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Axe Experience: Difference between revisions
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'''Axe Experience''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Axe Experience 1''', '''Axe Experience 2''', and '''Axe Experience 3''' in order from lowest to highest. Units with an Axe Experience skill allows | '''Axe Experience''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Axe Experience 1''', '''Axe Experience 2''', and '''Axe Experience 3''' in order from lowest to highest. Units with an Axe Experience skill allows wielders of [[axe]] skills to boost their [[experience]] gained should the unit bearing the skill survive; tier 1 boosts only this skill's user, tier 2 expands the effect to all axe skill users on the player's team, and tier 3 increases the multiplier of the experience boost. | ||
==Data== | ==Data== | ||
{{SkillData | {{SkillData | ||
|game1={{title|Heroes}}<br>(Axe Experience 1) | |game1={{title|Heroes}}<br>(Axe Experience 1) | ||
|sprite1=[[File:Is feh axe experience 1.png|20px]] | |sprite1=[[File:Is feh axe experience 1.png|20px]] | ||
|effect1=Multiplies [[experience]] earned by | |effect1=Multiplies [[experience]] earned by user by ×1.5. | ||
|active1=-- | |active1=-- | ||
|capacity1=-- | |capacity1=-- | ||
|notes1= | |notes1=Cost: 50 SP | ||
|- | |- | ||
|game2={{title|Heroes}}<br>(Axe Experience 2) | |game2={{title|Heroes}}<br>(Axe Experience 2) | ||
|sprite2=[[File:Is feh axe experience 2.png|20px]] | |sprite2=[[File:Is feh axe experience 2.png|20px]] | ||
|effect2=Multiplies [[experience]] earned by all wielders of [[axe]] skills by | |effect2=Multiplies [[experience]] earned by all wielders of [[axe]] skills by ×1.5. | ||
|active2=-- | |active2=-- | ||
|capacity2=-- | |capacity2=-- | ||
|notes2= | |notes2=Cost: 100 SP | ||
|- | |- | ||
|gameo={{title|Heroes}}<br>(Axe Experience 3) | |gameo={{title|Heroes}}<br>(Axe Experience 3) | ||
|spriteo=[[File:Is feh axe experience 3.png|20px]] | |spriteo=[[File:Is feh axe experience 3.png|20px]] | ||
|effecto=Multiplies [[experience]] earned by all wielders of [[axe]] skills by | |effecto=Multiplies [[experience]] earned by all wielders of [[axe]] skills by ×2. | ||
|activeo=-- | |activeo=-- | ||
|capacityo=-- | |capacityo=-- | ||
|noteso= | |noteso=Cost: 200 SP | ||
}} | }} | ||
==Availability== | ==Availability== |
Revision as of 03:50, 15 April 2017
This page has been marked as a stub. Please help improve the page by adding information. |
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Axe Experience is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Axe Experience 1, Axe Experience 2, and Axe Experience 3 in order from lowest to highest. Units with an Axe Experience skill allows wielders of axe skills to boost their experience gained should the unit bearing the skill survive; tier 1 boosts only this skill's user, tier 2 expands the effect to all axe skill users on the player's team, and tier 3 increases the multiplier of the experience boost.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Axe Experience 1) |
Multiplies experience earned by user by ×1.5. | -- | -- | Cost: 50 SP | |
Heroes (Axe Experience 2) |
Multiplies experience earned by all wielders of axe skills by ×1.5. | -- | -- | Cost: 100 SP |
Availability
Heroes
Units | Chrom (spring) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Axe Experience 1 |
-- |