other than wait. | Linhardt | |
Born Fighter | -10 Avoid to adjacent enemies. | Caspar | |
Persecution Complex | +5 Attack if user's HP < 100%. | Bernadetta | |
Songstress | Restores 10% of HP to adjacent allies at the start of the turn. | Dorothea | |
Hunter's Boon | +20 Crit if foe's HP ≤ 50%. | Petra | |
Staunch Shield | +4 Defense for one turn if unit takes no action other than wait. | Dedue | |
Lone Wolf | +5 Attack if unit does not have a battalion equipped. | Felix | |
Lockpick | Unit can open doors and chests without needing a key. | Ashe | |
Philanderer | +2 damage dealt and -2 damage taken if unit is adjacent to a female ally. | Sylvain | |
Live to Serve | When healing an ally, unit recovers same amount of HP. | Mercedes | |
Perseverance | Use "rally" to grant +4 Strength to an adjacent ally for one turn. | Annette | |
Lady Knight | +3 Might and +5 Hit when using gambits. | Ingrid | |
Distinguished House | +2 damage dealt if unit has a battalion equipped. | Lorenz | |
Goody Basket | Unit may recover 10% HP at the start of the turn. | Raphael | |
Watchful Eye | Grants +20 Hit. | Ignatz | |
Mastermind | Multiplies the unit's skill experience and class experience gain by ×2 in battle. | Lysithea | |
Animal Friend | Unit recovers 20% HP if adjacent to a cavalry or flying ally at the start of the turn. | Marianne | |
Advocate | +3 damage dealt by adjacent male allies. | Hilda | |
Rivalry | +2 damage dealt and -2 damage taken if unit is adjacent to a male ally. | Leonie | |
Guardian | +3 damage dealt by adjacent female allies. | Seteth | |
Lily's Poise | -3 damage taken by adjacent allies. | Flayn | |
Crest Scholar | Use "rally" to grant +4 Magic to an adjacent ally for one turn. | Hanneman | |
Infirmary Master | +10 critical avoid to adjacent allies. | Manuela | |
Veteran Knight | -2 damage taken if unit has a battalion equipped. | Gilbert | |
Compassion | Use "rally" to grant +8 Luck to an adjacent ally for one turn. | Alois | |
Fighting Spirit | -5 damage taken if unit does not have a battalion equipped. | Catherine | |
Survival Instinct | +4 Strength, Magic, Dexterity, and Speed for one turn after defeating an enemy when initiating combat. | Shamir | |
Aptitude | Grants +20 to all of the unit's growth rates. | Cyril | |
Murderous Intent | +20 Hit when initiating combat. | Jeritza | |
Business Prosperity | Grants +5 Luck. | Anna | |
Honorable Spirit | +3 Attack when fighting an enemy at 1 range when no allies are nearby. | Yuri | |
King of Grappling | +6 Strength and Defense if user's HP ≤ 50%. | Balthus | |
Circadian Beat | +3 Strength and Magic if unit is fighting inside. +3 Defense and Resistance if unit is fighting outside. |
Constance | |
Monstrous Appeal | Makes all attacks deal bonus damage against monsters. Makes monsters more likely to target unit. |
Hapi |
Class abilities
Skill level abilities
Skill level abilities in Three Houses | |||
---|---|---|---|
Ability | Effect | Learned at | |
Sword Prowess | +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when using a sword. | E+, D+, C+, B+, A+ | |
Lance Prowess | +6~15 Hit, +6~15 Avoid, and +5~10 critical avoid when using a lance. | E+, D+, C+, B+, A+ | |
Axe Prowess | +7~20 Hit, +5~10 Avoid, and +5~10 critical avoid when using an axe. | E+, D+, C+, B+, A+ | |
Bow Prowess | +6~15 Hit, +6~15 Avoid, and +5~10 critical avoid when using a bow. | E+, D+, C+, B+, A+ | |
Brawling Prowess | +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when brawling. | E+, D+, C+, B+, A+ | |
Reason | +7~20 Hit, +5~10 Avoid, and +5~10 critical avoid when using black magic or dark magic. | E+, D+, C+, B+, A+ | |
Faith | +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when using white magic. | E+, D+, C+, B+, A+ | |
Authority | +2~10 Might when using gambits. | E+, D+, C+, B+, A+ | |
Swordfaire | +5 Attack when using a sword. | S+ | |
Lancefaire | +5 Attack when using a lance. | S+ | |
Axefaire | +5 Attack when using an axe. | S+ | |
Bowfaire | +5 Attack when using a bow. | S+ | |
Fistfaire | +5 Attack when brawling. | S+ | |
Black Tomefaire | +5 Attack when using black magic. | S+ (except for Edelgard, Hubert, Lysithea, Jeritza, and Hapi) | |
White Tomefaire | +5 Attack when using white magic. | S+ | |
Dark Tomefaire | +5 Attack when using dark magic. | S+ (Edelgard, Hubert, Lysithea, Jeritza, and Hapi only) | |
Sword Crit +10 | +10 Crit when using a sword. | S | |
Lance Crit +10 | +10 Crit when using a lance. | S | |
Axe Crit +10 | +10 Crit when using an axe. | S | |
Bow Crit +10 | +10 Crit when using a bow. | S | |
Brawl Crit +10 | +10 Crit when brawling. | S | |
Dexterity +4 | Grants +4 Dexterity. | C | |
Movement +1 | Grants +1 Movement. | A+ | |
Rally Strength | Use "rally" to grant +4 Strength to an adjacent ally for one turn. | D: Raphael, Balthus S: Ignatz Already learned: Alois | |
Rally Magic | Use "rally" to grant +4 Magic to an adjacent ally for one turn. | Already learned: Constance D: Hubert, Ingrid | |
Rally Speed | Use "rally" to grant +4 Speed to an adjacent ally for one turn. | D: Ignatz C+: Annette S: Hubert | |
Rally Defense | Use "rally" to grant +4 Defense to an adjacent ally for one turn. | Already learned: Gilbert, Seteth | |
Rally Resistance | Use "rally" to grant +4 Resistance to an adjacent ally for one turn. | D: Annette C: Constance C+: Hubert S: Seteth | |
Rally Movement | Use "rally" to grant +1 Movement to an adjacent ally for one turn. | S: Byleth, Annette | |
Rally Dexterity | Use "rally" to grant +8 Dexterity to an adjacent ally for one turn. | D: Ferdinand, Hapi C+: Ignatz | |
Rally Luck | Use "rally" to grant +8 Luck to an adjacent ally for one turn. | D: Flayn, Anna | |
Rally Charm | Use "rally" to grant +8 Charm to an adjacent ally for one turn. | D: Dorothea, Manuela S: Edelgard, Dimitri, Claude | |
Swordbreaker | +20 Hit and Avoid when using a lance against a foe using a sword. | B | |
Lancebreaker | +20 Hit and Avoid when using an axe against a foe using a lance. | B | |
Axebreaker | +20 Hit and Avoid when using a sword against a foe using an axe. | B | |
Model Leader | Multiplies the experience gain of the user's equipped battalion by ×2. | C+: Byleth, Edelgard, Dimitri, Claude Already learned: Seteth | |
Defensive Tactics | Reduces all damage dealt to equipped battalion by 50%. | B | |
Offensive Tactics | +5 Might and +20 Hit when using gambits. | S+ | |
Black Magic Range +1 | +1 Range when using black magic. | S (except for Edelgard, Hubert, Lysithea, Jeritza, and Hapi) | |
Dark Magic Range +1 | +1 Range when using dark magic. | S (Edelgard, Hubert, Lysithea, Jeritza, and Hapi only) | |
White Magic Range +1 | +1 Range when using offensive white magic. | S | |
Weight -3 | Nullifies 3 weight on unit. | C | |
Weight -5 | Nullifies 5 weight on unit. | A+ | |
Armored Effect Null | Negates bonus damage targeting armored units. | S+ | |
Cavalry Effect Null | Negates bonus damage targeting cavalry units. | S+ | |
Flying Effect Null | Negates bonus damage targeting flying units. | S+ | |
Battalion Desperation | Unit's follow-up attack occurs before the foe's counterattack if unit initiates combat when battalion endurance ≤ 33%. | C, B, or A for certain units | |
Battalion Vantage | Unit counterattacks first if battalion endurance ≤ 33%. | C or A for certain units | |
Battalion Wrath | +50 Crit if foe initiates combat when battalion endurance ≤ 33%. | C or A for certain units | |
Battalion Renewal | Unit recovers 30% HP at the start of the turn if battalion endurance ≤ 33%. | C or A for certain units | |
Alert Stance | +15 Avoid for one turn if unit takes no action other than wait. | B | |
Alert Stance+ | +30 Avoid for one turn if unit takes no action other than wait. | A+ | |
Close Counter | Unit can counterattack at 1 range when using a bow. | C |
Class mastery abilities
Class mastery abilities in Three Houses | |||
---|---|---|---|
Ability | Effect | Learned by | |
HP +5 | Grants +5 maximum HP. | Commoner, Noble (20 class Exp) | |
Special Dance | +4 Dexterity, Speed, and Luck to a unit refreshed by a Dance. | Dancer (100 class Exp) | |
Sacred Power | +3 damage dealt and -3 damage taken by all adjacent allies. | Enlightened One (100 class Exp) | |
Pomp & Circumstance | Grants +4 Luck and Charm. | Armored Lord, High Lord, Wyvern Master (150 class Exp) | |
Counterattack | Unit can counterattack regardless of distance between unit and foe. | Death Knight (200 class Exp) | |
Speed +2 | Grants +2 Speed. | Myrmidon (60 class Exp) | |
Defense +2 | Grants +2 Defense. | Soldier (60 class Exp) | |
Strength +2 | Grants +2 Strength. | Fighter (60 class Exp) | |
Magic +2 | Grants +2 Magic. | Monk (60 class Exp) | |
Resistance +2 | Grants +2 Resistance. | Lord (100 class Exp) | |
Vantage | Unit counterattacks first if user's HP ≤ 50%. | Mercenary (100 class Exp) | |
Steal | Allows unit to trade items with an enemy unit. | Thief (100 class Exp) | |
Armored Blow | +6 Defense when initiating combat. | Armored Knight (100 class Exp) | |
Desperation | Unit's follow-up attack occurs before the foe's counterattack if unit initiates combat when HP ≤ 50%. | Cavalier (100 class Exp) | |
Death Blow | +6 Strength when initiating combat. | Brigand (100 class Exp) | |
Hit +20 | Grants +20 Hit. | Archer (100 class Exp) | |
Unarmed Combat | Allows unit to fight without a weapon. | Brawler (100 class Exp) | |
Fiendish Blow | +6 Magic when initiating combat. | Mage (100 class Exp) | |
Poison Strike | Foe loses up to 20% HP after combat if unit initiates combat. | Dark Mage (100 class Exp) | |
Miracle | Unit may survive a fatal attack with 1 HP, if user's HP > 1. | Priest (100 class Exp) | |
Darting Blow | +6 attack speed when initiating combat. | Pegasus Knight (100 class Exp) | |
Defiant Str | +8 Strength if user's HP ≤ 25%. | Hero (150 class Exp) | |
Lethality | May instantly defeat the foe if unit deals at least 1 damage. | Assassin (150 class Exp) | |
Pavise | Unit may take half damage from sword, lance, axe, brawling, or 1-range gambit attacks. | Fortress Knight (150 class Exp) | |
Aegis | Unit may take half damage from bow, black magic, dark magic, white magic, or ranged gambit attacks. | Paladin (150 class Exp) | |
Seal Defense | Inflicts -6 Defense debuff on target after combat if unit's attack landed. | Wyvern Rider (150 class Exp) | |
Wrath | +50 Crit if user's HP ≤ 50% and foe initiates combat. | Warrior (150 class Exp) | |
Tomebreaker | +20 Hit and Avoid when brawling against a foe using black magic, dark magic, or white magic. | Grappler (150 class Exp) | |
Bowbreaker | +20 Hit and Avoid when using black magic, dark magic, or white magic against a foe using a bow. | Warlock (150 class Exp) | |
Lifetaker | Unit recovers 50% HP if unit initiates combat and defeats their target. | Dark Bishop (150 class Exp) | |
Renewal | Unit recovers up to 20% HP at the start of their turn. | Bishop (150 class Exp) | |
Defiant Avo | +30 Avoid if user's HP ≤ 25%. | Falcon Knight (200 class Exp) | |
Defiant Crit | +50 Crit if user's HP ≤ 25%. | Wyvern Lord (200 class Exp) | |
Warding Blow | +6 Resistance when initiating combat. | Mortal Savant (200 class Exp) | |
Defiant Def | +8 Defense if user's HP ≤ 25%. | Great Knight (200 class Exp) | |
Defiant Spd | +8 Speed if user's HP ≤ 25%. | Bow Knight (200 class Exp) | |
Seal Resistance | Inflicts -6 Resistance debuff on target after combat if unit's attack landed. | Dark Knight (200 class Exp) | |
Defiant Res | +8 Resistance if user's HP ≤ 25%. | Holy Knight (200 class Exp) | |
Quick Riposte | Unit makes a follow-up attack and foe cannot if user's HP ≥ 50% and foe initiates combat. | War Master (200 class Exp) | |
Defiant Mag | +8 Magic if user's HP ≤ 25%. | Gremory (200 class Exp) | |
Duelist's Blow | +30 Avoid when initiating combat. | Trickster (150 class Exp) | |
Brawl Avo +20 | +20 Avoid when brawling. | War Monk, War Cleric (150 class Exp) | |
Transmute | Grants +3 to all stats until the end of the unit's phase if foe initiates combat and lands a magic attack. | Dark Flier (150 class Exp) | |
Uncanny Blow | +30 Hit when initiating combat. | Valkyrie (150 class Exp) |
Other abilities
Other abilities in Three Houses | |||
---|---|---|---|
Ability | Effect | Obtained by | |
Black Magic Crit +10 | +10 Crit when using black magic. | Budding Talent: Edelgard, Felix, Balthus | |
White Magic Crit +10 | +10 Crit when using white magic. | Unused | |
Dark Magic Crit +10 | +10 Crit when using dark magic. | Unused | |
Sword Avo +20 | +20 Avoid when using a sword. | Winning the White Heron Cup in Chapter 9 | |
Lance Avo +20 | +20 Avoid when using a lance. | Unused | |
Axe Avo +20 | +20 Avoid when using an axe. | Enemy-only | |
Bow Avo +20 | +20 Avoid when using a bow. | Enemy-only | |
Black Magic Avo +20 | +20 Avoid when using black magic. | Budding Talent: Sylvain | |
White Magic Avo +20 | +20 Avoid when using white magic. | Budding Talent: Byleth, Dorothea | |
Dark Magic Avo +20 | +20 Avoid when using dark magic. | Enemy-only | |
Seal Strength | Inflicts -6 Strength debuff on target after combat if unit's attack landed. | Budding Talent: Ignatz | |
Seal Magic | Inflicts -6 Magic debuff on target after combat if unit's attack landed. | Budding Talent: Flayn | |
Seal Speed | Inflicts -6 Speed debuff on target after combat if unit's attack landed. | Budding Talent: Ferdinand, Hilda | |
Seal Movement | Inflicts -1 Movement debuff on target after combat if unit's attack landed. | Budding Talent: Dimitri | |
Swordbreaker+ | +30 Hit and Avoid when using a lance against a foe using a sword. | Enemy-only | |
Lancebreaker+ | +30 Hit and Avoid when using an axe against a foe using a lance. | Enemy-only | |
Axebreaker+ | +30 Hit and Avoid when using a sword against a foe using an axe. | Enemy-only | |
Fistbreaker | +20 Hit and Avoid when using a bow against a foe that is brawling. | Unused | |
Poison | May inflict poison status when landing a hit. | Enemy-only | |
Paragon | Multiplies the unit's experience gain by ×2. | Enemy-only | |
Pass | Allows unit to pass through enemy-occupied spaces. | Budding Talent: Bernadetta, Anna | |
Unsealable Magic | Unit is immune to silence status. | Enemy-only | |
Immune Status | Unit is immune to all status effects. | Enemy-only | |
General | Reduces damage dealt to unit from gambits by 50%. Unit is immune to instant death effects. |
Enemy-only | |
Commander | Reduces damage dealt to unit from gambits by 75%. Unit is immune to instant death effects and all status effects. Unit cannot be moved. |
Enemy-only | |
Infinite Magic | Unit can cast black magic, white magic, and dark magic with no limits to uses. | Enemy-only | |
Magic Bind | Inflict silence status when landing a hit. | Enemy-only | |
Infantry Effect Null | Negates bonus damage targeting infantry units. | Unused | |
Dragon Effect Null | Negates bonus damage targeting dragon units. | Unused | |
Monster Effect Null | Negates bonus damage targeting monster units. | Enemy-only | |
Effect Null | Negates all bonus damage. | Unused | |
Vital Defense | Negates critical hits. | Enemy-only | |
Giant Wings | +30 Avoid against a foe using a sword, lance, or axe. | Enemy-only | |
Anti-Magic Armor | Negates damage from magic attacks. | Enemy-only | |
Divine Dragon Horn | Unit recovers all HP if there is a White Beast within 10 spaces of the unit. | Enemy-only | |
Noncombatant | Unit cannot be targeted by enemies. | NPC-only | |
Cursed Power | Unit recovers HP from swamp terrain instead of taking damage from it. | Enemy-only | |
Anchor | Unit cannot be moved. | NPC-only | |
Twin Crests | Unit can act twice per turn. | Enemy-only | |
Ancient Dragon Wrath | Attacks from unit target the lowest of the foe's Defense or Resistance. | Enemy-only | |
Surging Light | Unit can use Staggering Blows instantly. | Enemy-only | |
Ancient Dragonskin | Reduces all damage dealt to unit by 50%. Unit is immune to instant death effects, all status effects, and certain other abilities. Unit cannot be moved. |
Enemy-only | |
Keen Intuition | +30 Avoid when fighting an enemy at range > 1. | Enemy-only | |
Black Magic Uses x4 | Quadruples the unit's uses of all black magic. | Unused | |
Dark Magic Uses x4 | Quadruples the unit's uses of all dark magic. | Enemy-only | |
White Magic Uses x4 | Quadruples the unit's uses of all white magic. | Unused | |
Mighty King of Legend | Negates one attack per turn if one of the 10 Elites is present on the map. +3 Strength, Magic, Dexterity, Speed, Luck, Defense, Resistance, and Charm for each of the 10 Elites present on the map. |
Enemy-only | |
10 Elites | Grants power to the Mighty King of Legend. | Enemy-only | |
Agarthan Technology | -3 damage dealt by all adjacent foes. | Enemy-only | |
Blade Breaker | Inflicts -6 Strength and Defense debuff on target after combat if unit's attack landed. | Personal ability of Jeralt | |
Umbral Leech | Steals HP from "Phantom" enemies and restores it to the unit at the start of their phase. | Enemy-only | |
Manifest Phantom | Allows unit to summon phantoms. | Enemy-only | |
Enhanced Fortitude | Reduces all damage dealt to unit by 50%. Unit is immune to instant death effects, all status effects, and certain other abilities. Unit cannot be moved. |
Enemy-only | |
-- | Air of Intimidation | -- | Unused |
-- | Path of the Conqueror | -- | Unused |
Engage
This section has been marked as a stub. Please help improve the page by adding information.
In Engage, each playable character has a unique personal skill. In addition, each promoted Class at level 5, and each special Class at level 25 gains a unique class skill that is lost when reclassing to another class.
The bulk of the skill system is through the Emblem Ring mechanic. When synced with an Emblem, a unit will be granted several skills. At level 1, an emblem provides one sync skill, and will provide more, as well as improved versions of sync skills, as the bond level is raised. Starting with bond level 5, a unit can inherit the sync skills, as well as some other skills that only take effect when inherited and equipped, at the cost of SP. Only two inherited skills can be equipped at once. In addition, each emblem has one engage skill (with the exception of Emblem Alear, who cannot be synced with and only has engage skills), that is provided when Engaged with the unit, and an engage attack, which can be used once per engaged state. Engage skills and engage attacks can also gain additional effects based on the user's unit type. These are detailed on the skills' individual pages.
Like past games, some skills can only be used by enemy units, and are unobtainable by the player.
Personal skills
Personal skills in Engage | |||
---|---|---|---|
Skill | Effect | Personal skill of | |
Divinely Inspiring | +3 damage dealt, -1 damage taken by adjacent allies. | Alear | |
Alabaster Duty | +5 critical rate to user and Alear if user is adjacent to Alear. | Vander | |
Verdant Faith | +10 hit rate to user and Alear if user is adjacent to Alear. | Clanne | |
Crimson Cheer | +10 avoid to user and Alear if user is adjacent to Alear. | Framme | |
Self-Improver | +2 strength for one turn if user takes no action other than wait. | Alfred | |
Energized | +2 strength for one turn if user uses a healing item. | Etie | |
Moved to Tears | +2 damage dealt by user if an ally makes a chain attack alongside the user. | Boucheron | |
Gentle Flower | Allies within 2 spaces restore ×1.5 as much HP from healing items. | Céline | |
Fairy-Tale Folk | +2 damage dealt if a male ally and a female ally are adjacent within 2 spaces. | Chloé | |
Admiration | -2 damage taken if two female allies are adjacent within 2 spaces. | Louis | |
Fair Fight | +15 hit rate if user initiates combat against a foe that can counterattack. | Diamant | |
Aspiring Hero | +20 hit rate, -10 avoid if no other units are adjacent to the user or foe. | Amber | |
Meditation | +2 resistance for one turn if user takes no action other than wait. | Jade | |
Get Behind Me! | +3 strength for one turn if a foe initiates combat against an ally within 2 spaces. | Alcryst | |
Share Spoils | +10 hit rate, +10 avoid, -10 critical rate if user is adjacent to an ally. | Lapis | |
Generosity | If user uses a healing item, adjacent allies recover the same amount of HP. | Citrinne | |
Single-Minded | +20 hit rate if user's current foe is also their most recently fought one. | Ivy | |
Not *Quite* | -10 hit rate to foe if foe initiates combat. | Zelkov | |
Blinding Flash | -10 avoid to foe if user initiates combat. | Kagetsu | |
Big Personality | +1 range when using healing staves. | Hortensia | |
Stunning Smile | -20 avoid to male foes. | Rosado | |
Disarming Sigh | -20 hit rate to male foes. | Goldmary | |
Racket of Solm | -5 critical rate to foes within 3 spaces. | Timerra | |
Knightly Escort | If at least 2 female allies are within 2 spaces, grants +5 hit rate and +5 avoid to user and those allies. | Merrin | |
Blood Fury | +15 critical rate if user's HP < 100%. | Panette | |
Charmer | -10 critical rate to foe if that foe is also the user's most recently fought one. | Fogado | |
Party Animal | +3 hit rate, +3 avoid to user for every ally within 2 spaces. | Pandreo | |
Seconds? | If user uses a meal, (Luck)% chance to obtain another. | Bunet | |
Make a Killing | If user defeats a foe, (Luck)% chance to obtain 500 gold. | Anna | |
Expertise | Multiplies class growth rates by ×2. | Jean | |
Trained to Kill | +15 critical rate if user is standing in terrain that provides a bonus to avoid. | Yunaka | |
Curious Dance | Allies within 2 spaces recover 10% of their maximum HP at the start of the user's phase. | Seadall | |
Weapon Insight | +20 critical rate if the required weapon level of the user's currently equipped weapon is lower than that of the foe's. | Lindon | |
Will to Win | +20 hit rate, +20 avoid if user's HP ≤ 50%. | Saphir | |
Fell Protection | +1 damage dealt, -3 damage taken by adjacent allies. | Veyle | |
Contemplative | +2 defense for one turn if user takes no action other than wait. | Mauvier | |
Protective | If foe initiates combat against Nil/Rafal, grants Crit+10 to unit for 1 turn. | Nel | |
Rivalry | When an ally within 2 spaces defeats a foe, grants Crit+10 to unit for 1 turn. | Rafal | |
Friendly Boost | When unit defeats a foe, grants Hit+20 to allies within 2 spaces for 1 turn. | Zelestia | |
Survival Plan | When there are more foes than allies within 3 spaces, grants Avo+20. | Gregory | |
Knightly Code | If foe initiates combat and unit is adjacent to an ally, unit takes 2 less damage. | Madeline |
Class skills
Class skills in Engage | |||
---|---|---|---|
Skill | Effect | Learned at | |
Run Through | On command, initiate combat with an adjacent foe, then move to the space on the opposite side of them. | Swordmaster, level 5 | |
Brave Assist | If user's HP = 100%, user strikes twice when making chain attacks. | Hero, level 5 | |
Pincer Attack | User makes a guaranteed follow-up attack if user initiates combat against a foe who is between the user and an ally. | Halberdier, level 5 | |
Reforge | If user has HP ≥ 11 and an adjacent ally is inflicted with break, transfers 10 HP to the ally and restores their break status. | Royal Knight, level 5 | |
Smash+ | Attacks that knock enemies back 1 space now knock them back 2 spaces instead. | Berserker, level 5 | |
Merciless | +50% damage dealt against foes suffering from break. | Warrior, level 5 | |
No Distractions | +10 critical rate against foes that cannot counterattack. | Sniper, level 5 | |
Careful Aim | +40 hit rate if user initiates combat without moving. | Bow Knight, level 5 | |
Swap | On command, switches places with an adjacent ally. | General, level 5 | |
Allied Defense | -3 damage taken if user is between an ally and a foe. | Great Knight, level 5 | |
Pivot | On command, move one space in front of an adjacent ally. | Paladin, level 5 | |
Hobble | If user initiates combat with a knife, inflicts -2 movement debuff on foe after combat. | Wolf Knight, level 5 | |
Clear the Way | Allies can move through spaces occupied and adjacent to user with a movement cost of 1. | Griffin Knight, level 5 | |
Air Raid | +5 speed if user initiates combat from a space the foe cannot enter. | Wyvern Knight, level 5 | |
Pass | User can move through spaces occupied by foes. | Thief, level 25 | |
Spell Harmony | Grants attack bonus equal to the number of adjacent allies with tomes equipped. | Sage, level 5 | |
Chaos Style | +3 speed if user initiates combat with a physical attack against a foe using magical attacks, or vice versa. | Mage Knight, level 5 | |
Diffuse Healer | If user is healed with a staff, adjacent allies recover 50% of the HP the user recovered. | Martial Master, level 5 | |
Self-Healing | User can target themself with healing staves. | High Priest, level 5 | |
Divine Spirit | Shortens the Engage meter by 1 step. | Divine Dragon, level 5 | |
Fell Spirit | Fills the Engage meter by 1 step at the start of the user's phase. | Fell Child (Veyle), level 25 | |
Dark Spirit | Reduces the Engage meters of foes within 2 spaces by 1 step at the start of the user's phase. | Enemy Fell Child, Fell Monarch, and Great Fell Dragon; level 25 | |
Golden Lotus | (Dexterity)% chance to reduce damage taken from a physical attack by 50%. | Avenir, level 5 | |
Ignis | (Dexterity)% chance to add (magic / 2) to the attack power of a physical attack, or (strength / 2) to the attack power of a magical attack. | Vidame, level 5 | |
Sol | (Dexterity)% chance to recover HP = (damage dealt / 2). | Successeur, level 5 | |
Luna | (Dexterity)% chance to ignore 50% of foe's defense and resistance during an attack. | Tireur d'élite, level 5 | |
Grasping Void | (Dexterity)% chance to add (foe's magic / 2) to the attack power of the user's attack. | Lindwurm, level 5 | |
World Tree | (Dexterity)% chance to not consume durability when using a staff. | Sleipnir Rider, level 5 | |
Sandstorm | (Dexterity)% chance to calculate damage using (defense × 1.5) instead of strength when using a physical weapon. | Picket, level 5 | |
Back at You | (Dexterity)% chance to add (damage taken / 2) to the attack power of the user's next attack if foe initiates combat. | Cupido, level 5 | |
Soulblade | Sword attacks calculate damage using the average of the foe's defense and resistance. | Melusine, level 5 | |
Special Dance | +3 dexterity, +3 speed, +3 luck to an ally targeted with dance for one turn. | Dancer, level 25 | |
Let Fly | Use to perform a guaranteed-hit, area-of-effect attack at the start of the next player phase. Unit loses equipped weapon. | Mage Cannoneer, level 5 | |
Convoy | Use to deposit or retrieve weapons and items. | Enchanter, level 5 | |
Resist Emblems | When attacked with an engage attack, prevents 20% of damage. | Fell Child (Nel), level 25 | |
Spur Emblems | At start of player phase, fills adjacent allies’ engage meters by 1. | Fell Child (Rafal), level 25 | |
Pack Hunter | Allies of the same class as unit within 3 spaces participate in chain attacks. | Corrupted Wolf, level 25 Phantom Wolf, level 25 | |
Miasma Domain | At start of turn, applies miasma to terrain within 2 spaces of unit. | Corrupted Wyvern, level 25 | |
Frost Domain | At start of turn, applies frost to terrain within 2 spaces of unit. | Phantom Wyvern, level 25 |
Sync skills
Sync skills in Engage | |||
---|---|---|---|
Skill | Effect | Learned from | |
Perceptive | +15 avoid if user initiates combat. | Marth (Bond level 1) | |
Perceptive+ | +30 avoid if user initiates combat. | Marth (Bond level 16) | |
Break Defenses | User makes an additional follow-up attack that deals half damage if they inflict break. | Marth (Bond level 3) | |
Unyielding | Unit recovers up to 20% HP at the start of their turn if their HP ≤ 20%. | Marth (Bond level 7) | |
Unyielding+ | Unit recovers up to 30% HP at the start of their turn if their HP ≤ 30%. | Marth (Bond level 12) | |
Unyielding++ | Unit recovers up to 40% HP at the start of their turn if their HP ≤ 40%. | Marth (Bond level 18) | |
Canter | User can move again with 2 movement after attacking or performing other actions. | Sigurd (Bond level 1) | |
Canter+ | User can move again with 3 movement after attacking or performing other actions. | Sigurd (Bond level 13) | |
Momentum | Adds (number of spaces moved that turn) to damage dealt by the user's first strike, up to a maximum of +10. | Sigurd (Bond level 3) | |
Momentum+ | Adds (number of spaces moved that turn) to damage dealt by the user's first strike. | Sigurd (Bond level 17) | |
Headlong Rush | User is immune to freeze status. | Sigurd (Bond level 7) | |
Holy Stance | If Corrupted foe initiates combat, deals (damage taken × 0.1) back against them. | Celica (Bond level 1) | |
Holy Stance+ | If Corrupted foe initiates combat, deals (damage taken × 0.3) back against them. | Celica (Bond level 12) | |
Holy Stance++ | If Corrupted foe initiates combat, deals (damage taken × 0.5) back against them. | Celica (Bond level 18) | |
Resonance | When using a tome with at least 2 HP, user takes 1 damage at the start of combat and deals +2 damage. | Celica (Bond level 3) | |
Resonance+ | When using a tome with at least 2 HP, user takes 1 damage at the start of combat and deals +3 damage. | Celica (Bond level 16) | |
Favorite Food | Completely fills the user's engage meter after using a meal. | Celica (Bond level 8) | |
Cleric | Unit can equip staves up to level C. | Micaiah (Bond level 1, cannot be inherited) | |
Cleric+ | Unit can equip staves up to level B. | Micaiah (Bond level 13, cannot be inherited) | |
Cleric++ | Unit can equip staves up to level A. | Micaiah (Bond level 18, cannot be inherited) | |
Healing Light | When unit heals an ally with a staff, unit also recovers HP=50% of the amount healed. | Micaiah (Bond level 3) | |
Silence Ward | Grants immunity to silence. | Micaiah (Bond level 7) | |
Hold Out | If unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP. | Roy (Bond level 1) | |
Hold Out+ | If unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP. | Roy (Bond level 8) | |
Hold Out++ | If unit had 10% HP or more at start of combat, unit always survives combat with at least 1 HP. | Roy (Bond level 13) | |
Hold Out+++ | If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP. | Roy (Bond level 18) | |
Advance | Use to move 1 space toward a foe that is 2 spaces away and attack. | Roy (Bond level 3) | |
Arms Shield | When unit has weapon advantage, unit takes 3 less damage. | Leif (Bond level 1) | |
Arms Shield+ | When unit has weapon advantage, unit takes 5 less damage. | Leif (Bond level 7) | |
Arms Shield++ | When unit has weapon advantage, unit takes 7 less damage. | Leif (Bond level 16) | |
Vantage | If unit’s HP is 25% or less and foe initiates combat, unit can counter before foe’s first attack. | Leif (Bond level 3) | |
Vantage+ | If unit’s HP is 50% or less and foe initiates combat, unit can counter before foe’s first attack. | Leif (Bond level 12) | |
Vantage++ | If unit’s HP is 75% or less and foe initiates combat, unit can counter before foe’s first attack. | Leif (Bond level 18) | |
Dual Strike | Unit participates in chain attacks as if it were a backup unit. | Lucina (Bond level 1, cannot be inherited) | |
Dual Assist | If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=35. | Lucina (Bond level 3) | |
Dual Assist+ | If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=70. | Lucina (Bond level 18) | |
Dual Support | Grants a bonus to Avo that increases with unit’s support level with adjacent allies. (+5 for each support level, Max +90) | Lucina (Bond level 13) | |
Alacrity | User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's speed − foe's speed) ≥ 9. | Lyn (Bond level 1) | |
Alacrity+ | User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's speed − foe's speed) ≥ 7. | Lyn (Bond level 13) | |
Alacrity++ | User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's speed − foe's speed) ≥ 5. | Lyn (Bond level 18) | |
Speedtaker | Grants a stacking Spd+2 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10) | Lyn (Bond level 3) | |
Demolish | Break destructible terrain in a single blow when using Destroy. | Ike (Bond level 1) | |
Resolve | +5 defense, +5 resistance when HP ≤ 75%. | Ike (Bond level 1) | |
Resolve+ | +7 defense, +7 resistance when HP ≤ 75%. | Ike (Bond level 18) | |
Wrath | At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30) | Ike (Bond level 13) | |
Divine Pulse | May force an attack that would have missed to hit regardless (base chance = 30%). | Byleth (Bond level 1) | |
Divine Pulse+ | May force an attack that would have missed to hit regardless (base chance = 50%). | Byleth (Bond level 18) | |
Mentorship | Grants 1.2× EXP modifier to unit and adjacent allies. | Byleth (Bond level 3) | |
Lost & Found | If unit finishes an action or waits next to an ally, grants a Luck% chance to increase support with that ally. | Byleth (Bond level 13) | |
Dragon Vein | Applies a terrain effect onto spaces around the user. Area and effect depend on unit type. | Corrin (Bond level 1, cannot be inherited) | |
Quality Time | After unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them. | Corrin (Bond level 3) | |
Quality Time+ | After unit acts or waits, restores 10 HP to adjacent allies and slightly increases support with them. | Corrin (Bond level 18) | |
Draconic Hex | If user initiates combat, inflicts -4 debuff to all stats on foe after combat. | Corrin (Bond level 8) | |
Pair Up | Prevents damage from foes’ chain attacks against unit. | Corrin (Bond level 13) | |
Night and Day | Switches between Eirika and Ephraim, and swaps between Lunar Brace/Gentility and Solar Brace/Bravery for all allies. | Eirika (Bond level 1, cannot be inherited) | |
Lunar Brace | If user initiates combat, adds (foe's defense × 0.2) to damage dealt. | Eirika (Bond level 1) | |
Lunar Brace+ | If user initiates combat, adds (foe's defense × 0.3) to damage dealt. | Eirika (Bond level 13) | |
Solar Brace | If user initiates combat, restores (damage dealt × 0.3) HP to the user. | Ephraim (Bond level 1) | |
Solar Brace+ | If user initiates combat, restores (damage dealt × 0.5) HP to the user. | Ephraim (Bond level 13) | |
Gentility | Unit takes 3 less damage. | Eirika (Bond level 3) | |
Gentility+ | Unit takes 5 less damage. | Eirika (Bond level 18) | |
Bravery | Unit deals +3 damage. | Ephraim (Bond level 3) | |
Bravery+ | Unit deals +5 damage. | Ephraim (Bond level 18) | |
Friendly Rivalry | At start of player phase, the Emblem will randomly switch to Edelgard, Dimitri, or Claude. | Edelgard (Bond level 1, cannot be inherited) | |
Flame Gambit | Use when synced with Edelgard to attack a foe, then set the target foe’s space and nearby spaces on fire. | Edelgard (Bond level 1) | |
Shield Gambit | Use when synced with Dimitri to negate damage from first attacks of ranged foes targeting unit in next enemy phase. | Edelgard (Bond level 1) | |
Poison Gambit | Use when synced with Claude to attack a foe, then poison target and all foes adjacent to it after combat. | Edelgard (Bond level 1) | |
Assembly Gambit | Use to attack an adjacent foe, then move 1 space away after combat. Target foe moves to unit’s previous space. | Edelgard (Bond level 1) | |
Lineage | Increases unit’s earned experience by 20%. | Edelgard (Bond level 1) | |
Weapon Sync | If unit initiates combat using same weapon type as the synced Emblem, grants Atk+5. If engaged, grants Atk+5 regardless of weapon type. | Edelgard (Bond level 12) | |
Weapon Sync+ | If unit initiates combat using same weapon type as the synced Emblem, grants Atk+7. If engaged, grants Atk+7 regardless of weapon type. | Edelgard (Bond level 17) | |
Starsphere | Adds 15% to all of the user's growth rates. | Tiki (bond level 1) | |
Geosphere | At start of player phase, if there are allies adjacent to unit, grants Def/Res+3 to unit and those allies for 1 turn. | Tiki (Bond level 3) | |
Geosphere+ | At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn. | Tiki (Bond level 16) | |
Lifesphere | If unit uses Wait without attacking or using items, restores 20 HP and heals status effects. | Tiki (Bond level 8) | |
Lifesphere+ | If unit uses Wait without attacking or using items, restores 30 HP and heals status effects. | Tiki (Bond level 14) | |
Lifesphere++ | If unit uses Wait without attacking or using items, restores 40 HP and heals status effects. | Tiki (Bond level 19) | |
Lightsphere | If unit initiates combat, halves chance of receiving critical hit from foe. | Tiki (Bond level 10) | |
Quick Riposte | If unit’s HP is 80% or more and foe initiates combat, unit will always follow up (if weapon allows). | Hector (Bond level 1) | |
Quick Riposte+ | If unit’s HP is 60% or more and foe initiates combat, unit will always follow up (if weapon allows). | Hector (Bond level 16) | |
Adaptability | When hit by a foe’s attack, grants Def+2 for a physical attack or Res+2 for a magical attack after combat. Lasts until end of battle, or until activated again. | Hector (Bond level 3) | |
Adaptability+ | When hit by a foe’s attack, grants Def+3 for a physical attack or Res+3 for a magical attack after combat. Lasts until end of battle, or until activated again. | Hector (Bond level 19) | |
Heavy Attack | When making a physical attack, if an equipped weapon’s Wt exceeds unit’s Bld, adds excess as damage. (Max +5) | Hector (Bond level 8) | |
Piercing Glare | Use when HP is full to consume 20% of max HP and prevent foes from entering the 4 spaces diagonally adjacent to unit for 1 turn. | Hector (Bond level 12, cannot be inherited) | |
Dragon Vein | Applies a terrain effect onto spaces around the user. Area and effect depend on unit type. | Camilla (Bond level 1, cannot be inherited) | |
Decisive Strike | If unit initiates combat and lands a critical, deals 5 damage to foe after combat. | Camilla (Bond level 4) | |
Decisive Strike+ | If unit initiates combat and lands a critical, deals 10 damage to foe after combat. | Camilla (Bond level 18) | |
Detoxify | Cures poison at start of turn. | Camilla (Bond level 8) | |
Groundswell | After unit acts or waits in flames, miasma, or similar terrain effect, unit clears effect and recovers 10 HP. | Camilla (Bond level 12) | |
Brute Force | While making a physical attack, critical hits deal increased damage. | Chrom (Bond level 1) | |
Surprise Attack | If unit initiates combat from terrain that provides an Avo bonus, foe cannot counterattack. | Chrom (Bond level 1) | |
Rally Spectrum | Use to grant adjacent allies +3 to all seven basic stats for 1 turn. | Chrom (Bond level 4) | |
Rally Spectrum+ | Use to grant allies within 2 spaces +3 to all seven basic stats for 1 turn. | Chrom (Bond level 18) | |
Charm | If unit’s attack triggers a chain attack, increases chain attack accuracy to 90%. | Chrom (Bond level 13) | |
Assign Decoy | Use to make one chosen ally more likely to be targeted by enemies for 1 turn. Effect is removed after ally is targeted by or otherwise damaged by foes 3 times. | Soren (Bond level 1) | |
Anima Focus | When using tomes, unit inflicts Def-3 with fire, Hit-20 with thunder, or Mov-2 with wind magic for 1 turn. | Soren (Bond level 4) | |
Keen Insight | When unit deals Effective damage, deal +5 damage. | Soren (Bond level 9) | |
Keen Insight+ | When unit deals Effective damage, deal +7 damage. | Soren (Bond level 18) | |
Block Recovery | When attacking a broken foe with a tome, grants a chance the foe will remain broken. Chance increases with high Spd. | Soren (Bond level 13) | |
Reprisal | If unit’s HP is not full, adds 30% of lost HP to Atk. | Veronica (Bond level 1) | |
Reprisal+ | If unit’s HP is not full, adds 50% of lost HP to Atk. | Veronica (Bond level 18) | |
Book of Worlds | Grants one of five different effects when initiating combat, depending on how many times in a row user has waited. Effect is spent once used. | Veronica (Bond level 3) | |
Level Boost | When unit defeats a foe of a higher level, grants Lvl+1 until the end of battle. (Max +3) | Veronica (Bond level 8) | |
SP Conversion | Grants +20 SP for each defeated foe. Triggers even without a ring or bracelet equipped. | Veronica (Bond level 13) |
Engage skills
Engage skills in Engage | |||
---|---|---|---|
Skill | Effect | Emblem | |
Divine Speed | User makes an additional follow-up attack that deals half damage. | Marth | |
Gallop | +5 movement. | Sigurd | |
Echo | On command, make two attack actions with a tome that deal half damage. | Celica | |
Augment | +5 maximum range with staves, +1 to their area of effect. | Micaiah | |
Rise Above | +5 to level with according stat gains. | Roy | |
Adaptable | When countering, user automatically equips the best weapon for the scenario based on range and weapon triangle. | Leif | |
Bonded Shield | On command, have a chance to block the first attack an adjacent ally takes. | Lucina | |
Call Doubles | On command, summon four Mani Katti-wielding phantoms with 1 HP that can always participate in chain attacks. | Lyn | |
Laguz Friend | Reduces all damage dealt to unit by 50%, but sets avoid to 0. | Ike | |
Instruct | Grant a stat buff dependent on the unit type of the user to all allies within 2 spaces. | Byleth | |
Dreadful Aura | If user initiates combat, inflicts freeze status on target and all foes adjacent to target after combat. | Corrin | |
Sacred Twins | Changes Lunar Brace and Solar Brace to Eclipse Brace and changes Gentility and Bravery to Blue Skies for all allies. | Eirika | |
Eclipse Brace | If user initiates combat, adds (foe's defense / 5) to damage dealt and restores (damage dealt × 0.3) HP to the user. | Eirika | |
Eclipse Brace+ | If user initiates combat, adds (foe's defense × 0.3) to damage dealt and restores (damage dealt / 2) HP to the user. | Eirika | |
Blue Skies | +3 damage dealt, -3 damage taken by unit during combat. | Eirika | |
Blue Skies+ | +5 damage dealt, -5 damage taken by unit during combat. | Eirika | |
Holy Aura | User and allies within 2 spaces deal bonus damage to Fell Dragon units. | Alear | |
Holy Shield | Negates all bonus damage against the user. | Alear | |
Bond Forger | +20 hit rate, +20 avoid to user and allies synced with an Emblem within 2 spaces. | Alear | |
Bond Forger+ | +30 hit rate, +30 avoid to user and allies synced with an Emblem within 2 spaces. | Alear | |
Boon of Elyos | Grants a critical rate and dodge boost = (number of allies who have already acted × 2). | Alear | |
Attuned | If user initiates combat and defeats their target, grants a stat buff dependent on the unit type of the user to their engage partner. | Alear | |
Combat Arts | Enables use of Edelgard, Dimitri, or Claude’s Combat Art. | Edelgard | |
Draconic Form | Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats. | Tiki | |
Impenetrable | If foe initiates combat, grants Def/Res+30% during combat. | Hector | |
Soar | Grants Mov+2. Unit can cross terrain as if flying. | Camilla | |
Other Half | If unit initiates combat, Robin chain attacks. Grants Mag+10 while engaged. | Chrom | |
