Personal tools
Site News

Social links: Get in touch with Fire Emblem Wiki on Twitter, Facebook, or Discord! Or, to join our Skype chat, contact any active admin and ask to be added.
Helping: Continue to work on stubs and wanted pages!
Upgrade: Fire Emblem Wiki has been upgraded to MediaWiki 1.28.0! If you notice any bugs, please report them to a member of our tech support group.

Attack

From Fire Emblem Wiki, your source on Fire Emblem Wiki information. By Fans, for Fans.
Jump to: navigation, search
For the battle stat, see Strength#Attack.

This page has been marked as a stub. Please help improve the page by adding information.


Marth attacking in Shadow Dragon

The act of attacking (Japanese: 攻撃 attack) is a basic command available to all weapon-wielding units, in which an allied unit engages an enemy unit in battle, or vice versa. If a unit of the opposing army is within the range of a unit after said unit has moved, the "Attack" option appears. Selecting the option and choosing a weapon to attack with displays the combat forecast window from Mystery of the Emblem onward, summarising both unit's stats which are relevant to battle (such as attack speed and defense/resistance), or, in later games, the amount of damage to be dealt and whether the unit can double.

In Fire Emblem, combat is fuelled by a set number of calculations: the damage to be dealt by both participants and the defense/resistance mitigating said damage, their mutual attack speeds in comparison to each other, their hit rates and critical hit chances. In most games, most of this data is displayed in some form in a segment of the battle screen, and all of it is displayed beforehand in the combat forecast.

Gallery

In other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Attack --
Japanese 攻撃 Attack
Spanish Atacar Attack
French Attaquer Attack
German Angreifen Attack
Italian Attaccare Attack


Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceGameplay modes (Creature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestEvent tilesHidden itemsObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon rankWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play/Sing (Galdrar) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician