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Attack/Defense Push

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Revision as of 19:52, 20 September 2020 by Captainvulgar (talk | contribs) (added JPN name)

Attack/Defense Push (Japanese: 攻撃守備の渾身 Attack/Defense With All One's Might) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Def Push 1, Atk/Def Push 2, Atk/Def Push 3, and Atk/Def Push 4 in order from lowest to highest. Units with an Atk/Def Push skill boost their Attack and Defense during combat if their HP is full at the start, at the cost of taking recoil damage after combat; the size of the Attack and Defense boosts increase with the skill's tier, with the fourth tier reducing the HP threshold needed for activation but also increasing the recoil.

Attack/Defense Push

Is feh atk def push 1.png
Icon of the Atk/Def Push 1 skill in Heroes.

Type(s)

Passive (Type A)

Game(s)

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Atk/Def Push 1)
  If user's HP is full at start of combat, boosts user's Attack and Defense by +3 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. -- -- Cost: 60 SP
Heroes
(Atk/Def Push 2)
  If user's HP is full at start of combat, boosts user's Attack and Defense by +4 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat. -- -- Cost: 120 SP

Availability

Heroes

Atk/Def Push 1

Units Bramimond: The EnigmaBruno: Masked Hare

Atk/Def Push 2

Units Bramimond: The EnigmaBruno: Masked Hare

Atk/Def Push 3

Units Bramimond: The EnigmaBruno: Masked Hare

Atk/Def Push 4

Units Bramimond: The Enigma

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Atk/Def Push 1
Atk/Def Push 2
Atk/Def Push 3

Gallery

See also

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