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Support

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Support is a game mechanic introduced in Fire Emblem: Mystery of the Emblem that deals with relationships between characters. In The Binding Blade, Blazing Sword, The Sacred Stones and Path of Radiance, and Awakening, each character has a predetermined set of other characters that he or she can support. In Radiant Dawn, supports became open so that any character can support with any other character. In Shadow Dragon and New Mystery of the Emblem, characters again only support certain other characters.

Mystery of the Emblem and Thracia 776

When characters with are within three spaces from another character (usually one with whom they have a pre-existing relationship), they gain bonuses in hit, avoid, critical rate, and, in Thracia 776, dodge.

The Binding Blade, Blazing Sword, The Sacred Stones, Path of Radiance, Radiant Dawn

When two characters form a support relationship, they receive stat bonuses based on the combination of their affinities, if the two characters are within three tiles of each other. There are three levels of supports, C, B, and A, and each level contributes higher bonuses to both character's stats. In the GBA games and Path of Radiance, each character can support up to five times, so they may have anywhere from five C level supports to one A support and one B support. In Radiant Dawn, a character can only have up to an A support with any one character, but they may abandon this support in favor of another at any time. Once a support has been abandoned, though, those two characters can no longer support with each other.

Awakening

Awakening introduces an S support level, which can only be achieved by characters of opposite genders who are not siblings or parents and children, and only once per save file by each character. When two characters reach S support with each other, they will be married to each other, and, if the couple contains at least one of Chrom, Robin, Lissa, Sully, Miriel, Sumia, Maribelle, Panne, Cordelia, Nowi, Tharja, Olivia, or Cherche, the marriage will produce a child, or children, who may be recruited in paralogue chapters. Opposite-gendered children may also S-support with each other or Robin, but only marrying Robin will produce a "third-generation" child. Sibling and parent-and-child relationships can reach a maximum level of A-support, but supporting characters can have any number of A-rank supports.

Unlike in previous games, the stat boosts are fixed for each level of support: C support awards +10 to Hit and Avoid, B support adds +10 to Hit, Avoid and Dodge, A support adds +10 to Hit, Avoid, Critical rate and Dodge, and S support adds +15 to Hit, and +10 to Avoid, Critical, and Dodge. These can be boosted further if one of the characters has the Dual Support+ skill. These stat boosts will only take effect if the supporting characters are paired up or standing beside each other.

Support conversations

Artwork of Odin and Laslow during a support conversation.

In general, every time a support level is increased, the two characters carry on a conversation in which they learn more about each other. In The Binding Blade, Blazing Sword, The Sacred Stones, Path of Radiance, Awakening, and Fates. the conversations are specific to the character combination of the support. In Radiant Dawn, because of the open nature of supports, conversations are much more generic and short-lived.

Support points

In the GBA and DS games, characters gain support points by standing next to each other in battle. In Path of Radiance and Radiant Dawn, characters gain support points by being deployed in the same chapter. In Awakening, characters receive support points by fighting together while paired up or standing beside each other, using a Seed of Trust while paired up, or triggering random events together on event tiles or in the Barracks.

Gallery

Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceGameplay modes (Creature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestEvent tilesObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon rankWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play/Sing (Galdrar) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician