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Avoid

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With his high avoid, Pent is able to easily dodge this enemy General's attack.

Avoid (Japanese: 回避 avoidance) is a calculation determining the ability of a unit to dodge incoming attacks. A unit's avoid is calculated based primarily on their attack speed calculation and on any bonuses or penalties awarded by the terrain on which they stand, and depending on the individual Fire Emblem series game may include other factors, such as their luck stat and bonuses awarded by supports, skills and the weapon triangle. As such, while a unit's base speed stat is a factor, in all games until Fire Emblem: Shadow Dragon a unit's avoid calculation is helped or hindered by the weight of the weapon they wield.

In battle, the avoid calculation is used against the opponent's base hit rate, and is directly subtracted from the base hit rate to produce the opponent's "battle hit rate": their practical odds of actually striking the unit and causing damage, as displayed in the battle screen and in the combat forecast panel. The faster the unit and the lighter their weapon, the better their odds of substantially reducing their opponent's hit rate and thus dodging their attacks.

Calculations

Avoid

Game Formula Notes
Shadow Dragon and the Blade of Light Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Luck)
--
Gaiden Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Speed + Luck)
--
Mystery of the Emblem (Speed + Luck + Terrain bonus + Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Genealogy of the Holy War (Attack speed × 2) + (Luck) + (Terrain bonus) + (Authority bonus) + (Charm bonus) + (Lover bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Thracia 776 (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Authority bonus) + (Charm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Binding Blade (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Fire Emblem (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + Tactician bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Path of Radiance (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Biorhythm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Attack speed × 2) + (Luck) + (Terrain bonus) + (Buddy support bonus) +
(Biorhythm bonus) + (Affinity bonus) + (Authority bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
New Mystery of the Emblem (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) + (Class bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +10 for Swordmasters only.
Awakening [(Speed × 3 + Luck) / 2] + (Support/Dual bonus) + (Any bonuses from skills) If any bonus is not relevant, the bonus in question is taken to be 0.
Fates (Speed × 1.5) + (Luck × 0.5) + (Support/Dual bonus) + (Any bonuses from weapons or skills) If any bonus is not relevant, the bonus in question is taken to be 0.

Battle hit rate

In all games except Thracia 776, the minimum possible battle hit rate is 0%, while the minimum possible battle hit rate is 100%. For all critical hits, the hit rate is 100% and critical hits as such cannot miss, although they can be blocked by Pavise or Dual Guards depending on the game. In all games from The Binding Blade onward, the displayed battle hit rate is not accurate and the actual battle hit rate is a hidden calculation averaging two random number generator rolls; for more details, see true hit.

The battle hit rate for offensive staves is an entirely separate calculation based on the resistance of the target and the magic stat of the staff's wielder; for this calculation, see here.

Game Formula Notes
Shadow Dragon and the Blade of Light Physical hit rate [(Base physical hit rate) - (Opponent's physical avoid)]%
Magical hit rate: [(User's weapon's hit) - (Opponent's luck)]%
--
Gaiden Physical hit rate [(Base hit rate) - (opponent's avoid)]%
Magical hit rate: [(User's spell's hit) - (Opponent's speed + luck)]%
--
Mystery of the Emblem [(Unit's base hit rate) - (Opponent's avoid)]% --
Genealogy of the Holy War [(Unit's base hit rate) - (Opponent's avoid)]% --
Thracia 776 [(Unit's base hit rate) - (Opponent's avoid)]% The minimum possible battle hit rate is 1%,
while the minimum possible battle hit rate is 99%.
The Binding Blade [(Unit's base hit rate) - (Opponent's avoid)]% --
Fire Emblem [(Unit's base hit rate) - (Opponent's avoid)]% --
The Sacred Stones [(Unit's base hit rate) - (Opponent's avoid)]% --
Path of Radiance [(Unit's base hit rate) - (Opponent's avoid)]% --
Radiant Dawn [(Unit's base hit rate) - (Opponent's avoid)]% --
Shadow Dragon [(Unit's base hit rate) - (Opponent's avoid)]% --
New Mystery of the Emblem [(Unit's base hit rate) - (Opponent's avoid)]% --
Awakening [(Unit's base hit rate) - (Opponent's avoid)]% --
Fates [(Unit's base hit rate) - (Opponent's avoid)]% --

Skills affecting avoid

Skills awarding avoid bonuses or penalties
Item Strength increase Games
Is 3ds charm.png Charm +10*/+5* hit rate and avoid to all allied units within a 3-tile radius of the user. Genealogy of the Holy War, Thracia 776, Awakening
Is wii vigilance.png Vigilance +20 avoid when equipped. Ulki only. Path of Radiance, Radiant Dawn
Is wii daunt.png Daunt -5 hit rate and avoid to all enemy units within a 3-tile radius of the user. Path of Radiance, Radiant Dawn
Is 3ds outdoor fighter.png Outdoor Fighter +10 hit rate and avoid in outdoor maps. Awakening
Is 3ds indoor fighter.png Indoor Fighter +10 hit rate and avoid in indoor maps. Awakening
Is 3ds patience.png Patience +10 hit rate and avoid during the opponent's phase. Awakening
Is 3ds prescience.png Prescience +10 hit rate and avoid during the unit's phase. Awakening
Is 3ds swordbreaker.png Swordbreaker +50 hit rate and avoid when the opponent is wielding a sword. Awakening
Is 3ds lancebreaker.png Lancebreaker +50 hit rate and avoid when the opponent is wielding a lance. Awakening
Is 3ds axebreaker.png Axebreaker +50 hit rate and avoid when the opponent is wielding an axe. Awakening
Is 3ds bowbreaker.png Bowbreaker +50 hit rate and avoid when the opponent is wielding a bow. Awakening
Is 3ds tomebreaker.png Tomebreaker +50 hit rate and avoid when the opponent is wielding a tome. Awakening
Is 3ds lucky seven.png Lucky Seven +20 hit rate and avoid during the first seven turns of a chapter/skirmish. Awakening
Is 3ds tantivy.png Tantivy +10 hit rate and avoid if there are no other allied units in a 3-tile radius of the user. Awakening
Is 3ds quick burn.png Quick Burn +15 hit rate and avoid during the first turn of a chapter/skirmish; each bonus decreases by 1 point per elapsed turn until the 15th turn, where the skill ceases effect. Awakening
Is 3ds slow burn.png Slow Burn +1 hit rate and avoid during the first turn of a chapter/skirmish; each bonus increases by 1 point per elapsed turn until the 15th turn (for a maximum +15 bonus for each), where the skill ceases effect. Awakening
Is 3ds underdog.png Underdog +15 hit rate and avoid if the user's level is lower than the opponent (counting advanced units as level 20 + their current displayed level). Awakening
Is 3ds even rhythm.png Even Rhythm +10 hit rate and avoid during even-numbered turns. Awakening
Is 3ds odd rhythm.png Odd Rhythm +10 hit rate and avoid during odd-numbered turns. Awakening
Is 3ds hit rate +10.png Hit Rate +10 +10 hit rate when equipped. Awakening
Is 3ds hit rate +20.png Hit Rate +20 +20 hit rate when equipped. Awakening
Is 3ds hawkeye.png Hawkeye Maximizes hit rate when equipped. Awakening

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Avoid --
Japanese 回避 Avoidance
Spanish Esquivar Dodge
French Esquive Dodge
German Auszuweichen Avoid
Italian Schivare Dodge

References

See also

Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceGameplay modes (Creature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestEvent tilesHidden itemsObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon rankWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play/Sing (Galdrar) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician