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Hit and Run: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(...What is this, Fire Emblem Heroes or Grand Theft Auto?) |
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|image=[[File:Is feh hit and run.png]] | |image=[[File:Is feh hit and run.png]] | ||
|caption=Icon of the Hit and Run skill in {{title|Heroes}}. | |caption=Icon of the Hit and Run skill in {{title|Heroes}}. | ||
|help_text= | |help_text=If unit initiates attack, unit advances 1 space after battle. | ||
|type=Passive (Type B) | |type=Passive (Type B) | ||
|games= | |games= | ||
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}} | }} | ||
'''Hit and Run''' <!--(Japanese: ??? ''???'')--> is a passive type B [[Skills|skill]] which debuted in {{FEH}}; unlike most passive skills in ''Heroes'', Hit and Run comes in only one tier. Units with Hit and Run, when initiating an attack, take one step | '''Hit and Run''' <!--(Japanese: ??? ''???'')--> is a passive type B [[Skills|skill]] which debuted in {{FEH}}; unlike most passive skills in ''Heroes'', Hit and Run comes in only one tier. Units with Hit and Run, when initiating an attack, take one step backward after combat. | ||
==Data== | ==Data== | ||
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|gameo={{title|Heroes}} | |gameo={{title|Heroes}} | ||
|spriteo=[[File:Is feh hit and run.png|20px]] | |spriteo=[[File:Is feh hit and run.png|20px]] | ||
|effecto=When initiating combat, user moves one step | |effecto=When initiating combat, user moves one step backward after combat. | ||
|activeo=-- | |activeo=-- | ||
|capacityo=-- | |capacityo=-- |
Revision as of 05:34, 15 April 2017
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Hit and Run is a passive type B skill which debuted in Fire Emblem Heroes; unlike most passive skills in Heroes, Hit and Run comes in only one tier. Units with Hit and Run, when initiating an attack, take one step backward after combat.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Availability
Heroes
Units | Clair |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Hit and Run |
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