Flare | When attacking with tomes, inflicts Res-20% on foe, and unit recovers 50% of damage dealt. | Soren | |
Contract | Use to grant another action to an adjacent ally who has already acted. (Ally cannot move.) | Veronica |
Engage attacks
- See also:
Emblem Rings § Engaging
Engage attacks in Engage | |||
---|---|---|---|
Skill | Effect | Emblem | |
Lodestar Rush | User attacks with a sword seven times consecutively at 30% damage. | Marth | |
Override | User attacks all foes within a straight line with a sword or lance, then moves to the space at the end of the line of foes. | Sigurd | |
Warp Ragnarok | User warps to a space within attacking range of a foe within 10 spaces, then attacks with Ragnarok. | Celica | |
Great Sacrifice | Restores all HP to all allies, then sets user's HP to 1. | Micaiah | |
Blazing Lion | User attacks all foes within a 3-space wide line with a sword, then creates flame terrain within a 3×3 area in front of the user. | Roy | |
Quadruple Hit | User attacks four times consecutively: once with a sword, lance, axe, and bow each. | Leif | |
All for One | All allies within 2 spaces of the user make a chain attack against the foe, then the user attacks with a sword. | Lucina | |
Astra Storm | User attacks with a bow five times consecutively at 30% damage up to 10 spaces away. | Lyn | |
Great Aether | For one turn, user gains +5 defense and +5 resistance but cannot counterattack. At the start of their next phase, user attacks all foes within 2 spaces with a sword or axe, then restores (damage dealt × 0.3) HP. | Ike | |
Goddess Dance | Allows all adjacent allies to act again. | Byleth | |
Torrential Roar | User attacks all foes within a 3-space long straight line with Dragon Fang, then creates water terrain in a 3-space long line in front of the user. | Corrin | |
Twin Strike | User strikes twice consecutively: first with a sword, second with a lance from Ephraim. Both hits deal bonus damage to Corrupted units. | Eirika | |
Houses Unite | Use to attack with Aymr, Areadbhar, and Failnaught at 50% damage. | Edelgard | |
Divine Blessing | Use to grant 1 adjacent ally a Revival Stone. | Tiki | |
Storm's Eye | For one turn, grants the user immunity to break, makes foes unable to follow-up attack, and guarantees the user a follow-up attack. Sword/axe only. | Hector | |
Dark Inferno | Use to deal damage to foes on certain spaces near unit and set those spaces on fire. | Camilla | |
Giga Levin Sword | Use to attack with a magic sword. Magic attack that uses physical attack power. Swords only. | Chrom | |
Cataclysm | Use to attack foes in an area with fire, thunder and wind magic at 40% damage. Wind is effective: Flying. | Soren | |
Summon Hero | Summons a random unit wielding a chosen weapon type. The unit is controllable by the player and disappears once the engaged state ends. | Veronica |
Inheritable skills
Inheritable skills in Engage | ||||
---|---|---|---|---|
Skill | Effect | Cost | Inherited from | |
HP + | +5~15 HP. | 300~3,000 | Corrin | |
Strength + | +1~6 strength. | 500~6,000 | Roy | |
Magic + | +2~5 magic. | 1,000~5,000 | Celica | |
Dexterity + | +1~5 dexterity. | 100~2,000 | Lucina | |
Speed + | +1~5 speed. | 100~2,000 | Lyn | |
Defense + | +1~5 defense. | 100~2,000 | Ike | |
Resistance + | +2~5 resistance. | 200~2,000 | Micaiah | |
Luck + | +2~12 luck. | 100~3,000 | Byleth | |
Build + | +3~5 build. | 500~2,000 | Leif | |
HP/Luck + | +2~10 HP and luck. | 200~3,600 | Tiki | |
Str/Dex + | +1~5 strength and dexterity. | 700~8,400 | Edelgard | |
Str/Def + | +1~5 strength and defense. | 700~8,400 | Hector | |
Mag/Dex + | +1~5 Magic and dexterity. | 700~8,400 | Veronica | |
Mag/Res + | +1~5 Magic and resistance. | 700~8,400 | Soren | |
Spd/Dex + | +1~5 speed and dexterity. | 250~4,800 | Chrom | |
Spd/Res + | +1~5 speed and resistance. | 250~4,800 | Camilla | |
Hit + | +10~30 hit rate. | 500~2,500 | Sigurd | |
Avoid + | +10~30 avoid. | 500~4,500 | Marth | |
Dodge + | +10~30 dodge. | 500~2,500 | Eirika | |
Sword Power | +1~5 attack, −10 avoid while equipped with a sword. | 1,000~5,000 | Roy | |
Sword Agility | +10~30 avoid, −10 critical rate while equipped with a sword. | 500~4,000 | Marth | |
Sword Focus | +10~30 hit rate, −10 dodge while equipped with a sword. | 100~1,000 | Corrin | |
Lance Power | +1~5 attack, −10 avoid while equipped with a lance. | 1,000~5,000 | Sigurd | |
Lance Agility | +10~30 avoid, −10 critical rate while equipped with a lance. | 500~4,000 | Eirika | |
Axe Power | +1~5 attack, −10 avoid while equipped with an axe. | 1,000~5,000 | Ike | |
Bow Agility | +10~30 avoid, −10 critical rate while equipped with a bow. | 500~4,000 | Lucina | |
Bow Focus | +10~30 hit rate, −10 dodge while equipped with a bow. | 100~1,000 | Lyn | |
Art Focus | +10~30 hit rate, −10 dodge while equipped with an art. | 100~1,000 | Byleth | |
Knife Precision | +3~15 hit rate and avoid while equipped with a knife. | 100~2,000 | Leif | |
Tome Precision | +3~15 hit rate and avoid while equipped with a tome. | 1,000~2,000 | Celica | |
Staff Mastery | +10~30 hit rate while using an offensive staff. Adds 3~15 additional HP to the healing output of staves. | 100~1,000 | Micaiah | |
Sword Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a sword. | 200~1,000 | Chrom | |
Lance Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a lance. | 200~1,000 | Camilla | |
Axe Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding an axe. | 200~1,000 | Hector | |
Bow Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a bow. | 200~1,000 | Edelgard | |
Knife Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a knife. | 200~1,000 | Veronica | |
Magic Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a tome. | 200~1,000 | Soren | |
Special Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a special weapon. | 200~1,000 | Tiki |
Bond Ring skills
These skills are acquired by equipping certain S-Rank Bond Rings.
Bond Ring skills in Engage | |||
---|---|---|---|
Skill | Effect | Bond Ring | |
Sympathetic | If foe initiates combat and if unit’s HP is 50% or less, unit takes 5 less damage. | Caeda | |
Deadly Blade | If unit initiates combat with a sword, grants Crit+10 during combat. | Navarre | |
Battlewise | Grants a stacking Crit+1 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10) | Seliph | |
Renewal | Unit recovers 5 HP each turn. | Deirdre | |
Windsweep | If unit initiates combat with a sword, foe may not counterattack. Trigger %=Lck. | Alm | |
Great Thunder | If unit uses Thunder, Elthunder, or Thoron, deals +20% damage. | Mae | |
Bane | May reduce foe’s HP to 1. Trigger %=half of Dex. (Certain foes are immune to this effect.) | Sothe | |
Mercy | If dealing enough damage to defeat foe, instead leaves foe with 1 HP. | Elincia | |
Raging Fire | If unit uses Fire, Elfire, or Bolganone, deals +20% damage. | Lilina | |
Strong Arm | Grants Hit+20 while unit is equipped with a smash weapon. | Dieck | |
Miracle | Avoids foe’s attack when unit would be defeated. Trigger %=Lck. (Max 50%) | Finn | |
Dire Thunder | When unit initiates combat with Thunder equipped, unit attacks twice. (Excludes Elthunder and Thoron.) | Olwen | |
Rightful Ruler | Adds +5% to trigger rate for all skills with trigger rates. | Chrom | |
Healtouch | When unit heals an ally with a staff, restores +5 HP to target. | Lissa | |
Draw Back | Use to move 1 space away from adjacent ally and pull the ally along. | Eliwood | |
Giga Excalibur | If unit initiates combat with Excalibur, deals +20% damage. | Nino | |
Wind Adept | If unit initiates combat with Wind equipped, unit may attack twice. Trigger %=Dex. (Excludes Elwind and Excalibur.) | Soren | |
Shove | Use to push an adjacent ally with less Bld 1 space away. | Mia | |
Flickering Flower | If unit initiates combat, freezes foe. Trigger % = total damage dealt. | Edelgard | |
Paraselene | Use to make an attack against an adjacent foe, then move 1 space away from that foe after combat. | Dimitri | |
Wind God | If unit’s HP=100%, grants range +1 with bows. | Claude | |
Chivalry | If unit initiates combat while foe’s HP=100%, unit deals +2 damage and takes 2 less damage. | Xander | |
Bushido | If unit’s level is higher than foe’s, grants Crit+10 during combat, and unit deals +2 damage and takes 2 less damage. | Ryoma | |
Lethality | When landing a critical hit, instantly kills foe. Trigger %=30. (Excludes certain powerful foes.) | Marisa | |
Sure Strike | If unit initiates combat, attacks are guaranteed to hit. Trigger %=Dex | Innes | |
Spur Attack | Grants Atk+2 to adjacent allies. | Alfonse | |
Fortify Def | Grants Def+2 to adjacent allies for 1 turn at start of player phase. | Sharena | |
Spur Res | Grants Res+2 to adjacent allies. | Anna |
Enemy-only skills
These skills are used exclusively by some promoted enemies on Maddening mode. Every advanced class has an associated skill, but not all enemies of that class have them.
Enemy-only skills in Engage | |||
---|---|---|---|
Skill | Effect | Class | |
Poison Strike | If unit initiates combat, deals damage to foe equal to 20% of their max HP after combat. | Wolf Knight | |
Savage Blow | If unit initiates combat, deals damage to foes within 2 spaces equal to 20% of their max HP after combat. | Thief | |
Swordbreaker | If unit’s HP is 50% or higher at start of combat and foe has a sword equipped, unit can follow up and foe cannot follow up. | Paladin | |
Lancebreaker | If unit’s HP is 50% or higher at start of combat and foe has a lance equipped, unit can follow up and foe cannot follow up. | Paladin | |
Axebreaker | If unit’s HP is 50% or higher at start of combat and foe has an axe equipped, unit can follow up and foe cannot follow up. | Paladin | |
Tomebreaker | If unit’s HP is 50% or higher at start of combat and foe has a tome equipped, unit can follow up and foe cannot follow up. | Paladin | |
Bowbreaker | If unit’s HP is 50% or higher at start of combat and foe has a bow equipped, unit can follow up and foe cannot follow up. | Paladin | |
Knifebreaker | If unit’s HP is 50% or higher at start of combat and foe has a knife equipped, unit can follow up and foe cannot follow up. | Paladin | |
Artbreaker | If unit’s HP is 50% or higher at start of combat and foe has an art equipped, unit can follow up and foe cannot follow up. | Paladin | |
Seal Strength | If unit initiates combat, inflicts Str-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Bow Knight | |
Seal Magic | If unit initiates combat, inflicts Mag-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Mage Knight | |
Seal Defense | If unit initiates combat, inflicts Def-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Sniper | |
Seal Speed | If unit initiates combat, inflicts Spd-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Halberdier | |
Seal Resistance | If unit initiates combat, inflicts Res-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Sage | |
Fierce Stance | If foe initiates combat, grants Str+6 during combat. | Warrior | |
Steady Stance | If foe initiates combat, grants Def+6 during combat. | General Mage Cannoneer | |
Darting Stance | If foe initiates combat, grants Spd+6 during combat. | Royal Knight | |
Warding Stance | If foe initiates combat, grants Res+6 during combat. | Great Knight | |
Life and Death | Unit deals +10 damage and takes +10 damage during combat. | Barbarian | |
Triangle Adept | When unit has weapon advantage, always follows up. When unit has disadvantage, foe always follows up. | Hero | |
Cornered Beast | If unit’s HP is 50% or less at start of combat, grants Crit+30 during combat. | Berserker | |
Self-Destruct | If unit’s HP is 50% or less at the start of player phase, unit dies and deals 50% of its max HP to foes within 2 spaces. | Martial Master Enchanter | |
Spirit Strike | When unit hits with an attack, inflicts -5 to foe’s engage meter. | Corrupted Wyrm Phantom Wyrm Corrupted Wyvern Phantom Wyvern | |
Duelist's Blow | When unit initiates combat, grants Avo+30 during combat. | Corrupted Wolf Phantom Wolf | |
Darting Blow | When unit initiates combat, grants Spd+5 during combat. | Griffin Knight | |
Death Blow | When unit initiates combat, grants Crit+20 during combat. | Swordmaster | |
Certain Blow | When unit initiates combat, grants Hit+40 during combat. | Wyvern Knight | |
Armored Blow | When unit initiates combat, unit takes 10 less physical damage during combat. | Unknown | |
Warding Blow | When unit initiates combat, unit takes 20 less magical damage during combat. | High Priest |
Other skills
Other skills in Engage | |||
---|---|---|---|
Skill | Effect | Notes | |
Unbreakable | Prevents unit from being broken. | - | |
Stalwart | Reduces damage from effectiveness | - | |
Unwavering | Negates damage from effectiveness. | - | |
Anchor | Unit cannot be moved by skills, smash weapons, etc. | - | |
Veteran | Prevents unit from being broken. Reduces damage from effectiveness. | - | |
Veteran+ | Prevents unit from being broken. Negates damage from effectiveness. | - | |
Void Curse | Foes do not earn EXP fighting this unit. | - | |
Dark Barrier | Prevents 20% of damage to unit. | - | |
Dark Barrier+ | Prevents 40% of damage to unit. | - | |
Dark Barrier++ | Prevents 60% of damage to unit. | - | |
Dark Barrier+++ | Prevents 80% of damage to unit. | - | |
Fell Barrier | Nullifies Effective: Fell Dragon and prevents 50% of damage to unit. | - | |
Fell Barrier+ | Nullifies Effective: Fell Dragon and prevents 70% of damage to unit. | - | |
Fell Barrier++ | Nullifies Effective: Fell Dragon and prevents 85% of damage to unit. | - | |
Fell Barrier+++ | Nullifies Effective: Fell Dragon and prevents all damage to unit. | - | |
Sigil Protection | Reduces damage taken and foe’s critical hit chance by 50. | - | |
Bond Breaker | Makes enemy chain attack accuracy always 30%. Reduces damage taken. | - | |
Bond Breaker+ | Makes enemy chain attack accuracy always 10%. Reduces damage taken. | - |
Heroes
- Main article:
List of skills in Fire Emblem Heroes
Skills in Fire Emblem Heroes form the core of the gameplay experience, and come mainly in four types: weapon, assist, special, and passive. Weapon skills are subdivided into red, green, blue, and colorless categories, and those categories are further subdivided into three categories of their own. Passive skills are subdivided into type A, type B, and type C.
Warriors
- Main article:
Crests (Warriors) § Skills
Skills are one of four types of crests in Fire Emblem Warriors, with the most varied variety of effects of all types of crests. Each character has one skill associated primarily with them that can be learned with more common materials; other characters can also make use of a character's personal skill, but doing so requires an essence and another rarer material.
Warriors: Three Hopes
Personal abilities
Fire Emblem Warriors: Three Hopes took the skill system that was present in Three Houses and tweaked it in order to accommodate the new gameplay. Personal abilities are now split into three groups while the others groups were left untouched. Black magic, white magic and dark magic are now put into the same category as combat arts. Additionally, personal abilities, combat arts and magic spells can now level up up to level 1, increasing their effects.
Unique Action Abilities
Personal action abilities in Three Hopes | ||||
---|---|---|---|---|
Ability | Effect | Personal ability of | Merc Whistle Accessory | |
Shadowflash | Increases the chance to instantly defeat non-commander foes based on unit's hit count. On command, allows unit to dash through enemy occupied spaces. |
Shez | N/A | |
Divine Pulse | On command, stop time and all foes from moving. When time resumes, unit deals a follow-up attack based on damage dealt during frozen time period. | Byleth | Tactics Primer | |
Solar Prominence | Unit's attacks deal Fire damage. | Edelgard | Imperial Coat of Arms Pen | |
Azure Lightning | Unit's attacks deal Lightning damage. | Dimitri | Azure Dagger | |
Dustcloud | Unit's attacks deal Wind damage. | Claude | Notes on Poisons | |
Dark Conjuration | Unit's attacks may inflict Spikes on the foe. On Command, the spikes explode, dealing Dark damage. |
Hubert | Sharp Dagger | |
Maximum Ambulation | When unit's hit count ≥ 300, increases unit's movement and attack speed based on hit count. | Ferdinand | Weapon Repair Oil | |
Easy Breezy | After finishing an attack combo, unit may create Wind orbs that deal Wind damage to foes in front of them. | Linhardt | Portable Lamp | |
One for the Books | Unit's strong attacks can be charged, further increasing the attack's range and damage dealt. | Caspar | Seasoning Set | |
Personal Space | On command, create Ice terrain that freezes foes and lowers their critical avoid. | Bernadetta | Shez Doll | |
Prismatic Resonance | After finishing an attack combo, unit may create elemental orbs that, if foes attack the unit, deal Untyped damage. | Dorothea | Silver Bracelet | |
Windstorm | When evading, increases distance moved and deals Wind damage to nearby foes. | Petra | Knife and Scabbard | |
Demolisher | Unit's strong attacks can be charged, causing the attack to create shockwaves that deal additional damage foes. | Dedue | Metal Clasp | |
Intense Velocity | If unit cancels their attack into an evade, increases unit's movement and attack speed. (Max activation 7 times) | Felix | Wooden Training Sword | |
Wind Stance | On command, create Wind terrain that launches foes into the air. | Ashe | Loog and the Maiden of Wind | |
Gordian Stroke | When unit's hit count ≥ 300, increases unit's attack range and damage dealt based on hit count. | Sylvain | Warm Cloak | |
Radiant Love | When unit attacks, Unique Ability Gauge recharges faster and unit recovers HP. On command, heals nearby allies and damages nearby foes. |
Mercedes | Rose Water | |
Courageous Aria | When unit attacks, Unique Ability Gauge recharges faster. On command, increases the strength of unit and nearby allies. |
Annette | Wooden Doll | |
Icy Plunge | Foes launched into the air by the unit freeze and deal Ice damage to other nearby foes. | Ingrid | Pegasus Hair Charm | |
Lightning Bound | Unit's strong attacks can be charged, causing the attack to deal Lightning damage. While charging, nearby foes are drawn towards the unit. |
Hilda | Bottle of Flowers | |
Rondo of Roses | When unit attacks, Unique Ability Gauge recharges faster but when guarding against foe's attack, Unique Ability Gauge depletes. On command, nearby foes are drawn towards the unit. |
Lorenz | Rose Brooch | |
Pure Brawn | The unit can charge, temporarily increasing their strength. Can stack up to 3 times. | Raphael | Wooden Dish | |
Dreamer's Paintbrush | When unit launches foes into the air, creates terrain of a random element that deals damage of the corresponding type to foes that enter it. | Ignatz | Travelogue | |
Cursed Explusion | Foes launched into the air by the unit receive and deal Dark damage to other nearby foes. On command, nearby foes affected by Spellbound are drawn towards the unit. |
Lysithea | Amber Sweetener | |
Snowslip | When unit's hit count ≥ 300, spawns falling Ice that damages nearby foes at intervals based on hit count. | Marianne | Fancy Handkerchief | |
Careful Study | Unit can use twice the number of normal attacks before their strong attack. Increases speed and damage dealt from strong attacks based the amount of stikes in the combo. |
Leonie | Hunter's Knife | |
Windswept | Unit's strong and class action attacks deal Wind damage. On Command, nearby foes affected by Windtorn receive Wind damage. |
Seteth | Simple Fishing Rod | |
Luminous Prayer | After a regular attack, unit may create 2 Light orbs around them. On command, orbs are dispelled to deal Light damage to foes around them. |
Flayn | Sand from Rhodos Coast | |
Thunderous Refrain | After a regular attack, unit may create a Lightning orb around them. On command, orbs are dispelled to deal Lightning damage to foes around the unit. |
Manuela | First Aid Kit | |
Twofold Ruin | On command, unit's attacks temporarily deal additional damage and foes are hit twice per attack. | Catherine | Dagdan Whetstone | |
Cold Calculation | If unit attacks to the rhythm, increases their critical rate and attacks deal Ice damage. | Shamir | Animal Bone Dice | |
Quietus | When unit attacks, Unique Ability Gauge recharges faster and damage dealt increases. On command, may instantly defeat non-commander foes near the user. |
Jeritza | Odd Charm | |
Deceit | On command, create a Wind orb that draws in foes, then explodes. | Yuri | Silver Ring | |
Golden Fists | When unit's hit count ≥ 300, increases unit's damage dealt based on hit count. Foes launched into the air by the unit may drop Gold. |
Balthus | Secret Medicine | |
Personality Shift | After a regular attack, unit may create a Light orb, if outdoors, or a Dark orb, if indoors. On command, orbs are dispelled to deal Light or Dark damage to foes around the unit. |
Constance | Curse-Repelling Amulet | |
Nether Sigh | Unit's strong attacks can be charged, causing the attack to create shockwaves that deal additional damage foes. | Hapi | Amethyst Charm | |
Wicked Impulse | If unit attacks to the rhythm, creates elemental shockwaves around the user. | Monica | Portable Tea Set | |
Martial Prowess | If unit attacks to the rhythm, increases damage dealt, attack range, and knockback rate. | Rodrigue | Drinking Horn | |
Galvanic Surge | When unit attacks, Unique Ability Gauge recharges faster. On command, increases attack and movement speed and attacks deal Lightning damage. |
Holst | Mushroom Powder | |
Blade Breaker | Unit's strong attacks can be charged, causing the attack to deal increased damage, guard break, and explodes any foes launched into the air. | Jeralt | Beast Repellent | |
Camaraderie | When unit's hit count ≥ 450, unit's strong attacks and regular attacks temporarily summon other gatekeepers to perform a follow-up attack. | Gatekeeper | N/A | |
Purifying Rain | When unit attacks, Unique Ability Gauge recharges faster and damage dealt increases. On command, foes in front of unit receive Fire damage. |
Rhea | N/A | |
Divine Caprice | Every 300 times the unit attacks foe, unit creates an elemental orb of a random type around them. Orbs attack nearby foes automatically. (Max activation 3 times) |
Sothis | N/A | |
Duality | Unit's attacks deal Light or Dark damage. On command, swap the element and deal damage to nearby foes. |
Arval | N/A | |
Unique Support Abilities
Personal support abilities in Three Hopes | |||
---|---|---|---|
Ability | Effect | Personal ability of | |
Mortal Coil | Increases Warrior Gauge restoration rate if unit's HP ≥ 90%. | Shez | |
Emperor's Prestige | Unit's attacks deal 50% damage to guarding foes. | Edelgard | |
King's Might | Increases damage dealt and depletion of foe's Stun Gauge if unit attacks a foe launched into the air. | Dimitri | |
Leader's Acumen | Increases unit's Awakening Gauge restoration rate if unit attacks a foe launched into the air. | Claude | |
Ashen Demon | Increases damage dealt while unit is Awakened. | Byleth | |
Perception | Keeps the foe's stun gauge active for a longer period of time. | Hubert | |
Name Drop | Restores Awakening Gauge upon defeating an enemy commander. | Ferdinand | |
Catnap | Increases unit's HP regeneration inside of allied strongholds. | Linhardt | |
Fists of Justice | Unit's attacks deplete the foe's Stun Gauge faster. | Caspar | |
Personal Space | Unit's strength may temporarily increase upon being hit. | Bernadetta | |
Songstress | Restores the HP and Awakening Gauges of nearby allies if unit's Warrior Special is used. | Dorothea | |
Hunter's Boon | Restores unit's Awakening Gauge upon landing a critical hit. | Petra | |
Staunch Shield | Restores unit's Warrior Gauge upon guarding against foe's attack. | Dedue | |
Lone Wolf | Increases damage dealt if unit does not have a battalion equipped or battalion endurance is 0. | Felix | |
Lockpick | Unit can open doors and chests without needing a key. Increases the chance of receiving items from defeated enemy commanders. |
Ashe | |
Adept Flirt | Increases unit's Awakening Gauge restoration rate if a female ally is nearby or is unit's adjutant. | Sylvain | |
Live to Serve | When healing an ally, unit recovers 50% of the HP restored. | Mercedes | |
Overachiever | Temporarily increases damage dealt if 30 or more foes are simultaneously defeated by unit's Warrior Special. | Annette | |
Heavensent | Increases unit's Warrior Gauge restoration rate if unit attacks a foe launched into the air. | Ingrid | |
Advocate | Increases adjutant's Awakening Gauge restoration rate and follow-up damage if unit's adjutant is male. | Hilda | |
Distinguished House | Increases unit's Awakening Gauge restoration rate if unit has a battalion equipped. | Lorenz | |
Goody Basket | Temporarily increases damage dealt upon collecting a recovery item. | Raphael | |
Watchful Eye | Increases unit's critical rate if using a strong attack. | Ignatz | |
Unsought Power | When unit's crests activate, restores unit's Awakening and Warrior Gauges. | Lysithea | |
Snowslip | Unit regenerates HP if their adjutant or nearby ally has a cavalry or flying unit type. | Marianne | |
Rivalry | Increases unit's Awakening Gauge restoration rate if a male ally is nearby or is unit's adjutant. | Leonie | |
Guardian | If unit collects a recovery item from a vase, nearby allies gain 50% of the same item's effect. | Seteth | |
Lily's Poise | If unit recovers HP, their adjutant gains 50% of the HP the unit recovered. | Flayn | |
Infirmary Master | If unit uses a held healing item, nearby allies gain 50% of healing item's effect. | Manuela | |
Fighting Spirit | Decreases damage received if unit does not have a battalion equipped or battalion endurance is 0. | Catherine | |
Survival Instinct | Restores unit's Warrior Gauge upon defeating an enemy commander. | Shamir | |
Murderous Intent | Increases critical rate if foe's HP = 100%. | Jeritza | |
Schemer | Restores unit's Awakening Gauge upon performing a perfect dodge. | Yuri | |
King of Grappling | Greatly increases critical rate if unit's HP ≤ 25%. | Balthus | |
Emergent Magic | Occasionally causes unit's attacks to be replaced by a stronger variant if unit casts an elemental attack. | Constance | |
Monstrous Appeal | Unit's attacks deal damage to monster Barriers regardless of the monster's weakness. | Hapi | |
Shrewd Operator | Increases damage dealt if foe is afflicted by a status effect. | Monica | |
Right-Hand Man | Unit is immune to critical hits, status effects, and knockback if unit's HP ≤ 25%. | Rodrigue | |
Galvanic Surge | Unit's attacks deplete the foe's Stun Gauge faster if unit's HP ≤ 50%. | Holst | |
Captain's Grit | Increases unit's knockback resistance if unit has a battalion equipped that has the advantage against foe. | Jeralt | |
Nothing to Report | Unit has a chance to negate negative status effects received. | Gatekeeper | |
Power of the Saints | Restores unit's Awakening Gauge at certain intervals. | Rhea | |
Sacrosanct | Temporarily negates all damage received upon performing a perfect guard, perfect dodge, or air recovery. | Sothis | |
Agarthan Arcana | Deals non-lethal damage against holder back against nearby foes. | Arval | |
Unique Tactical Abilities
Class abilities
Class abilities are granted to units of certain classes and will be removed if the user changes their class.
Class abilities in Three Hopes | |||
---|---|---|---|
Ability | Effect | Classes | |
Black Magic Mastery | Reduces cooldown for black magic spells. | Warlock, Gremory | |
White Magic Mastery | Reduces cooldown for white magic spells. | Bishop, Gremory | |
Dark Magic Mastery | Reduces cooldown for dark magic spells. | Dark Mage, Bishop, Gremory | |
Black Magic+ | Increases damage dealt with black magic. | Dark Knight, Prionsa | |
White Magic+ | Increases HP recovery of white magic. | Bishop, Holy Knight | |
Dark Magic+ | Increases damage dealt with dark magic. | Dark Knight, Prionsa | |
Swordfaire | Increases critical rate when using a sword. | Assassin, Swordmaster, Mortal Savant | |
Bowfaire | Increases critical rate when using a bow. | Sniper, Bow Knight | |
Charm | Heals nearby allies upon defeating an enemy commander. | Armored Lord, Emperor, High Lord, Great Lord, Wyvern Master, Great Lord, Saint | |
Impair | Increases the duration of self-inflicted status effects on foes. | Dark Bishop | |
Fire | Grants unit access to the Fire spell. Increases damage dealt if unit already knows it. |
Mage | |
Miasma Δ | Grants unit access to the Miasma Δ spell. Increases damage dealt if unit already knows it. |
Dark Mage, Dark Bishop | |
Heal | Grants unit access to the Heal spell. Increases recovery amount if unit already knows it. |
Priest | |
Terrain Resistance | Unit is immune to damaging terrain. | Bishop, Paladin, Holy Knight, Silverheart, Enlightened One, Saint | |
Steal | Grants the chance to increase the amount of items an enemy commander drops. | Thief | |
Locktouch | Unit can open doors and chests without needing a key. | Thief, Assassin, Trickster | |
Pass | Increases window to perform perfect guards. | Assassin, Trickster | |
Lucky Seven | Temporary increases either strength, magic, dexterity, speed, defense, resistance, or luck upon defeating an enemy commander. | Trickster | |
Grievous Blow | Increases unit's critical hit damage. | Warrior, Wyvern Lord | |
Shatter | Unit's strong attacks ignore foe's guarding. | War Master | |
Impregnable | Prevents unit's strong attacks from being interrupted by foe's attacks. | Armored Knight, Fortress Knight, Great Knight | |
Alert Stance | Increases invincibility duration while dodging. | Pegasus Knight | |
Alert Stance+ | Greatly increases invincibility duration while dodging. | Falcon Knight | |
Swift Awakening | Increases Awakening Gauge restoration rate. | Asura | |
Blessed Breath | Restores unit's Warrior Gauge upon the use of healing magic. | Enlightened One, Saint | |
Deadly Scythe | Grants a low chance for unit's combat arts to instantly defeat non-commander foes. | Death Knight | |
Sword Buster | Grants +1 weapon triangle effectiveness and +80~100% damage dealt against foes wielding swords. | Soldier (Tier 1) Cavalier, High Lord, Pegasus Knight (Tier 2) Paladin (Tier 3) Falcon Knight, Dark Knight, Holy Knight (Tier 4) Death Knight, Great Lord (Tier 5) | |
Lance Buster | Grants +1 weapon triangle effectiveness and +80~100% damage dealt against foes wielding lances. | Fighter (Tier 1) Brigand, Armored Knight, Armored Lord (Tier 2) Fortress Knight, Warrior, Wyvern Rider (Tier 3) Great Knight, Wyvern Lord, Gurgan (Tier 4) Emperor (Tier 5) | |
Axe Buster | Grants +1 weapon triangle effectiveness and +80~100% damage dealt against foes wielding axes. | Myrmidon (Tier 1) Fluegel, Mercenary, Thief, Silverheart (Tier 2) Assassin, Swordmaster (Tier 3) Mortal Savant, Trickster (Tier 4) Asura, Enlightened One, Saint (Tier 5) | |
Bow Buster | Grants +1 weapon triangle effectiveness and +80~95% damage dealt against foes wielding bows. | Monk (Tier 1) Mage, Priest (Tier 2) Bishop, Warlock (Tier 3) Gremory (Tier 4) | |
Gauntlet Buster | Grants +1 weapon triangle effectiveness and +80~100% damage dealt against foes wielding gauntlets. | Unobtainable (Tier 1) Archer, Wyvern Master (Tier 2) Sniper (Tier 3) Bow Knight (Tier 4) Barbarossa (Tier 5) | |
Tome Buster | Grants +1 weapon triangle effectiveness and +80~105% damage dealt against foes wielding tomes. | Unobtainable (Tier 1) Brawler (Tier 2) Grappler (Tier 3) Dancer, Prionsa, War Master (Tier 4) Agastya, Avesta (Tier 6) | |
Cavalry Buster | Grants +1 weapon triangle effectiveness and +90~95% damage dealt against cavalry foes. | Dark Mage (Tier 3) Dark Bishop (Tier 4) | |
Class mastery abilities
Class mastery abilities are abilities that are learned by units upon gaining a certain amount of class experience in a given class. Unlike most other Fire Emblem games, each class can bestow different abilities depending on the unit.
Class mastery abilities in Three Hopes | |||||||
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Ability | Effect | Classes | |||||
Sword Prowess | +10~30% damage dealt when using a sword. | Myrmidon Mercenary Thief (Each class grants a tier) | |||||
Lance Prowess | +10~30% damage dealt when using a lance. | Soldier Cavalier Paladin (Each class grants a tier) | |||||
Axe Prowess | +10~30% damage dealt when using an axe. | Fighter Armored Knight Warrior (Each class grants a tier) | |||||
Bow Prowess | +10~30% damage dealt when using a bow. | Fighter (Bernadetta, Ashe, Ignatz, Shamir) Archer (Everyone else) Sniper Bow Knight (Each class grants a tier) | |||||
Brawling Prowess | +10~30% damage dealt when using gauntlets. | Fighter (Raphael, Balthus) Brawler (Everyone else) Grappler War Master (Each class grants a tier) | |||||
Reason | +10~30% damage dealt when using a tome. | Mage Warlock Dark Bishop (Male units) Gremory (Female units) (Each class grants a tier) | |||||
Faith | +10~30% healing increase when using a tome. | Monk Priest Bishop (Each class grants a tier) | |||||
Perspective | Increases damage dealt proportional to the amount of allied strongholds. | Armored Lord (Edelgard) High Lord (Dimitri) Wyvern Master (Claude) | |||||
Stormer of the Land | Reduces damage received if unit's charm > foe's charm. | Emperor (Edelgard) | |||||
Savior of the Meek | Reduces foe's knockback resistance if unit's strength > foe's strength. | Great Lord (Dimitri) | |||||
Seeker of Greatness | Increases unit's critical rate if unit's dexterity > foe's dexterity. | Barbarossa (Claude) | |||||
Mercenary's Wisdom | Unit's Mercenary, Swordmaster, and Mortal Savant class actions deal increased damage proportional to dexterity. | Mercenary (Certain units) | |||||
Thief's Wisdom | Unit's attacks deal elemental damage. The element's type depends on the user. |
Thief (Certain units) | |||||
Knight's Wisdom | Unit's Cavalier, Paladin, and Holy Knight class actions increase the user's Warrior Gauge restoration rate. | Cavalier (Certain units) | |||||
Pegasus Knight's Wisdom | Unit's Pegasus Knight and Falcon Knight class actions increase the user's Awakening Gauge restoration rate. | Pegasus Knight (Certain units) | |||||
Armored Infantry's Wisdom | Unit's Armored Knight and Fortress Knight class actions negate status effects against user and allies. | Armored Knight (Certain units) | |||||
Warrior's Wisdom | Unit's Brigand and Warrior class actions have a higher chance of making the foe's Stun Gauge visible. | Brigand (Certain units) | |||||
Archer's Wisdom | Unit's Archer, Sniper, and Bow Knight class actions deal increased damage proportional to dexterity. | Archer (Certain units) | |||||
Brawler's Wisdom | Unit's Brawler, Grappler, and War Master class actions deplete the foe's Stun Gauge faster. | Brawler (Certain units) | |||||
Mage's Wisdom | Unit's Mage, Warlock and Gremory class actions deal increased damage and deplete the foe's Stun Gauge faster. | Mage (Certain units) | |||||
Priest's Wisdom | Unit's Priest and Bishop class actions deal increased damage proportional to luck. | Priest (Certain units) | |||||
Wyvern Rider's Wisdom | Unit's Wyvern Rider and Wyvern Lord class actions deplete the foe's Stun Gauge faster. | Wyvern Rider (Certain units) | |||||
Dark Mage's Wisdom | Unit's Dark Mage and Dark Bishop class actions have a chance to instantly defeat non-commander foes. | Dark Mage (Certain units) | |||||
Armored Cavalry's Wisdom | Unit's Great Knight class actions deal increased damage proportional to defense. | Great Knight (Certain units) | |||||
Dual Wielder's Ploy | Unit's Fluegel and Asura class actions have an increased attack range. | Fluegel (Shez) | |||||
Mage Knight's Ploy | Unit's Silverheart and Enlightened One class actions deal increased magical damage and have greater status effect infliction rate. | Silverheart (Byleth) | |||||
Emperor's Ploy | Unit's Armored Lord and Emperor class actions cause hit Burning foes to immediately explode. | Armored Lord (Edelgard) | |||||
King's Ploy | Unit's High Lord and Great Lord class actions allow more lances to be thrown in succession. | High Lord (Dimitri) | |||||
Leader's Ploy | Unit's Wyvern Master and Barbarossa class actions to cast an additional fireball. | Wyvern Master (Claude) | |||||
Thief's Ploy | Unit's Thief, Assassin, and Trickster class actions have a chance to instantly defeat non-commander foes. | Thief (Certain units) | |||||
Mercenary's Ploy | Unit's Mercenary, Swordmaster, and Mortal Savant class actions have increased critical rate. | Mercenary (Certain units) | |||||
Knight's Ploy | Unit's Cavalier, Paladin, and Holy Knight class actions break the foe's guard if unit has at least one class action bar filled. | Cavalier (Certain units) | |||||
Pegasus Knight's Ploy | Unit's Pegasus Knight and Falcon Knight class actions deal elemental damage. The element's type depends on the user. |
Pegasus Knight (Certain units) | |||||
Warrior's Ploy | Unit's Brigand and Warrior class actions temporarily reduces the foe's defense proportional to unit's class action bars filled. | Brigand (Certain units) | |||||
Archer's Ploy | Unit's Archer, Sniper, and Bow Knight class actions have increased critical rate. | Archer (Certain units) | |||||
Mage's Ploy | Unit's Mage, Warlock and Gremory class actions deal elemental damage regardless if a strong attack was used beforehand. | Mage (Certain units) | |||||
Priest's Ploy | Unit's Priest and Bishop class actions restore more HP. | Priest (Certain units) | |||||
Wyvern Rider's Ploy | Unit's Wyvern Rider and Wyvern Lord class actions break the foe's guard if unit has at least one class action bar filled. | Wyvern Rider (Certain units) | |||||
Dark Mage's Ploy | Unit's Dark Mage and Dark Bishop class actions have increased stun durations. | Dark Mage (Certain units) | |||||
Armored Cavalry's Ploy | Unit's Great Knight class actions have an increased attack range. | Great Knight (Certain units) | |||||
Max HP + | Grants +500~1,500 maximum HP. | Soldier (Tier 1, certain units) Paladin (Tier 2, certain units) Dark Knight (Tier 3, certain units) | |||||
Str + | Grants +2~10 strength. | Fighter (Tier 1, certain units) Warrior (Tier 2, certain units) Wyvern Lord (Tier 3, certain units) | |||||
Mag + | Grants +2~10 magic. | Mage (Tier 1, certain units) Warlock (Tier 2, certain units) Dark Bishop (Tier 3, certain units) | |||||
Dex + | Grants +2~10 dexterity. | Thief (Tier 1, certain units) Assassin (Tier 2, certain units) Trickster (Tier 3, certain units) | |||||
Spd + | Grants +2~10 speed. | Myrmidon (Tier 1, certain units) Swordmaster (Tier 2, certain units) Mortal Savant (Tier 3, certain units) | |||||
Def + | Grants +2~10 defense. | Armored Knight (Tier 1, certain units) Fortress Knight (Tier 2, certain units) Great Knight (Tier 3, certain units) | |||||
Res + | Grants +2~10 resistance. | Monk (Tier 1, certain units) Bishop (Tier 2, certain units) Gremory (Tier 3, certain units) | |||||
Carpe Diem | Grants +5 dexterity and speed. | Fluegel (Shez) Silverheart (Byleth) | |||||
Pomp & Circumstance | Grants +5 luck and charm. | Armored Lord (Edelgard) High Lord (Dimitri) Wyvern Master (Claude) | |||||
Lifetaker | Restores unit's HP upon defeating an enemy commander. | Dark Bishop (certain untis) | |||||
Absorb Strength | Grants an increase to strength for rest of battle upon defeating an enemy commander. | Dark Bishop (Dimitri, Caspar, Raphael, Balthus, Jeralt) | |||||
Absorb Magic | Grants an increase to magic for rest of battle upon defeating an enemy commander. | Dark Bishop (Hubert, Arval) | |||||
Absorb Dexterity | Grants an increase to dexterity for rest of battle upon defeating an enemy commander. | Dark Bishop (Claude, Ashe, Lorenz, Seteth) | |||||
Absorb Speed | Grants an increase to speed for rest of battle upon defeating an enemy commander. | Dark Bishop (Shez, Ferdinand, Felix, Sylvain, Jeritza, Yuri) | |||||
Absorb Defense | Grants an increase to defense for rest of battle upon defeating an enemy commander. | Dark Bishop (Dedue, Gatekeeper) | |||||
Absorb Resistance | Grants an increase to resistance for rest of battle upon defeating an enemy commander. | Dark Bishop (Linhardt, Rodrigue) | |||||
Absorb Luck | Grants an increase to luck for rest of battle upon defeating an enemy commander. | Dark Bishop (Ignatz) | |||||
Absorb Charm | Grants an increase to charm for rest of battle upon defeating an enemy commander. | Dark Bishop (Byleth, Holst) | |||||
Special Dance | Increases benefits provided to allies by unit's Dancer class action. | Dancer | |||||
Rally Strength | When unit is an adjutant, grants +10 strength to lead unit. | Dancer (Raphael) | |||||
Rally Magic | When unit is an adjutant, grants +10 magic to lead unit. | Dancer (Ingrid) | |||||
Rally Dexterity | When unit is an adjutant, grants +10 dexterity to lead unit. | Dancer (Ferdinand) | |||||
Rally Speed | When unit is an adjutant, grants +10 speed to lead unit. | Dancer (Ignatz) | |||||
Rally Defense | When unit is an adjutant, grants +10 defense to lead unit. | Dancer (Seteth) | |||||
Rally Resistance | When unit is an adjutant, grants +10 resistance to lead unit. | Dancer (Monica) | |||||
Rally Luck | When unit is an adjutant, grants +10 luck to lead unit. | Dancer (Flayn) | |||||
Rally Charm | When unit is an adjutant, grants +10 charm to lead unit. | Dancer (Dorothea, Manuela) | |||||
Rally Deluxe | When unit is an adjutant, grants +10 strength, speed, and resistance to lead unit. | Dancer (Annette) | |||||
Awakening Assist | When unit is an adjutant, increases lead unit's Awakening Gauge restoration rate. | Sniper (certain units) | |||||
Warrior Assist | When unit is an adjutant, increases lead unit's Warrior Gauge restoration rate. | Sniper (certain units) | |||||
Fire Assist | When unit is an adjutant, lead unit's strong attacks deal Fire damage. | Gremory (Edelgard) | |||||
Ice Assist | When unit is an adjutant, lead unit's strong attacks deal Ice damage. | Gremory (Bernadetta, Marianne) | |||||
Lightning Assist | When unit is an adjutant, lead unit's strong attacks deal Lightning damage. | Gremory (Dorothea, Hilda) | |||||
Wind Assist | When unit is an adjutant, lead unit's strong attacks deal Wind damage. | Gremory (Annette) | |||||
Light Assist | When unit is an adjutant, lead unit's strong attacks deal Light damage. | Gremory (Mercedes, Constance) | |||||
Dark Assist | When unit is an adjutant, lead unit's strong attacks deal Dark damage. | Gremory (Lysithea) | |||||
One Heart One Mind | When unit is an adjutant, unit's follow-up elemental attacks have increased damage, status effect infliction rate, and range. | Archer (certain units) | |||||
