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Chill Defense: Difference between revisions
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Revision as of 04:19, 15 August 2019
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Chill Defense is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Chill Def 1, Chill Def 2, and Chill Def 3 in order from lowest to highest. Units with a Chill Def skill can, at the start of its user's turn, drop the Defense of the member of the opposing team with the highest Defense through its following action; the size of the Defense drop increases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Chill Def 1) |
At start of user's phase, drops Defense of unit with the highest Defense on target's team by -3 through its next action. | -- | -- | Cost: 60 SP | |
Heroes (Chill Def 2) |
At start of user's phase, drops Defense of unit with the highest Defense on target's team by -5 through its next action. | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Alm: Imperial Ascent • Chrom: Knight Exalt • Ryoma: Dancing Samurai • Sue: Doe of the Plains • Walhart: The Conqueror |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Chill Def 1 |
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