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Axe Experience: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (Filled in from the gamepress. Retrofitted this earlier than scheduled (originally planned after writing up the new skills, but I wanted this as a template for the bow variant)...)
m (...Figured I'd better add this detail...)
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'''Axe Experience''' <!--(Japanese:  ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Axe Experience 1''', '''Axe Experience 2''', and '''Axe Experience 3''' in order from lowest to highest.  Units with an Axe Experience skill allows wielders of [[axe]] skills to boost their [[experience]] gained should the unit bearing the skill survive; tier 1 boosts only this skill's user, tier 2 expands the effect to all axe skill users on the player's team, and tier 3 increases the multiplier of the experience boost.
'''Axe Experience''' <!--(Japanese:  ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Axe Experience 1''', '''Axe Experience 2''', and '''Axe Experience 3''' in order from lowest to highest.  Units with an Axe Experience skill allows wielders of [[axe]] skills to boost their [[experience]] gained should the unit bearing the skill survive; tier 1 boosts only this skill's user, tier 2 expands the effect to all axe skill users on the player's team, and tier 3 increases the multiplier of the experience boost.  Multiple Axe Experience skills do not overlap; only one instance of the skill can be applied, and the highest tier deployed takes precedence.  


==Data==
==Data==
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|game1={{title|Heroes}}<br>(Axe Experience 1)
|game1={{title|Heroes}}<br>(Axe Experience 1)
|sprite1=[[File:Is feh axe experience 1.png|20px]]
|sprite1=[[File:Is feh axe experience 1.png|20px]]
|effect1=Multiplies [[experience]] earned by user by ×1.5.
|effect1=Multiplies [[experience]] earned by user by ×1.5.  Does not overlap with another Axe Experience.
|active1=--
|active1=--
|capacity1=--
|capacity1=--
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|game2={{title|Heroes}}<br>(Axe Experience 2)
|game2={{title|Heroes}}<br>(Axe Experience 2)
|sprite2=[[File:Is feh axe experience 2.png|20px]]
|sprite2=[[File:Is feh axe experience 2.png|20px]]
|effect2=Multiplies [[experience]] earned by all wielders of [[axe]] skills by ×1.5.
|effect2=Multiplies [[experience]] earned by all wielders of [[axe]] skills by ×1.5.  Does not overlap with another Axe Experience.
|active2=--
|active2=--
|capacity2=--
|capacity2=--
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|gameo={{title|Heroes}}<br>(Axe Experience 3)
|gameo={{title|Heroes}}<br>(Axe Experience 3)
|spriteo=[[File:Is feh axe experience 3.png|20px]]
|spriteo=[[File:Is feh axe experience 3.png|20px]]
|effecto=Multiplies [[experience]] earned by all wielders of [[axe]] skills by ×2.
|effecto=Multiplies [[experience]] earned by all wielders of [[axe]] skills by ×2.  Does not overlap with another Axe Experience.
|activeo=--
|activeo=--
|capacityo=--
|capacityo=--

Revision as of 03:57, 15 April 2017


This page has been marked as a stub. Please help improve the page by adding information.

Axe Experience

Is feh axe experience 1.png
Icon of the Axe Experience 1 skill in Heroes.

Type(s)

Passive (Type C)

Game(s)

Axe Experience is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Axe Experience 1, Axe Experience 2, and Axe Experience 3 in order from lowest to highest. Units with an Axe Experience skill allows wielders of axe skills to boost their experience gained should the unit bearing the skill survive; tier 1 boosts only this skill's user, tier 2 expands the effect to all axe skill users on the player's team, and tier 3 increases the multiplier of the experience boost. Multiple Axe Experience skills do not overlap; only one instance of the skill can be applied, and the highest tier deployed takes precedence.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Axe Experience 1)
Is feh axe experience 1.png Multiplies experience earned by user by ×1.5. Does not overlap with another Axe Experience. -- -- Cost: 50 SP
Heroes
(Axe Experience 2)
Is feh axe experience 2.png Multiplies experience earned by all wielders of axe skills by ×1.5. Does not overlap with another Axe Experience. -- -- Cost: 100 SP

Availability

Heroes

Units Chrom (spring)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Axe Experience 1
Axe Experience 2
Axe Experience 3

--

Trivia

Gallery

See also

Template:NavPassiveH