Swordbreaker | Grants +1 weapon triangle effectiveness and +50% damage dealt against foes wielding swords. | Great Lord (Dimitri) Dark Knight (Lorenz) Falcon Knight (Ingrid) Death Knight (Jeritza) Holy Knight (certain units) | |||||
Lancebreaker | Grants +1 weapon triangle effectiveness and +50% damage dealt against foes wielding lances. | Emperor (Edelgard) Great Knight (Dedue) Wyvern Lord (Caspar, Hilda, Seteth) | |||||
Axebreaker | Grants +1 weapon triangle effectiveness and +50% damage dealt against foes wielding axes. | Asura (Shez) Enlightened One (Byleth) Mortal Savant (Felix, Catherine, Holst) Trickster (Petra, Yuri) Saint (Rhea) | |||||
Bowbreaker | Grants +1 weapon triangle effectiveness and +50% damage dealt against foes wielding bows. | Dark Bishop (Hubert, Linhardt) Gremory (certain units) | |||||
Gauntletbreaker | Grants +1 weapon triangle effectiveness and +50% damage dealt against foes wielding gauntlets. | War Master (Raphael, Balthus) | |||||
Tomebreaker | Grants +1 weapon triangle effectiveness and +50% damage dealt against foes wielding tomes. | Barbarossa (Claude) Bow Knight (Bernadetta, Ashe, Ignatz, Shamir) | |||||
Essence of Fire | Unit's Fire attacks have increased damage, status effect infliction rate, and range. | Warlock (certain units) | |||||
Essence of Lightning | Unit's Lightning attacks have increased damage, status effect infliction rate, and range. | Warlock (certain units) | |||||
Essence of Wind | Unit's Wind attacks have increased damage, status effect infliction rate, and range. | Warlock (certain units) | |||||
Essence of Ice | Unit's Ice attacks have increased damage, status effect infliction rate, and range. | Warlock (certain units) | |||||
Essence of Darkness | Unit's Dark attacks have increased damage, status effect infliction rate, and range. | Dark Mage (certain units) | |||||
Magic Attack Range+ | Unit's tome attacks have increased range. | Gremory (certain units) | |||||
Death Blow | Keeps the foe's Stun Gauge active for a longer period of time. | Brigand (certain units) | |||||
Fiendish Blow | Unit's elemental attacks have increased damage, status effect infliction rate, and range. | Warlock (certain units) | |||||
Darting Blow | Increases unit's Awakening Gauge restoration rate from successful attacks. | Pegasus Knight (certain units) | |||||
Stalwart Stance | Prevents unit's sword, lance, axe, and gauntlet attacks from being interrupted by enemy attacks. | Great Knight (certain units) | |||||
Serene Stance | Prevents unit's bow and tome attacks from being interrupted by enemy attacks. | Mortal Savant (certain units) | |||||
Poison Strike | May inflict poison status when landing a hit. | Dark Mage (certain units) | |||||
Pavise | (Dexterity/4)% chance to negate damage taken from foe's sword, lance, axe, and gauntlet attacks. | Fortress Knight (certain units) | |||||
Aegis | (Dexterity/4)% chance to negate damage taken from foe's bow and tome attacks. | Paladin (certain units) | |||||
Rebellious Spirit | (Dexterity/4)% chance to automatically perform a perfect guard if unit is guarding and is hit by foe. | Myrmidon (certain units) | |||||
Miracle | If unit were to be killed by foe's attack, unit always survives with 1 HP once per battle. | Priest (certain units) | |||||
Sol | Unit recovers HP proportional to Luck upon defeating an enemy commander. | Falcon Knight (certain units) | |||||
Luna | Unit reduces foe's Defense proportional Luck when attacking. | Mage (Arval) Warlock (Shez, Edelgard, Lysithea) Great Knight (certain other units) | |||||
Flare | Unit reduces foe's Resistance proportional Luck when attacking. | Gremory (Edelgard, Bernadetta, Ingrid, Hilda, Catherine, Rhea) | |||||
Lethality | (Dexterity/4)% chance for unit's attacks to instantly defeat non-commander foes. | Assassin (certain units) | |||||
Apex Sword | Increases critical damage when using a sword. | Assassin (Petra, Yuri) Swordmaster (Shez, Byleth, Felix, Catherine, Holst, Rhea) | |||||
Apex Lance | Increases critical damage when using a lance. | Paladin (Dimitri, Ferdinand, Sylvain, Lorenz, Leonie, Ingrid, Jeritza, Rodrigue, Jeralt, Gatekeeper) | |||||
Apex Axe | Increases critical damage when using an axe. | Fortress Knight (Edelgard, Dedue) Warrior (Caspar, Hilda) Wyvern Rider (Seteth) | |||||
Apex Bow | Increases critical damage when using a bow. | Sniper (Claude, Bernadetta, Ignatz, Ashe, Shamir) | |||||
Apex Gauntlet | Increases critical damage when using gauntlets. | Grappler (Raphael, Balthus) | |||||
Apex Tome | Increases critical damage when using a tome. | Bishop (Linhardt, Mercedes, Marianne, Flayn, Manuela) Dark Mage (Hubert, Arval) Warlock (Dorothea, Annette, Lysithea, Constance, Hapi, Monica, Sothis) | |||||
Defiant Str | +20 Strength if user's HP ≤ 25%. | Wyvern Rider (certain units) | |||||
Defiant Mag | +20 Magic if user's HP ≤ 25%. | Gremory (certain units) | |||||
Defiant Spd | +20 Speed if user's HP ≤ 25%. | Bow Knight (certain units) | |||||
Defiant Def | +20 Defense if user's HP ≤ 25%. | Great Knight (certain units) | |||||
Defiant Res | +20 Resistance if user's HP ≤ 25%. | Holy Knight (certain units) | |||||
Tableturner | Temporarily increases critical rate after performing a perfect dodge. | Pegasus Knight (certain units) | |||||
Muster | Temporarily grants +10 to all of unit's stats upon performing a perfect dodge. | Falcon Knight (certain units) | |||||
Counterbreak | Temporarily inflicts −10 to all of nearby foes' stats of upon performing a perfect guard. | Mortal Savant (certain units) | |||||
Counterstrike | Deals elemental damage to nearby foes upon performing a perfect guard. The element's type depends on the user. |
Mortal Savant (certain units) | |||||
Kuncklebreaker | If user is guarding and foe attacks, foe is inflicted by −10 strength and receives damage proportional to user's defense. | Great Knight (certain units) | |||||
Vantage | Performing perfect guards restores the unit's Warrior and Awakening Gauges if user's HP ≤ 50%. | Mercenary (certain units) | |||||
Battalion Vantage | Performing perfect guards restores the unit's Warrior and Awakening Gauges if user's battalion endurance ≤ 33%. | Mercenary (certain units) | |||||
Desperation | Unit's strong attacks ignore foe's guarding if user's HP ≤ 50%. | Cavalier (certain units) | |||||
Battalion Desperation | Unit's strong attacks ignore foe's guarding if user's battalion endurance ≤ 33%. | Cavalier (certain units) | |||||
Renewal | Restores a small amount of unit's HP at certain intervals. | Bishop (certain units) | |||||
Battalion Renewal | Restores a large amount of unit's HP at certain intervals if user's battalion endurance ≤ 33%. | Bishop (Edelgard, Annette, Monica, Rodrigue) | |||||
Defiant Crit | Greatly increases unit's critical rush damage if user's HP ≤ 25%. | Wyvern Lord (certain units) | |||||
Wrath | Increases unit's critical rush damage if user's HP ≤ 50%. | Warrior (Dimitri, Bernadetta, Annette, Raphael) | |||||
Battalion Wrath | Increases unit's critical rush damage if user's battalion endurance ≤ 33%. | Warrior (certain units) | |||||
Offensive Tactics | Increases damage dealt by 20% if unit has a battalion equipped. | Wyvern Rider (certain units) | |||||
Defensive Tactics | Reduces damage received by 30% if unit has a battalion equipped. | Armored Knight (certain units) | |||||
Seasoned Tactics | Restores battalion endurance upon defeating an enemy commander. | Emperor (Edelgard) Great Lord (Dimitri) Barbarossa (Claude) | |||||
Transmute | Temporarily grants +3 to all stats if hit with a magic attack. | Dark Mage (certain units) | |||||
Nullify Armored Effect | Negates bonus damage targeting armored units. | Great Knight (certain units) | |||||
Nullify Cavalry Effect | Negates bonus damage targeting cavalry units. | Holy Knight (certain units) | |||||
Nullify Flying Effect | Negates bonus damage targeting flying units. | Wyvern Lord (certain units) | |||||
Backbone | Increases user's knockback resistance. | Soldier (certain units) | |||||
Anchor | Unit may automatically guard against attacks that would otherwise knock them back. | Fortress Knight (certain units) | |||||
Adjutant's Benefit | If unit has an adjutant, the adjutant gains the experience the lead unit would have otherwise gained. | Holy Knight (certain units) | |||||
Vanguard's Benefit | If unit is an adjutant, the lead unit gains the experience the adjutant would have otherwise gained. | Dark Knight (certain units) | |||||
Appraisal | Increases the quality of weapons and items received from defeated enemy commanders. | Thief (certain units) | |||||
Despoil | Foes drop Gold upon being defeated by unit. | Assassin (certain units) | |||||
Boost Critical | Increases unit's critical rate. | Assassin (Petra, Yuri) Bishop (Linhardt, Mercedes, Marianne, Flayn, Manuela) Fortress Knight (Edelgard, Dedue) Grappler (Raphael, Balthus) Paladin (certain units) Sniper (Claude, Bernadetta, Ashe, Ignatz, Shamir) Swordmaster (Shez, Byleth, Felix, Catherine, Holst, Rhea) Warlock (certain units) Warrior (Caspar, Hilda) Wyvern Rider (Seteth) | |||||
True Awakening | Extends duration of unit's Awakening state. | Fluegel (Shez) Silverheart (Byleth) | |||||
Renewed Carnage | Restores unit's Warrior Gauge over time. | Asura (Shez) | |||||
Saint's Power | Restores unit's Awakening Gauge over time. | Enlightened One (Byleth) | |||||
Pact | Increases unit's Warrior Gauge restoration rate, but also increases damage received. | Gremory (Shez, Arval) | |||||
Covenant | Increases unit's Awakening Gauge restoration rate, but also increases damage received. | Dark Bishop (Byleth) | |||||
The Creation | Unit is immune to knockback if user's Warrior Gauge is ≥ 50% full. | Asura (Shez) | |||||
Goddess's Vessel | Unit is immune to knockback if user's Awakening Gauge is ≥ 50% full. | Enlightened One (Byleth) | |||||
Dexterity Catalyst | Increases unit's Warrior Gauge restoration rate proportional to dexterity. | Bow Knight (certain units) | |||||
Speed Catalyst | Increases unit's Warrior Gauge restoration rate proportional to speed. | Falcon Knight (Bernadetta, Dorothea, Petra, Marianne, Catherine) | |||||
Luck Catalyst | Increases unit's Warrior Gauge restoration rate proportional to luck. | Bishop (certain units) | |||||
Charm Catalyst | Increases unit's Warrior Gauge restoration rate proportional to charm. | Dancer (certain units) | |||||
Burst of Valor | Restores unit's Warrior Gauge upon landing a critical hit. | Trickster (certain units) | |||||
Burst of Resolve | Restores unit's Awakening Gauge upon landing a critical hit. | Trickster (certain units) | |||||
Cyclical Specials | Temporarily increases unit's Warrior Gauge restoration rate upon using a Warrior Special. | Dark Knight (certain units) | |||||
Cyclical Awakening | Temporarily increases unit's Awakening Gauge restoration rate upon unit's Awakening state ending. | Holy Knight (certain units) | |||||
Harmonious Specials | When unit is the lead unit of an adjutant or is an adjutant themselves, increases damage dealt when using Partner Specials. | Falcon Knight (certain units) | |||||
Rejuvenation | Restores unit's HP every 800 times they hit a foe. | Grappler (certain units) | |||||
Piercing Cry | Restores unit's Awakening Gauge every 800 times they hit a foe. | War Master (certain units) | |||||
Piercing Gaze | Restores unit's Warrior Gauge every 800 times they hit a foe. | War Master (certain units) | |||||
Spirited Seize | Restores Awakening Gauge upon seizing an enemy stronghold. | Fighter (certain units) | |||||
Panache | Defeating foes with a Warrior Special proportionally restores unit's Awakening Gauge. | Dark Knight (certain units) | |||||
Aggression | Increases unit's Awakening Gauge restoration rate if unit attacks a foe affected by status effects. | Warlock (certain units) | |||||
Forethought | Restores unit's Awakening and Warrior Gauge upon the use of combat arts and magic. | Trickster (certain units) | |||||
Battle Instincts | Increases unit's Awakening and Warrior Gauge restoration rates until one of the gauges can no longer be filled. | Bow Knight (certain units) | |||||
Wild Abandon | Greatly increases damage dealt and received. | Brigand (certain units) | |||||
Impossible Feat | Greatly increases damage dealt, but unit's attacks damage the user if user's HP ≥ 25%. | Dark Bishop (certain units) | |||||
Lifeforce | Greatly increases damage dealt with combat arts and magic, but using such attacks damage the user. | Dark Mage (certain units) | |||||
Undaunted | Greatly increases damage dealt, but prevents the user from guarding. | Wyvern Lord (Hilda, Flayn, Gatekeeper, Sothis, Arval) | |||||
Item Expertise | Increases the effect of recovery items found in vases by 50%. | Falcon Knight (certain units) | |||||
Medical Expertise | Increases the effect of held healing items by 50%. | Trickster (certain units) | |||||
Specials Master | Temporarily increases critical rate if 30 or more foes are simultaneously defeated by unit's Warrior Special. | Dark Knight (certain units) | |||||
Patience | Unit's attacks deplete the foe's Stun Gauge faster if foe is preparing to use a strong attack. | Trickster (certain units) | |||||
Provoke | Unit will be targeted by foes even if another unit is within the foe's range. | Swordmaster | |||||
Safeguard | When unit is the lead unit of an adjutant, restores adjutant's HP at certain intervals. | Wyvern Lord (certain units) | |||||
Shining Guardian | Allies receive less damage if they are in the same allied stronghold as the unit. | Holy Knight (certain units) | |||||
Heavy Hitter | Unit's strong attacks may cause the foe's Stun Gauge to become visible. | Warrior (certain units) | |||||
Armsthrift | Reduces the loss in weapon durability upon using combat arts and magic. | Archer (certain units) | |||||
Howl | Reduces the knockback resistance of enemy commanders. | Wyvern Lord (certain units) | |||||
Concentration | Increases unit's hit count expiration time. | Brawler (certain units) | |||||
Smite | Moving deals damage to nearby foes if unit is a cavalry or flying unit type. | Fortress Knight (certain units) | |||||
Sneak Attack | Unit deals increased damage proportional to dexterity if attacking foe from behind. | Assassin (certain units) | |||||
Solitary Stand | Increases damage dealt if no allies are nearby. | Death Knight (Jeritza) | |||||
United Front | Increases damage dealt in proportion to the amount of allies nearby. | Holy Knight (certain units) | |||||
Trust | When unit is the lead unit of an adjutant or is an adjutant themselves, increases Adjutant Attack Gauge and Adjutant Guard Gauge restoration rates. | Monk (certain units) | |||||
Underdog | Increases damage dealt if unit's level < foe's level. | Brawler (certain units) | |||||
Kinship | Increases support points gained with allies in battle. | Priest (certain units) | |||||
Goddess's Blessing | Grants a barrier that nullifies a single attack received if unit has not received damage for a certain period of time. | Saint (Rhea) | |||||
Quick Riposte | Deals non-lethal damage against holder back against nearby foes if user's HP ≥ 50%. | War Master (certain units) | |||||
Counterattack | Deals non-lethal damage against holder back against nearby foes. | Death Knight (Jeritza) Saint (Rhea) |
Innate abilities
Innate abilities are identical to class mastery abilities, but the game does not tell the player that these abilities can be learned by units.
