Revision as of 03:10, 27 April 2020 by PikaSamus(talk | contribs)(Text replacement - "|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.--> |span-mean= |span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions;...)
Attack/Speed Push is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Spd Push 1, Atk/Spd Push 2, Atk/Spd Push 3, and Atk/Spd Push 4 in order from lowest to highest. Units with an Atk/Spd Push skill boost their Attack and Speed during combat if their HP is full at the start, at the cost of taking recoil damage after combat; the size of the Attack and Speed boosts increase with the skill's tier, with the fourth tier reducing the HP threshold needed for activation but also increasing the recoil.
If user's HP is full at start of combat, boosts user's Attack and Speed by +3 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat.
If user's HP is full at start of combat, boosts user's Attack and Speed by +4 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat.
If user's HP is full at start of combat, boosts user's Attack and Speed by +5 each during combat, but deals 1 damage recoil to user after combat if user attacked during combat.