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Vengeance
- This article is about the skill. For the weapon, see Vengeance (weapon).
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Vengeance (Japanese: 復讐 Vengeance) is an offensive skill which debuted in Fire Emblem Awakening. Associated with the Sorcerer class, when activated it deals extra damage to the enemy based on how low the user's current HP is relative to their maximum. It appears in Three Houses as a combat art linked to the lance skill instead.
Data
In the main Fire Emblem series
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Awakening | Adds [(max HP − current HP) / 2] to attack. | (Skill × 2)% | -- | For further mechanics, see Offensive skill § Awakening. | |
Fates | Adds [(max HP − current HP) / 2] to attack. | (Skill × 1.5)% | -- | If the foe has Dragonskin, the attack bonus is reduced to 25% of (max HP − current HP), or 37.5% if the user has the Blazing, Shadow, or Omega Yato equipped. For further mechanics, see Offensive skill § Fates. Base cost: 1250 G |
Game | Icon | Might | Hit | Crit | Avo / Crit Avo* | Range | Cost | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Three Houses | +2 | +0 | +10 | +0 | 1 | 4 durability | Adds (max HP − current HP) to attack. Cannot make follow-up attacks. |
In other Fire Emblem series titles
Game | Icon | Effect | Cooldown | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes |
User deals +([maximum HP − current HP] × 50%) damage. | 3 | 200 | Retribution | ✓ | -- |
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Warriors | Slowly drains user's HP, but boosts normal damage in proportion to user's remaining HP. | -- | -- | -- |
Game | Icon | Might | Hit | Crit | Avo / Crit Avo* | Range | Cost | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Warriors: Three Hopes | Medium | -- | -- | -- | ? | 15/13/11 durability | Adds (max HP − current HP) to might. Needs 10/15 uses to level up. |
Availability
Awakening
Units | Ares • Arvis • Etzel • Gharnef • Hardin • Julius • Lyon • Narcian • Nergal • Oliver • Sephiran |
Classes | Sorcerer (Learned at Level 5) |
Items | Vengeance |
Fates
Classes | Sorcerer (Learned from Level 5 and up) |
Three Houses
Skill level | Lance C+: Bernadetta • Cyril • Dedue |
Heroes
Method | Data |
---|---|
Unit (★★★★) | Cyril: Rhea's Attendant • Lyon: Shadow Prince • Narcian: Vernal General • Narcian: Wyvern General • Rutger: Lone Swordsman • Takumi: Empty Vessel • Takumi: Wild Card • Tharja: Dark Shadow • Valbar: Open and Honest |
Unit (★★★★★) | Dimitri: The Protector • Gullveig: Golden Seer • Hardin: Dark Emperor • Helbindi: Savage Scourge |
Warriors
Learned | Tharja (requires Tharja's Crystal Ball ×3) |
Borrowed | Requires ×1 each of Tharja's Essence and Tharja's Liver-and-Eel Pie |
Warriors: Three Hopes
Class mastery (★★) | Dark Knight: Annette • Balthus • Bernadetta • Caspar • Catherine • Claude • Constance • Dedue • Dimitri • Edelgard • Felix • Ferdinand • Flayn • Hilda • Holst • Hubert • Ingrid • Linhardt • Lorenz • Lysithea • Marianne • Monica • Rhea • Rodrigue • Seteth • Sothis • Sylvain |
Flavor text
This section has been marked as a stub. Please help improve the page by adding information.
Game | Text (English) |
Text (Japanese) |
---|---|---|
Awakening | Add half accrued damage to attacks.
Trigger % = (Skill stat × 2) |
技×2%の確率で発動 自分の
HP減少分の半分ダメージ追加 |
Fates | Add half accrued damage to attacks.
Trigger % = (Skill stat × 1.5) |
攻撃時、技×1.5%で発動
自分のHP減少分の半分をダメージ追加 |
Three Houses | An attack that increases in Mt based on unit's
missing HP. |
自分のHPの減っている分を
威力に加算する |
Heroes | Boosts damage by 50% of damage dealt to unit.
|
自分の(最大HP-現HP)の50%を
奥義ダメージに加算 |
Warriors | HP slowly drains; normal damage
rises in proportion to remaining HP. |
?
|
Warriors: Three Hopes | An attack that increases in Mt in relation to the user's missing HP.
|
?
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Trivia
- In both Awakening and Fates, Vengeance has the highest activation rate of any offensive skill, though tied with Rend Heaven in Fates. In Awakening, if a unit with Vengeance has 50 or more skill (possible through children with certain fathers, when paired up, or through skills like Limit Breaker), it is possible for Vengeance to have an activation rate of 100% or more. In Fates, 100% Vengeance activation requires both Quixotic and Hoshidan Unity, on top of a large number of statues to boost the Skill cap of units to 50 or higher.
- In Awakening, the maximum possible extra damage which can be dealt with Vengeance by a playable unit is 44, achievable by a unit with 90 maximum HP (only possible for a promoted unit with HP +5 and who has had a HP Tonic or Kris's Confect used on them) who currently has only one HP remaining; without HP +5 or items, the maximum damage dealt under the same conditions is 39. There are a small number of enemies with 99 maximum HP, for whom the maximum possible extra damage they could deal with Vengeance is 49 under the same conditions; however, no enemy with 99 HP has Vengeance.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Vengeance |
-- |
Japanese |
復讐 |
Vengeance |
Spanish |
Venganza |
Vengeance |
French |
Vengeance |
As above. |
German |
Vergeltung |
Retaliation |
Italian |
Taglione |
Retailiation |
Portuguese |
Vingança |
Vengeance |
Korean |
복수 |
Revenge |
Simplified Chinese |
复仇 |
Vengeance |
Traditional Chinese |
復仇 |
Vengeance |
Gallery
References
See also
Skills in Fire Emblem Fates | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Combat arts | ||||||||||||||||
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Special skills in Heroes | ||||||||||||
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Crests in Warriors | ||||||||
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