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Attack⁄Resistance Ideal: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (blank trivia section)
(Filled out etymology; added help text; harmonized)
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|help_text=
|help_text=
|type=Passive (Type A)
|type=Passive (Type A)
|games=
|games={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Attack/Resistance Ideal''' <!--(Japanese: ??? ''???'')--> is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Atk/Res Ideal 1''', '''Atk/Res Ideal 2''', '''Atk/Res Ideal 3''', and '''Atk/Res Ideal 4''' in order from lowest to highest. Units with an Atk/Res Ideal skill boost their [[Attack (stat)|Attack]] and [[Resistance]] during combat whenever its user has either full [[Hit point|HP]] or any active bonuses on it; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase should both activation criteria be active at once.
'''Attack/Resistance Ideal''' (Japanese: {{hl|攻撃魔防の万全|Kōgeki-mabō no banzen}} ''Attack/Magic defense perfection'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Atk/Res Ideal 1''', '''Atk/Res Ideal 2''', '''Atk/Res Ideal 3''', and '''Atk/Res Ideal 4''' in order from lowest to highest. Atk/Res Ideal skills boost their user's [[Attack (stat)|Attack]] and [[Resistance]] during combat when their use is at full [[HP]] or has an active bonus; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase should both activation criteria be active at once.


==Data==
==Data==
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|game1={{title|Heroes}}<br>(Atk/Res Ideal 1)
|game1={{title|Heroes}}<br>(Atk/Res Ideal 1)
|sprite1=[[File:Is feh atk res ideal 1.png|20px]]
|sprite1=[[File:Is feh atk res ideal 1.png|20px]]
|effect1=If user has either full [[Hit point|HP]] or an active bonus applied to it, boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by +3 each during combat.
|effect1=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by 3 each during combat.
|active1=--
|active1=User's HP = 100% or user has a bonus active
|capacity1=--
|notes1=Cost:  60 SP
|notes1=Cost:  60 SP
|-
|-
|game2={{title|Heroes}}<br>(Atk/Res Ideal 2)
|game2={{title|Heroes}}<br>(Atk/Res Ideal 2)
|sprite2=[[File:Is feh atk res ideal 2.png|20px]]
|sprite2=[[File:Is feh atk res ideal 2.png|20px]]
|effect2=If user has either full [[Hit point|HP]] or an active bonus applied to it, boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by +4 each during combat.
|effect2=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by 4 each during combat.
|active2=--
|active2=User's HP = 100% or user has a bonus active
|capacity2=--
|notes2=Cost:  120 SP
|notes2=Cost:  120 SP
|-
|-
|game3={{title|Heroes}}<br>(Atk/Res Ideal 3)
|game3={{title|Heroes}}<br>(Atk/Res Ideal 3)
|sprite3=[[File:Is feh atk res ideal 3.png|20px]]
|sprite3=[[File:Is feh atk res ideal 3.png|20px]]
|effect3=If user has either full [[Hit point|HP]] or an active bonus applied to it, boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by +5 each during combat.
|effect3=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by 5 each during combat.
|active3=--
|active3=User's HP = 100% or user has a bonus active
|capacity3=--
|notes3=Cost:  240 SP
|notes3=Cost:  240 SP
|-
|-
|game4={{title|Heroes}}<br>(Atk/Res Ideal 4)
|game4={{title|Heroes}}<br>(Atk/Res Ideal 4)
|sprite4=[[File:Is feh atk res ideal 4.png|20px]]
|sprite4=[[File:Is feh atk res ideal 4.png|20px]]
|effect4=If user has either full [[Hit point|HP]] or an active bonus applied to it, boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by +7 each during combat, plus an additional +2 each should both potential activation criteria be active at once.
|effect4=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by 7 each during combat; additional +2 each if both potential activation criteria are active.
|active4=--
|active4=User's HP = 100% or user has a bonus active
|capacity4=--
|notes4=Cost:  300 SP
|notes4=Cost:  300 SP
}}
}}
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{{ItemLoc1
{{ItemLoc1
|method=Units
|method=Units
|data=[[Ashera|Ashera: Order Goddess]]
|data=[[Ashera|Ashera: Order Goddess]]
}}
}}


==Flavor text==
{{Flavor Text
|game1={{title|Heroes}}<br><small>(Atk/Res Ideal 1)</small>
|english1=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+3<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance).
|japanese1=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+3<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等)
|-
|game2={{title|Heroes}}<br><small>(Atk/Res Ideal 2)</small>
|english2=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+4<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance).
|japanese2=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+4<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等)
|-
|game3={{title|Heroes}}<br><small>(Atk/Res Ideal 3)</small>
|english3=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+5<br>to unit during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance).
|japanese3=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+5<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等)
|-
|game4={{title|Heroes}}<br><small>(Atk/Res Ideal 4)</small>
|english4=At start of combat, if unit's HP = 100% or<br>if【Bonus】is active on unit, grants Atk/Res+7<br>to unit during combat. At start of combat, if<br>unit's HP = 100% and【Bonus】is active<br>on unit, grants an additional Atk/Res+2 to unit<br>during combat.<br><br>【Bonus】<br>All effects that last "for 1 turn" or "that turn<br>only." Includes bonuses granted by a skill<br>like Rally or Hone and positive status effects<br>(extra movement or effects like Dominance).
|japanese4=戦闘開始時、自身のHPが100%、または<br>【有利な状態】を受けている時、<br>戦闘中、攻撃、魔防+7<br><br>戦闘開始時、自身のHPが100%、かつ<br>【有利な状態】を受けている時、<br>戦闘中、さらに自分の攻撃、魔防+2<br><br>【有利な状態】<br>「1ターン」の効果全般<br>(強化、移動+1、敵弱化ダメージ+等)
}}
<!--
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Atk/Res Ideal 1<br>Atk/Res Ideal 2<br>Atk/Res Ideal 3<br>Atk/Res Ideal 4
|eng-name=Attack/Resistance Ideal
|eng=mean=
|eng-mean=Abbreviated as '''Atk/Res Ideal'''.
|jap-name=
|jap-name={{h|攻撃魔防の万全|Kōgeki-mabō no banzen}}
|jap-mean=
|jap-mean=Attack/Magic defense perfection
|span-name=<!--Use this and span-mean only if the Spanish name is the same between NoA and NoE regions.-->
|span-name=Ataque/Resistencia ideal
|span-mean=
|span-mean=Ideal Attack/Resistance; abbreviated as '''{{lang|es|Ata/Res ideal}}''' in the European localization and as '''{{lang|es|Atq./Res. ideal}}''' in the Latin American localization.
|span-sp-name=<!--Use this and span-sp-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoE Spanish name.-->
|fren-name=Idéal Attaque/Résistance
|span-sp-mean=
|fren-mean=Attack/Resistance ideal; abbreviated as '''{{lang|fr|Idéal Atq/Rés}}'''.
|span-la-name=<!--Use this and span-la-mean only if the Spanish names are different between NoA and NoE regions; this listing would be the NoA Spanish name.-->
|ger-name=Angriff/Resistenz-Ideal
|span-la-mean=
|ger-mean=Attack/Resistance Ideal; abbreviated as '''{{lang|de|Agr./Res.-Ideal}}'''.
|fren-name=<!--Use this and fren-mean only if the French name is the same between NoA and NoE regions.-->
|ital-name=Attacco/Resistenza ideali
|fren-mean=
|ital-mean=Ideal Attack/Resistance; abbreviated as '''{{lang|it|Att/Res ideali}}'''.
|fren-fran-name=<!--Use this and fren-fran-mean only if the French names are different between NoA and NoE regions; this listing would be the NoE French name.-->
|por-br-name=Ataque/Resistência ideal
|fren-fran-mean=
|por-br-mean=Ideal Attack/Resistance; abbreviated as '''{{lang|pt|Atq./Res. ideal}}'''.
|fren-can-name=<!--Use this and fren-can-mean only if the French names are different between NoA and NoE regions; this listing would be the NoA French name.-->
|ch-trad-name={{h|攻擊魔防萬全|Gōngjí mó fáng wànquán}}
|fren-can-mean=
|ch-trad-mean=Thorough Attack/Magic defense
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
|por-br-name=
|por-br-mean=
}}
}}


==Gallery==
==Gallery==
 
<!--
==See also==
==See also==
 
-->
{{NavPassiveH}}
{{NavPassiveH}}

Revision as of 17:06, 31 May 2021

Attack/Resistance Ideal

Is feh atk res ideal 1.png
Icon of the Atk/Res Ideal 1 skill in Heroes.

Type(s)

Passive (Type A)

Game(s)

Heroes

Attack/Resistance Ideal (Japanese: 攻撃魔防の万全 Attack/Magic defense perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Ideal 1, Atk/Res Ideal 2, Atk/Res Ideal 3, and Atk/Res Ideal 4 in order from lowest to highest. Atk/Res Ideal skills boost their user's Attack and Resistance during combat when their use is at full HP or has an active bonus; both stat boosts increase with the skill's tier, with the fourth tier offering an additional increase should both activation criteria be active at once.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Atk/Res Ideal 1)
Is feh atk res ideal 1.png Boosts user's Attack and Resistance by 3 each during combat. User's HP = 100% or user has a bonus active -- Cost: 60 SP
Heroes
(Atk/Res Ideal 2)
Is feh atk res ideal 2.png Boosts user's Attack and Resistance by 4 each during combat. User's HP = 100% or user has a bonus active -- Cost: 120 SP
Heroes
(Atk/Res Ideal 3)
Is feh atk res ideal 3.png Boosts user's Attack and Resistance by 5 each during combat. User's HP = 100% or user has a bonus active -- Cost: 240 SP
Heroes
(Atk/Res Ideal 4)
Is feh atk res ideal 4.png Boosts user's Attack and Resistance by 7 each during combat; additional +2 each if both potential activation criteria are active. User's HP = 100% or user has a bonus active -- Cost: 300 SP

Availability

Heroes

Units Ashera: Order Goddess

Flavor text

Template:Flavor Text

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack/Resistance Ideal

Abbreviated as Atk/Res Ideal.

Spanish

Ataque/Resistencia ideal

Ideal Attack/Resistance; abbreviated as Ata/Res ideal in the European localization and as Atq./Res. ideal in the Latin American localization.

French

Idéal Attaque/Résistance

Attack/Resistance ideal; abbreviated as Idéal Atq/Rés.

German

Angriff/Resistenz-Ideal

Attack/Resistance Ideal; abbreviated as Agr./Res.-Ideal.

Italian

Attacco/Resistenza ideali

Ideal Attack/Resistance; abbreviated as Att/Res ideali.

Portuguese
(Brazil)

Ataque/Resistência ideal

Ideal Attack/Resistance; abbreviated as Atq./Res. ideal.

Traditional Chinese

攻擊魔防萬全

Thorough Attack/Magic defense

Gallery

Template:NavPassiveH