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Critical hit

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Lon'qu inflicts a critical hit upon an enemy Knight. Myrmidons like Lon'qu frequently deal critical hits.

A critical hit (Japanese: 必殺の一撃 critical hit), often abbreviated as critical or crit, is an uncommon and powerful type of attack inflicted at random, which deals more damage to a foe than usual. The ability to and chance of inflicting a critical hit is dictated by both a unit's stats and those of the weapons they wield, and in turn a unit's luck stat helps lower their risk of falling victim to critical hits themselves.

Overview

The concept of critical hits is widespread in role-playing games in general, both computer and tabletop, and is generally intended to simulate the random chance of a warrior's attack hitting a vital weak point on their enemy such as an organ. The Fire Emblem series use of critical hits is very much in line with this practice. Each unit has a critical hit rate which is calculated based on both their own skill stat and the crit value on the weapon they presently wield, in addition to other game-dependent factors such as skills or support bonuses. In battles, this is subtracted from the opposing unit's dodge calculation, based on their luck, in order to generate a percentage chance of successfully activating and dealing a critical hit.

Most games in the series feature a collection of classes and items which are intrinsically possessed of far higher critical hit chances than usual. Some classes, most prominently the Myrmidon class family, possess an in-built class bonus which awards a set increase to their critical hit rate at all times. While the crit stat on weapons is typically relatively low, some weapons feature a distinctly high crit stat and are specifically touted as giving their wielder a significant critical rate increase; the most prominent of these is the recurring "killer weapons" line, including the Killing Edge, Killer Lance, Killer Axe and Killer Bow, all of which typically offer a high crit stat ranging between 20 and 30. Conversely, the player is occasionally offered ways to protect units from critical hits without relying on luck stats. Certain items and skills, such as the Hoplon Guard and Fortune, completely block opposing units from ever executing critical hits.

From Genealogy of the Holy War onward, critical hits are infamously typically associated with distinct animations, actions and flourishes performed by each class to clearly demonstrate that the hit they are about to inflict is a critical hit. For units wielding physical weapons these typically involve spinning one's weapon (or, for bow users, their arrows) around at high speed, while magical units typically wave their hands more than usual or summon additional magical runes surrounding them as they cast the spell. Additionally, Radiant Dawn, New Mystery of the Emblem and Awakening will announce an impending critical hit with a bright flash and distinct noise.

Calculations

Damage inflicted

  • All games except Genealogy and Thracia: Critical hits multiply the damage dealt by x3.
  • Genealogy of the Holy War and Thracia 776: Critical hits multiply the attack power before defense reduction by x2.

Critical rate

These calculations are for the raw pre-battle critical rate of units, as typically expressed on a unit's status profile. In battle, the foe's dodge calculation is subtracted from the raw critical rate to produce their actual practical critical rate percentage.

Game Formula Notes
Shadow Dragon and the Blade of Light (Skill + Luck) / 2 + Weapon's Crit) --
Gaiden (Skill + Luck) / 2 + Weapon's Crit) --
Mystery of the Emblem (Skill) + (Weapon's Crit) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Genealogy of the Holy War Without Critical skill: (Combination bonus)

With Critical skill: (Skill) + (Kill bonus - 50) + (Combination bonus)

If a unit or their weapon lacks the Critical skill, they are incapable of performing critical hits outside of combination bonuses.
If any bonus is not relevant, the bonus in question is taken to be 0.
+20% critical hit rate when the combination bonus is in effect.
Thracia 776 (Skill) + (Weapon's Crit) + (Support bonus) If the support bonus is not relevant, it is taken to be 0.
In battle, a unit's pursuit critical coefficient is used when double-attacking.
The Binding Blade (Skill / 2) + (Weapon's Crit) + (Support bonus) + (Class bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +30 if the unit is a Swordmaster or Berserker.
When using a Light Brand at indirect range, the critical rate is locked at 0.
Fire Emblem (Skill / 2) + (Weapon's Crit) + (Support bonus) + (Class bonus) + (S-Rank bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +15 if the unit is a Swordmaster or Berserker.
When using a Light Brand or Wind Sword at indirect range, or a Runesword, the critical rate is locked at 0.
The Sacred Stones (Skill / 2) + (Weapon's Crit) + (Support bonus) + (Class bonus) + (S-Rank bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +15 if the unit is a Swordmaster, Berserker, Journeyman (3) or Recruit (3).
When using a Light Brand or Wind Sword at indirect range, or a Runesword, the critical rate is locked at 0.
Path of Radiance (Skill / 2) + (Weapon's Crit) + (Support bonus) + (Class bonus) + (Any bonuses from skills) If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +15 if the unit is a Swordmaster, Sniper, or Berserker.
Radiant Dawn (Skill / 2) + (Weapon's Crit) + (Bond support bonus) + (Any bonuses from skills) If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Skill / 2) + (Weapon's Crit) + (Support bonus) + (Class bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 if the unit is a Sniper, +10 if a Swordmaster.
New Mystery of the Emblem If unit's skill < 20: (Skill / 2) + (Weapon's Crit) + (Support bonus) + (Class bonus)
If unit's skill ≥ 20: (Skill - 10) + (Weapon's Crit) + (Support bonus) + (Class bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 if the unit is a Sniper, +10 if a Berserker.
Awakening (Skill / 2) + (Weapon's Crit) + (Support/Dual bonus) + (Any bonuses from skills) If any bonus is not relevant, the bonus in question is taken to be 0.

Other appearances

Super Smash Bros. series

Marth performing Critical Hit in Super Smash Bros. for Wii U.
SSB.png
This article or section is a short summary of Critical hit.
SmashWiki features a more in-depth article.

The Super Smash Bros. series uses the critical hit concept to form the move Critical Hit, Marth's Final Smash from Super Smash Bros. Brawl onward, as well as Roy's and Lucina's in Super Smash Bros. for Nintendo 3DS and Wii U, activated through use of a Smash Ball. Marth and Lucina share the same basic version of the move, while Roy's is radically different:

  • After thrusting their Falchion skyward, Marth/Lucina darts forward at high speed and, if they encounter any opponents, deals a powerful blow to them accompanied with a Fire Emblem-style HP box rapidly depleting. In Brawl, Critical Hit is considered to possess more raw power than any other Final Smash, as its attack deals significant damage and immense knockback and is under most circumstances guaranteed to knock out the opponent should it connect, but conversely is predictable and relatively easy to dodge. The animation loosely imitates Marth's critical hit animation in his debut appearance in Fire Emblem: Shadow Dragon and the Blade of Light.
  • Roy moves the Binding Blade in a circle, then sharply whips it down behind him and unleashes a single, powerful overhead swing which deals immense damage to the foe if it hits, accompanied by a rapidly depleting Fire Emblem-style HP bar. Roy's variant directly imitates his critical hit animation when using the Binding Blade in Fire Emblem: The Binding Blade.

As with all Final Smashes, Critical Hit is depicted on trophies in Brawl and for Wii U, awarded for completing All-Star Mode with the respective character.

Super Smash Bros. Brawl trophy

#-- Critical Hit
Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his targeted enemy with furious speed. The blow he strikes is so powerful that his foe is instantly launched off the screen. As in Fire Emblem, a window appears that shows the character's hit points dropping rapidly to zero--but this is just for effect. Smash Bros. does not use a hit-point system. All-Star Mode

Super Smash Bros. for Wii U trophies

#-- Critical Hit (Marth)
SSBU Trophy Critical Hit (Marth).png NA: Marth raises his Exalted Falchion to the sky and then rushes forward to deal an incredibly powerful blow, almost certainly KO'ing anyone and everyone who gets hit! When it's used in the air, he'll fly forward a certain distance. On the ground, however, he'll only dash to the edge of the platform he's standing on.
PAL: Marth raises his Exalted Falchion to the sky, then rushes forwards to deal an incredibly powerful blow, almost certainly KOing anyone and everyone who gets hit! When used in the air, he'll fly forwards a set distance, but on the ground, he'll only dash up to the edge of the platform he's standing on.
All-Star Mode (Wii U)
#-- Critical Hit (Lucina)
SSBU Trophy Critical Hit (Lucina).png NA: In Lucina's Final Smash, she raises her sword high before dashing swiftly forward to deliver a deadly blow to whomever she makes contact with first. Even if their damage is low, this strike is powerful enough to take out foes in a single hit. Just make sure you don't dash off the stage when you use it in midair!
PAL: In Lucina's Final Smash, she raises her sword high, then dashes swiftly forwards to deliver a deadly blow to whoever stands in her way. Even if their damage is low, this strike is powerful enough to take them out in a single hit. Just be careful not to dash off the stage if you use it in mid-air!
All-Star Mode (Wii U)
#-- Critical Hit (Roy)
SSBU Trophy Critical Hit (Roy).png For Roy’s Final Smash, he traps enemies in a circular swing of the blade, brings it up behind him, and then, in a blast of fire, brings the blade down for a powerful finisher! The downward attack is powerful on its own but doesn’t have much range, so make sure you’re close enough to hit your enemies with the full combo and really seal their fate! All-Star Mode (Wii U)

Trivia

Gallery

Non-canon

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Critical hit --
Japanese 必殺の一撃 Critical hit; literally "deadly hit".
Spanish Golpe crítico Critical hit
French Coup critique Critical hit
German Kritischer Treffer Critical hit
Italian Colpo triplo Triple hit

References

Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceGameplay modesGoldRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • Event tilesObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons CritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon rankWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBonus unitLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound Room