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Attack⁄Resistance Ideal: Difference between revisions
Anferensis (talk | contribs) m (blank trivia section) |
Thecornerman (talk | contribs) (Filled out etymology; added help text; harmonized) |
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|help_text= | |help_text= | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
|games= | |games={{title|Heroes}} | ||
}} | }} | ||
'''Attack/Resistance Ideal''' | '''Attack/Resistance Ideal''' (Japanese: {{hl|攻撃魔防の万全|Kōgeki-mabō no banzen}} ''Attack/Magic defense perfection'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Res Ideal 1''', '''Atk/Res Ideal 2''', '''Atk/Res Ideal 3''', and '''Atk/Res Ideal 4''' in order from lowest to highest. Atk/Res Ideal skills boost their user's [[Attack (stat)|Attack]] and [[Resistance]] during combat when their use is at full [[HP]] or has an active bonus; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase should both activation criteria be active at once. | ||
==Data== | ==Data== | ||
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|game1={{title|Heroes}}<br>(Atk/Res Ideal 1) | |game1={{title|Heroes}}<br>(Atk/Res Ideal 1) | ||
|sprite1=[[File:Is feh atk res ideal 1.png|20px]] | |sprite1=[[File:Is feh atk res ideal 1.png|20px]] | ||
|effect1= | |effect1=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by 3 each during combat. | ||
|active1= | |active1=User's HP = 100% or user has a bonus active | ||
|notes1=Cost: 60 SP | |notes1=Cost: 60 SP | ||
|- | |- | ||
|game2={{title|Heroes}}<br>(Atk/Res Ideal 2) | |game2={{title|Heroes}}<br>(Atk/Res Ideal 2) | ||
|sprite2=[[File:Is feh atk res ideal 2.png|20px]] | |sprite2=[[File:Is feh atk res ideal 2.png|20px]] | ||
|effect2= | |effect2=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by 4 each during combat. | ||
|active2= | |active2=User's HP = 100% or user has a bonus active | ||
|notes2=Cost: 120 SP | |notes2=Cost: 120 SP | ||
|- | |- | ||
|game3={{title|Heroes}}<br>(Atk/Res Ideal 3) | |game3={{title|Heroes}}<br>(Atk/Res Ideal 3) | ||
|sprite3=[[File:Is feh atk res ideal 3.png|20px]] | |sprite3=[[File:Is feh atk res ideal 3.png|20px]] | ||
|effect3= | |effect3=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by 5 each during combat. | ||
|active3= | |active3=User's HP = 100% or user has a bonus active | ||
|notes3=Cost: 240 SP | |notes3=Cost: 240 SP | ||
|- | |- | ||
|game4={{title|Heroes}}<br>(Atk/Res Ideal 4) | |game4={{title|Heroes}}<br>(Atk/Res Ideal 4) | ||
|sprite4=[[File:Is feh atk res ideal 4.png|20px]] | |sprite4=[[File:Is feh atk res ideal 4.png|20px]] | ||
|effect4= | |effect4=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by 7 each during combat; additional +2 each if both potential activation criteria are active. | ||
|active4= | |active4=User's HP = 100% or user has a bonus active | ||
|notes4=Cost: 300 SP | |notes4=Cost: 300 SP | ||
}} | }} | ||
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{{ItemLoc1 | {{ItemLoc1 | ||
|method=Units | |method=Units | ||
|data=[[Ashera|Ashera: | |data=[[Ashera|Ashera: Order Goddess]] | ||
}} | }} | ||
==Flavor text== | |||
{{Flavor Text | |||
|game1={{title|Heroes}}<br><small>(Atk/Res Ideal 1)</small> | |||
|english1=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+3<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
|japanese1=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+3<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |||
|- | |||
|game2={{title|Heroes}}<br><small>(Atk/Res Ideal 2)</small> | |||
|english2=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+4<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
|japanese2=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+4<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |||
|- | |||
|game3={{title|Heroes}}<br><small>(Atk/Res Ideal 3)</small> | |||
|english3=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+5<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
|japanese3=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+5<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |||
|- | |||
|game4={{title|Heroes}}<br><small>(Atk/Res Ideal 4)</small> | |||
|english4=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+7<br>to unit during combat. At start of combat, if<br>unit's HP = 100% and【Bonus】is active<br>on unit, grants an additional Atk/Res+2 to unit<br>during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance). | |||
|japanese4=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+7<br><br>戦闘開始時、自身のHPが100%、かつ<br>【有利な状態】を受けている時、<br>戦闘中、さらに自分の攻撃、魔防+2<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等) | |||
}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name= | |eng-name=Attack/Resistance Ideal | ||
|eng | |eng-mean=Abbreviated as '''Atk/Res Ideal'''. | ||
|jap-name= | |jap-name={{h|攻撃魔防の万全|Kōgeki-mabō no banzen}} | ||
|jap-mean= | |jap-mean=Attack/Magic defense perfection | ||
|span-name= | |span-name=Ataque/Resistencia ideal | ||
|span-mean= | |span-mean=Ideal Attack/Resistance; abbreviated as '''{{lang|es|Ata/Res ideal}}''' in the European localization and as '''{{lang|es|Atq./Res. ideal}}''' in the Latin American localization. | ||
| | |fren-name=Idéal Attaque/Résistance | ||
| | |fren-mean=Attack/Resistance ideal; abbreviated as '''{{lang|fr|Idéal Atq/Rés}}'''. | ||
| | |ger-name=Angriff/Resistenz-Ideal | ||
|ger-mean=Attack/Resistance Ideal; abbreviated as '''{{lang|de|Agr./Res.-Ideal}}'''. | |||
|fren-name= | |ital-name=Attacco/Resistenza ideali | ||
|fren-mean= | |ital-mean=Ideal Attack/Resistance; abbreviated as '''{{lang|it|Att/Res ideali}}'''. | ||
| | |por-br-name=Ataque/Resistência ideal | ||
| | |por-br-mean=Ideal Attack/Resistance; abbreviated as '''{{lang|pt|Atq./Res. ideal}}'''. | ||
| | |ch-trad-name={{h|攻擊魔防萬全|Gōngjí mó fáng wànquán}} | ||
| | |ch-trad-mean=Thorough Attack/Magic defense | ||
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}} | }} | ||
==Gallery== | ==Gallery== | ||
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==See also== | ==See also== | ||
--> | |||
{{NavPassiveH}} | {{NavPassiveH}} |
Revision as of 17:06, 31 May 2021
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Attack/Resistance Ideal (Japanese: 攻撃魔防の万全 Attack/Magic defense perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Ideal 1, Atk/Res Ideal 2, Atk/Res Ideal 3, and Atk/Res Ideal 4 in order from lowest to highest. Atk/Res Ideal skills boost their user's Attack and Resistance during combat when their use is at full HP or has an active bonus; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase should both activation criteria be active at once.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Res Ideal 1) |
Boosts user's Attack and Resistance by 3 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 60 SP | |
Heroes (Atk/Res Ideal 2) |
Boosts user's Attack and Resistance by 4 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 120 SP | |
Heroes (Atk/Res Ideal 3) |
Boosts user's Attack and Resistance by 5 each during combat. | User's HP = 100% or user has a bonus active | -- | Cost: 240 SP | |
Heroes (Atk/Res Ideal 4) |
Boosts user's Attack and Resistance by 7 each during combat; additional +2 each if both potential activation criteria are active. | User's HP = 100% or user has a bonus active | -- | Cost: 300 SP |
Availability
Heroes
Units | Ashera: Order Goddess |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Resistance Ideal |
Abbreviated as Atk/Res Ideal. |
Spanish |
Ataque/Resistencia ideal |
Ideal Attack/Resistance; abbreviated as Ata/Res ideal in the European localization and as Atq./Res. ideal in the Latin American localization. |
French |
Idéal Attaque/Résistance |
Attack/Resistance ideal; abbreviated as Idéal Atq/Rés. |
German |
Angriff/Resistenz-Ideal |
Attack/Resistance Ideal; abbreviated as Agr./Res.-Ideal. |
Italian |
Attacco/Resistenza ideali |
Ideal Attack/Resistance; abbreviated as Att/Res ideali. |
Portuguese (Brazil) |
Ataque/Resistência ideal |
Ideal Attack/Resistance; abbreviated as Atq./Res. ideal. |
Traditional Chinese |
攻擊魔防萬全 |
Thorough Attack/Magic defense |