Innate abilities in Three Hopes | |||||||
---|---|---|---|---|---|---|---|
Ability | Effect | Classes | |||||
Flyswatter | Increases unit's Awakening and Warrior Gauge restoration rates if unit attacks a foe launched into the air. | Falcon Knight (Petra, Leonie, Constance) | |||||
Exalted Breath | Restores unit's Awakening Gauge upon the use of healing magic. | Holy Knight (Byleth, Dorothea, Raphael, Catherine, Gatekeeper) | |||||
Sharpshooter | Unit's critical hits instantly defeat non-commander foes. | Bow Knight (Mercedes, Ingrid, Yuri, Gatekeeper) | |||||
Ironclad | Nullifies damage received if foe's attacks break or ignore unit's guarding. | Great Knight (Ferdinand, Hilda, Gatekeeper) | |||||
Prepared to Die | Greatly restores unit's Warrior Gauge over time if no Warrior Gauge bar is filled and user's HP ≤ 25%. | War Master (Dedue, Jeralt, Gatekeeper) | |||||
Heaviest Hitter | Unit's strong attacks have a high chance to cause the foe's Stun Gauge to become visible. | Wyvern Lord (Claude, Annette, Hapi, Gatekeeper) | |||||
Gather | Unit's first regular attack in a combo draws in nearby foes. | Trickster (Linhardt, Manuela, Shamir, Monica, Gatekeeper) | |||||
Domineer | Increases damage dealt to infantry and armored foes. | Wyvern Lord (Jeritza, Gatekeeper, Arval) | |||||
Inspiring Agility | Allows unit to knockback enemies while dashing. | Great Knight (Dimitri, Bernadetta, Rodrigue, Gatekeeper) | |||||
Proficient Witstrike | Unit's attacks deal damage based the user's magic stat. | Mortal Savant (Lorenz, Lysithea, Gatekeeper, Sothis) | |||||
Nullify Magic | Negates magical damage received | Gremory (Edelgard, Rhea) Dark Knight (Flayn) Dark Bishop (Felix, Sylvain, Ignatz, Balthus, Holst, Gatekeeper) | |||||
Range Master | All of unit's attacks have increased range. | Holy Knight (Marianne, Seteth, Gatekeeper) Dark Knight (Shez, Hubert, Caspar, Ashe, Gatekeeper) |
Battalion abilities
Battalion abilities are abilities granted to units while they have a battalion deployed.
Weapon and accessory abilities
Certain weapons and accessories grant abilities to the user while equipped. Some of these abilities are unique while others can be learned from other sources. In addition, Shez can give the Merc Whistle to an A-supported ally to receive a special accessory that changes Shez's Unique Action Ability to that of their ally's. To view those abilities, see Unique Action Abilities above.
Weapon abilities in Three Hopes | ||||||
---|---|---|---|---|---|---|
Ability | Weapons | |||||
Boost Critical | Increases unit's critical rate. | Killing Edge, Wo Dao, Athame, Killer Lance, Killer Axe, Killer Bow, Killer Knuckles, Killer Tome, Foreign Tome, Scythe of Sariel | ||||
Divine Glow | Restores a large amount of unit's HP at certain intervals. | Sword of Seiros, Sword of Begalta, Sword of Moralta, Spear of Assal, Axe of Ukonvasara, Labraunda, Tathlum Bow, The Inexhaustible, Járngreipr, Wind Caller's Genesis, Scroll of Talos, Amalthea | ||||
Witstrike | Unit's attacks deal damage based the user's magic stat. | Blutgang, Ridill, Crusher, Aura Knuckles | ||||
Lightning Crash | Unit's attacks deal damage based the user's magic stat. Unit's strong attacks may cast Lightning. |
Levin Sword, Arrow of Indra, Bolt Axe | ||||
Boost Combat Arts/Magic | Increases damage dealt with combat arts and magic spells. | Shamshir | ||||
Price of Power | Unit's attacks damage the user if user's HP ≥ 50%. | Devil Sword, Devil Axe, Heretic's Tome | ||||
Price of Power+ | Greatly increases unit's critical rate and unit's attacks damage the user if user's HP ≥ 50%. | Cursed Ashiya Sword, Abyssal Tome | ||||
Seiros's Favor | Unit recovers HP proportional to damage dealt. | Sword of Seiros | ||||
Relentless Barrage | Reduces cooldown for [[combat art]s] by 50%. | Thunderbrand, The Inexhaustible | ||||
Subversion | Greatly increases unit's critical rate for magic attacks. | Blutgang | ||||
Twin-Crest's Darkness | Foes are hit twice per unit's attack. | Dark Creator Sword | ||||
Divine Ancestory | While equipped by Byleth or Sothis, foes are hit twice per unit's attack. | Sublime Creator Sword | ||||
Venom Edge | May inflict poison status when landing a hit. | Venin Edge, Venin Lance, Venin Axe, Venin Bow | ||||
Boost Awakening | Increases damage dealt while unit is Awakened. | Knight-Captain's Sword | ||||
Boost Specials | Increases damage dealt with Warrior Specials. | Knight-Captain's Sword | ||||
Boost Aerial Attack | Increases damage dealt to foes launched into the air. | Javelin, Short Axe, Shamshir, Spear, Tomahawk | ||||
Holy Glow | Restores a medium amount of unit's HP at certain intervals. | Blessed Lance, Blessed Bow | ||||
Lethal Blow | Unit's attacks ignore foe's guarding. | Areadbhar | ||||
Impulse | Greatly increases critical rate when using combat arts. | Lance of Ruin | ||||
Scorch | Unit's strong attacks may cast Bolganone. | Lúin | ||||
Overwhelm | Unit's attacks deplete the foe's Stun Gauge much faster. | Freikugel | ||||
Stagger | Any of unit's attacks may make the foe's Stun Gauge visible. | Crusher | ||||
Unstoppable | Restores unit's Awakening and Warrior Gauges upon defeating an enemy commander. | Aymr | ||||
Boost Collisions | Increases damage dealt upon launching a foe into the air. Launched foes will deal additional damage to nearby units of the same affiliation if they collide. |
Dahaka | ||||
Boost Mounted Damage | Increases damage dealt while unit is mounted. | Dahaka | ||||
Windbender | Unit's bow attacks have greatly increased range. | Failnaught | ||||
Range+ | Unit's bow attacks have increased range. | Long Bow | ||||
Eye for an Eye | Increases damage dealt proportional to damage taken. | Vajra-Mushti | ||||
Resistance Breaker | When attacking with tomes, inflicts −50% resistance on foe. | Exorcist's Tome | ||||
Witstrike | Unit's attacks deal damage based the user's strength stat. | Inverted Tome | ||||
Naturebender | Unit's attacks deal damage based the higher of the user's strength or magic stats. | Hrotti | ||||
Radiance | Unit's strong attacks may cast Nosferatu. | Ichor Scroll | ||||
Relentless Magic | Reduces cooldown for magic spells by 50%. | Suttungr's Mystery |
Accessory abilities in Three Hopes | |||
---|---|---|---|
Ability | Accessories | ||
Boost Critical | Increases unit's critical rate. | Critical Ring | |
Alert Stance | Increases invincibility duration while dodging. | Evasion Ring | |
Renewal | Restores a small amount of unit's HP at certain intervals. | Goddess Ring, Prayer Ring, Asclepius | |
Expert Wizardry | Increases damage dealt with magic. | Magic Staff, Circe Staff, Asclepius | |
Expert Healing | Increases HP recovered when using white magic. | Healing Staff | |
Experience+ | Increases unit's experience gain from defeating foes. | Experience Gem | |
Class Experience+ | Increases unit's class experience gain from defeating foes. | Knowledge Gem | |
Divine Glow | Restores a large amount of unit's HP at certain intervals. | Seiros Shield, Ochain Shield, Caduceus Staff | |
Monster Aegis | Halves damage dealt to user by monster attacks. | Seiros Shield | |
Immune Status | Unit is immune to all status effects except paralysis. | Ochain Shield, Rafail Gem | |
Far-Reaching Magic | Unit's tome attacks have increased range. | Caduceus Staff, Thyrsus, Circe Staff | |
Earthshrinker | Sets unit's movement to 12. | Fetters of Dromi | |
Nullify Armored Effect | Negates bonus damage targeting armored units. | Kadmos Shield | |
Nullify Cavalry Effect | Negates bonus damage targeting cavalry units. | Lampos Shield | |
Nullify Flying Effect | Negates bonus damage targeting flying units. | Aurora Shield | |
Nullify All Effects | Negates all bonus damage towards unit. | Chalice of Beginnings, Rafail Gem | |
Counterattack | Deals non-lethal damage against holder back against nearby foes. | Chalice of Beginnings | |
Other abilities
As some classes are enemy-exclusive, some of their abilities are unobtainable to player units. Mastermind and Unsealable Magic are unique in that they are given to certain units as an available ability, but can't be learned by others.
Other abilities in Three Hopes | |||
---|---|---|---|
Ability | Effect | Units/Classes | |
Mastermind | Increases unit's experience gain from defeating foes. | Lysithea and Jeritza (player) | |
Unsealable Magic | Unit is immune to silence status. | Epimenides and Thales (enemy) | |
Tenacity | Increases damage dealt proportional to damage taken. | Gurgan | |
Seal Strength | Temporarily decreases the strength of hit foes. | Agastya, Avesta | |
Seal Magic | Temporarily decreases the magic of hit foes. | Agastya, Avesta | |
Crestological Wisdom | Negates damage received from wielding a Heroes' Relic without a Crest. | Avesta | |
Immune Status | Unit is immune to all status effects except paralysis. | Demonic Beast, Altered Demon Beast, Experimental Demon Beast, Wild Demon Beast, Golem, Altered Golem, Titanus, Immaculate One | |
Ancient Dragonskin | Reduces combat art and magic damage received by 50%. | Immaculate One | |
Immaculate One | Attacks from unit target the lower of the foe's defense or resistance. | Immaculate One | |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
• Skills |
• Used in all titles except Three Houses. |
Japanese |
• スキル |
• Skill |
Spanish |
Habilidad |
Ability |
French |
• Techniques |
• Skills. Used in other titles. |
German |
Fähigkeit |
Skill |
Italian |
Abilità |
Ability |
Korean |
스킬 |
Skill |
Simplified Chinese |
特技 |
Special skill |
Traditional Chinese |
特技 |
Special skill |